This is the version on MonoB I have been running lately. Obviously, I have a lot of concessions to Monster decks. Jund specifically gives me fits, even though the match-up is generally considered favourable.
The obvious plan (vs. Jund)
-3 Bile Blight
+2 Renounce the Guilds
+1 Doom Blade
Renounce the Guilds is pretty excellent in this match (as with many other matches), since it hits Reaper of the Wilds (major problem card) and Domri. I would like to play the 3rd if I can, but 2 might also be correct.
I would also like to play with the 2 Whips (having the Lifebanes swings in for swings of 6, plus the possibility of recursion) and the 2 Obzedats (big bodies that can brawl and/or win the game when the board is stable).
My question is, what can come out for the Whips and Obzedats, and should anything come out at all? Obviously, the Lifebanes and Demons stay in, but what about the Pack Rats? Is the possibility of stealing the game worth the possible exposure to losing to Mortars worth it? -4 Rats and +2 Whip, +2 Obzedat seems like it would be 'safer', so to say. Is Gray Merchant decent in this match, as Jund can put a lot of early pressure that Merchants have trouble blocking. How much do we want the Connections in this type of match?
I'm not really sold on Renounce the Guilds in the board. Sure it can hit Domri, Xenagos or Reaper but that alone is too situational and majority of the time those cards will be dead in your hand. I'd rather keep 3-4 Devour Flesh and probably cut a Bile Blight and 2 UPs in my 75. I'd also increase the number of Doom Blades to 3 or 4 since Polukranos and Stormbreath are quite prevalent in Monsters.
As for Obzedat, I would cut it in this deck. It's just too clunky given that you have Grey Merchant that will compete with the 5 drop slot. Given that you only have 8 white Sources, I'm not that confident that Obzedat can be cast consistently.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
4x Desecration Demon
4x Pack Rat
4x Gray Merchant of Asphodel
4x Hero's Downfall
4x Thoughtseize
3x Bile Blight
3x Ultimate Price
4x Underworld Connections
4x Godless Shrine
4x Temple of Silence
14x Swamp
3x Renounce the Guilds
1x Doom Blade
2x Whip of Erebos
2x Erebos, God of the Dead
1x Bile Blight
1x Drown in Sorrow
3x Duress
2x Obzedat, Ghost Council
This is the version on MonoB I have been running lately. Obviously, I have a lot of concessions to Monster decks. Jund specifically gives me fits, even though the match-up is generally considered favourable.
The obvious plan (vs. Jund)
-3 Bile Blight
+2 Renounce the Guilds
+1 Doom Blade
Renounce the Guilds is pretty excellent in this match (as with many other matches), since it hits Reaper of the Wilds (major problem card) and Domri. I would like to play the 3rd if I can, but 2 might also be correct.
I would also like to play with the 2 Whips (having the Lifebanes swings in for swings of 6, plus the possibility of recursion) and the 2 Obzedats (big bodies that can brawl and/or win the game when the board is stable).
My question is, what can come out for the Whips and Obzedats, and should anything come out at all? Obviously, the Lifebanes and Demons stay in, but what about the Pack Rats? Is the possibility of stealing the game worth the possible exposure to losing to Mortars worth it? -4 Rats and +2 Whip, +2 Obzedat seems like it would be 'safer', so to say. Is Gray Merchant decent in this match, as Jund can put a lot of early pressure that Merchants have trouble blocking. How much do we want the Connections in this type of match?
As for Obzedat, I would cut it in this deck. It's just too clunky given that you have Grey Merchant that will compete with the 5 drop slot. Given that you only have 8 white Sources, I'm not that confident that Obzedat can be cast consistently.