I mean really. Really? They thought untapping ALL lands was a good idea. How? I swear the people you design these cards have never played their own game.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
I mean really. Really? They thought untapping ALL lands was a good idea. How? I swear the people you design these cards have never played their own game.
I'm not sure, but I'm loving it. I am hoping that even if it does eat a ban in Standard, I can keep playing it in Modern. Reclamation + Azcanta + Terferi? I dont even need a Nexus, just let me play this forever.
I mean really. Really? They thought untapping ALL lands was a good idea. How? I swear the people you design these cards have never played their own game.
I'm not sure, but I'm loving it. I am hoping that even if it does eat a ban in Standard, I can keep playing it in Modern. Reclamation + Azcanta + Terferi? I dont even need a Nexus, just let me play this forever.
Nexus players can go infinite on turn five now. And in Arena ranked went from like 1 in 50 nexus decks to like 70% of decks running nexus. It's disgusting.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
I mean really. Really? They thought untapping ALL lands was a good idea. How? I swear the people you design these cards have never played their own game.
I'm not sure, but I'm loving it. I am hoping that even if it does eat a ban in Standard, I can keep playing it in Modern. Reclamation + Azcanta + Terferi? I dont even need a Nexus, just let me play this forever.
Can you explain this one to me? I understand Reclamation and Azcanta but where does Terferi fit in?
I mean really. Really? They thought untapping ALL lands was a good idea. How? I swear the people you design these cards have never played their own game.
I'm not sure, but I'm loving it. I am hoping that even if it does eat a ban in Standard, I can keep playing it in Modern. Reclamation + Azcanta + Terferi? I dont even need a Nexus, just let me play this forever.
Can you explain this one to me? I understand Reclamation and Azcanta but where does Terferi fit in?
As win condition.
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Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
TLDR: They thought this card was sufficiently safe to print or they wouldn't have printed it. THIS you can know for sure because real job.
This card is very pushed and is very "green as the past" and not enough "green as the future." (Meaning: You play busted cards that are green in a superior shell and hardly play green's real cards, the "theme" green cards.) Yeah, after playing against it, this nonsense is beatable but as color pie goes the power level is a "click ignore" away from acceptability (as in, Worship stone cold beats you if you have a well-constructed deck just like you don't bluff a bad player who can't not call in Poker versus Ghostly Prison stymies you). Pretty okay in general, super way bustedly good for Standard. I will not be surprised if this one gets banned after the NEXT set ends up helping it instead of shaking it a little lower down the totem pole. This metagame is still fairly fresh, though. Optimal aggro builds that can beat it even if you land it and can do enough to bolster the relational position of decks that play the INCIDENTAL effect that is splash damage on this bad boy (Mortify), may, MAY be enough to avoid a ban. TLDR again, though: A card being one squint and you'll miss it slice of metagame mitigation away from total unfairness has to be called a mistake (IF it'll even shake down that those slots metashuffle). But it is a "Sligh 1998" type of metagame, by subdivision, there. Could that deck race this? It certainly couldn't race it once it was going in any equal way and neither can anything where even color pie starts to drain out, archetype alone starts to be a fellow traveler of Enchantment/Planeswalker removal there. Once that goes off it plays Solitaire and you play instants or on board effects until you no longer can, it's very deterministic. Interaction through the combat step alone (remove target player instead of put in slots that are like why you sometimes could barely sideboard, between plan A and plan B it's not so hot) when it comes to that, yeah, the instant speed rider of destroy enchantment really does make the card a mistake for Standard. This just HAD to cost 1 more mana, or somehow be different, like cantrip and "unless it entered the battlefield this turn". However, maybe with play design they know. Maybe they know the wrinkle of it and MTGO still doesn't, stranger things like not finding whole winning decks even when there's money on the line are part of this game. It's a hard game. Hard to make by a factor of opulence above merely hard to play.
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"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
I mean really. Really? They thought untapping ALL lands was a good idea. How? I swear the people you design these cards have never played their own game.
I'm not sure, but I'm loving it. I am hoping that even if it does eat a ban in Standard, I can keep playing it in Modern. Reclamation + Azcanta + Terferi? I dont even need a Nexus, just let me play this forever.
Can you explain this one to me? I understand Reclamation and Azcanta but where does Terferi fit in?
Only in that Teferi is powerful, but if you have the mana, you are able to get in 3 Azcanta activation's.
