i hope that Xth will give us eaven more for this decklist
if i come by some Giant Solifuges i will defenetly add them in the decklist...
how do u all like it?
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
That build looks a lot like the old MGE. With the Ledgewalkers and cloaks.
I'm testing a build like that, but with Giant Growth in place of the cloaks and drakes in place of the Ledgewalkers. I like all the 1 CC pump and drakes. It makes it hard for control to counter stuff and out paces agro. It looks like this:
I like the old 1cc pump spells. But when I realize there's so much removal in the meta, only 7 or 8 is enough for me(which is stonewood and krosa) and the rest are creatures. My opponent really finds it hard to deal with every single creature he/she sees, and its not just a weenie, its a biggie. My hybrid version can produce about 30+ creatures. With trainswalker's MGH, evolution charm makes wonders too.
Ohh, and I like the Horizon Canopy cause it just draws a card not a land.
Thoughts?
IMHO, Scrying sheets is superior to horizon canopy. What if your Canopys managed to draw a land? The snow(or scrying sheets) engine offers deck thinning, enable to draw the land(and the viper or boreals) for free in mid or late game, and opening up for a good draw. With Ohran dropping on turn 2 against control, its priceless card drawing engine with the sheets, thats why the Snowy scryb and Force(or the hybrid) never runs out of gas, and it bangs your game all the way around. IF you can manage to draw the lands and snow critts in the sheets, during your draw phase it will sure be a creature or a pump that can help you out or arrange the board, or maybe even finish the game.
In trainswalker's MGH, no doubt it never runs out of gas too, with harmonize and Greater good around.
Yeah, I play tested a lot to day and found that the pump is a poor idea. It runs out too fast, and it leaves you open for too many 2 for 1's with no damage dealt. I hate condemn.:mad:
Ohh, well.
It seems like the Forcemage always gets killed, but a guess better that then a Groundbreaker.:-/
Is the Greater Good like the Forcemage and it's board preperation? Or do you play it like Harmonize and you play it once you have nothing to do?
Umm, and once Xth is out Should Harmonize take Greater Goods place?
Yeah, I play tested a lot to day and found that the pump is a poor idea. It runs out too fast, and it leaves you open for too many 2 for 1's with no damage dealt. I hate condemn.:mad:
Ohh, well.
It seems like the Forcemage always gets killed, but a guess better that then a Groundbreaker.:-/
Is the Greater Good like the Forcemage and it's board preperation? Or do you play it like Harmonize and you play it once you have nothing to do?
Umm, and once Xth is out Should Harmonize take Greater Goods place?
well the reason Greater Good is played is cos ur creatures will die at and of turn or upkeep anyways... why not sack them for some cards after they have atk-ed
as for the magus... its fishy cos u give them mana for a signet and an early counter.. but it gives back so much.. and usualy they get manaburn
the choise betwean harmonize and greater good is individual, and if Greater Good wont b reprinted it is a definite
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
well the reason Greater Good is played is cos ur creatures will die at and of turn or upkeep anyways... why not sack them for some cards after they have atk-ed
as for the magus... its fishy cos u give them mana for a signet and an early counter.. but it gives back so much.. and usualy they get manaburn
the choise betwean harmonize and greater good is individual, and if Greater Good wont b reprinted it is a definite
Really, well if the Magus is that good then why don't more people play him?
I thought he was good, but is he better then birds?
I think there might just be too much that can go wrong with it. Like a turn two persecute or Hierarch or even just a signet?
Any one else have opinions on this?
Edit: I think they could be good if you have 2 or three out at a time.
Yeah, I play tested a lot to day and found that the pump is a poor idea. It runs out too fast, and it leaves you open for too many 2 for 1's with no damage dealt. I hate condemn.:mad:
Ohh, well.
It seems like the Forcemage always gets killed, but a guess better that then a Groundbreaker.:-/
Is the Greater Good like the Forcemage and it's board preperation? Or do you play it like Harmonize and you play it once you have nothing to do?
Umm, and once Xth is out Should Harmonize take Greater Goods place?
IF you got it early game, then the setp would be like this.
t1 - forest, lanowar/bird
t2 - forest, forcemage
t3 - forest, greater good
t4 and up - bang bang bang.
And yes, im going to use 4 harmonize when Greater good drops out.
Really, well if the Magus is that good then why don't more people play him?
I thought he was good, but is he better then birds?
I think there might just be too much that can go wrong with it. Like a turn two persecute or Hierarch or even just a signet?
Any one else have opinions on this?
Edit: I think they could be good if you have 2 or three out at a time.
Magus of the vineyard looks good on paper, but it also helps the opponent alot. turn 1 signet for solar flare is very very VERY bad. The birds coming back in XTH with the elf still makes MGA very much alive. They are proven better, and I intend to keep em instead of using magus.
IF you got it early game, then the setp would be like this.
t1 - forest, lanowar/bird
t2 - forest, forcemage
t3 - forest, greater good
t4 and up - bang bang bang.
Bang, bang, bang... That's Awsome! It sums it up quiet nicely.:)
I like the 4 harmonizes better then the Greater Good.
