I think it's not TERRIBLE, but the 3rd point of damage Radiant Flames can deal is rather critical because it kills nerd ape naturally, and can kill all their other non-vehicles if they have one gideon emblem active.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I don't like Rejection much. It just doesn't have many targets in the metagame. If an Eldrazi or Colossus deck started to make waves, it'd be a different story, but for now I can't see myself playing any copies.
Just game back from a dismal game day, mostly due to insane mana flood. Here's what I took from it.
-- Our jeskai copycat matchup is insane - it's practically a bye for us. This however means nothing because no one at higher levels is playing the deck anymore, it's too fragile.
-- Mardu vehicles is a tough matchup, clearly in their favor. But all it takes is one misstep by them for us to turn the corner. I really like Niblis of Frost and its ability to freeze gideon and open them up to huge blowouts.
-- Revolutionary Rebuff and Negate are just bad - maybe run negate in the board, but rebuff is being cut for fatal push.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Match 1 Mardu vechicals.
Game one i stabilised on three then flipped thing in the ice, bouncing a gearhulk back to my hand.. then attacked with my fumerole to put him on three... then he drew unlicenced destruction.. and killed me (he had a clue). -_-
game 2 was toolcart into thraben toolcraft... swinging for 7 turn three. I just couldn't deal with it.
Match 2 Panharmonicon.
Game 1 he got the Panharmonicon getting doulbe triggers of his gearhulks but with the help of double tower I managed to kill off all his huge (8/8) creatures. Then he ran out of steam.
Game 2 I locked him out of doing anything with counters, fliped thing and killed him.
Match 3 Jeskai control
Game 1 Super grindy, but he managed to land gearhulks to over power me.
Game 2 his spell quellers have me off guard when i took out removal... but a top decked late game release the gremlins vs 2X gearhulks and then chandra win me the game.
Game 3 he got mana screwed I got mana flooded... I had very reactive cards but also saw all 4 take inventory.
Match 4 Jeskai control
Game 1, Game 2: I can't remember basically eventually someone doesn't have an answer and runs away with the game.
Game 3. I was able to flip and protect a thing in the ice... and I got him to 6.. then he had multiple gearhulks (I protected my thing) I had two dynavolt towers but only 8 energy... I shot him with a dynavolt tower end of turn.. drew a land he fired up the fumerole came in with 2 gearhulks and his thing and killed me. He suggested I not fire the tower until his turn.. instead of eot so I live. force him to flip the thing back.. but I am not sure I could of won would of had to be card draw on that next turn.
Match 5. GB Constrictor. verdurous gearhulk too big.. opponent had double snake both games.. used everything to remove them.. then gearhulk landed.
Game day was horrible for me as well. Round 1 I was just a minor speedbump for vehicles due to extremely bad draws, both games, game 2 was a little better but still painfull draws.
Round 2 was against abzan counters/tokens, game 1 went very well untill he trew 3 verdurous gearhulks in 3 turns wich I couldn't answer, game 2 had to mul and kept a mediocre 6 but really didn't want to go to 5, I had 3 Dragonmasters in hand so when land 6 came i was pretty low already so had to race, I thought he can't have removal for all without killing his own board, he had Dec in Stone, felt pretty stupid for being so greedy.
Round 3 was pretty easy against orzhov allies, was a pretty good deck but I drew the answers I needed, in the final round when it didn't matter anymore.
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Modern UWG Spirits
Standard UW Control RBU Midrange
Commander UBG Tasigur
Pauper GW Slivers
I went 3-2 at the my 2nd Gameday and got 6th overall (my breakers were good). The meta was weird, but Vehicles still took it down. Having adjusted my deck I ran 4 Galvanic Bombardment and cut Shock. I got tired of having to run that card in testing and I didn't regret it too much (Okay I did lolz). I split Disallow and Void Shatter to combat delirium based decks and scroungers. I may even go towards 3 Shatter and 2 Disallow. I did beat Jeskai Saheeli after getting T4 Combo (lol I missed Shocks at that moment) but I managed to take the following 2 games via TiTi and Dragonmaster Outcast.
