I really want to build this cube. Being an avid cubist, I really want to emphasize power in this cube, and only include creatures that a player would actually want to get (no 'wammies'). I would really like to see some input for an endeavor such as this. If there are people interested in this, I would start a primer/archetype thread for people to suggest different cards.
Already planning on proxing the Momir Vig Vanguard onto the giant commander cards, and I have two sets of basics already sleeved and ready to go (if you are curious, I have betas in black sleeves, and revised in white sleeves, to match the borders).
I am thinking a breakdown like the following:
1's: 50 cards
2's: 100
3's: 100
4's: 100
5's: 100
6's: 75
7's: 50
8's: 30
9 and above: All non-useless ones.
So any interest in a project for this? I was mostly planning on using this for 1v1 or 4 man pods between rounds of FNM and such.
I was thinking about doing something like this before I made my Peasant Cube. If my Peasant Cube wasn't so much fun, I'd definitely delve into this format. It looks incredibly exciting to create and Momir is so much fun to play. If I ever get the funds/time to creature a Momir Cube I'm definitely going to.
I have one built, and it's a blast. There's no real need to stick to hard numbers for each CMC. If it's good enough to go in, then put it in! It's fine for it to grow over time. I do think you want some of the more notorious whammies, though. Phage, Leveler, Sky Swallower, etc. The slight element of risk adds so much tension.
Also, for added fun, you can do MoJo instead! Just use my app at www.tinyurl.com/pmojo. Have it pulled up on a phone or ipad and good luck hitting those Crush of Wurms!
I do think you want some of the more notorious whammies, though. Phage, Leveler, Sky Swallower, etc. The slight element of risk adds so much tension.
For sure. There have been games I haven't scooped--and ended up winning--because my opponent hits Denizen of the Deep. Phage or one of the underwhelming 9+ drops. And to note: it's not that there are any "bad" 9s like there are awful cards from 8 and below, but it's the most important that your 8 section is the most fleshed out since momir strategy means you want to be playing multiple 8s in the end game.
I'm brainstorming one right now. Right now I have 40 1 drops and 60 2 drops. I'll probably keep the 3-6 drop around 60. 100 is so much and will drop the power level imo.
This looks like LOADS of fun! Already making a list on cockatrice! I get the point for the duds, but I think I would rather build one where each creature is valued. Instead of flipping a dud and losing, I think it would be more fun to see your enemy flip a bomb and have to find answers for it. The article makes a great point:
I have purposely put extremely useful cards at the 3- and 4-mana slots. The tension of deciding whether a player should play an 8-drop or play two 4-drops adds a whole new dimension to the format.
With that, I think this format can even include a decent amount of strategy!
PS: What do people think of a 3 drop pile (or higher/lower in cost) where what you get is RANDOM to the MAX! In other words; you make a pile with crazy bombs AND duds of all CMC. Where, you basically "bet" 3 CMC that you will hit that Blightsteel Colossus. Perhaps, with like 70% duds or something (the more expensive, the less duds).
PPS: What about draw cards? I noticed Bob, but what about a creature that offers incredible draw? Like Consecrated Sphinx or Acanis Omnipotent? Would that be too unfair?
PPPS: What about non creatures? Like, offering a 'spell slot' where you can flip over non creatures (planeswalkers/sorceries/etc)? I get that its way off theme of the original Vanguard. But where would we be, had we never gone off book?
This is the one I am working on. I still have a few cards to add / change, but that's the idea that I'm working with right now. I feel that I want to have more of the splashy / swingy cards and less vanilla creatures or other chaff than would be represented in a full sample of all creatures in Magic.
I'm also trying to incentivize playing more 1's and 2's as opposed to starting at 3; I've overweighted strong abilities and mana acceleration at the 1 and 2 spot to do so.
Criticism is appreciated as long as it is constructive; saying you don't like something doesn't help me unless you explain what you would do instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
My momir is 50 of each cost until 9 or so, when it becomes the relevant ones.
1 drop has about 12 mana dorks
2 has all the guildmages (both cycles - excepting the Izzet ones) and the mana myr.
We also decided on a rule of letting you use the avatar more then once per turn.
All of that is in the interest of giving the early drops a little more viability.
There are a few "misses" in each of the CMC, but the misses might be as simple as just a vanilla creature.
I did not include Phage. I do like the occasional wasted activation, but an auto lose was a little much.
For the 13 and 15 slots, I have 2-3 of each of the creatures, so there is stll a little mystery as to what will be flipped if there are multiple people that hit that much mana.
Oh, the other thing I do is include an X section with Rock Hydra, Krakilin, and creatures like that. You pay X and draw from that slot, and you'll get the guy with X counters on it. Useful for when you went big mana but the 13s and 15s are already gone.
I felt that Azorius Guildmage was much too strong to include in the Momir Cube because being able to counter the activation of the Momir Avatar's ability for 3 mana seemed excessively strong and unfun to me.
The other cards that I felt were too powerful / gamebreaking for their mana costs were Oracle of Mul Daya, Primeval Titan, and Teysa, Envoy of Ghosts. The first two let you ramp too quickly and quickly get out of hand, while Teysa's abilities make her virtually impossible to race and nigh impossible to deal with (barring a random hit on Fleshbag Marauder while the opponent is lacking in other creatures).
