Then I assume you are going to MB Vapors at the expense of Tendrils. This might work out, but I am just not too sure. Sideboard material if there is any room I think. It is definitely worth a play test though.
Then I assume you are going to MB Vapors at the expense of Tendrils. This might work out, but I am just not too sure. Sideboard material if there is any room I think. It is definitely worth a play test though.
Yup, you are mostly right. While Tendrils is still legal I will try a 2-of for each of them. I think once Tendrils rotates out, we pretty much have no other good choices and we end up with 4x Vapors...
Yup, you are mostly right. While Tendrils is still legal I will try a 2-of for each of them. I think once Tendrils rotates out, we pretty much have no other good choices and we end up with 4x Vapors...
Well I explained Consuming Vapors. Arrogant Bloodlord is coming into a meta where walls will be more popular and weak tokens will be more popular. Sure he is two more power than whatever you replaced, but at too much of a drawback. Even if he didn't have the drawback, he wouldn't be an automatic 4 of. Just because he is bigger than all the bears we use, people are overhyping him. Sure the drawback is non-existent when we swing with Nocturnus out, but the extra 2 damage isn't a big deal.
Bloodwitch is only good because of the pro-white effect. Drana is just as weak, and the ability isn't amazing. It can't be used until the turn after she is played, and this kind of slow play is fit for control, not vamps. The games shouldn't really be lasting that long. Bloodwitch is better in all white deck matchups, neither is useful vs RDW, and vs Jund, neither should be used since we can't live long enough and even if we did, we run into Broodmates.
Inquisition always makes any deck discard on turn one, and we have no turn one play. Nuff said. It removes nearly all of RDW and WW, and it can really mess up naya, bant and Jund. Obviously it helps vs control decks as well. It is even great in mirror. It is even better post sideboard when they bring out black hate like GSS, WK, and DL, so at a minimum, it has to be in the sideboard, but I would really recommend main deck. Plus I love to know what my opponent is holding. It makes the game so much easier.
Vamps vs non-control, non-white decks
T1 Inquisition/Duress
T2 2 cmc creature
T3 3 cmc creature
T4 2 cmc creature + removal/2 cmc creature
T5 Mind sludge/Nocturnus/Tendrils or 3 cmc creature + removal/ 2 cmc creature
T6 Nocturnus/whatever else you are holding
There really isn't room for Drana. I don't even maindeck Mind Sludge, and I still don't have room for Drana. MBC yes, Vamps no.
Didn't mean to sound as rude as I did looking back, was just trying to make everything more constructive.
Here's my current take on Vampires post ROE. My build was already a little funky pre ROE....
I don't want to argue over the sideboard just yet, as I'm not really sure what I even want in the MB.
I think consuming vampors will be good as a 2x. The deck still has 7x spot removal and 4x Kozilek which can prevent a need for it to begin with. In my opinion, it makes your opponent wait a turn to put down a creature while you can beat their face in. I really don't care even if they just sac a token, it's something off their board that won't block my stuff. Plus, in my deck especially, it's awesome with Persecutor.
With the bloodlord, I think she will be pretty good, only more testing and games will tell. However, I'm all for taking her out but I'm just not sure what creatures are outright better than her in this build. She would probably be the first thing out for the SB.
Inquisition is a no-brainer like everyone has already mentioned, I won't go any further than that.
Consume the Meek is going to be really interesting. I will probably put 2x in my SB, but I feel bad for this card as I don't think it will even see play in u/b or b/w control decks because it's just so conditional. Smother would work a lot better in my opinion to help alleviate early pingers.
I'd definitely take some criticism to my deck, I know it doesn't have nocturnus but I was just trying something different.
What makes you say that? I have heard nothing at all about a reprint of Tendrils. Don't get me wrong, I'd LOVE a reprint, but I think WotC is more likely to reprint other stuff Vamps need (i.e. Nocturnus) before they would reprint Tendrils.
If you aren't running Nocturnus (which is fine, but I don't know if MBC with vamps is welcome here, I don't mind though), I would highly recommend pulling out the Highborns.
