1v1 EDH? Sure, sign me up...but I have a hard time building them for 'fun' instead of being hyper-competitive (the last EDH tournament the store in AZ ran before I moved featured all 3 of my decks in the t4: Braids, Teferi, and Sharuum, and none of them were fun for opponents at all).
All of my EDH games are 1v1. To be honest, I'm just not a fan of multiplayer Magic at all. 2HG is fun sometimes, but free for all multiplayer doesn't appeal to me at all. I'd love to see what a good 1v1 Braids deck looked like.
EDIT: Just had a chance to check out the latest episode. Good stuff once again, guys! Really interesting from start to finish. It's informative for new cubists and for vets. One thing you kind of mentioned but could have touched on a little more is how sometimes people get caught up in the gravy of a card. Like with Vengevine for example. You mentioned that people looked at it and dismissed it for cubes originally because they didn't think they'd ever be able to recur it. They aren't really thinking that without that ability it's absolutely cube worthy. If you don't recur it, it's still good. If you do recur, then awesome. You just made a good card better.
The card that made me think of this specifically was the new Glissa. I've been mulling over replacing Nath in my cube with her and I've been back and forth on it in my mind because I really like Nath even if green and black both have excellent 5-drops. Glissa's second ability to Regrowth an artifact doesn't seem all that great and is slightly narrow for most cubes. It'll most likely happen from time to time, but I wouldn't expect to be returning an artifact every turn or even every time it triggers. The thing to look at is that Glissa is a 3-drop 3/3 with first strike and deathtouch. That's gonna get you through to the dome quite a bit and three damage a turn adds up pretty damn quick. Requiring three colored mana is her only real drawback, but green tends to not have problems with mana and is usually able to get the color(s) it needs.
The moral here is if you see a card like Glissa and immediately think it's bad because it has an ability that might not trigger that often or seems kind of narrow, you should ask yourself if the card would still be worthy without that ability.
We did a couple of crack-a-packs and uploaded it as a short 15 minute "bonus" episode and it's up on MTGcast. We'll be doing crack-a-packs (and voting polls) at the beginning of each episode from now on. we'll be recording an episode tonight about the "meta clock" in cubes with regards to archetypes and how to support them.
I also have a cube swot article on qs, this time for red (ill finish the wubrg with green next week and probably wrap it up with an article on multi and how to overall utilize the swots.)
Just listened to episode 5.5 and I have to say that I wholeheartedly agree with your picks Usman although pack 2 was pretty obvious imo with the Ravages of War. Pack 1 to me had Elspeth, Knight-Errant written all over it despite all the strongblackcards and the Bloodbraid Elf.
I think Elspeth gets the nod over the Bitterblossom because for one it is the only white card in the pack, effectively putting you in the position to be cutting white to your left. Likewise, I think if you take the Bitterblossom you can still be sending your neighbor signals to go black with the remaining 2 cards in the pack and run the risk of getting hung up in pack 2. I might even consider picking the Bloodbraid over the Bitterblossom in this scenario and hope that the Sable Stag tables, however unlikely that may be. Additionally, I noted that there was an Opposition in the pack which will likely table and may be a strong deck consideration in conjunction with Elspeth.
I think Elspeth gets the nod over the Bitterblossom because for one it is the only white card in the pack, effectively putting you in the position to be cutting white to your left. Likewise, I think if you take the Bitterblossom you can still be sending your neighbor signals to go black with the remaining 2 cards in the pack and run the risk of getting hung up in pack 2.
Your neighbor is likely taking the Elspeth And I don't think color signaling matters as much in Cube, as you can't really tell what your neighbors are doing as much as regular booster drafting (also, you can draft the 2nd best card in each color for a pack and still have a bonkers deck, unlike booster...the trick is figuring out what the person on your right is doing, not so much what is gonna happen in pack 2).
Bitterblossom is easy on the mana/super splashable and goes into a WIDE variety of decks, so even if you get cut some in pack 2 doesn't mean the card isn't making the final 40. Speaking of which...
I might even consider picking the Bloodbraid over the Bitterblossom in this scenario and hope that the Sable Stag tables, however unlikely that may be.
Taking a 2-color card in pack one when there are 2 ridic bombs in single colors can't possibly be correct. And I love me some mountains + forests, too.