Private Mod Note
():
Rollback Post to RevisionRollBack
Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Oh, the other thing I do is include an X section with Rock Hydra, Krakilin, and creatures like that. You pay X and draw from that slot, and you'll get the guy with X counters on it. Useful for when you went big mana but the 13s and 15s are already gone.
I like that X idea. I didn't think about doing it like that. I may have to make another section...... which means adding more cards.. which means spending more money...
The list with a basic explanation is here: http://www.gatheringmagic.com/mattkranstuber-042012-momir-basic-cube/
I really want to build this cube. Being an avid cubist, I really want to emphasize power in this cube, and only include creatures that a player would actually want to get (no 'wammies'). I would really like to see some input for an endeavor such as this. If there are people interested in this, I would start a primer/archetype thread for people to suggest different cards.
Already planning on proxing the Momir Vig Vanguard onto the giant commander cards, and I have two sets of basics already sleeved and ready to go (if you are curious, I have betas in black sleeves, and revised in white sleeves, to match the borders).
I am thinking a breakdown like the following:
1's: 50 cards
2's: 100
3's: 100
4's: 100
5's: 100
6's: 75
7's: 50
8's: 30
9 and above: All non-useless ones.
So any interest in a project for this? I was mostly planning on using this for 1v1 or 4 man pods between rounds of FNM and such.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
I know of one banned card in my playgroups communal one: Teysa, Envoy of Ghosts
540 Peasant cube- Gold EditionSomething SpicyAlso, for added fun, you can do MoJo instead! Just use my app at www.tinyurl.com/pmojo. Have it pulled up on a phone or ipad and good luck hitting those Crush of Wurms!
For sure. There have been games I haven't scooped--and ended up winning--because my opponent hits Denizen of the Deep. Phage or one of the underwhelming 9+ drops. And to note: it's not that there are any "bad" 9s like there are awful cards from 8 and below, but it's the most important that your 8 section is the most fleshed out since momir strategy means you want to be playing multiple 8s in the end game.
Also, follow us on twitter! @TurnOneMagic
That's not really how Momir works, you're supposed to have a deck full of lands.
Also, follow us on twitter! @TurnOneMagic
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Also, all the creatures that require specific casting costs are awesome here, as well as anything to do with creature searching, like:
Myr Superion and Boldwyr Heavyweights.
annnd the transform cards from Innistrad Block will always flip. I'm so excited for this!! haha
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Token's can't flip. They officially don't have the other side.
My Tribal Cube
EDH Decks
GOmnath, Locus of ManaG
WUBSen TripletsWUB
BRGKresh the BloodbraidedBRG
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Or you can houserule it. Nobody stopping you.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
It came out to 463 cards:
1cc: 40 cards
2cc: 60 cards
3cc: 75 cards
4cc: 75 cards
5cc: 60 cards
6cc: 60 cards
7cc: 40 cards
8cc: 30 cards
9cc: 10 cards
10cc: 5 cards
11: 4 cards
12: 2 cards
15: 2 cards
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
With that, I think this format can even include a decent amount of strategy!
PS: What do people think of a 3 drop pile (or higher/lower in cost) where what you get is RANDOM to the MAX! In other words; you make a pile with crazy bombs AND duds of all CMC. Where, you basically "bet" 3 CMC that you will hit that Blightsteel Colossus. Perhaps, with like 70% duds or something (the more expensive, the less duds).
PPS: What about draw cards? I noticed Bob, but what about a creature that offers incredible draw? Like Consecrated Sphinx or Acanis Omnipotent? Would that be too unfair?
PPPS: What about non creatures? Like, offering a 'spell slot' where you can flip over non creatures (planeswalkers/sorceries/etc)? I get that its way off theme of the original Vanguard. But where would we be, had we never gone off book?
Or not...
This is the one I am working on. I still have a few cards to add / change, but that's the idea that I'm working with right now. I feel that I want to have more of the splashy / swingy cards and less vanilla creatures or other chaff than would be represented in a full sample of all creatures in Magic.
I'm also trying to incentivize playing more 1's and 2's as opposed to starting at 3; I've overweighted strong abilities and mana acceleration at the 1 and 2 spot to do so.
Criticism is appreciated as long as it is constructive; saying you don't like something doesn't help me unless you explain what you would do instead.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
1 drop has about 12 mana dorks
2 has all the guildmages (both cycles - excepting the Izzet ones) and the mana myr.
We also decided on a rule of letting you use the avatar more then once per turn.
All of that is in the interest of giving the early drops a little more viability.
There are a few "misses" in each of the CMC, but the misses might be as simple as just a vanilla creature.
I did not include Phage. I do like the occasional wasted activation, but an auto lose was a little much.
For the 13 and 15 slots, I have 2-3 of each of the creatures, so there is stll a little mystery as to what will be flipped if there are multiple people that hit that much mana.
The other cards that I felt were too powerful / gamebreaking for their mana costs were Oracle of Mul Daya, Primeval Titan, and Teysa, Envoy of Ghosts. The first two let you ramp too quickly and quickly get out of hand, while Teysa's abilities make her virtually impossible to race and nigh impossible to deal with (barring a random hit on Fleshbag Marauder while the opponent is lacking in other creatures).
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
My brother and I tried this and one thing we noticed was that you can't get two of the same creature.
I like that X idea. I didn't think about doing it like that. I may have to make another section...... which means adding more cards.. which means spending more money...
hehhehe
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!