I'd go 4 of Vapors. Also a two of Nirkana Revanant wouldn't be a bad idea either as another winning option. One or two Consume the Meek might be a good idea also in place of Eldrazi Monuments. Mind Sludge definitely has a place here as well. Bloodwitch can be sideboarded to help fit this all in here. Bloodlord can also go out for some more removal, like smother or infest.
I know that is a lot of changes, but I am basing this on the fact that there is a Persecutor in there instead of a Nocturnus. Nocturnus needs lots of vamp buddies, Persecutor really doesn't need any. Sign in Blood could be good stuff here as well to help produce card advantage.
In summary, Nocturnus based decks need 22+ vamps. Non-Nocturnus decks should run several less, since there is no bonus for having many creatures on the field. You are better off making sure they have no creatures out by using more removal/discard, and simply swinging with the best creatures black has to offer.
If you aren't running Nocturnus (which is fine, but I don't know if MBC with vamps is welcome here, I don't mind though), I would highly recommend pulling out the Highborns.
I'd go 4 of Vapors. Also a two of Nirkana Revanant wouldn't be a bad idea either as another winning option. One or two Consume the Meek might be a good idea also in place of Eldrazi Monuments. Mind Sludge definitely has a place here as well. Bloodwitch can be sideboarded to help fit this all in here. Bloodlord can also go out for some more removal, like smother or infest.
I know that is a lot of changes, but I am basing this on the fact that there is a Persecutor in there instead of a Nocturnus. Nocturnus needs lots of vamp buddies, Persecutor really doesn't need any. Sign in Blood could be good stuff here as well to help produce card advantage.
In summary, Nocturnus based decks need 22+ vamps. Non-Nocturnus decks should run several less, since there is no bonus for having many creatures on the field. You are better off making sure they have no creatures out by using more removal/discard, and simply swinging with the best creatures black has to offer.
Well I do apologize if my build is frowned upon, I feel like it would be the same in MBC and if it makes any difference, I feel as though I more align with the vamps build as most of these critters wouldn't make nearly as much sense in an MBC build..
That said, some of your changes make sense, for example...Highborn. I don't feel she is performing where I would like, and would almost rather have Hexmage there instead of Hex on the SB. Everything else leans way too much to control for my liking, but that's just my own personal preference. I would definitely have MS, and Smother in the SB though most likely.
One thing I would like to clarify though...Many people identify my build like you did, with Persecutor replacing Noc...But I think of it as Eldrazi Monument replacing Noc. I even ran 3 Monuments at one point, and in all truthfullness I probably should..The synergy with Bloodghast is very nice and I just view Persecutor (another nice synergy with the Monument) as a beater that always is going to require an opponents response. Unfortunately he's not a vampire, but I still felt like he fit in this deck.
I just wanted that point to be clear however, because it's the Monument that acts as my steamrolling engine rather than Noc. I consider this build very much more aggro than control obviously, which is why I responded to your suggestions as I did.
Does anyone think that with the Nirkana Revenant/consume spirit win con, that diobolic tutor could be in the deck to pull your combo piece? maybe even run Lilliana Vess?
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BWTokensWB GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
I think consuming vapors is going to become a 4 of in this deck (and just about any deck that plays black). There are very few mathcups where you are going to feel like you are not getting value out of the sacrificed creature because, for the most part, decks playing creatures are playing quality creatures. There are expceptions obviously (elves for example), but most decks are playing war monk, BBEs, KotR, Thoctars, BSA ect.
You're going to hit 2 good creatures, or you are going to gain a turn of tempo because they won't play a creature for a turn. It really hoses aggro.
I think consuming vapors is going to become a 4 of in this deck (and just about any deck that plays black). There are very few mathcups where you are going to feel like you are not getting value out of the sacrificed creature because, for the most part, decks playing creatures are playing quality creatures. There are expceptions obviously (elves for example), but most decks are playing war monk, BBEs, KotR, Thoctars, BSA ect.
You're going to hit 2 good creatures, or you are going to gain a turn of tempo because they won't play a creature for a turn. It really hoses aggro.