Additionally, I noted that there was an Opposition in the pack which will likely table and may be a strong deck consideration in conjunction with Elspeth.
I'd rather be using Elspeth with it since Opposition takes you into the control realm and I think Elspeth is the better control card.
As far as Bloodbraid is concerned, I wouldn't take it over Elspeth, but I still might consider it over the good black cards (and only because they are so plentiful here). If there wasn't as much black in the pack I would likely be taking Bitterblossom as well, perhaps even over Elspeth.
For the record I think signaling is pretty important, especially in pack 1. I'll give you that Bitterblossom is more splashable but I don't think it is more powerful than the Elspeth at all. If I have the opportunity to actively cut a color, putting my opponent elsewhere, and get a grade A first pick, I will do so every time.
Ever play Opposition in a token deck? It doesn't need to be control at all. You play a few early guys, and just Opp lock their mana until they are dead. BB is wonderful with it!
And I'm gonna just flat out disagree with you on taking Bloodbraid over Blossom. You're not ever going to convince me of that p1p1. Sorry! I would take Blossom 100/100 times.
I also disagree that BB isn't more powerful than Elspeth. BB comes down sooner (which makes it both faster and easier to get in under counterspells), is harder to remove, creates black tokens with evasion, and is easier to cast. Don't get me wrong; Elspeth is a house. But it ain't Bitterblossom. There is a VERY short list of cards I would take over it p1p1.
Also, committing to cutting a color at p1p1 seems a bit premature. You could just as easily be cut from it on your right/receive 2+ awesome white cards per pack/have your left hand neighbor open a white bomb and take white cards from you anyway/build your left-hand neighbor a better deck than you because of what you are passing to 'set him up'. In regular booster drafts the card quality diminishes quite a bit about 1/3-1/2 way through the pack. Cube packs consistently maintain a higher level of quality, so the strat of 'cutting all the good x cards' is not as sound.
I like the idea of taking Bitterblossom and shoving your neighbor into white. You just give him a huge sign to do that, and he'll do it, because you took the other "strongest card." He doesn't know what you took, but you know what he took (if he's smart), so you already have more information in the draft.
I say take the blossom, let the other drafters take the other powerful black cards, and draft around the token strategy. Maybe Skullclamp comes your way. IMHO the strongest decks are those with synergy, and the other bomb cards in that pack don't encourage it or suggest a way to build around them the way Bitterblossom can.
Episode 6 is now up! We start with a crack-a-pack from my cube and then go into the basic metagame of cube in how aggressive, midrange, control, aggro-control and combo manifest and how to support them in cube. We'll likely go back into this stuff, at least for aggro, as I could totally do an episode just on how to support aggro.
I've listened to the last two pods (not 6 yet) and I'm fairly impressed. You guys seem well prepared, and there is little of that fumbling and silence that amateur podcasts seem to run into so often. Two suggestions:
Set each other up more often with questions. For example, if you want to talk about Goblin Ruinblaster, have one of you ask the other, "What do you think of Goblin Ruinblaster in cube" or something similar, then have that person answer, and bounce it back to the asker for his opinion. This is more interesting and leads to a better flow than one guy stating his opinion, then the other doing the same.
More disagreement, even if it's just devil's advocate. 2 > 1 on radio and pods because you can have a genuine discussion. Too often you are just agreeing with the other person and moving on. Most interesting subjects have two valid points of view, so let's here them.
Just got done editing the latest episode and it's about something pretty important in cube, aggro support! It's interesting in that we recorded it before Erwin's most recent update and he could definitely have benefited from this episode. It should be up on MTGCast either tomorrow or the day after.
Just got done editing the latest episode and it's about something pretty important in cube, aggro support! It's interesting in that we recorded it before Erwin's most recent update and he could definitely have benefited from this episode. It should be up on MTGCast either tomorrow or the day after.
Excellent news! Also, your sigged quote from QQ needs a like button. So true.
Be sure to read the show notes - the point about average cost wasn't articulated as well as I would have liked and the show notes should clear it up (essentially, if 3.6 is the absolute highest that it should be and use that as a goal if the cmc is higher and start ratcheting down like using 3.5 as a goal, then 3.4, etc.) At least for a powered cube, the mana cost should be definitely be under 3.2 but lower is better.)