I feel like the Greater Good slows you down a turn when most of the time you can do enough damage with out the draw and if you need it theres the Harmonize. They both take one turn, but it may not be needed.
I don't know though.
turn 1: land, Llanowar Elves
turn 2: land, Ukatabi Drake+ might of old krosa+ Might of old Krosa (10 dmg)
turn 3: land, Groundbreaker+might of old Krosa (the end)
isnt this much better than going with the forcemage and greater good... my older versions use Giant Growth so that they dont whait for drawing a Krosa to finish the job... i like goin lightning fast
Primal Rage can be a nice adition in the deck (as a 1 of) if it is reprinted in Xth as it is said... it will fix the problem with troll ascetic... aslo Timbermare can be blocked by a newly made token/flash creature... this will let it tremple trou
turn 1: land, Llanowar Elves
turn 2: land, Ukatabi Drake+ might of old krosa+ Might of old Krosa (10 dmg)
turn 3: land, Groundbreaker+might of old Krosa (the end)
I like the hasty with out the Greater Good.:D
I was testing a build with 4 Giant Growths and 4 Might of Old Krosas, and the Drakes and Groundbreakers. I found that it was too disruptable.
What happens if:
Ukatabi Drake+ might of old krosa+ Might of old Krosa gets condemned?
silhana will b replaced by the bigger troll ascetic
I think I'd still run Ledgewalker. Evasion is still important, as Ascetic's almost indestructible...ness isn't going to help if they have an active Kher Keep or something.
I think I'd still run Ledgewalker. Evasion is still important, as Ascetic's almost indestructible...ness isn't going to help if they have an active Kher Keep or something.
well i would play the ascetic over the ledgewalker becouse it gives the edge in the race over who wins first (u run to make the dmg and the oponent runs to control u)
in any case Kher keep is not a played card in todays standard, so i dont think that it will be played just to stop the ascetic
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
IF you got it early game, then the setp would be like this.
t1 - forest, lanowar/bird
t2 - forest, forcemage
t3 - forest, greater good
t4 and up - bang bang bang.
Bang, bang, bang... That's Awsome! It sums it up quiet nicely.:)
I like the 4 harmonizes better then the Greater Good.
I feel like the Greater Good slows you down a turn when most of the time you can do enough damage with out the draw and if you need it theres the Harmonize. They both take one turn, but it may not be needed.
I don't know though.
Harmonize also slows you down a turn. Its the same. what I like about having greater good is the never ending gas when it drops. Having 2 greater good and 2 harmonize in the list is because:
1. Having 2 greater good increases the chances of getting it,
2. Having only 2 greater good makes room for 2 more harmonize, which means,
3. Youll have the chance to draw anyway. When you have GG setup, you may throw the harmonize away..^_^
turn 1: land, Llanowar Elves
turn 2: land, Ukatabi Drake+ might of old krosa+ Might of old Krosa (10 dmg)
turn 3: land, Groundbreaker+might of old Krosa (the end)
isnt this much better than going with the forcemage and greater good... my older versions use Giant Growth so that they dont whait for drawing a Krosa to finish the job... i like goin lightning fast
Primal Rage can be a nice adition in the deck (as a 1 of) if it is reprinted in Xth as it is said... it will fix the problem with troll ascetic... aslo Timbermare can be blocked by a newly made token/flash creature... this will let it tremple trou
That turn3 combo is so much of a super godhand with god draws after. Its very unlikely to happen. but when you have the chance to setup with the Greater good, you can draw and throw away cards you dont like and keep the critts that will be bangin after.
I think I'd still run Ledgewalker. Evasion is still important, as Ascetic's almost indestructible...ness isn't going to help if they have an active Kher Keep or something.
That's why when Rav rotates, and XTh comes around, Overrun+troll ascetic is the way to go. If primal rage is true, then its one hell of an MGA deck..^_^
Yeah, Xth has really helped the snowy scryb and force a ton. I think it's going to get really good and pass up the MGH by far. MGH gets nothing from Xth and will lose Soilfuge while the snowy scryb and force loses nothing.
we lose the Solifuge with the comeing of Lorwin... in any case i would include the solifuge in he scrub&force becouse it is a win card against control decks
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
Yeah, Xth has really helped the snowy scryb and force a ton. I think it's going to get really good and pass up the MGH by far. MGH gets nothing from Xth and will lose Soilfuge while the snowy scryb and force loses nothing.
Yep thats about right, but MGH can use Scryb Ranger in replacement for the solifuge. Its helps in mana, a 2cc flyer, pro blue(really helps) and can untap some critt( lets say the forcemage) when timbermare comes around, and hey, its a 4/4 flashblocker with the forcemage.
