Obviously, it is not a direct comparison. What I meant was, GDA is not something you drop on turn 1 because 1 of 2 things will happen: Either A, you will waste your turn 2 and 3 putting him to disfigure maker, or B: play other creatures, and leave him at a lowly 1/1 for. In scenario A, any removal on turn 3 completely makes your turn 2 and 3 skipped, while B would leave you with a 1/1 for B that if it doesn't die, than you can waste your later turns, instead of nocturnis or bloodwitch. After turn 5, is when i could see this being a house as you can level him to 2 on 1 go, and the next turn, possibly lvl max....
Agreed, though almost counter-intuitively I think he's ideal in aggro vamps, the kind of thing that curves out at four with the Nocturnus. More low-mana drops means more mana open to pump him, and when it comes to swinging in for the last few points planting down a creature with repeatable removal sounds like fun to me.
Agreed, though almost counter-intuitively I think he's ideal in aggro vamps, the kind of thing that curves out at four with the Nocturnus. More low-mana drops means more mana open to pump him, and when it coems to swinging in for the last few points planting down a creature with repeatable removal sounds like fun to me.
Honestly, I could see him in aggro. If you get flooded, he is a great way to pour extra mana into his levels, kind of like Figure of Destiny for kithkin...
Obviously, it is not a direct comparison. What I meant was, GDA is not something you drop on turn 1 because 1 of 2 things will happen: Either A, you will waste your turn 2 and 3 putting him to disfigure maker, or B: play other creatures, and leave him at a lowly 1/1 for. In scenario A, any removal on turn 3 completely makes your turn 2 and 3 skipped, while B would leave you with a 1/1 for B that if it doesn't die, than you can waste your later turns, instead of nocturnis or bloodwitch. After turn 5, is when i could see this being a house as you can level him to 2 on 1 go, and the next turn, possibly lvl max....
That's exactly why it's good. The ONLY decks you should be playing him against are creature-based strategies, not removal heavy beasts like Jund, Control, or RDW. If you get him to L2 on T3, he'll at the least, be a 2-for-1 if they have dropped a creature before killing him. If they haven't dropped anything and kill him on T3, they wasted three turns not dropping anything. They'll be dropping their T1 and T2 drops on T3+, while you'll be dropping Gatekeeper, Nighthawk, etc, on T4, which is not too off from your current curve. If they decide to drop creatures on their first few turns, you'll off them as soon as GDA hits L2, giving you almost full control over the game.
Here's what I'm planning on running. My only frustration was with not being able to put Doom Blades in my SB. There just didn't seem to be enough room. I could put 2 of in there but it seems to defeat the purpose of siding in my Urge to Feeds for them. I dunno...thoughts?
And for the record I don't like Consuming Vapors, I like my instants and I already have Gatekeeper for sac effects.
And for the record I don't like Consuming Vapors, I like my instants and I already have Gatekeeper for sac effects.
think about it. vapors is instant sacrifice with rebound. its an instant spell that can kill emrakul!! i really dont mind using this card at all, unless im facing a very2 creature heavy deck. Sure tendrils is good, im not even gonna tell u to cut it coz thats just crazy, but at least give vapors a try
think about it. vapors is instant sacrifice with rebound. its an instant spell that can kill emrakul!! i really dont mind using this card at all, unless im facing a very2 creature heavy deck. Sure tendrils is good, im not even gonna tell u to cut it coz thats just crazy, but at least give vapors a try
Read cosuming Vapors again, it's a sorcery not an instant.
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As a response to the definition of a word he clearly didn't understand
ROFL, you are trying to educate me? just because English is not my first language doesn't mean i am uneducated you prick, when you go study to become a genetic researcher or a brain surgeon amd succeed in it you can come and diss me with how smart you are okay? this is freaking card game forum, not cambridge university.
MTGS....Full of fail all day, everyday. Welcome to Hell!
I was thinking of using Smother over Urge to Feed due to Tectonic Edge being MD.
Inquisition of Kozilek is going to replace Duress in the SB.
I'd like to fit Consuming Vapors in the SB, but not sure where to fit it.
The playset of Deathmarks is for the 2 biggest worries, Jund and Bant/Mythic.
Thoughts?
First thing I would do is move mind sludge to the side. It is only really good against jund and Chapin control, and only jund when your on the play. In addition, I have to imagine that pws are going to be played heavily, as people and pros alike are saying Gideon is one of the best additions to control against midrange and aggro so I would add those two hexmages back into the main.
I don't know how well you know the meta, but consume the meek might warrent a couple spots, if not marsh casualties for WW.
Highborn is more of a meta call, but i believe she should warrent a spot, as her ability is very relevent against RDW and Jund, especially on the play. So, here is what I would do:
MD
-2 Mind Sludge
-1 Sign in Blood/MalakirBloodwitch
+2 Vampire Hexmage
+1 Kalastria Highborn
SB
-2 Vampire Hexmage
-1 Deathmark
-1 Duress
+2 Mind Sludge
+2 Consume the Meek/Marsh Casualties/Infest
The most often misspelled word on these forums is ROGUE. Let me clarify, ROUGE, is something your mother puts on her face to keep her looking pretty. ROGUE is the word you're looking for.
I am really starting to love inquisition in the jund match up. Gets rid of thirnax and blightning and company. Still can't stop un-predictable cascades which blows but oh well.
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BWTokensWB GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
I don't know why some people hate Consuming Vapors so much...I think it's an excellent SB card against a lot of decks. It's basically a 2 for 1 and gets around Shroud or huge creatures that you couldn't otherwise UTF or Tendrils.
As far as Consume the Meek is concerned...it's pretty situational. There are very few decks that I would bring it in against, so I don't think it's worth a spot at this time unless token/ally decks become rampant.
I know there are no fetches, but I just don't like them.
Fetches take Nocturnus from being a good card to being a great card. I can't count how many games I've won by cracking a fetch to turn it night. Grim discovery is not nearly as effective without them either. If you're dead set on not getting them, I'd take out grim discovery.
Quest for the Gravelord just hasn't proven out, especially maindecked. In the sb, Inquisition is looking a lot better than Duress.
consume the meek does not belong in a deck where 70 percent of the creatures die to it.
None of those posts really add much. I don't understand how shutting off a colonade against w/u control is "laughably bad", or even shutting off ravine or savage lands.
Inquisition is maindeckable, so...fine.
For CtM, you run it if you know how to use it correctly. WW sides in day of judgement occasionally when running into tougher match-ups, this card can be used decently well against jund, ww, and alies if it gets annoying enough. Obviously, its about if you have 2-4 vamps out, but at that point, your prob already winning, or the vamps on the field don't mean much at this point (like a gatekeeper and a bloodghast)...
@Jason: Listen to Blackjack, fetches are pretty much a must at the point. I hated using all 8 too at first, but mainly, it was because my meta was full of RDW. Even knowing that, I still benefited a lot from 8 fetches...
Fetches take Nocturnus from being a good card to being a great card. I can't count how many games I've won by cracking a fetch to turn it night. Grim discovery is not nearly as effective without them either. If you're dead set on not getting them, I'd take out grim discovery.
Quest for the Gravelord just hasn't proven out, especially maindecked. In the sb, Inquisition is looking a lot better than Duress.
I guess...
I was thinking Grim Discovery would still be effective with Tectonic Edge and post board wipe from either Day of Judgement or Consume the Meek or even the random All is Dust. That's also why I decided to bring back Quest for the Gravelord again.... but maybe in the side would be better. My only problem with Inquisition is that it can't hit anything 3CMC or higher.
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Agreed, though almost counter-intuitively I think he's ideal in aggro vamps, the kind of thing that curves out at four with the Nocturnus. More low-mana drops means more mana open to pump him, and when it comes to swinging in for the last few points planting down a creature with repeatable removal sounds like fun to me.
Honestly, I could see him in aggro. If you get flooded, he is a great way to pour extra mana into his levels, kind of like Figure of Destiny for kithkin...
The GJ way path to no lynching:
That's exactly why it's good. The ONLY decks you should be playing him against are creature-based strategies, not removal heavy beasts like Jund, Control, or RDW. If you get him to L2 on T3, he'll at the least, be a 2-for-1 if they have dropped a creature before killing him. If they haven't dropped anything and kill him on T3, they wasted three turns not dropping anything. They'll be dropping their T1 and T2 drops on T3+, while you'll be dropping Gatekeeper, Nighthawk, etc, on T4, which is not too off from your current curve. If they decide to drop creatures on their first few turns, you'll off them as soon as GDA hits L2, giving you almost full control over the game.
BBB Mikaeus, the Unhallowed BBB
UG Momir Vig, Simic Visionary UG
UB Grimgrin, Corpse-Born UB
And for the record I don't like Consuming Vapors, I like my instants and I already have Gatekeeper for sac effects.
3x Bloodghast
4x Gatekeeper of Malakir
3x Kalastria Highborn
2x Malakir Bloodwitch
3x Vampire Hexmage
4x Vampire Nighthawk
4x Vampire Nocturnus
4x Tendrils of Corruption
4x Urge to Feed
Sorceries
2x Grim Discovery
4x Inquisition of Kozilek
Lands
4x Marsh Flats
4x Verdant Catacombs
15x Swamp
3x Consume the Meek
4x Duress
1x Underworld Dreams
4x Contaminated Ground
1x Vampire Hexmage
2x Malakir Bloodwitch
EDIT: What about this instead...
2x Consume the Meek
4x Doom Blade
2x Duress
4x Contaminated Ground
1x Vampire Hexmage
2x Malakir Bloodwitch
think about it. vapors is instant sacrifice with rebound. its an instant spell that can kill emrakul!! i really dont mind using this card at all, unless im facing a very2 creature heavy deck. Sure tendrils is good, im not even gonna tell u to cut it coz thats just crazy, but at least give vapors a try
Read cosuming Vapors again, it's a sorcery not an instant.
MTGS....Full of fail all day, everyday. Welcome to Hell!
http://forums.mtgsalvation.com/showpost.php?p=5257128&postcount=66
Planning for May 1st PTQ.
I was thinking of using Smother over Urge to Feed due to Tectonic Edge being MD.
Inquisition of Kozilek is going to replace Duress in the SB.
I'd like to fit Consuming Vapors in the SB, but not sure where to fit it.
The playset of Deathmarks is for the 2 biggest worries, Jund and Bant/Mythic.
Thoughts?
currently playing:
Standard
UW Control
UWB Control
UB Control
MODERN
BRGJund
X Affinity
UWR Control
LEGACY
Dredge
R Burn
UWx Miracles
EDH
BRW Kaalia
______
Quotes:
My Magic Card nicknames.
First thing I would do is move mind sludge to the side. It is only really good against jund and Chapin control, and only jund when your on the play. In addition, I have to imagine that pws are going to be played heavily, as people and pros alike are saying Gideon is one of the best additions to control against midrange and aggro so I would add those two hexmages back into the main.
I don't know how well you know the meta, but consume the meek might warrent a couple spots, if not marsh casualties for WW.
Highborn is more of a meta call, but i believe she should warrent a spot, as her ability is very relevent against RDW and Jund, especially on the play. So, here is what I would do:
MD
-2 Mind Sludge
-1 Sign in Blood/MalakirBloodwitch
+2 Vampire Hexmage
+1 Kalastria Highborn
SB
-2 Vampire Hexmage
-1 Deathmark
-1 Duress
+2 Mind Sludge
+2 Consume the Meek/Marsh Casualties/Infest
The GJ way path to no lynching:
inquisition is maindeckable
consume the meek does not belong in a deck where 70 percent of the creatures die to it.
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
As far as Consume the Meek is concerned...it's pretty situational. There are very few decks that I would bring it in against, so I don't think it's worth a spot at this time unless token/ally decks become rampant.
Modern SkRed
Current Decks:
Pauper: UUDelver BlueUU
4 Gatekeeper of Malakir
4 Kalastria Highborn
4 Bloodghast
4 Vampire Nighthawk
4 Vampire Nocturnus
2 Vampire Hexmage
2 Malakir Bloodwitch
3 Sign in Blood
3 Tendrils of Corruption
2 Grim Discovery
2 Smother
2 Quest for the Gravelord
1 Sorin Markov
Lands
22 Swamps
1 Tectonic Edge
4 Doom Blade
3 Sadistic Sacrament
2 Pithing Needle
2 Consume the Meek
2 Mire's Toll
2 Duress
I know there are no fetches, but I just don't like them.
I am interested in trying out Drana, Kalastria Bloodchief and Consuming Vapors possibly... just not sure if Inquisition of Kozilek is really that good.
Quest for the Gravelord just hasn't proven out, especially maindecked. In the sb, Inquisition is looking a lot better than Duress.
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EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
None of those posts really add much. I don't understand how shutting off a colonade against w/u control is "laughably bad", or even shutting off ravine or savage lands.
Inquisition is maindeckable, so...fine.
For CtM, you run it if you know how to use it correctly. WW sides in day of judgement occasionally when running into tougher match-ups, this card can be used decently well against jund, ww, and alies if it gets annoying enough. Obviously, its about if you have 2-4 vamps out, but at that point, your prob already winning, or the vamps on the field don't mean much at this point (like a gatekeeper and a bloodghast)...
@Jason: Listen to Blackjack, fetches are pretty much a must at the point. I hated using all 8 too at first, but mainly, it was because my meta was full of RDW. Even knowing that, I still benefited a lot from 8 fetches...
The GJ way path to no lynching:
13 Swamp
4 Marsh Flats
4 Verdnant Catacombs
2 Tectonic Edge
creatures (25)
4 Bloodghast
4 Gatekeeper of Malakir
4 Vampire Nighthawk
4 Vampire Nocturnus
4 Vampire Hexmage
3 Kalastria Highborn
2 Malakir Bloodwitch
4 Tendrils of Corruption
3 Smother
2 Sign in Blood
2 Grim Discovery
planeswalkers (1)
1 Sorin Markov
4 Inquisition of Kozilek
3 Consume the Meek
3 Sadistic Sacrement
2 Mind Sludge
1 Smother
1 Malakir Bloodwitch
1 Sorin Markov
It was hard to choose between Consuming Vapors or Consume the Meek. I chose CtM as this can give a reset if needed, especially if I don't over extend.
Thoughts?
currently playing:
Standard
UW Control
UWB Control
UB Control
MODERN
BRGJund
X Affinity
UWR Control
LEGACY
Dredge
R Burn
UWx Miracles
EDH
BRW Kaalia
______
Quotes:
My Magic Card nicknames.
I guess...
I was thinking Grim Discovery would still be effective with Tectonic Edge and post board wipe from either Day of Judgement or Consume the Meek or even the random All is Dust. That's also why I decided to bring back Quest for the Gravelord again.... but maybe in the side would be better. My only problem with Inquisition is that it can't hit anything 3CMC or higher.