The problem with going full-on Consuming Vapors is that there are too many prominent archetypes with tokens aplenty (Jund and White Weenie come to mind). You may not get the creature you want when you play it. I'm currently running a 2/2 split between Consuming Vapors and Urge to Feed in the main board and siding them in and out when appropriate.
I don't like Drana, Kalastria Bloodchief. I had a lot of success with it during the Prerelease, but it just isn't as good as Malakir Bloodwitch. Protection from White and a guaranteed immediate life swing is better than pumping mana into Drana in order to kill creatures we should be able to remove already anyway.
Nirkana Revenant is still up in the air. It gets really big really fast, but I just don't see it sticking around long enough to have much of an impact as a reliable win-con. She has no evasion whatsoever and has to wade through creatures on the ground, unless you also have an active Vampire Nocturnus in play (which is hard enough to have in this format as-is).
But the biggest flaw with this list is the lack of Tendrils of Corruption. This is seriously the best Black spot-removal in the game. You need to run four of it, no questions asked.
Thing is, I think the MA's with tokens doesn't offset the general power of the card, especially if you have a more midrange deck that runs Consume the Meek (Or, as I like to call it "Super Smother"), slowrolling the Vapors after a midcombat CtM is going to beautiful
I have never seen consume spirit in a competitive deck list... the first thing in my mind is to immediately cut these for tendrils... the rest is at least viable.
I see more and more people dropping mind sludge also, but I have to tell you that I went 6-1 at FNM last week and 2 of my wins (one MUC, one JUND) came from a turn 5 mind sludge... I'm not going to jump on the "i-win" bandwagon with this card but, the fact of the matter is that it still wins games.
At this point I thing it has been brought up enough to say that if you're running competitive vampires you need to choose a build aggro or mid-range and go from there. I prefer a mid-range build boardering on MBC but it's all how your meta is and how you play your cards.
I'm going to be testing this list out all week. I really want to give Arrogant Bloodlord a shot. I like the idea of a 6/5 Flier beating your opponent down. I'll have to come up with a sideboard later today. Any ideas/improvements on this list would be great.
The problem with going full-on Consuming Vapors is that there are too many prominent archetypes with tokens aplenty (Jund and White Weenie come to mind). You may not get the creature you want when you play it. I'm currently running a 2/2 split between Consuming Vapors and Urge to Feed in the main board and siding them in and out when appropriate.
WW, yeah you are probably right. Jund is going to rotate out with M10, which is realistically when you would have to shift to 4x Vapors, so I don't think you have to worry about Jund with that.
Edit: I am actually running a 2/2 split between Vapors and Tendrils. I just love the Rebound of Vapors. It is such a great mechanic.
i mentioned this without any feedback, so i'll just ask this again.....
any ideas on how to face U/W control?? as they will most likely use walls and Lightmine Field, and Gideon Jura,and i dont see any answer in vamp deck that will help.
on side note, i believe vamp is now in a phase where we can make any kind of deck we want depending on the build. aggro, go creature heavy with noct. mid-range, mainly same as aggro but with control spells n (slightly) heavier mana cost drops. MBC go nirkana revenant, GDA, and the big eldrazis with mass removals. turn 7 kozilek/ulamog/'it that betrays' sounds fun anyway, so why not?
4 Duress, 4 Inquisition, 4 Hexmages, and a few Mindsludges ought to do the trick vs U/W control.
I don't think Contaminated Ground has a place here, but I could be wrong. Keeping them off of double white can be pretty big. I don't think 4 easily counterable spread em's will do enough to justify their use.
I don't like Drana, Kalastria Bloodchief. I had a lot of success with it during the Prerelease, but it just isn't as good as Malakir Bloodwitch. Protection from White and a guaranteed immediate life swing is better than pumping mana into Drana in order to kill creatures we should be able to remove already anyway.
