Very simple deck concept. Mana accel., and lots of creatures which take advantage of it. Any and all suggestions for additions/replacements are appreciated.
The fact that there are no other mono-green deck builds in Standard makes me wary of this deck's quality.
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It’s like the universe screams in your face, “Do you know what I am? How grand I am? How old I am? Can you even comprehend what I am? What are you, compared to me?” And when you know enough science, you can just smile up at the universe and reply, “Dude, I am you.”
It’s like the universe screams in your face, “Do you know what I am? How grand I am? How old I am? Can you even comprehend what I am? What are you, compared to me?” And when you know enough science, you can just smile up at the universe and reply, “Dude, I am you.”
You're better off running Garruk instead of Overrun as he really does the same job but better. You also could afford more lands, as even with mana accel you should still have at least 23 lands to make sure you are never screwed out by a draw. On the note of mana accel, you should have Bird of Paradise and/or Noble Heirarch in addition to 4 llanowar elves, otherwise its really not worth running the elves in the first place.
There is infact a mono green in standard, Eldrazi Green. It makes good use of Eldrazi Monument which acts as both an overrun and a means of making sure your creatures stay alive. You can see the thread for it here http://forums.mtgsalvation.com/showthread.php?t=205389
i'm really not sold on feral hydra. i mean protean is cool, but feral is just a lot worse. what about replacing it with something better, like rampaging baloths...
if you're running overrun, eldrazi, and some beastmaster ascension, elvish visionary wants a word with you. it sort of fills needs for all of them at once.
either way, i'd definitely take these out to open 5 slots.
-4 feral hydra
-1 howl of the night pack (too slow)
just a bunch of ideas up there, take 'em or leave em.
I could be WAY off base here, but I feel like a mono-green boom boom deck with absolutely zero removal NEEDS to at least run the one green counterspell to protect your only asset, your creatures. Would this deck not be well served by finding something to cut (maybe Scute mob) for 4 Vines of Vastwood? I know it doesn't protect against DoJ, but not everybody runs DoJ. That said, if you are about to alpha strike and Jund tries to ruin your day by Bit Blasting one of your guys into a Maelstron Pulse on another of your guys who maybe is out there x2 (or hell, just saving yourself from getting 5 wolf tokens Pulsed is awesome too), a single-mana Vines takes it from your plans being screwed up to you winning in blowout fashion.
Best I can do with my current financial reserves. Tell me if I've taken a step forward or a step back.
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It’s like the universe screams in your face, “Do you know what I am? How grand I am? How old I am? Can you even comprehend what I am? What are you, compared to me?” And when you know enough science, you can just smile up at the universe and reply, “Dude, I am you.”
I stepped out of a supernova...and so did you.
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4x Protean Hydra
4x Feral Hydra
4x Timbermaw Larva
3x Llanowar Elves
3x Oracle of Mul Daya
3x Borderland Ranger
4x Howl of the Night Pack
4x Rampant Growth
3x Beastmaster Ascension
4x Oran-Rief, the Vastwood
Very simple deck concept. Mana accel., and lots of creatures which take advantage of it. Any and all suggestions for additions/replacements are appreciated.
The fact that there are no other mono-green deck builds in Standard makes me wary of this deck's quality.
I stepped out of a supernova...and so did you.
But Day of Judgment laughs at your face.
4x Protean Hydra
4x Feral Hydra
3x Timbermaw Larva
3x Llanowar Elves
3x Oracle of Mul Daya
3x Borderland Ranger
4x Howl of the Night Pack
4x Rampant Growth
2x Beastmaster Ascension
16x Forest
4x Oran-Rief, the Vastwood
I stepped out of a supernova...and so did you.
its extended now, but I think its a bit on the slow side.
http://www.youtube.com/watch?v=RsjKsaxbnds <- Me.
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There is infact a mono green in standard, Eldrazi Green. It makes good use of Eldrazi Monument which acts as both an overrun and a means of making sure your creatures stay alive. You can see the thread for it here
http://forums.mtgsalvation.com/showthread.php?t=205389
also, what about nissa revane and her warrior buddies? that'd make some good follow up action to DoJ.
if you're running overrun, eldrazi, and some beastmaster ascension, elvish visionary wants a word with you. it sort of fills needs for all of them at once.
either way, i'd definitely take these out to open 5 slots.
-4 feral hydra
-1 howl of the night pack (too slow)
just a bunch of ideas up there, take 'em or leave em.
3x Feral Hydra
3x Oracle of Mul Daya
3x Borderland Ranger
3x Scute Mob
2x Timbermaw Larva
4x Vines of Vastwood
3x Overrun
3x Howl of the Night Pack
2x Beastmaster Ascension
1x Garruk Wildspeaker
19x Forest
4x Oran-Rief, the Vastwood
Best I can do with my current financial reserves. Tell me if I've taken a step forward or a step back.
I stepped out of a supernova...and so did you.