Agreed. My cube is on the really high end at 3.4. 3.6+ is crazy high. Also, is there an easy way to view CMC by color and also a way to compare it to others? I don't run any of the black aggro cards, so it doesn't really bother me if my total CMC skews high, but I'd really like to try to get my red section in line with others, and my white and green sections at least more in line.
(essentially, if 3.6 is the absolute highest that it should be and use that as a goal if the cmc is higher and start ratcheting down like using 3.5 as a goal, then 3.4, etc.) At least for a powered cube, the mana cost should be definitely be under 3.2 but lower is better.)
I didn't say that 3.6 should be a final goal (after all, why would I bother talking about supporting aggro since 3.6 wouldn't support it well? Hell, my avg cost is well below 3.6, somewhere around 2.826) but that people should incrementally lower the overall cost, as people who have costs that high aren't going to suddenly drop their costs quickly - like trying to start an exercise regime after being sedentary, it's a gradual change.
If I can, I'll see if I can add something in post and have it uploaded (I tweeted and emailed otwell if that could happen but I've had no reply yet) to MTGcast by tonight or tomorrow (as I'm working on a QS article right now and that's at a higher priority than a reupload.) Audio that I've recorded has had me sound like Barry White (as I'm extremely tired) so additions would be obvious, but it may just be worth it. After all, if someone has the MP3 saved on their computer a year or so from now, they may not remember the show notes addendum and I believe that the content on the podcast is something that could easily be listened to a year or so from now and have someone learn valuable lessons from it.
[edit - in happier news, otwell gave the good to go for a reupload, so I'm going to get that done tonight. ]
I sent Otwell the revised episode so it should be up tomorrow morning, but it's essentially the same as the one that's up now, aside from me explaining the 3.6 thing at a bit before 1:13:00 (which I pretty much did here) and a few benefits/downfalls of using the avg cost thing for about 5 minutes. This puts the final episode at about 1:29:00 (original was about 1:22:00.) Sound quality on the addendum isn't as bad as I thought on that part either! *passes out*
I can't find a seperate feed for "The Third Power". The only way I could get it was through mtgcast. Could it be possible to get a "mtgcast >> the third power"? There's so many podcasts in mtgcast that I just want to listen to the good ones.
I can't find a seperate feed for "The Third Power". The only way I could get it was through mtgcast. Could it be possible to get a "mtgcast >> the third power"? There's so many podcasts in mtgcast that I just want to listen to the good ones.
I think there is a way, but I've found it's easier to just to get the whole mtgcast feed and then only download the good ones. There are enough I want to listen to that it makes sense to get them all in one place. Of course I have a lot of commuting time, so....
I think there is a way, but I've found it's easier to just to get the whole mtgcast feed and then only download the good ones. There are enough I want to listen to that it makes sense to get them all in one place. Of course I have a lot of commuting time, so....
I think it's easier to manage with seperate pods for each one.
You guys are doing a great job. The crack a pack at the beggining of each show is a good idea. I have a few suggestions, if you'll permit me:
Always try to include something for more advanced listeners. Talking about promoting aggro in your cube is fine, and half the people listening probably needed to hear every word, but most of your base audience frequents these boards or others like them, and thus this is familiar territory. Throwing in just a few minutes of content for the regulars can go a long way, and it doesn't have to be off topic. For example, in your latest pod on promoting aggro, you could have briefly discussed drafting difficulties with aggro (such as the choice between pure aggro cards and more universal picks) or the difficulties aggro decks run into (how to beat midrange or ramp decks, for example).
I felt like this weeks episode got a little loose. It could have been that I was tired and distracted, but it felt like I kept hearing similar points repeated about similar cards (Jackal Pup stood out). I think you always want to organize your shows so well that people understand the structure going in and coming out. An aggro show could go something like this:
Crack a pack
Why add aggro to the cube, and why some don't.
Dragon cubes and why they are less fun.
How to add aggro, and how to test if you're doing it right.
Important strategies and subthemes in aggro.
Aggro in Red
Aggro in White
Aggro in Black
Aggro in Green
Aggro in Blue
Aggro in artifact/land/multicolor
How to draft aggro
How to play aggro
Difficulties with drafting/playing aggro (how to beat midrange/ramp decks)
What to do if aggro begins to dominate
And then make some notes of cards you want to talk about in each section. This will keep the show from being repetitive, and also keep it moving at a brisk pace. This is not to say that you shouldn't go on the occasional long rant or offtopic story, just that keeping things organized and moving would be a good idea.