Nirkana Revenant is still up in the air. It gets really big really fast, but I just don't see it sticking around long enough to have much of an impact as a reliable win-con. She has no evasion whatsoever and has to wade through creatures on the ground, unless you also have an active Vampire Nocturnus in play (which is hard enough to have in this format as-is).
But the biggest flaw with this list is the lack of Tendrils of Corruption. This is seriously the best Black spot-removal in the game. You need to run four of it, no questions asked.
Against White decks Malakir is a complete house. But how many times have you played Jund and they didn't have removal for your Bloodwitch? Now imagine your Bloodwitch shooting down Seige-gang Commander or Broodmate Dragons and then swinging for 8-10 flying damage. I think I may have been underestimating her. She potentially adds a second card (besides Nocturnus) that Jund MUST remove if they want to win the game. Even Jund has it's limits when it comes to removal.
I definitely think she needs more testing MD. I'm currently testing a B/R aggro build but I'll see about slipping her in instead of Bloodwitch and see how that goes.
i mentioned this without any feedback, so i'll just ask this again.....
any ideas on how to face U/W control?? as they will most likely use walls and Lightmine Field, and Gideon Jura,and i dont see any answer in vamp deck that will help.
I personally have found a lot of success with Sadistic Sacrament, especially once you have pinpointed their win condition. U/W control is going to be running Jace2.0 and Gideon. Siding in Sadistic Sacrament means you can go through their library and get rid of those cards before the ever draw into them. Add Duress to pull Walkers out of their hand. If you can't get them before they hit the board, well that's where our girl Hexmage comes in. Pop her and toast the walker.
I personally have found a lot of success with Sadistic Sacrament, especially once you have pinpointed their win condition. U/W control is going to be running Jace2.0 and Gideon. Siding in Sadistic Sacrament means you can go through their library and get rid of those cards before the ever draw into them. Add Duress to pull Walkers out of their hand. If you can't get them before they hit the board, well that's where our girl Hexmage comes in. Pop her and toast the walker.
Yes, this.
Hmm... i guess i just played the wrong spells so far.... or im just too heavy on creatures... guess i have to put them in now. btw, thx guys.
Anyway, out of RoE, any good vamp cards? i mean the creatures. So far, i put 2 arrogant bloodlord and 1 drana, but idk if theyre worth it. Theres been some arguments around them, so i guess i'll need to try. any suggestions?
For MBC, i pawn of ulamog, any1?
Hmm... i guess i just played the wrong spells so far.... or im just too heavy on creatures... guess i have to put them in now. btw, thx guys.
Anyway, out of RoE, any good vamp cards? i mean the creatures. So far, i put 2 arrogant bloodlord and 1 drana, but idk if theyre worth it. Theres been some arguments around them, so i guess i'll need to try. any suggestions?
For MBC, i pawn of ulamog, any1?
Out of the new vampires, after reevaluating and testing, the two possible playable cards are Guul Draz assassin and Drana, but between the two my money would be on GDA for being playable. Like scute mob, i see him being pretty bad early game, but he can be a force last game...
Out of the new vampires, after reevaluating and testing, the two possible playable cards are Guul Draz assassin and Drana, but between the two my money would be on GDA for being playable. Like scute mob, i see him being pretty bad early game, but he can be a force last game...
Scute mob doesn't need you to pump mana into it, it just gets bigger by itself. I think that for the amount of mana you need to spend on it to be good isn't worth what it does in the end. But I might be wrong on this
But Drana is really interesting, the only problem is that for her to get in we need to get bloodwitch out and I rather have bloodwitch right now.
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As a response to the definition of a word he clearly didn't understand
ROFL, you are trying to educate me? just because English is not my first language doesn't mean i am uneducated you prick, when you go study to become a genetic researcher or a brain surgeon amd succeed in it you can come and diss me with how smart you are okay? this is freaking card game forum, not cambridge university.
MTGS....Full of fail all day, everyday. Welcome to Hell!
Scute mob doesn't need you to pump mana into it, it just gets bigger by itself. I think that for the amount of mana you need to spend on it to be good isn't worth what it does in the end. But I might be wrong on this
But Drana is really interesting, the only problem is that for her to get in we need to get bloodwitch out and I rather have bloodwitch right now.