This deck feels really good and it's consistent, I think this deck has a chance to perform at a higher level than just FNM/Competitive on line leagues. I'm considering taking U/R to the next 1k in my area, but will test Sultai as well.
Oh and U/R/x Zombies is back, it's showing up more now, I think it's correct to MD 1 copy of Summary Dismissal again, and keep 1 in the SB. I found it helpful against GY recursion in Mardu decks and Zombies. I don't think it's GOOD solution but this is a tool we can work with.
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
-- Revolutionary Rebuff and Negate are just bad - maybe run negate in the board, but rebuff is being cut for fatal push.
Negate: Counters ALL non creature spells. Planeswalkers, artifacts, enchantments, draw spells, kill spells...
What kind of meta do you play in where Negate is bad??
I'm wondering the same thing. I've been on 4 Negates for the past couple of weeks and have found them invaluable.
Thats how I have been playing it.
But take that discussion to the UB thread and they will tell you that 4x Negate is ridiculous. They will also try to convince you that Kalitas is terrible card too.
How does the playset of Thing in the Ice work for you in the main deck? Feels like they would be weak to removal game one (especially fatal push) but would love to be proven wrong since I love that card...
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Standard: UR Midrange
Modern: UR Gifts
Commander: Sigarda, Heron's Grace
Legacy: D&T
Hi Rat, this is not a list that I played. Rather a list that I found in the associated link that I wanted share with you. However I did craft my UB control list around this model. Swapping Shock, Harnessed Lightning, and confirm Suspicions with Fatal push, Grasp of Darkness, and murder. It was fun and and TiTi did put in some work. Against GB decks I sided out TiTi for Metallurgic Summonings.
Flamecaller has been really good locally assuming you can get to 6 mana. She can roll up to pressure an otherwise clogged board, she can draw you cards, and she can sweep - worth noting that if you can get the opponent to crew a Heart of Kiran on your turn for blocking, she can come in MP2 and finish it off.
Again, however, the issue is she costs 6 mana. By the time you get that much mana, you're likely going to be on a very low life total and it's unlikely you can do anything more than cash her in for her ult - meaning if they have a gideon you're probably just dead.
Re:Negate - It hits gideon, it hits heart of kiran, that's it. The issue might have just been the flooding made it felt like I never drew any of my copies. I still think Rebuff is a card that needs to be cut for additional removal, as it seems to never be able to actually counter a relevant spell.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Hi Rat, this is not a list that I played. Rather a list that I found in the associated link that I wanted share with you. However I did craft my UB control list around this model. Swapping Shock, Harnessed Lightning, and confirm Suspicions with Fatal push, Grasp of Darkness, and murder. It was fun and and TiTi did put in some work. Against GB decks I sided out TiTi for Metallurgic Summonings.
I actually like TiTi against GB (post board anyway - I don't like it much main deck). They're incentivized to take out their Fatal Pushes, and Thing does a great job at both blocking their two drops and resetting the board if their creatures grow too large to burn.
Re:Negate - It hits gideon, it hits heart of kiran, that's it. The issue might have just been the flooding made it felt like I never drew any of my copies. I still think Rebuff is a card that needs to be cut for additional removal, as it seems to never be able to actually counter a relevant spell.
It also hits Desintegration, Fatal Push if they left some in to anticipate Titi or Dragonmasters, it hits any other walkers any deck might play, it hits actually anything except for creatures, I find Negates to be invaluable as well, I run 3 main and the 4th in the board.