1 Your Main phase. 2 Untap it with Teferi's +1 with Reclamation on the stack, untap all. 3 During Opponents EoT. Within the framework of Standard (which lacks 'uncounterable' spells other than Creatures) you are able to dig so far for an answer, the odd's of missing are not good.
I dont believe I have lost with all 3 up and running, but I also have 2 Gaea's Blessing as self mill insurance as I'm not running Nexus.
I mean really. Really? They thought untapping ALL lands was a good idea. How? I swear the people you design these cards have never played their own game.
I'm not sure, but I'm loving it. I am hoping that even if it does eat a ban in Standard, I can keep playing it in Modern. Reclamation + Azcanta + Terferi? I dont even need a Nexus, just let me play this forever.
Can you explain this one to me? I understand Reclamation and Azcanta but where does Terferi fit in?
Only in that Teferi is powerful, but if you have the mana, you are able to get in 3 Azcanta activation's.
1 Your Main phase. 2 Untap it with Teferi's +1 with Reclamation on the stack, untap all. 3 During Opponents EoT.
That's interesting. I'll have to play around with that one.
Within the framework of Standard (which lacks 'uncounterable' spells other than Creatures) <snip>
That's not true, there's Banefire and Inescapable Blaze. My LGS has an extraordinarily annoying Nexus player and many players have Rx decks running Banefire to take him down a peg or two. Not sure how those decks will pan out with the meta changes though.
Imho the issue is this card existing alongside something like expansion // explosion and as mentioned, azcanta. It vaults you so far ahead and there are some very scary mana sinks in standard right now.
Heck abzan with profane profession can eat half a board by just sticking the two enchantments and then you're dealing with the incredibly difficult to deal with flip.
It's very good with the adapt creatures like growth-chamber guardian because you can float mana through triggers which means you can pump some serious mana into making sure adapt fires off successfully even through instant speed removal.
Even cards like mission briefing get that much better when you have so much mana to throw around.
Sure there are answers, but they aren't ideal. No one is celebrating pitching a thrashing brontodon for parity in resources...
I'm happy to see cards like this in modern. Less so in standard. Either it requires strong enchantment removal riders (like knight of autumn), insanely aggressive starts from decks (red), or hard control (UGx control decks even without the package look particularly strong right now) to have stronger and more applicable answers.
unmoored ego seems legit great against a bevy of slower decks right now for what it's worth.
Good call on banefire/blaze, I ran both when I was playing Drakes/Phoenix as my one of 'trump control' cards.
Most of the meta in Bo1/Arena seems to have moved on from them.
Not to beat a dead horse but the Arena BO1 matching algorithm is a damn mess. If I play non-red or red without Banefire & Blaze and my opponent is playing Ux then it's a sure fire bet it's Nexus or some variant. As soon as I use a Rx deck with Bane and Blaze then I'm suddenly seeing Ux decks like Merfolk.
The garbage matching system is not just limited to Nexus. I recently acquired a new Planeswalker. When I inserted that card into an existing deck, then all of a sudden I was facing off against some really powerful decks sporting Nexus, Jace, Azcanta, Etc. I yank the PW out and it's back to lower power decks like Merfolk, Stompy or Lifegain. This basically means that I have to go whole hog and rebuild entire decks from the ground up. There is no room for gradual improvements, or even reasonable experimentation, on decks with a limited card collection, especially if I don't want to spend $300 real world cash opening virtual packs.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
I'm not sure, but I'm loving it. I am hoping that even if it does eat a ban in Standard, I can keep playing it in Modern. Reclamation + Azcanta + Terferi? I dont even need a Nexus, just let me play this forever.
Spirits
Oh WELL if there's FOUR cards that never see play then I guess making an insanely overpowered enchantment is FINE
Nexus players can go infinite on turn five now. And in Arena ranked went from like 1 in 50 nexus decks to like 70% of decks running nexus. It's disgusting.
Assassin's Trophy, Knight of Autumn, and Mortify see zero play?
It isn't like Golgari Aggro is 24% of the meta running Assassin's Trophy as a playset or anything...
Or Selesnya being 6% running 2 or 3 Knights.
Right...
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Can you explain this one to me? I understand Reclamation and Azcanta but where does Terferi fit in?
