Right now I'm working on a multiplayer cube, with a few custom cards created for it, and lots of returning mechanics from Conspiracy 2 (Monarch, Goad, and Melee).
I'd like to have a loose archetype for each wedge and shard, with synergies between the archetypes, but I'm not quite sure about the archetype for UBR and WUR.
GWU: Defensive creatures and pillowfort
Example cards: Propaganda, Ghostly Prison, Wall of Blossoms
Synergies: WG in WGR due to creatures with high toughness, WG in WGB due to lots of defensive enchantments, UG in UBG since has long game-plan and doesn't need to win through attacking
BRG: Reanimator and other ways of cheating big creatures into play
Example cards: Exhume, Sneak Attack, Natural Order
Synergies: RG in RGU since big creatures can also be ramped into play, RG in RGW since your big creatures can also survive damage-based sweepers, BG in UBG since mill can create more reanimation targets
RGW: Damage-based sweepers and resilient creatures
Example cards: Earthquake, Hurricane, Wave of Reckoning
Synergies: GW in GWU due to defensive creatures with high toughness, RG in RGU since lots of expensive sorceries, RW in BRW since sweepers can also hit players
WUR: ?
UBG: Mill, green for recursion from your graveyard to the top of your library to make you less llikely to deck yourself
Example cards: Glimpse the Unknown, Lord of Extinction, Anurid Scavenger
Synergies: BG in BRG since mill can create more reanimation targets, UG in GWU since has long game-plan and doesn't need to win through attacking
RGU: Ramp and expensive or X-spells, with a sorcery theme
Example cards: Heartbeat of Spring, Braingeyser
Synergies: RG in BRG since big creatures can also be ramped into play, RG in RGW since lots of expensive sorceries
For the two remaining color combos, these are some of my ideas:
URW
Goad, misdirection, controlling other players attack steps through cards like Master Warcraft. My only issue is this isn't necessarily a "build around," just a collection of the same effect that isn't inherently synergistic with itself. Could work well with UBW voting, though, which needs more synergy.
Artifacts...might feel a bit done to death, though.
Dragon tribal? A bit out of left field, but it is fine and works in multiplayer.
Basically, Zedruu, with a whooole lot of custom cards. Stuff like Gilded Drake, Brand, etc. Also would go well with WUB voting.
UBR
Sacrificing creatures "aristocrat" style. Could be good to have at least one creature-based strategy that isn't a horrible match-up to the GRW board wipes. Could be combined with temporary creature stealing effects too, like Reins of Power and Threaten.
Cheap cards, prowess, and wheel effects to refill hand. Would go well with UBG mill since the wheel effects would deck people faster.
I'd like to have a loose archetype for each wedge and shard, with synergies between the archetypes, but I'm not quite sure about the archetype for UBR and WUR.
GWU: Defensive creatures and pillowfort
Example cards: Propaganda, Ghostly Prison, Wall of Blossoms
Synergies: WG in WGR due to creatures with high toughness, WG in WGB due to lots of defensive enchantments, UG in UBG since has long game-plan and doesn't need to win through attacking
WUB: Voting
Example cards: Ballot Broker, Illusion of Choice, Grudge Keeper
Synergies:
UBR: ?
BRG: Reanimator and other ways of cheating big creatures into play
Example cards: Exhume, Sneak Attack, Natural Order
Synergies: RG in RGU since big creatures can also be ramped into play, RG in RGW since your big creatures can also survive damage-based sweepers, BG in UBG since mill can create more reanimation targets
RGW: Damage-based sweepers and resilient creatures
Example cards: Earthquake, Hurricane, Wave of Reckoning
Synergies: GW in GWU due to defensive creatures with high toughness, RG in RGU since lots of expensive sorceries, RW in BRW since sweepers can also hit players
WUR: ?
UBG: Mill, green for recursion from your graveyard to the top of your library to make you less llikely to deck yourself
Example cards: Glimpse the Unknown, Lord of Extinction, Anurid Scavenger
Synergies: BG in BRG since mill can create more reanimation targets, UG in GWU since has long game-plan and doesn't need to win through attacking
BRW: Group slug and surviving it through lifegain
Example cards: Soulcage Fiend, Hidetsugu the Heartless, Dega Sanctuary
Synergies: RW in RGW since sweepers can also hit players
RGU: Ramp and expensive or X-spells, with a sorcery theme
Example cards: Heartbeat of Spring, Braingeyser
Synergies: RG in BRG since big creatures can also be ramped into play, RG in RGW since lots of expensive sorceries
GWB: Enchantress
Example cards: Enchantress's Presence, Sigil of the Empty Throne, Doomwake Giant
Synergies: WG in UWG due to lots of defensive enchantments
For the two remaining color combos, these are some of my ideas:
URW
UBR
Any thoughts/suggestions?
Corrupt Control B | Burn R | UG Turbofog UG | White Weenie W | GW Tethmos WG | BG Cycling Combo BG
Enchantress GBW | Colorless Tron C | Red Deck Wins R | UG Madness UG | Mono-G Tron G | UR Puzzlehorns UR
Rhystic Tron WU| WU Prowess WU | BR Reanimator BR | Mono-R Control R | Stompy G | Temur Tron URG
Mardu Infinite Priest WBR | 85-Card Dredge BRG | Elves GU | Boros Bully RW | Jeskai Familiars RWU
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Corrupt Control B | Burn R | UG Turbofog UG | White Weenie W | GW Tethmos WG | BG Cycling Combo BG
Enchantress GBW | Colorless Tron C | Red Deck Wins R | UG Madness UG | Mono-G Tron G | UR Puzzlehorns UR
Rhystic Tron WU| WU Prowess WU | BR Reanimator BR | Mono-R Control R | Stompy G | Temur Tron URG
Mardu Infinite Priest WBR | 85-Card Dredge BRG | Elves GU | Boros Bully RW | Jeskai Familiars RWU
Cheers, and happy cubing!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!