Last friday I had a little 2HG tourney and ran all 4 main, they were allstars! Even when I play against vehicles the 4th comes in and the Rebuffs come out
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Modern UWG Spirits
Standard UW Control RBU Midrange
Commander UBG Tasigur
Pauper GW Slivers
I can't see Rebuff actually doing anything - most of the time it sits in my hand and makes my opponent pay 2 more for their spell but doesn't actually stop them. I will concede that negate has tagential use, but it's being boarded out against so many decks that I feel it's better to live in the board and come in for the matchup it's good against, and ride the pine in the MUs it's bad against.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Against which decks are you boarding out Negate? The only match up where I've felt it was mediocre is against the aggressive version of the BG decks.
Mardu Cars and GB constrictor both. I think I need incendiary flow to perma-kill scrapheap scroungers, Niblis of Frost to tap down giant gearhulks or gideons, and/or radiant flames to sweep boards. There are less than 10 targets in each of those decks and I'd rather have some way to protect my life total long enough to turn the corner, assuming that's possible. There aren't enough other cards you can safely cut.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Hey all, after playing a bunch of decks at PPTQ's I've finally comeback to U/R for this weekend (Damn all those 4-2 finishes!). So, after some thinking, I retraced this decks original builds and saw a card that used to be a 4 of:
We used to run this card to combat the old Emrakul and the old G/B Delirium. Lately I've felt that Disallow doesn't do enough against decks that recycle their threats and rely on graveyard synergies to grind control decks out. I remember quite a few matches vs old School Delirium and Void Shatter did a number against decks that abused the GY. So, with that in mind I think I'll test this build for this weekend's last chance PPTQ:
Over arching theme: Exile as much as possible. While Disallow is way more versatile than Void Shatter, I feel like it's extremely necessary to exile problematic cards like Scrapheap Scrounger, and basically shut down delirium based decks that aim to grind us out via cards like Traverse, Liliana and Grapple.
Horribly Awry is such a narrow card but it's actually necessary now isn't? I've moved the Rebuffs to the SB (I still think that this card is great in Control match ups and G/B match ups when we are on the play). The return of Dismissal is a nod to the resurgence of U/R/x Zombies/Emerge decks. My SB also packs some extra exile removal in the form of Incendiary Flow. SB is really nothing new, but the permission suite of the MD is modified to run 7 exile effects. Removal suite forfeits Shock in favor of Galvanic Bombardment; This card improves out G/B match up by quite a bit, we're weaker to Saheeli G1 but we still have the right tools to win that match up G1 and after SB.
Thoughts? How have you all been combating the Scounger decks?
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
I really don't like the idea of cutting Disallow. I'd say I use the stifle mode about 35% of the time I cast the card. Void Shatter's exiling effect does have some utility, but I don't know if it'll really be that effective at combating Scrounger. You need them to cast it off curve to even have the mana up to cast Shatter. I feel like Brutal Expulsion and Incendiary Flow are the better tools against the card.
Maybe something like 3x Disallow and 2 Shatters? Shota's URG brew made use of Void Shatter over Disallow, Expulsion ranged from great to ehhh, 4 mana remand with now targets to deal 2 to. Yeah, I've been trying to decided which dynavolt is the best suited to handle this weekend's last chance PPTQ. The last PPTQ I attended had a single U/R deck in the top 8 and that was a version I have an acquaintance with updates to the meta right before gameday. I had a 2/2 split between Shatter and Disallow. Maybe main deck and Expulsions is a better way to handle them. I'll try that.
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
I played today at my GLS. We were quite few for the Standard FNM so I only got to play 2 rounds (I got a bye for the last one).
Round 1 was against an aggro BG deck with elves, clues and Gonti. Game 1 was a disaster as I got nothing to draw, and almost no counters. As soon as one creature grew bigger it was the end. No Brutal Expulsion at hand either. Game 2 I was mana screwed and managed to draw something in turns 4 and 5, but it was already too late.
Round 2 was against 4C Saheeli. I immediately regretted not having Shock (having chosen Galvanic). He succeeded casting Saheeli and then a couple of turns later I missed a second Felidar that this time I couldn't counter, so it was over. Game 2 I played a TitI on turn two and flipped it on turn 4 or 5. With the kraken and a Tower to remove some threats I got him to 5 or 6 but I was suffering from lack of lands, and then he top decked the PW when I had nothing to respond so he was able to finish me there.
In all games I really felt I had a terrible luck with drawings, and the Anticipate and Glimmer were invaluable. I really missed Shock in against Saheeli. I obviously suffered from my lack of experience (I'm more used to Sealed events) but I think the deck can perform fine, but it depends greatly on your local metagame.
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Before the glory of Yawgmoth, yes, even this makes sense.
Hey guys/gals, I think it's time to start talking about Temur Turbo Tower. It's currently doing really well at GP Utrecht. I also played against a U/R Variant today that was maining 4x Towers. It seems the best tower deck is Temur, so has anyone tested this deck? I see it gaining traction on line, so I may build that for tomorrow's Win A Box at one of my local shops.
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
Temur Tower does seem interesting, since you have Attune with Aether as an early source of fixing, and can potentially convert to Temur Pummeler with a smokescreen sideboard. I do think it warrants some testing, but the lack of removal makes it awkward IMO.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I think it's not TERRIBLE, but the 3rd point of damage Radiant Flames can deal is rather critical because it kills nerd ape naturally, and can kill all their other non-vehicles if they have one gideon emblem active.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
The niche card I like most is Release the Gremlins.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
4 Torrential Gearhulk
4 Thing in the Ice
Spells 26
4 shock
4 Anticipate
4 Harnessed Lightning
4 Negate
4 Disallow
4 Glimmer of Genius
2 Confirm Suspicions
4 Aether hub
9 Island
5 Mountain
4 Spirebluff Canal
4 Wandering Fumerole
Side
2 Ceremonious Rejection
2 Dispel
2 Dragonmaster Outcast
4 Horribly Awry
1 Metallurgic Summonings
2 Radiant Flames
2 Release the Gremlins
C Long Live Eldrazi C
I have given up on thermo-thing (UR aggro) this is the deck i am closet to having, that I can cobble together for game day...
i don't want to give up lightning axe...
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
-- Our jeskai copycat matchup is insane - it's practically a bye for us. This however means nothing because no one at higher levels is playing the deck anymore, it's too fragile.
-- Mardu vehicles is a tough matchup, clearly in their favor. But all it takes is one misstep by them for us to turn the corner. I really like Niblis of Frost and its ability to freeze gideon and open them up to huge blowouts.
-- Revolutionary Rebuff and Negate are just bad - maybe run negate in the board, but rebuff is being cut for fatal push.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Negate: Counters ALL non creature spells. Planeswalkers, artifacts, enchantments, draw spells, kill spells...
What kind of meta do you play in where Negate is bad??
C Long Live Eldrazi C
This is all I could pull together in a day. Store didn't have the cards I was missing.
4 Thing in the ice
2 Torrential gearhulk
Artifacts
4 dynavolt tower.
enchantment
1 metallergic summonings
sorceries
4 Take inventory
instants
4 Shock
3 Lightning axe
4 Harnessed lightning
4 Anticipate
4 Negate
2 Void shatter
2 Glimmer of genious
4 Spirebluff canal
4 Wandering fumerole
4 Aether hub
2 Highland lake
4 Island
4 Mountain
2 Dispel
2 Ceremonous rejection
2 Release the gremlins
2 Revoultionary rebuff
2 Radiant flames
2 Chandra, the roaring flame
2 Goldnight castigator
1 Confirm suspicions
Match 1 Mardu vechicals.
Game one i stabilised on three then flipped thing in the ice, bouncing a gearhulk back to my hand.. then attacked with my fumerole to put him on three... then he drew unlicenced destruction.. and killed me (he had a clue). -_-
game 2 was toolcart into thraben toolcraft... swinging for 7 turn three. I just couldn't deal with it.