Again, great work. Hope this didn't come off too harsh, because I am enjoying it.
Also, your guys podcast was the last thing I listened to before I got on the plane to come back from Pro Tour Paris and I also listened to an episode strolling down the Champs Elyesses.
Edit: Thanks for all the comments!
KCol: That's awesome! I feel special
Yug: Thanks for the comment; we always have a script but we like to occasionally go off on tangents (to tell stories, rant, or make bad jokes) because we want it to be a little more conversational than a lecture at a university. I apologize if that makes it harder to follow, but I hope some of the things we talk about are interesting to you sometimes!
Phant: Thanks for the suggestions; we do very similar things for the outlines, but your suggestion of making sure to include 'more advanced' info is definitely something to consider heavily.
KC, the first thing that I thought of when I saw the post when you posted it was at first "Dude, that's awesome!" and then "...dude, you're in Paris, why are you listening to us? Enjoy the French ambiance!" But yeah, that's awesome and quite the honor.
We started using an outline for the show after the first guest episode with Styborski (around ep3?) because, well, he introduced me to the idea and thought that it was brilliant. Phant, I think those are REALLY good ideas and things we may cover if we do another aggro ep (and I definitely want to do so, since it's a topic that I feel really passionate about.)
My usage of the words "riff" and things like that aren't unintentional, we use the outline to discuss topics that we want to hit but essentially riff on them in the way a standup comic or a jazz musician might riff on an idea to keep things conversational somewhat like on Limited Resources (the podcast that I definitely derive a lot of influence from.) I tend to write in a very academic way and I actually prefer the more freeflow format which allows for soapboxes (take a shot,) off-topic jokes, etc, but of course, we don't want to go overboard on that either.
Inkwell Looter is going to be making business cards for the show (similar to the ones he did for Yo! MTG Taps) with a 1/1 flying illusion token on 1 side and the show contact info on the other (since there aren't any really good Illusion tokens out there aside from the "acetone a illusion special") and I'll definitely post more about it when he gives us back a pic of it and some physical product out so people can use something other than dice for Meloku tokens.
Also, we'll be having someone compose a short theme song to the show (about 20-25 sec, about the same length as the existing intro) in a chiptune style. Hopefully it'll be done soon, I'm excited.
I really look forward to this show every week. You guys are both doing such a great job at keeping the material fresh and relevant and especially at keeping me entertained for an hour and a half.
I just finished the latest episode. The subject was interesting and one that, I'm sure, most people don't really put a lot of thought into. One thing I have to say about build around me cards, is that I've managed to cut most of the cards that are bad without support. (eg Academy Rector, Debtors' Knell, Opposition, Darksteel Colossus, etc) I would much rather have those slots filled up by the sort of cards that you guys mention in the beginning of the podcast that go into several archetypes, but sometimes come together for one awesome archetype. Kind of like Devastator.
KC, the first thing that I thought of when I saw the post when you posted it was at first "Dude, that's awesome!" and then "...dude, you're in Paris, why are you listening to us? Enjoy the French ambiance!" But yeah, that's awesome and quite the honor.
I was enjoying the ambiance. But for the subway or when you're walking around for many hours at a time it helps to have something to listen to. It also helps make the memories stronger to have more memorable audio stimuli than just street noise.
All of my EDH games are 1v1. To be honest, I'm just not a fan of multiplayer Magic at all. 2HG is fun sometimes, but free for all multiplayer doesn't appeal to me at all. I'd love to see what a good 1v1 Braids deck looked like.
EDIT: Just had a chance to check out the latest episode. Good stuff once again, guys! Really interesting from start to finish. It's informative for new cubists and for vets. One thing you kind of mentioned but could have touched on a little more is how sometimes people get caught up in the gravy of a card. Like with Vengevine for example. You mentioned that people looked at it and dismissed it for cubes originally because they didn't think they'd ever be able to recur it. They aren't really thinking that without that ability it's absolutely cube worthy. If you don't recur it, it's still good. If you do recur, then awesome. You just made a good card better.
The card that made me think of this specifically was the new Glissa. I've been mulling over replacing Nath in my cube with her and I've been back and forth on it in my mind because I really like Nath even if green and black both have excellent 5-drops. Glissa's second ability to Regrowth an artifact doesn't seem all that great and is slightly narrow for most cubes. It'll most likely happen from time to time, but I wouldn't expect to be returning an artifact every turn or even every time it triggers. The thing to look at is that Glissa is a 3-drop 3/3 with first strike and deathtouch. That's gonna get you through to the dome quite a bit and three damage a turn adds up pretty damn quick. Requiring three colored mana is her only real drawback, but green tends to not have problems with mana and is usually able to get the color(s) it needs.
The moral here is if you see a card like Glissa and immediately think it's bad because it has an ability that might not trigger that often or seems kind of narrow, you should ask yourself if the card would still be worthy without that ability.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
I also have a cube swot article on qs, this time for red (ill finish the wubrg with green next week and probably wrap it up with an article on multi and how to overall utilize the swots.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I think Elspeth gets the nod over the Bitterblossom because for one it is the only white card in the pack, effectively putting you in the position to be cutting white to your left. Likewise, I think if you take the Bitterblossom you can still be sending your neighbor signals to go black with the remaining 2 cards in the pack and run the risk of getting hung up in pack 2. I might even consider picking the Bloodbraid over the Bitterblossom in this scenario and hope that the Sable Stag tables, however unlikely that may be. Additionally, I noted that there was an Opposition in the pack which will likely table and may be a strong deck consideration in conjunction with Elspeth.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Your neighbor is likely taking the Elspeth And I don't think color signaling matters as much in Cube, as you can't really tell what your neighbors are doing as much as regular booster drafting (also, you can draft the 2nd best card in each color for a pack and still have a bonkers deck, unlike booster...the trick is figuring out what the person on your right is doing, not so much what is gonna happen in pack 2).
Bitterblossom is easy on the mana/super splashable and goes into a WIDE variety of decks, so even if you get cut some in pack 2 doesn't mean the card isn't making the final 40. Speaking of which...
Taking a 2-color card in pack one when there are 2 ridic bombs in single colors can't possibly be correct. And I love me some mountains + forests, too.
Ever tried Opposition/Bitterblossom? It's better.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
I'd rather be using Elspeth with it since Opposition takes you into the control realm and I think Elspeth is the better control card.
As far as Bloodbraid is concerned, I wouldn't take it over Elspeth, but I still might consider it over the good black cards (and only because they are so plentiful here). If there wasn't as much black in the pack I would likely be taking Bitterblossom as well, perhaps even over Elspeth.
For the record I think signaling is pretty important, especially in pack 1. I'll give you that Bitterblossom is more splashable but I don't think it is more powerful than the Elspeth at all. If I have the opportunity to actively cut a color, putting my opponent elsewhere, and get a grade A first pick, I will do so every time.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
And I'm gonna just flat out disagree with you on taking Bloodbraid over Blossom. You're not ever going to convince me of that p1p1. Sorry! I would take Blossom 100/100 times.
I also disagree that BB isn't more powerful than Elspeth. BB comes down sooner (which makes it both faster and easier to get in under counterspells), is harder to remove, creates black tokens with evasion, and is easier to cast. Don't get me wrong; Elspeth is a house. But it ain't Bitterblossom. There is a VERY short list of cards I would take over it p1p1.
Also, committing to cutting a color at p1p1 seems a bit premature. You could just as easily be cut from it on your right/receive 2+ awesome white cards per pack/have your left hand neighbor open a white bomb and take white cards from you anyway/build your left-hand neighbor a better deck than you because of what you are passing to 'set him up'. In regular booster drafts the card quality diminishes quite a bit about 1/3-1/2 way through the pack. Cube packs consistently maintain a higher level of quality, so the strat of 'cutting all the good x cards' is not as sound.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
I say take the blossom, let the other drafters take the other powerful black cards, and draft around the token strategy. Maybe Skullclamp comes your way. IMHO the strongest decks are those with synergy, and the other bomb cards in that pack don't encourage it or suggest a way to build around them the way Bitterblossom can.
