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Quote from tchntm43 »I think a big problem with trying to play the "best" burn spells in the format is that too many of them can only target creatures. 4x Harnessed Lightning, 4x Galvanic Bombardment, 2x Lightning Axe... that's too many. This was a huge problem for me at GP Providence this weekend. First, I had too many times when I had my opponent down under 10, even had Dynavolt Tower on the battlefield, and I just couldn't cast spells out of my hand because of a lack of viable targets. Second, it also means I can't redirect damage to planeswalkers.
I'm going to try leaving in just the set of Harnessed Lightning. The other six cards are coming out. I'll play a full set of Incendiary Flow (this is also a smart card choice because of the increased presence in Prized Amalgam), instead of just two. Anticipate isn't a burn spell, but it helps me dig to them, so I may try a playset of those for the other four cards.
I want to move Thing in the Ice to the sideboard. It's a great card, but they almost always have removal for it and it's the only creature in the deck aside from the one gearhulk that has other advantages. I'd rather play 0 creatures in game one in order to make their removal package useless, then bring them in game 2 after the removal has been taken out. So I'm looking at replacing them with additional burn. At this point, options are slim. I'm mainly looking at Geistblast and Chandra's Pyrohelix. Also I'm open to playing 1 more Collective Defiance.
With this much cheap card draw, I'm actually going to pull out the Glimmer of Genius. It's an excellent card but I want the card draw spells to be cheap so I can cast what I draw (and rack up faster energy via Dynavolt Tower). I'm moving some of the Negates to the main deck, because Negate is good against virtually every deck in the format right now. Creature-based aggro decks are typically playing Smuggler's Copter, and RG Aggro plays nasty pump spells.
I'm gonna try this during the next week:
seekingforesight's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4x Aether Hub4x Island8x Mountain4x Spirebluff Canal4x Wandering Fumarole1x Torrential Gearhulk4x Dynavolt Tower4x Anticipate2x Chandra's Pyrohelix4x Fiery Temper1x Geistblast4x Harnessed Lightning2x Negate4x Cathartic Reunion2x Collective Defiance4x Incendiary Flow4x Take InventorySideboard1x Ceremonious Rejection4x Fevered Visions2x Negate2x Radiant Flames2x Summary Dismissal4x Thing in the Ice
Quote from tchntm43 »So this deck failed put any results in top 64 of GP Providence, and I believe the same appears to be true for GP Kuala Lumpur. With the right meta it could work, but that meta isn't happening. I dunno, I think it's time to move on.
Quote from Altaurus321 »Has anyone tested Fevered Visions and Dynavolt Tower MD? Do you take one out for the other when you SB? Whats the floor on MD instants/sorceries before you start hamstringing the engine of the deck?
Quote from HugeElfBoy »So here is my latest version of ur control; I took out the towers and replaced with Alchemist. I love the tower but three cmc is a big deal since it gets spell quelled on the draw and comes down on turns I want to hold up scatter or shatter.