Evolution Sage
2G
Uncommon
Creature - Elf Druid
Whenever a land enters the battlefield under your control, proliferate.
3/2
A mostly free way to proliferate hopefully 2-3~ times in a single turn, possibly ult-ing a planeswalker in one turn or trying to jank out Simic Ascendancy or something.
I'm trying to ult planeswalkers in Standard with a Bant Shell. Here's the first list off the top of my head:
Draw, Ramp, Walkers, Combo Pieces, and Ramp Payoffs as a Plan B. It probably needs actual tuning and likely gets run over by mono blue so I need to think about sideboard and tweaking the maindeck against the meta but I just wanted to get it down and see if other people were having similar thoughts.
thats a whole lot of ramp for not a lot of payoff..
I agree. GuildCaster's deck looks to play like Bant midrange/control deck that wins of the back of both Teferi's and Hydroid Krasis. However, I do think the deck is going in too many directions. I don't really see the need for all the ramp, especially if all GuildCaster is doing is trying to do is cast a big Krasis. And the deck is running too few basic lands for Circuitous Route to be worth including. I'd say the deck either needs to be Bant control (splashing G for Krasis and Evolution Sage, and gutting all the ramp) or Simic Nexus (a VERY popular archetype in Standard right now). Just needs to be a bit more focused, but the power is there.
Reading this thread got me brewing. I like Evolution Sage because he is both a "land matters" and "counters matter" card. With this in mind, I built a deck around him:
With this build the idea is to thin the deck of lands as quickly as possible (Scapeshift, Nissa's Triumph to reach our threats, while simultaneously playing multiple lands per turn (Wayward Swordtooth, Arboreal Grazer) for ramp. Bond of Flourishing gives the deck reach via lifegain AND can find lands and threats. Jiang Yanggu, Wildcrafter is a bit player that acts as pseudo ramp that makes our lands and creatures bigger, as well as Treasure Map that provides scry and later ramp and card draw when it flips to Treasure Cove. The win cons come in the form of Nissa, Who Shakes the World's ult, Multani, Yavimaya's Avatar (who is an ever growing beat stick), and Living Twister, which can eliminate creature threats both early and late game via it's discard ability. Crucible of Worlds insures we never have to worry about cards being sent to the graveyard.
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
the whole gameplan is to win the game off the backs of lands. All cards utilize lands in order to put counters on creatures or increase loyalty with planeswalkers, it doesn't initially make sense, you actually have to play the deck a few times and then it will click.
Private Mod Note
():
Rollback Post to RevisionRollBack
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
Dreadhorde Invasion sure doesn't mind proliferating. Deathsprout both removes a threat AND ramps you into 5 or 6. INB4 Multani can abuse the hell out of nissa's ramp if you can play multiple lands in a turn... Proliferate works with Amass! Even Bontu works well with mending of dominaria... Why has black not been mentioned?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
2G
Uncommon
Creature - Elf Druid
Whenever a land enters the battlefield under your control, proliferate.
3/2
A mostly free way to proliferate hopefully 2-3~ times in a single turn, possibly ult-ing a planeswalker in one turn or trying to jank out Simic Ascendancy or something.
I'm trying to ult planeswalkers in Standard with a Bant Shell. Here's the first list off the top of my head:
4 Llanowar Elves
4 Growth Spiral
4 Evolution Sage
3 Dovin, Grand Arbiter
1 Teferi, Time Raveler
2 Scapeshift
4 Circuitous Route
2 Ixalan's Binding
2 Tatyova, Benthic Druid
4 Teferi, Hero of Dominaria
4 Hydroid Krasis
2 March of the Multitudes
4 Breeding Pool
3 Temple Garden
2 Hallowed Fountain
4 Hinterland Harbor
3 Sunpetal Grove
2 Glacial Fortress
3 Forest
2 Island
1 Plains
Draw, Ramp, Walkers, Combo Pieces, and Ramp Payoffs as a Plan B. It probably needs actual tuning and likely gets run over by mono blue so I need to think about sideboard and tweaking the maindeck against the meta but I just wanted to get it down and see if other people were having similar thoughts.
Anyone else pondering a Lands deck in standard?
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
I agree. GuildCaster's deck looks to play like Bant midrange/control deck that wins of the back of both Teferi's and Hydroid Krasis. However, I do think the deck is going in too many directions. I don't really see the need for all the ramp, especially if all GuildCaster is doing is trying to do is cast a big Krasis. And the deck is running too few basic lands for Circuitous Route to be worth including. I'd say the deck either needs to be Bant control (splashing G for Krasis and Evolution Sage, and gutting all the ramp) or Simic Nexus (a VERY popular archetype in Standard right now). Just needs to be a bit more focused, but the power is there.
EDIT: I meant to say "agree," not "disagree"
4 Stomping Ground
4 Rootbound Crag
4 Gruul Guildgate
10 Forest
1 Blast Zone
1 Karn's Bastion
4 Arboreal Grazer
2 Wayward Swordtooth
4 Evolution Sage
4 Living Twister
2 Multani, Yavimaya's Avatar
PLANESWALKERS 4
2 Jiang Yanggu, Wildcrafter
2 Nissa, Who Shakes the World
4 Bond of Flourishing
4 Nissa's Triumph
2 Scapeshift
ARTIFACTS 6
4 Treasure Map
2 Crucible of Worlds
With this build the idea is to thin the deck of lands as quickly as possible (Scapeshift, Nissa's Triumph to reach our threats, while simultaneously playing multiple lands per turn (Wayward Swordtooth, Arboreal Grazer) for ramp. Bond of Flourishing gives the deck reach via lifegain AND can find lands and threats. Jiang Yanggu, Wildcrafter is a bit player that acts as pseudo ramp that makes our lands and creatures bigger, as well as Treasure Map that provides scry and later ramp and card draw when it flips to Treasure Cove. The win cons come in the form of Nissa, Who Shakes the World's ult, Multani, Yavimaya's Avatar (who is an ever growing beat stick), and Living Twister, which can eliminate creature threats both early and late game via it's discard ability. Crucible of Worlds insures we never have to worry about cards being sent to the graveyard.
4x Arboreal Grazer
4x Llanowar Elves
4x Growth Spiral
4x Nissa's Triumph
4x Evolution Sage
4x Hydroid Krasis
3x Wayward Swordtooth
2x Tatyova, Benthic Druid
3x Nissa, Who Shakes the World
2x Kiora, Behemoth Reckoner
2x Bioessence Hydra
4x Breeding Pool
4x Hinterland Harbor
13x Forest
2x Island
1x Karn's Bastion
4x Negate
4x Narset's Reversal
4x Spell Pierce
3x Sinister Sabotage
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
-Stay Frosty
Those are all green cards.
-Stay Frosty