Quote from BlackWaltz3 »Would you play these variants of existing cube cards?
Phyrexian Coliseum 2BB
At the beginning of your upkeep draw an additional card and each opponent loses 1 life.
Would you pay an extra mana to have your opponent lose the life instead? Would this need something extra to be playable in your cube?
Asymetrical Rift 2U
Kicker - Return target permanent you control to your hand.
Return target non-land permanent to its owner's hand. If Asymetrical Rift was kicked you may return another non-creature, non-land permanent an opponent controls to its owner's hand.
Potential double bounce for three! Would you run this?
Negotiated Sacrifice 3B
Target player sacrifices two creatures. You lose life equal to half of the combined power of the sacrificed creatures rounded up.
Would you play a costly edict effect like this? It's a cheaper dead drop with a life loss drawback.
Kor Distiller 1W
Creature - Kor Cleric (U)
When Kor Distiller enters the battlefield target opponent gains 3 life. You may destroy target artifact or enchantment that player controls.
Naturalize on a stick in white for 2 mana, but you have to give them some life whether they have a target or not.
Keldon Destroyers 3R
Creature - Human Warrior (R)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Destroyers enters the battlefield or leaves the battlefield, it deals 2 damage to any target.
Keldon Marauders big brother.
Fauna Seeker 1G
Creature - Human Druid (R)
When Fauna Seeker attacks or dies look at the top 2 cards of your library. You may reveal a creature card from among those 2 cards and put it into your hand. Put the unrevealed cards back on top of your library in any order.
Good body for a 2-drop and a mini-creature only impulse upon attack or death. Also let's you reorganize the top two cards if neither are creatures.
Quote from BlackWaltz3 »Coliseum isn't a drain necessarily since you don't gain the one life they lose, I'm not sure if adding 1 to the cost is enough to switch the lifeloss to your opponent and gain life to boot.
Rift - Noted, will fix the wording. The non-creature clause for the second bounce is intentional. The nonkicked mode here is extremely unattractive though and that's the bigger issue to me. I want to switch this to costing 1U and adding U to the kicker.
Sacrifice - I think the average lifeloss is a lot less with this card thanAshes to Ashes or Reckless Spite. Also instant speed double edict would be a strong play even at 4 in cube I think. Would need testing to be sure.
Distiller shouldn't have lifelink. Otherwise though I think the drawback of giving an opponent life if you cast this whether you have a target for its effect or not is a tough decision. Maybe it should give 4 instead of 3?
I think Red needs better creatures overall so if this is on the strong side I am okay with this.
I mean, it only digs two cards deep so it will whiff decently often even in creature heavy decks. I like that it keeps the cards on top, reminds me a bit of Mirri's Guile.
Quote from BlackWaltz3 »
I think rift having a base mode that is the same as disperse would make it more attractive then rushing river. Also being able to return any permanent--which can often work to your advantage in many archetypes--is way better than having to sacrifice a land even if you can't get a creature with the second bounce effect on my design.
Of the red four drops you list I would only consider Hellrider and Pia and Kiran Nalaar to be high-quality options. FTK and Hero are fine and the others don't do it for me at all.
I'm sold on losing the death trigger for Seeker, when it attacks and then dies in combat you are potentially looking 3 cards deep and drawing two of them in one turn which is absurd even as a best case scenario for a green 2-drop.
The 3rd point of toughness is just so important for this card though. It gives green a good blocker against aggro and improves the likelihood that Fauna Seeker will survive to see another trigger of its ability.
Quote from BlackWaltz3 »Few more cube card ideas.
Adaptive Anthem W
Creatures with a converted mana cost within one of adaptive anthem’s converted mana cost gain +1/+1.
2: Add or remove up to two charge counters to adaptive anthem. Adaptive Anthem’s converted mana cost is equal to the number of charge counters on it.
Notes: OG design also granted vigilance but figured that might be too pushed as this is already really strong in aggro builds.
Quickstudy Apprentice UU
Creature - Human Wizard (R)
Whenever you cast an instant or sorcery put a +1/+1 counter on Quickstudy Apprentice and it gains hexproof until end of turn.
Notes: Something fun for spells matter decks.
Thunder Pillar 1RR
Creature - Elemental (R)
At the beginning of your end step, sacrifice Thunder Pillar.
When Thunder Pillar leaves the battlefield you may pay X, if you do create X 1/1 Red elemental tokens.
Notes: Hell's Thunder trades flying for token creation giving this some added value beyond the early game.
Aven Recruiter 2U
Creature - Bird Soldier (U)
When Aven Recruiter deals combat damage to a player you may exile it and return it the battlefield tapped during the next end step.
When Aven Recruiter leaves the battlefield you may pay U, if you do, create a 1/1 Blue bird token with flying.
Notes: Something fun for blink or just value even when dying.
Quote from Salmo »Some of those cards are absolutely insane. You really can't give a 1 drop that much power, especially a Hybrid one. Like, a Hybrid 2/1 that makes instants cost 1 more is pretty busted.
Quote from BlackWaltz3 »@Wildfire. You always give such great and thorough feedback, I'd like to return the favor.
I agree with Salmo that most of these are far too strong and in certain color pairs a 2/1 hybrid 1 drop isn't appropriate (particularly with blue).
Dampener and Underminer both have the blue problem, but ironically blue decks won't often want them as they are generally spell heavy.
Bloodletter's drawback is actually better than Jackal Pup because the damage is capped at two. On top of this you have free recursion and hybrid casting. Too good.
I think the counter is too much for Usurper, but without it this could work and its still an upgrade over Tattermunge Maniac.
A 2/1 Centaur is a little strange. I might go with three for three life personally, but this is probably fine.
I think the Orzhov Guide is fine actually.
Concoction doesn't suggest elemental but that's a small quibble. I just don't like Blue getting a 2/1 for 1 even if it is just phantasmal bear with 1 shot looting.
Creeper's recursion might be a little too efficient as is. Maybe if you have to exile from your opponent's graveyard only?
Militia has rate issues. I think we are at the point where we could get a 2/1 for and for 1 we could get a double striking 1/1.
Strider is fine. Kind of loses impact once it has given its counter away though. I think this might be fun if it couldn't be blocked when it has no counters or something.