Quote from Wildfire393 »Yeah I was afraid they were going to play it that safe. I suppose there's room for something more interesting at rare. Maybe a Char with Jumpstart for 2RR?
Jesus, just compare the burn spell they printed to Staggershock:
Staggershock is easier to cast at 2R instead of 1RR
Staggershock gives you the second cast for free
Staggershock is an instant
Staggershock does not require you to discard a card for the second cast
I mean, there are a few small advantages to this card over Staggershock (you can use both casts in one turn to kill a 4-toughness creature, countering the first spell doesn't stop the second spell from being cast) but just WOW it pales in comparison.
Quote from asmallcat »Yeah the jumpstart shock and the jumpstart draw 1 are both garbage. The clone effect is also pretty bad.
I'm struggling to think what we could possibly get at jump start now that's playable. Not gonna be a 2U draw 2, if that would even be cubable, not gonna be playable burn (now we know 3 damage or instant has to be 4 mana), any counter would probably be 2UU or UUU, whereas a 1UU might be interesting for testing, there's not that many more cubable effects at instant and sorcery in red and blue that could reasonably have decent jumpstart costs. Even a U unsummon, which they wouldn't print, would be borderline I think. Unless they print Jumpstart Mage at 1R 2/1 flash (or some insanely undercosted "all your spells have jumpstart" dude or enchantment, which I never see them printing), I don't think this keyword is making it in. Maybe I'm wrong, but I'm not hopeful.
Quote from wtwlf123 they can't attack my dragon to death.
1cmc warrior guy R
creature - Goblin Warrior
~ has haste as long as you control another red creature.
kicker warrior guy R
creature - Goblin Warrior
When ~ etbs, if it was kicked, it has haste until eot.
Quote from AntiPox »What sort of body would you folks want on a 1R creature that looted on ETB? Would it be interesting at 2/1 or would it need to be bigger/have abilities before being considered?
Quote from Blue_Oneironaut »Honestly, I feel like etb loots are just not very appealing in red. I honestly would just like to see a Merfolk Looter variant.
Lerfolk Mooter 1R
T, discard a card: draw a card
would at the very least be worth a shot, IMO.
Alternatively, I'd be cool with seeing an etb discard that had a powerful effect in place of a draw. something like:
When ~ enters the battlefield, you may discard a card. If you do, ~ deals 3 damage to any target.
But like, as an ability, looting itself is too passive. So either the body needs to be good on top of it, or I want more sustained looting to get good card selection for several turns. It would need to be like a 3/2 for me to consider it, but even then I wouldnt consider it the best 3/2.
Quote from Wildfire393 »
You know basically every 3/2 Red has has some kind of drawback, right? Gore-House Chainwalker can't block if it's a 3/2, Borderland Marauder blocks as a 1/2, War-Name Aspirant (arguably the strongest) needs Raid to be a 3/2. And none of those actually make the cut in Wtwlf's current cube, with Stormblood Berserker and Kari Zev, Sky Captain being the only effectively 3-power guys who do make the cut. I think a 3/2 ETB loot with no drawback would absolutely make the cut and likely be too powerful.
Actually, what about something like this:
Rootin' Tootin' Lootin' Steve 1R
Creature - Human Barbarian
Whenever RTL Steve attacks, you may discard a card. If you do, put a +1/+1 counter on it.
Remove a +1/+1 counter from RTL Steve: Draw a card