I'm using a 2/2 split of both and it works pretty well. 2/2 split of drana and bloodwitch anyway.
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BWTokensWB GRAggroRG
Smouldering decay
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Millions of our years
In minutes disappears
Scute mob doesn't need you to pump mana into it, it just gets bigger by itself. I think that for the amount of mana you need to spend on it to be good isn't worth what it does in the end. But I might be wrong on this
But Drana is really interesting, the only problem is that for her to get in we need to get bloodwitch out and I rather have bloodwitch right now.
Obviously, it is not a direct comparison. What I meant was, GDA is not something you drop on turn 1 because 1 of 2 things will happen: Either A, you will waste your turn 2 and 3 putting him to disfigure maker, or B: play other creatures, and leave him at a lowly 1/1 for. In scenario A, any removal on turn 3 completely makes your turn 2 and 3 skipped, while B would leave you with a 1/1 for B that if it doesn't die, than you can waste your later turns, instead of nocturnis or bloodwitch. After turn 5, is when i could see this being a house as you can level him to 2 on 1 go, and the next turn, possibly lvl max....
Spirtdancer Spreads 'em
Yup, you are mostly right. While Tendrils is still legal I will try a 2-of for each of them. I think once Tendrils rotates out, we pretty much have no other good choices and we end up with 4x Vapors...
TBD...
I'm pretty certain we'll be seeing Tendrils of Corruption in M11.
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
Didn't mean to sound as rude as I did looking back, was just trying to make everything more constructive.
Here's my current take on Vampires post ROE. My build was already a little funky pre ROE....
3x Bloodghast
4x Gatekeeper of Malakir
4x Vampire Nighthawk
3x Abyssal Persecutor
3x Kalastria Highborn
3x Malakir Bloodwitch
3x Arrogant Bloodlord
4x Tendrils of Corruption
4x Inquisition of Kozilek
2x Eldrazi Monument
3x Urge to Feed
2x Consuming Vapors
18x Swamp
4x Marsh Flats
I don't want to argue over the sideboard just yet, as I'm not really sure what I even want in the MB.
I think consuming vampors will be good as a 2x. The deck still has 7x spot removal and 4x Kozilek which can prevent a need for it to begin with. In my opinion, it makes your opponent wait a turn to put down a creature while you can beat their face in. I really don't care even if they just sac a token, it's something off their board that won't block my stuff. Plus, in my deck especially, it's awesome with Persecutor.
With the bloodlord, I think she will be pretty good, only more testing and games will tell. However, I'm all for taking her out but I'm just not sure what creatures are outright better than her in this build. She would probably be the first thing out for the SB.
Inquisition is a no-brainer like everyone has already mentioned, I won't go any further than that.
Consume the Meek is going to be really interesting. I will probably put 2x in my SB, but I feel bad for this card as I don't think it will even see play in u/b or b/w control decks because it's just so conditional. Smother would work a lot better in my opinion to help alleviate early pingers.
I'd definitely take some criticism to my deck, I know it doesn't have nocturnus but I was just trying something different.
My Trade Thread
What makes you say that? I have heard nothing at all about a reprint of Tendrils. Don't get me wrong, I'd LOVE a reprint, but I think WotC is more likely to reprint other stuff Vamps need (i.e. Nocturnus) before they would reprint Tendrils.
TBD...
I'd go 4 of Vapors. Also a two of Nirkana Revanant wouldn't be a bad idea either as another winning option. One or two Consume the Meek might be a good idea also in place of Eldrazi Monuments. Mind Sludge definitely has a place here as well. Bloodwitch can be sideboarded to help fit this all in here. Bloodlord can also go out for some more removal, like smother or infest.
I know that is a lot of changes, but I am basing this on the fact that there is a Persecutor in there instead of a Nocturnus. Nocturnus needs lots of vamp buddies, Persecutor really doesn't need any. Sign in Blood could be good stuff here as well to help produce card advantage.