My Cube Blog @theCubeMiser on Twitter
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Excellent news! Also, your sigged quote from QQ needs a like button. So true.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
Be sure to read the show notes - the point about average cost wasn't articulated as well as I would have liked and the show notes should clear it up (essentially, if 3.6 is the absolute highest that it should be and use that as a goal if the cmc is higher and start ratcheting down like using 3.5 as a goal, then 3.4, etc.) At least for a powered cube, the mana cost should be definitely be under 3.2 but lower is better.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I didn't say that 3.6 should be a final goal (after all, why would I bother talking about supporting aggro since 3.6 wouldn't support it well? Hell, my avg cost is well below 3.6, somewhere around 2.826) but that people should incrementally lower the overall cost, as people who have costs that high aren't going to suddenly drop their costs quickly - like trying to start an exercise regime after being sedentary, it's a gradual change.
If I can, I'll see if I can add something in post and have it uploaded (I tweeted and emailed otwell if that could happen but I've had no reply yet) to MTGcast by tonight or tomorrow (as I'm working on a QS article right now and that's at a higher priority than a reupload.) Audio that I've recorded has had me sound like Barry White (as I'm extremely tired) so additions would be obvious, but it may just be worth it. After all, if someone has the MP3 saved on their computer a year or so from now, they may not remember the show notes addendum and I believe that the content on the podcast is something that could easily be listened to a year or so from now and have someone learn valuable lessons from it.
[edit - in happier news, otwell gave the good to go for a reupload, so I'm going to get that done tonight. ]
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
My Tribal cube
My 93/94 old school cube
My Artifact cube
My Hearthstone Quiz App for iOS
I think there is a way, but I've found it's easier to just to get the whole mtgcast feed and then only download the good ones. There are enough I want to listen to that it makes sense to get them all in one place. Of course I have a lot of commuting time, so....
I think it's easier to manage with seperate pods for each one.
My Tribal cube
My 93/94 old school cube
My Artifact cube
My Hearthstone Quiz App for iOS
Again, great work. Hope this didn't come off too harsh, because I am enjoying it.
http://www.mtgcast.com/?p=8326
We talk about build-around cards in cube!
-AA
Edit: Thanks for all the comments!
KCol: That's awesome! I feel special
Yug: Thanks for the comment; we always have a script but we like to occasionally go off on tangents (to tell stories, rant, or make bad jokes) because we want it to be a little more conversational than a lecture at a university. I apologize if that makes it harder to follow, but I hope some of the things we talk about are interesting to you sometimes!
Phant: Thanks for the suggestions; we do very similar things for the outlines, but your suggestion of making sure to include 'more advanced' info is definitely something to consider heavily.
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
We started using an outline for the show after the first guest episode with Styborski (around ep3?) because, well, he introduced me to the idea and thought that it was brilliant. Phant, I think those are REALLY good ideas and things we may cover if we do another aggro ep (and I definitely want to do so, since it's a topic that I feel really passionate about.)
My usage of the words "riff" and things like that aren't unintentional, we use the outline to discuss topics that we want to hit but essentially riff on them in the way a standup comic or a jazz musician might riff on an idea to keep things conversational somewhat like on Limited Resources (the podcast that I definitely derive a lot of influence from.) I tend to write in a very academic way and I actually prefer the more freeflow format which allows for soapboxes (take a shot,) off-topic jokes, etc, but of course, we don't want to go overboard on that either.
Inkwell Looter is going to be making business cards for the show (similar to the ones he did for Yo! MTG Taps) with a 1/1 flying illusion token on 1 side and the show contact info on the other (since there aren't any really good Illusion tokens out there aside from the "acetone a illusion special") and I'll definitely post more about it when he gives us back a pic of it and some physical product out so people can use something other than dice for Meloku tokens.
Also, we'll be having someone compose a short theme song to the show (about 20-25 sec, about the same length as the existing intro) in a chiptune style. Hopefully it'll be done soon, I'm excited.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I just finished the latest episode. The subject was interesting and one that, I'm sure, most people don't really put a lot of thought into. One thing I have to say about build around me cards, is that I've managed to cut most of the cards that are bad without support. (eg Academy Rector, Debtors' Knell, Opposition, Darksteel Colossus, etc) I would much rather have those slots filled up by the sort of cards that you guys mention in the beginning of the podcast that go into several archetypes, but sometimes come together for one awesome archetype. Kind of like Devastator.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
I was enjoying the ambiance. But for the subway or when you're walking around for many hours at a time it helps to have something to listen to. It also helps make the memories stronger to have more memorable audio stimuli than just street noise.