Temporal Tampering2UU
Sorcery (M)
At the beginning of your next upkeep, if you have taken no damage and lost no life since your last turn. Take an additional turn after this turn.
Exile Temporal Tampering.
Notes: I wanted to make an interesting and potentially cubeable time-walk variant that is only 4CC, but has the considerable drawback of doing nothing if you can't protect yourself on your opponent or opponents' next turn.
Competent Necromancer 1B
Creature - Human
When ~ enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. When ~ leaves the battlefield, that creature's controller sacrifices it.
1/1
As my play group loves gold cards and I am (foolishly) playing a full set of tricolors...
Eve, the Golden Hour
Legendary Creature - Angel
Flash
Flying, First Strike
When ~ enters the battlefield, choose one:
-Return target creature with cmc 2 or less from your graveyard to the battlefield tapped.
-Put two +1/+1 counters on target creature.
-Return target permanent you own to your hand.
2/1
(Selesnya needs the help too)
also
Song of Winter's End 1URG
Enchantment
You may look at the top card of your library at any time, and you may play lands and creature spells from the top of your library.
You may play an additional land on each of your turns.
Creatures you control with power 4 or greater have haste.
and
Paragon Frame 1W
Artifact - Equipment
Living Weapon
Equipped creature gets +2/+1
Sacrifice a creature: Put an oil counter on Paragon Frame. , Remove two oil counters from Paragon Frame: Put a 1/1 construct artifact creature token in to play and attach Paragon Frame to it.
Equip 1
Been working on this one for a while in my mind.
Not sure if the text would fit on a card, or how to simplify it word wise. The way the card functions is simple to understand I think (for a somewhat complex card).
Legendary Artifact
if ~ would ETB, for each color of mana used to cast ~ search the zone from which ~ is entering for a creature which shares that mana color and you may cast that creature without paying it's mana cost.
if ~ was not cast, you may use the colors of the spell or the permanent that triggered ~ to ETB instead
if there are no creatures in that zone, reveal all cards in your hand and that zone then search your library instead.
~ ETB with all abilities for each other creature that entered the battlefield under your control this turn
7/7
Basically its a cool fatty that can be used in any decks trying to play big creatures. Can be hard cast for 7-12 (realistically 11 max), Tinkered, Oath decks, Reanimated, Through the Breached, Natural Ordered, Tooth and Nailed, and can actually make eureka stronger since you can dump your hand first to ensure you don't have any creatures in your hand and then search the library for an additional creature. In Ramp you can get rewarded for having more of a splash. Tooth and Nail > have the other creature ETB first so this gains an extra set of abilities. > All of a sudden Goblin Guide becomes a pretty cool enabler of some stupid broken stuff.
overall I think this is one of my favorite designs I have come up with, But I think the text of the card needs some work to ensure its easy to understand and would actually fit if printed.
Been working on this one for a while in my mind.
Not sure if the text would fit on a card, or how to simplify it word wise. The way the card functions is simple to understand I think (for a somewhat complex card).
Legendary Artifact
if ~ would ETB, for each color of mana used to cast ~ search the zone from which ~ is entering for a creature which shares that mana color and you may cast that creature without paying it's mana cost.
if ~ was not cast, you may use the colors of the spell or the permanent that triggered ~ to ETB instead
if there are no creatures in that zone, reveal all cards in your hand and that zone then search your library instead.
~ ETB with all abilities for each other creature that entered the battlefield under your control this turn
7/7
Sounds interesting, but it actually is very involved in what it wants to do, since all abilities require more than one check (zone and mana color). A simplified version that comes to mind is:
When ~ ETB, choose any number of cards on the Battlefield or in your Graveyard. For every different color among chosen cards, search your library for a creature of this color and put it into play.
That is not quite the same, but much easier to digest.
Private Mod Note
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Sorcery (M)
At the beginning of your next upkeep, if you have taken no damage and lost no life since your last turn. Take an additional turn after this turn.
Exile Temporal Tampering.
Notes: I wanted to make an interesting and potentially cubeable time-walk variant that is only 4CC, but has the considerable drawback of doing nothing if you can't protect yourself on your opponent or opponents' next turn.
Creature - Human
When ~ enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. When ~ leaves the battlefield, that creature's controller sacrifices it.
1/1
Reuse
1
Sorcery
Return target artifact card from your graveyard to your hand.
Break Down
1
Sorcery
Destroy target artifact creature.
Repair
1
Sorcery
Return target artifact creature card from your graveyard into play.
Eve, the Golden Hour
Legendary Creature - Angel
Flash
Flying, First Strike
When ~ enters the battlefield, choose one:
-Return target creature with cmc 2 or less from your graveyard to the battlefield tapped.
-Put two +1/+1 counters on target creature.
-Return target permanent you own to your hand.
2/1
(Selesnya needs the help too)
also
Song of Winter's End
1URG
Enchantment
You may look at the top card of your library at any time, and you may play lands and creature spells from the top of your library.
You may play an additional land on each of your turns.
Creatures you control with power 4 or greater have haste.
and
Paragon Frame
1W
Artifact - Equipment
Living Weapon
Equipped creature gets +2/+1
Sacrifice a creature: Put an oil counter on Paragon Frame.
Equip 1
Not sure if the text would fit on a card, or how to simplify it word wise. The way the card functions is simple to understand I think (for a somewhat complex card).
Legendary Artifact
if ~ would ETB, for each color of mana used to cast ~ search the zone from which ~ is entering for a creature which shares that mana color and you may cast that creature without paying it's mana cost.
if ~ was not cast, you may use the colors of the spell or the permanent that triggered ~ to ETB instead
if there are no creatures in that zone, reveal all cards in your hand and that zone then search your library instead.
~ ETB with all abilities for each other creature that entered the battlefield under your control this turn
7/7
Basically its a cool fatty that can be used in any decks trying to play big creatures. Can be hard cast for 7-12 (realistically 11 max), Tinkered, Oath decks, Reanimated, Through the Breached, Natural Ordered, Tooth and Nailed, and can actually make eureka stronger since you can dump your hand first to ensure you don't have any creatures in your hand and then search the library for an additional creature. In Ramp you can get rewarded for having more of a splash. Tooth and Nail > have the other creature ETB first so this gains an extra set of abilities. > All of a sudden Goblin Guide becomes a pretty cool enabler of some stupid broken stuff.
Getting double abilities of any of the other creatures that enters has some cool shenanigans. having this creature ETB with the text of Rankle, Master of Pranks, Woodfall Primus, Elesh Norn, Grand Cenobite, Torrential Gearhulk or Bosh, Iron Golem all seem pretty fun and are not even instant combos that people can cook up with the wide flexibility.
overall I think this is one of my favorite designs I have come up with, But I think the text of the card needs some work to ensure its easy to understand and would actually fit if printed.
http://www.cubetutor.com/cubeblog/63569
Sounds interesting, but it actually is very involved in what it wants to do, since all abilities require more than one check (zone and mana color). A simplified version that comes to mind is:
When ~ ETB, choose any number of cards on the Battlefield or in your Graveyard. For every different color among chosen cards, search your library for a creature of this color and put it into play.
That is not quite the same, but much easier to digest.