In summary, Nocturnus based decks need 22+ vamps. Non-Nocturnus decks should run several less, since there is no bonus for having many creatures on the field. You are better off making sure they have no creatures out by using more removal/discard, and simply swinging with the best creatures black has to offer.
Spirtdancer Spreads 'em
Well I do apologize if my build is frowned upon, I feel like it would be the same in MBC and if it makes any difference, I feel as though I more align with the vamps build as most of these critters wouldn't make nearly as much sense in an MBC build..
That said, some of your changes make sense, for example...Highborn. I don't feel she is performing where I would like, and would almost rather have Hexmage there instead of Hex on the SB. Everything else leans way too much to control for my liking, but that's just my own personal preference. I would definitely have MS, and Smother in the SB though most likely.
One thing I would like to clarify though...Many people identify my build like you did, with Persecutor replacing Noc...But I think of it as Eldrazi Monument replacing Noc. I even ran 3 Monuments at one point, and in all truthfullness I probably should..The synergy with Bloodghast is very nice and I just view Persecutor (another nice synergy with the Monument) as a beater that always is going to require an opponents response. Unfortunately he's not a vampire, but I still felt like he fit in this deck.
I just wanted that point to be clear however, because it's the Monument that acts as my steamrolling engine rather than Noc. I consider this build very much more aggro than control obviously, which is why I responded to your suggestions as I did.
My Trade Thread
3 Kalastria Highborn
4 Vampire Hexmage
4 Gatekeeper of Malakir
4 Vampire Nighthawk
4 Vampire Nocturnus
1 Drana, Kalastria Bloodchief
2 Malakir Bloodwitch
2 Nirkana Revenant
2 Consuming Vapors
3 Sign In Blood
4 Inquisition of Kozilek
4 Consume Spirit
Land: 23
4 Marsh Flats
4 Verdant Catacombs
15 Swamp
Type 2: Mono Black Control
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
You're going to hit 2 good creatures, or you are going to gain a turn of tempo because they won't play a creature for a turn. It really hoses aggro.
The problem with going full-on Consuming Vapors is that there are too many prominent archetypes with tokens aplenty (Jund and White Weenie come to mind). You may not get the creature you want when you play it. I'm currently running a 2/2 split between Consuming Vapors and Urge to Feed in the main board and siding them in and out when appropriate.
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
I don't like Drana, Kalastria Bloodchief. I had a lot of success with it during the Prerelease, but it just isn't as good as Malakir Bloodwitch. Protection from White and a guaranteed immediate life swing is better than pumping mana into Drana in order to kill creatures we should be able to remove already anyway.
Nirkana Revenant is still up in the air. It gets really big really fast, but I just don't see it sticking around long enough to have much of an impact as a reliable win-con. She has no evasion whatsoever and has to wade through creatures on the ground, unless you also have an active Vampire Nocturnus in play (which is hard enough to have in this format as-is).
But the biggest flaw with this list is the lack of Tendrils of Corruption. This is seriously the best Black spot-removal in the game. You need to run four of it, no questions asked.
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
I see more and more people dropping mind sludge also, but I have to tell you that I went 6-1 at FNM last week and 2 of my wins (one MUC, one JUND) came from a turn 5 mind sludge... I'm not going to jump on the "i-win" bandwagon with this card but, the fact of the matter is that it still wins games.
At this point I thing it has been brought up enough to say that if you're running competitive vampires you need to choose a build aggro or mid-range and go from there. I prefer a mid-range build boardering on MBC but it's all how your meta is and how you play your cards.
Team 61
:jug:Because 61 is the new 60!:jug:
3 Vampire Hexmage
3 Arrogant Bloodlord
3 Bloodghast
3 Kalastria Highborn
4 Vampire Nighthawk
4 Gatekeeper of Malakir
4 Vampire Nocturnus
4 Inquisition of Kozilek
4 Tendrils of Corruption
4 Marsh Flats
4 Verdant Catacombs
16 Swamp
I'm going to be testing this list out all week. I really want to give Arrogant Bloodlord a shot. I like the idea of a 6/5 Flier beating your opponent down. I'll have to come up with a sideboard later today. Any ideas/improvements on this list would be great.
