What does everyone think about a cube that focuses on artifacts? Not just artifacts but cards that also care about artifacts. I figured there is a lot of support card pool wise because you have Mirrodin block, Scars of Mirrodin block, Kaladesh block, and Dominaria. All of these sets care about artifacts, maybe it would make an interesting environment. Ideas? Feedback?
I once tinkered with making an enchantment vs artifact cube. The problem with your cube is going to be that some colors don't positively interact with artifacts. Or the interaction is so minimal that it's hard to justify not playing blue and red as your main colors. What does black get in such a cube? Nims from Mirrodin, Disciple of the Vault, and Guardian Beast. While Disciple and Beast are cool it is still a shallow card pool. How does green reward you for playing artifacts? Magic has 85 green cards that have the word artifact in it's text box but does not have the word destroy. Titania's Song, Living Artifact, Lithatog and Lifesmith were all I could see on my cursory look. And it's pretty lame for one of your cube's colors to just be Anti-whatever your cube is attempting to do and another color to effectively do nothing with them.
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Calvin and Hobbes Cube Tutor
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Black recently have a lot of interactions with artifacts, especially in Kaladesh. Basically it has somewhat a recursion theme and some improvise cards as well.
Admittedly, green is a real challenge. I have seen some cube deal with it differently. Some have gone the SoM block way and put proliferate and infect, giving green blue and black some draft strategies. Others do an Eldrazi route (colorless theme) with green having multiple scions that ramp up into artifacts. What I did is green has become an aggro color (1 drop 5/3? ) as well as the Stax Color (Hum of the Radix), and it also some good artifact related cards in Tireless Tracker or Birthing Pod. I also gave it a small +1/+1 counter theme that meshes well with Arcbounds and Sunburst.
Surprisingly in my sealed plays green always get to be played, either as utility removal, or, fast aggro beaters. So while green may indeed be the "weakest", I always see it played. In an artifact cube I have made it the best removal color.
Calvin and Hobbes
Cube Tutor
Black recently have a lot of interactions with artifacts, especially in Kaladesh. Basically it has somewhat a recursion theme and some improvise cards as well.
Admittedly, green is a real challenge. I have seen some cube deal with it differently. Some have gone the SoM block way and put proliferate and infect, giving green blue and black some draft strategies. Others do an Eldrazi route (colorless theme) with green having multiple scions that ramp up into artifacts. What I did is green has become an aggro color (1 drop 5/3? ) as well as the Stax Color (Hum of the Radix), and it also some good artifact related cards in Tireless Tracker or Birthing Pod. I also gave it a small +1/+1 counter theme that meshes well with Arcbounds and Sunburst.
Surprisingly in my sealed plays green always get to be played, either as utility removal, or, fast aggro beaters. So while green may indeed be the "weakest", I always see it played. In an artifact cube I have made it the best removal color.
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