As win condition.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
This card is very pushed and is very "green as the past" and not enough "green as the future." (Meaning: You play busted cards that are green in a superior shell and hardly play green's real cards, the "theme" green cards.) Yeah, after playing against it, this nonsense is beatable but as color pie goes the power level is a "click ignore" away from acceptability (as in, Worship stone cold beats you if you have a well-constructed deck just like you don't bluff a bad player who can't not call in Poker versus Ghostly Prison stymies you). Pretty okay in general, super way bustedly good for Standard. I will not be surprised if this one gets banned after the NEXT set ends up helping it instead of shaking it a little lower down the totem pole. This metagame is still fairly fresh, though. Optimal aggro builds that can beat it even if you land it and can do enough to bolster the relational position of decks that play the INCIDENTAL effect that is splash damage on this bad boy (Mortify), may, MAY be enough to avoid a ban. TLDR again, though: A card being one squint and you'll miss it slice of metagame mitigation away from total unfairness has to be called a mistake (IF it'll even shake down that those slots metashuffle). But it is a "Sligh 1998" type of metagame, by subdivision, there. Could that deck race this? It certainly couldn't race it once it was going in any equal way and neither can anything where even color pie starts to drain out, archetype alone starts to be a fellow traveler of Enchantment/Planeswalker removal there. Once that goes off it plays Solitaire and you play instants or on board effects until you no longer can, it's very deterministic. Interaction through the combat step alone (remove target player instead of put in slots that are like why you sometimes could barely sideboard, between plan A and plan B it's not so hot) when it comes to that, yeah, the instant speed rider of destroy enchantment really does make the card a mistake for Standard. This just HAD to cost 1 more mana, or somehow be different, like cantrip and "unless it entered the battlefield this turn". However, maybe with play design they know. Maybe they know the wrinkle of it and MTGO still doesn't, stranger things like not finding whole winning decks even when there's money on the line are part of this game. It's a hard game. Hard to make by a factor of opulence above merely hard to play.
Only in that Teferi is powerful, but if you have the mana, you are able to get in 3 Azcanta activation's.
1 Your Main phase. 2 Untap it with Teferi's +1 with Reclamation on the stack, untap all. 3 During Opponents EoT. Within the framework of Standard (which lacks 'uncounterable' spells other than Creatures) you are able to dig so far for an answer, the odd's of missing are not good.
I dont believe I have lost with all 3 up and running, but I also have 2 Gaea's Blessing as self mill insurance as I'm not running Nexus.
Spirits
That's interesting. I'll have to play around with that one.
That's not true, there's Banefire and Inescapable Blaze. My LGS has an extraordinarily annoying Nexus player and many players have Rx decks running Banefire to take him down a peg or two. Not sure how those decks will pan out with the meta changes though.
Heck abzan with profane profession can eat half a board by just sticking the two enchantments and then you're dealing with the incredibly difficult to deal with flip.
It's very good with the adapt creatures like growth-chamber guardian because you can float mana through triggers which means you can pump some serious mana into making sure adapt fires off successfully even through instant speed removal.
Even cards like mission briefing get that much better when you have so much mana to throw around.
Sure there are answers, but they aren't ideal. No one is celebrating pitching a thrashing brontodon for parity in resources...
I'm happy to see cards like this in modern. Less so in standard. Either it requires strong enchantment removal riders (like knight of autumn), insanely aggressive starts from decks (red), or hard control (UGx control decks even without the package look particularly strong right now) to have stronger and more applicable answers.
unmoored ego seems legit great against a bevy of slower decks right now for what it's worth.
Most of the meta in Bo1/Arena seems to have moved on from them.
Spirits
Not to beat a dead horse but the Arena BO1 matching algorithm is a damn mess. If I play non-red or red without Banefire & Blaze and my opponent is playing Ux then it's a sure fire bet it's Nexus or some variant. As soon as I use a Rx deck with Bane and Blaze then I'm suddenly seeing Ux decks like Merfolk.
The garbage matching system is not just limited to Nexus. I recently acquired a new Planeswalker. When I inserted that card into an existing deck, then all of a sudden I was facing off against some really powerful decks sporting Nexus, Jace, Azcanta, Etc. I yank the PW out and it's back to lower power decks like Merfolk, Stompy or Lifegain. This basically means that I have to go whole hog and rebuild entire decks from the ground up. There is no room for gradual improvements, or even reasonable experimentation, on decks with a limited card collection, especially if I don't want to spend $300 real world cash opening virtual packs.