WW, yeah you are probably right. Jund is going to rotate out with M10, which is realistically when you would have to shift to 4x Vapors, so I don't think you have to worry about Jund with that.
Edit: I am actually running a 2/2 split between Vapors and Tendrils. I just love the Rebound of Vapors. It is such a great mechanic.
TBD...
any ideas on how to face U/W control?? as they will most likely use walls and Lightmine Field, and Gideon Jura,and i dont see any answer in vamp deck that will help.
on side note, i believe vamp is now in a phase where we can make any kind of deck we want depending on the build. aggro, go creature heavy with noct. mid-range, mainly same as aggro but with control spells n (slightly) heavier mana cost drops. MBC go nirkana revenant, GDA, and the big eldrazis with mass removals. turn 7 kozilek/ulamog/'it that betrays' sounds fun anyway, so why not?
I don't think Contaminated Ground has a place here, but I could be wrong. Keeping them off of double white can be pretty big. I don't think 4 easily counterable spread em's will do enough to justify their use.
Spirtdancer Spreads 'em
Against White decks Malakir is a complete house. But how many times have you played Jund and they didn't have removal for your Bloodwitch? Now imagine your Bloodwitch shooting down Seige-gang Commander or Broodmate Dragons and then swinging for 8-10 flying damage. I think I may have been underestimating her. She potentially adds a second card (besides Nocturnus) that Jund MUST remove if they want to win the game. Even Jund has it's limits when it comes to removal.
I definitely think she needs more testing MD. I'm currently testing a B/R aggro build but I'll see about slipping her in instead of Bloodwitch and see how that goes.
Same as we would before (Mind Sludge, Duress, Sadistic Sacrament), but with added benefit of Inquisition of Kozilek to get rid of their Counters.
I personally have found a lot of success with Sadistic Sacrament, especially once you have pinpointed their win condition. U/W control is going to be running Jace2.0 and Gideon. Siding in Sadistic Sacrament means you can go through their library and get rid of those cards before the ever draw into them. Add Duress to pull Walkers out of their hand. If you can't get them before they hit the board, well that's where our girl Hexmage comes in. Pop her and toast the walker.
Yes, this.
TBD...
Hmm... i guess i just played the wrong spells so far.... or im just too heavy on creatures... guess i have to put them in now. btw, thx guys.
Anyway, out of RoE, any good vamp cards? i mean the creatures. So far, i put 2 arrogant bloodlord and 1 drana, but idk if theyre worth it. Theres been some arguments around them, so i guess i'll need to try. any suggestions?
For MBC, i pawn of ulamog, any1?
Out of the new vampires, after reevaluating and testing, the two possible playable cards are Guul Draz assassin and Drana, but between the two my money would be on GDA for being playable. Like scute mob, i see him being pretty bad early game, but he can be a force last game...
The GJ way path to no lynching:
Scute mob doesn't need you to pump mana into it, it just gets bigger by itself. I think that for the amount of mana you need to spend on it to be good isn't worth what it does in the end. But I might be wrong on this
But Drana is really interesting, the only problem is that for her to get in we need to get bloodwitch out and I rather have bloodwitch right now.
MTGS....Full of fail all day, everyday. Welcome to Hell!
I'm using a 2/2 split of both and it works pretty well. 2/2 split of drana and bloodwitch anyway.
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
Obviously, it is not a direct comparison. What I meant was, GDA is not something you drop on turn 1 because 1 of 2 things will happen: Either A, you will waste your turn 2 and 3 putting him to disfigure maker, or B: play other creatures, and leave him at a lowly 1/1 for. In scenario A, any removal on turn 3 completely makes your turn 2 and 3 skipped, while B would leave you with a 1/1 for B that if it doesn't die, than you can waste your later turns, instead of nocturnis or bloodwitch. After turn 5, is when i could see this being a house as you can level him to 2 on 1 go, and the next turn, possibly lvl max....
The GJ way path to no lynching: