Hey folks! Just doing some brewing and I quite like the idea of a Red goblins list, splashing white for radiant destiny better removal and venerated loxodon to pump all the little dudes even more! What do you guys think?
This is only my first iteration of the deck and so is probably no-where near optimal but I definitely think a goblin deck with venerated loxodon and radiant destiny can be good....
Malitia bugler is pretty good. I also find black splash fun for garna.
You can swing in with the team. Sac everything that's getting blocked and flash her in. Replay them MP2
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
Runaway Steamkin isn't a goblin but works well in this deck, maindeck there are only 5 spells that won't trigger it and it's generally useful. I originally thought this would run Experimental Frenzy but gave the slots to Vanquisher's Banner which gives a good bit of draw to you while buffing up your goblins. While 21 lands seems pretty low to me, between the Runaway Steamkin and Skirk Prospector it still manages to pop off, I unintentionally ran 20 land playtesting this deck out and it worked well and I was pretty shocked my land count was off when I figured it out. This deck is still in its infancy and I imagine it'll change a bit after I take it out Friday.
4 Skirk Prospector
2 Goblin Motivator
4 Goblin Instigator
4 Legion Warboss
3 Goblin Chainwhirler
2 Goblin Warchief
3 Volley Veteran
2 Goblin Trashmaster
4 Venerated Loxodon
4 Siege-Gang Commander
3 Justice Strike
Enchantments:
3 Radiant Destiny
Land:22
4 Sacred Foundry
4 Clifftop Retreat
2 Boros Guildgate
12 Mountain
2 Experimental Frenzy
2 Banefire
2 Huatli, Warrior Poet
2 Citywide Bust
2 Conclave Tribunal
3 Shock
2 Field of Ruin
This is only my first iteration of the deck and so is probably no-where near optimal but I definitely think a goblin deck with venerated loxodon and radiant destiny can be good....
Wr Midrange
Mono white aggro
WR aggro
Modern decks:
Naya burn
Bushwhacker zoo
8 Whack
Legacy decks:
Burn
You can swing in with the team. Sac everything that's getting blocked and flash her in. Replay them MP2
-2 Goblin Motivator
-2 Goblin Warchief
-2 Venerated Loxodon
-2 Goblin Trashmaster
-2 Boros Guildgate
-1 Siege-Gang Commander
+1 Goblin Chainwhirler
+4 Goblin Cratermaker
+4 Fanatical Firebrand
+2 Mountain
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
4 Skirk Prospector
4 Runaway Steam-Kin
2 Siege-Gang Commander
4 Goblin Warchief
4 Legion Warboss
4 Goblin Chainwhirler
2 Goblin Trashmaster
Enchantment
3 Radiant Destiny
2 Plains
10 Mountain
4 Clifftop Retreat
4 Sacred Foundry
1 Boros Guildgate
Artifact
2 Vanquisher's Banner
Instant
4 Justice Strike
Sorcery
3 Response // Resurgence
3 Deafening Clarion
2 Tocatli Honor Guard
3 Ixalan's Binding
3 The Immortal Sun
3 Settle the Wreckage
4 Banefire
Runaway Steamkin isn't a goblin but works well in this deck, maindeck there are only 5 spells that won't trigger it and it's generally useful. I originally thought this would run Experimental Frenzy but gave the slots to Vanquisher's Banner which gives a good bit of draw to you while buffing up your goblins. While 21 lands seems pretty low to me, between the Runaway Steamkin and Skirk Prospector it still manages to pop off, I unintentionally ran 20 land playtesting this deck out and it worked well and I was pretty shocked my land count was off when I figured it out. This deck is still in its infancy and I imagine it'll change a bit after I take it out Friday.
Modern: Goblins,Storm
Legacy: Burn
EDH: Simic Merfolk