Match 2 Panharmonicon.
Game 1 he got the Panharmonicon getting doulbe triggers of his gearhulks but with the help of double tower I managed to kill off all his huge (8/8) creatures. Then he ran out of steam.
Game 2 I locked him out of doing anything with counters, fliped thing and killed him.
Match 3 Jeskai control
Game 1 Super grindy, but he managed to land gearhulks to over power me.
Game 2 his spell quellers have me off guard when i took out removal... but a top decked late game release the gremlins vs 2X gearhulks and then chandra win me the game.
Game 3 he got mana screwed I got mana flooded... I had very reactive cards but also saw all 4 take inventory.
Match 4 Jeskai control
Game 1, Game 2: I can't remember basically eventually someone doesn't have an answer and runs away with the game.
Game 3. I was able to flip and protect a thing in the ice... and I got him to 6.. then he had multiple gearhulks (I protected my thing) I had two dynavolt towers but only 8 energy... I shot him with a dynavolt tower end of turn.. drew a land he fired up the fumerole came in with 2 gearhulks and his thing and killed me. He suggested I not fire the tower until his turn.. instead of eot so I live. force him to flip the thing back.. but I am not sure I could of won would of had to be card draw on that next turn.
Match 5. GB Constrictor.
verdurous gearhulk too big.. opponent had double snake both games.. used everything to remove them.. then gearhulk landed.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Round 2 was against abzan counters/tokens, game 1 went very well untill he trew 3 verdurous gearhulks in 3 turns wich I couldn't answer, game 2 had to mul and kept a mediocre 6 but really didn't want to go to 5, I had 3 Dragonmasters in hand so when land 6 came i was pretty low already so had to race, I thought he can't have removal for all without killing his own board, he had Dec in Stone, felt pretty stupid for being so greedy.
Round 3 was pretty easy against orzhov allies, was a pretty good deck but I drew the answers I needed, in the final round when it didn't matter anymore.
UWG Spirits
Standard
UW Control
RBU Midrange
Commander
UBG Tasigur
Pauper
GW Slivers
I'm wondering the same thing. I've been on 4 Negates for the past couple of weeks and have found them invaluable.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
This deck feels really good and it's consistent, I think this deck has a chance to perform at a higher level than just FNM/Competitive on line leagues. I'm considering taking U/R to the next 1k in my area, but will test Sultai as well.
Oh and U/R/x Zombies is back, it's showing up more now, I think it's correct to MD 1 copy of Summary Dismissal again, and keep 1 in the SB. I found it helpful against GY recursion in Mardu decks and Zombies. I don't think it's GOOD solution but this is a tool we can work with.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
But take that discussion to the UB thread and they will tell you that 4x Negate is ridiculous. They will also try to convince you that Kalitas is terrible card too.
C Long Live Eldrazi C
How does the playset of Thing in the Ice work for you in the main deck? Feels like they would be weak to removal game one (especially fatal push) but would love to be proven wrong since I love that card...
Modern: UR Gifts
Commander: Sigarda, Heron's Grace
Legacy: D&T
C Long Live Eldrazi C
Again, however, the issue is she costs 6 mana. By the time you get that much mana, you're likely going to be on a very low life total and it's unlikely you can do anything more than cash her in for her ult - meaning if they have a gideon you're probably just dead.
Re:Negate - It hits gideon, it hits heart of kiran, that's it. The issue might have just been the flooding made it felt like I never drew any of my copies. I still think Rebuff is a card that needs to be cut for additional removal, as it seems to never be able to actually counter a relevant spell.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
I actually like TiTi against GB (post board anyway - I don't like it much main deck). They're incentivized to take out their Fatal Pushes, and Thing does a great job at both blocking their two drops and resetting the board if their creatures grow too large to burn.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
It also hits Desintegration, Fatal Push if they left some in to anticipate Titi or Dragonmasters, it hits any other walkers any deck might play, it hits actually anything except for creatures, I find Negates to be invaluable as well, I run 3 main and the 4th in the board.
Last friday I had a little 2HG tourney and ran all 4 main, they were allstars! Even when I play against vehicles the 4th comes in and the Rebuffs come out
UWG Spirits
Standard
UW Control
RBU Midrange
Commander
UBG Tasigur
Pauper
GW Slivers
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Mardu Cars and GB constrictor both. I think I need incendiary flow to perma-kill scrapheap scroungers, Niblis of Frost to tap down giant gearhulks or gideons, and/or radiant flames to sweep boards. There are less than 10 targets in each of those decks and I'd rather have some way to protect my life total long enough to turn the corner, assuming that's possible. There aren't enough other cards you can safely cut.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Void Shatter
We used to run this card to combat the old Emrakul and the old G/B Delirium. Lately I've felt that Disallow doesn't do enough against decks that recycle their threats and rely on graveyard synergies to grind control decks out. I remember quite a few matches vs old School Delirium and Void Shatter did a number against decks that abused the GY. So, with that in mind I think I'll test this build for this weekend's last chance PPTQ:
4x Anticipate
1x Confirm Suspicions
4x Galvanic Bombardment
4x Glimmer of Genius
4x Harnessed Lightning
2x Horribly Awry
3x Negate
1x Summary Dismissal
4x Void Shatter
4x Aether Hub
9x Island
5x Mountain
4x Spirebluff Canal
4x Wandering Fumarole
Artifact (2)
2x Dynavolt Tower
Planeswalker (1)
1x Jace, Unraveler of Secrets
Creature (4)
4x Torrential Gearhulk
2x Dragonmaster Outcast
2x Incendiary Flow
2x Kozilek's Return
1x Negate
2x Release the Gremlins
2x Revolutionary Rebuff
1x Summary Dismissal
3x Thing in the Ice
Over arching theme: Exile as much as possible. While Disallow is way more versatile than Void Shatter, I feel like it's extremely necessary to exile problematic cards like Scrapheap Scrounger, and basically shut down delirium based decks that aim to grind us out via cards like Traverse, Liliana and Grapple.
Horribly Awry is such a narrow card but it's actually necessary now isn't? I've moved the Rebuffs to the SB (I still think that this card is great in Control match ups and G/B match ups when we are on the play). The return of Dismissal is a nod to the resurgence of U/R/x Zombies/Emerge decks. My SB also packs some extra exile removal in the form of Incendiary Flow. SB is really nothing new, but the permission suite of the MD is modified to run 7 exile effects. Removal suite forfeits Shock in favor of Galvanic Bombardment; This card improves out G/B match up by quite a bit, we're weaker to Saheeli G1 but we still have the right tools to win that match up G1 and after SB.
Thoughts? How have you all been combating the Scounger decks?
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Round 1 was against an aggro BG deck with elves, clues and Gonti. Game 1 was a disaster as I got nothing to draw, and almost no counters. As soon as one creature grew bigger it was the end. No Brutal Expulsion at hand either. Game 2 I was mana screwed and managed to draw something in turns 4 and 5, but it was already too late.
Round 2 was against 4C Saheeli. I immediately regretted not having Shock (having chosen Galvanic). He succeeded casting Saheeli and then a couple of turns later I missed a second Felidar that this time I couldn't counter, so it was over. Game 2 I played a TitI on turn two and flipped it on turn 4 or 5. With the kraken and a Tower to remove some threats I got him to 5 or 6 but I was suffering from lack of lands, and then he top decked the PW when I had nothing to respond so he was able to finish me there.
In all games I really felt I had a terrible luck with drawings, and the Anticipate and Glimmer were invaluable. I really missed Shock in against Saheeli. I obviously suffered from my lack of experience (I'm more used to Sealed events) but I think the deck can perform fine, but it depends greatly on your local metagame.
Before the glory of Yawgmoth, yes, even this makes sense.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP