General idea is to leverage a lot of the new spells in Guilds of Ravnica with Izzet.
Win conds: control the early game with unsummons and pings, gradually start beating them down and get my drakes stronger and stronger. River's rebuke will leave them totally exposed, and setting up Ral's emblem.
Niv is more included for fun than highly competitive play. I'm unsure of what exactly I should sideboard here too, seems to be really important depending on the matchup.
There is also a third deck, guttersnipe, which I am yet to lay out a design for but it also exists based around cantrips (low-cost cards that say draw a card on them)
Yeah, you have a fair point. I laid a wide field partially due to give myself some flexibility, but it has some consistency issues.
I think there are multiple variants to the Izzet strategy as you laid out, just a matter of which flavour I enjoy the most. Largely, it seems to overlap on spells but just what you creatures you wanna lay down changes.
I agree with you on Guttersnipe being an option. I think going full cantrip *might* work, but I dunno, I think taking the best draw spells + normal burn might be better.
There is also a third deck, guttersnipe, which I am yet to lay out a design for but it also exists based around cantrips (low-cost cards that say draw a card on them)
Viashino pyromancer was great when we had 12 1 drops but I just can't put on enough damage early enough to make that 2 damage relevant, I'd rather get the looting from dismissive pyromancer (Although it's really slow).
Double blue is really hard to get in a base red deck.. If the deck was base blue with Siren Stormtamer and mistcaller as the 1 drops then sure use them (At that point you'd be playing Merfolk tribal but with adeliz and wizard's lightning)
In my testings, Crackling Drake has been inferiror to Rekindling Phoenix. Is it a card you guys tried instead of the Drake ? Even though some decks have ways to exile Phoenix, it's still a very good tempo play that stops the decks that can't deal with it (Assassin's trophy decks in mind). I figured out Phoenix was a great blocker VS Stompy and various fatties in the format (angels, demons, dragons etc...). The drake is good when I'm ahead and can alpha-strike alone sometimes, but it's very fragilce and is too often a 4-cmc cantrip. Sooo, I don't know, I'm not too hot about the drake... I'd rather play anoter 3-drop instead, like Guttersnipe, or the very nice 2-drop Runaway Steam-Kin.
What do you think ?
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
In my testings, Crackling Drake has been inferiror to Rekindling Phoenix. Is it a card you guys tried instead of the Drake ? Even though some decks have ways to exile Phoenix, it's still a very good tempo play that stops the decks that can't deal with it (Assassin's trophy decks in mind). I figured out Phoenix was a great blocker VS Stompy and various fatties in the format (angels, demons, dragons etc...). The drake is good when I'm ahead and can alpha-strike alone sometimes, but it's very fragilce and is too often a 4-cmc cantrip. Sooo, I don't know, I'm not too hot about the drake... I'd rather play anoter 3-drop instead, like Guttersnipe, or the very nice 2-drop Runaway Steam-Kin.
What do you think ?
I second you here. I'd much rather Phoenix than Drake.
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Win conds: control the early game with unsummons and pings, gradually start beating them down and get my drakes stronger and stronger. River's rebuke will leave them totally exposed, and setting up Ral's emblem.
Niv is more included for fun than highly competitive play. I'm unsure of what exactly I should sideboard here too, seems to be really important depending on the matchup.
2 Crackling Drake
2 Electrostatic Field
2 Enigma Drake
2 Goblin Electromancer
2 Guttersnipe
1 Niv-Mizzet, Parun
3 Siren Stormtamer
1 Search for Azcanta
# Instants & Sorceries
1 Banefire
4 Blink of an Eye
2 Chart a Course
2 Chemister's Insight
3 Ionize
2 Lava Coil
3 Lightning Strike
3 Risk Factor
1 River's Rebuke
1 Detection Tower
7 Island
7 Mountain
4 Steam Vents
4 Sulfur Falls
# Planeswalkers
1 Ral, Izzet Viceroy
Long answer:
4 Ghitu lavarunner
4 Siren Stormtamer
4 Goblin electromancer
4 Dismissive pyromancer
3 Adeliz, the cinder wind
3 chart a course
Instants (18)
4 opt
4 Shock
4 Lightning strike
4 Wizard's lightning
2 Sonic assault
4 steam vents
4 sulfur falls
6 mountain
6 island
4 Electrostatic Field
4 Enigma drake
4 Crackling drake
Sorceries (14)
4 Crash Through
4 Chart a course
4 Discovery // Dispersal
2 Gravitic Punch
4 Opt
4 lightning strike
4 Lava Coil
2 Disdainful stroke
Lands (20)
4 Steam vents
4 sulfur falls
1 Memorial to Genius
5 island
6 mountain
There is also a third deck, guttersnipe, which I am yet to lay out a design for but it also exists based around cantrips (low-cost cards that say draw a card on them)
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I think there are multiple variants to the Izzet strategy as you laid out, just a matter of which flavour I enjoy the most. Largely, it seems to overlap on spells but just what you creatures you wanna lay down changes.
I agree with you on Guttersnipe being an option. I think going full cantrip *might* work, but I dunno, I think taking the best draw spells + normal burn might be better.
2x Banefire
4x Blink of an Eye
4x Discovery / Dispersal
2x Ionize
2x Lava Coil
4x Lightning Strike
4x Opt
4x Risk Factor
4x Shock
2 Crackling Drake
3 Electrostatic Field
2 Goblin Electromancer
3 Guttersnipe
Lands
3 Island
7 Mountain
4 Steam Vents
4 Sulfur Falls
2 Izzet Guildgate
2 Chemister's Insight
1 Electrostatic Field
2 Goblin Electromancer
1 Guttersnipe
2 Ionize
2 Negate
1 Detection Tower
I would play the Wizard deck, but I have a few questions. Why no Merfolk Trickster and Vishano Pyromancer? Both are very good cards and should be considered. My sister plays a deck similar to this list:
http://www.starcitygames.com/articles/37459_Where-Are-Our-Tribal-Decks.html
GW Midrange/Lifegain GW
Also making Abzan Knights
GW Legendary Galore! GW
GW Angel Tribal GW
GW TOKENS GW
Double blue is really hard to get in a base red deck.. If the deck was base blue with Siren Stormtamer and mistcaller as the 1 drops then sure use them (At that point you'd be playing Merfolk tribal but with adeliz and wizard's lightning)
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
GW Midrange/Lifegain GW
Also making Abzan Knights
GW Legendary Galore! GW
GW Angel Tribal GW
GW TOKENS GW
What do you think ?
I second you here. I'd much rather Phoenix than Drake.
GW Midrange/Lifegain GW
Also making Abzan Knights
GW Legendary Galore! GW
GW Angel Tribal GW
GW TOKENS GW