When xth comes around, MGA snowy Scryb&Force will rock. I think Itll be less hasty hybrid and become more like of a fatty trampling build. I built and playtested the "Scryb and Fist" trampling fatty list when FS came out, but I decided not to continue when I heard overrun was going to be back. Also, if the Primal rage is true then Hell should break loose when MGA bangs the charts.
well i am not a fan of MGA Scrub&Force , but i still will play to Spectral Forces in my MGA deck becouse it is a nice finisher ... i more like relying on Timbermare and Groundbreaker at the moment as the big beaters... in any case my latest builds include 2 Giant Solifuges.. control decks just bang their head when they see him and will do anything to kill it (i mean anything... eaven loseing the game becouse of it), and Call of the Herd is the best CA ever
i stoped useing harmonize (althou i had only 2 in the deck)... the thing is that it is 2 manacosty and i whant creatures to be played not drawing spell
im keeping the snow manabase eaven thou i sometimes put the Mouth of Ronom in SB (total 3 , 2 usualy in main :D)
i must say again and again and again! i cant whait for Xth (treetop viladge, Troll ascetic, Overrun etc... )
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
Yeah, I think MGA will see a lot more play. I don't know how good Primal Rage is. I guess it helps with the Call of the Herd, Troll Astetic, and the Timbermare, but the mare usually doesn't need it, and the other creatures only have thee power. I guess It could help with pump. I know I've had many games were I sit there with pump and some sad herd tokens. Yeah, I think it might help. I'll have to test it. I might just be that it's a side board for gurul.
I don't know, But I do love Overrun and Troll Astetic thank god for Xth. I can't wait for Lorwyn; I hope it's as good as Xth.
Ohh, and should the snow build run Treetop Village? Also, Why so many thee of's?
i just dont think that Primal Rage will have a big place in MGA (important maybe, but not big) so it is a 1-2of at max
overrun is an "I WIN" cards and should be played in 2 copys
the troll is an anti control creature... so if there is a heavy aggro enviroment i dont recomend it as a backbone of the deck.. althou it is the best defence against grull and zoo
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
Yeah, I think MGA will see a lot more play. I don't know how good Primal Rage is. I guess it helps with the Call of the Herd, Troll Astetic, and the Timbermare, but the mare usually doesn't need it, and the other creatures only have thee power. I guess It could help with pump. I know I've had many games were I sit there with pump and some sad herd tokens. Yeah, I think it might help. I'll have to test it. I might just be that it's a side board for gurul.
I don't know, But I do love Overrun and Troll Astetic thank god for Xth. I can't wait for Lorwyn; I hope it's as good as Xth.
Ohh, and should the snow build run Treetop Village? Also, Why so many thee of's?
Primal rage is good you know. Even if 3/3 gets trample, its a big thing rather than to be blocked sometimes by a puny 1/1. I think 2 copies of primal rage or even one can help.
Treetop village? Maybe in some archetypes, but it CIP tapped so IDK. MAybe a two-copy, but definitely not in the snow build because it lessens the snow count.
i just dont think that Primal Rage will have a big place in MGA (important maybe, but not big) so it is a 1-2of at max
overrun is an "I WIN" cards and should be played in 2 copys
the troll is an anti control creature... so if there is a heavy aggro enviroment i dont recomend it as a backbone of the deck.. althou it is the best defence against grull and zoo
Thats right. only 1 or two copies. Against aggro I also recommend it.
Overrun is about 2 of too.
Alright guys, i just looked at the Xth spoiler(as i assume most of you already have done), and it looks like i will definitely consider this deck for the JSS championships. I have run down a list of cards in tenth i believe to be "testable":
-Treetop Village(obv)
-Troll Ascetic(OBV)
-Stampeeding Wildebeasts(works great with Timbermare)
-Rushwood Dryad(SB material, but if this deck gets too much hype, then it might go MD, and it is also good against Gruul)
-Primal Rage(i think this is one of the highlights on this list. I mean giving up a turn 2 drop for this is not so good, but dropping it turn 3 or 4, then into Wildebeasts/Timbermare, you shouldnt lose the game)
-Overrun(obv, but at 5 mana, less obv than the other obvs)
-Commune with Nature(i used to play this back in the days of Joshie Green, and it was amazing for me every time. I mean being able to filter through 5 cards of crap, and picking your threat is very good. Its only bad when you hit 5 good spells)
I will be throwing a list together in the next few days, although ill be gone Mon-Wed, so i should have a list by Thurs, and i will be giving it to my play group, and see what they think.
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The Elesh Norn slot could have been a Baneslayer or Iona, so similar to how I chose which college to attend, I simply rolled a d6 and called it a day.
Just a thought, Why only two Overruns. I like thee. You usually want to see one per game. I think it's just as much a finisher as Spetral Force or Stonewood Invocation, and there thee of thoughs. Just a thought.
it is 2 manacosty for a noncreature spells... stonewood invocation is played as 3-4 copys cos it saves creatures, pumps and cant be countered... this is why it is played over the more powerfull (as fuel) Might of Oaks
so i dont recomend haveing more than 2 of them... they are a win condition only if you have 2+ creatures to atk, with 1 on board it is just a 4 mana more giant growth...
i recomend it against aggro matchups and should be extracted against counterbase control decks
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
what is the general opinion of the monogreen aggro splash red, that won a regionals in the US? it splashed for magus of the moon and 2 demonfire. At the last 2 fnms i have lent the deck to friends and it has gone a total of 7-2-1, losisng to korlash and dstorm
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here is proposal list for Xth
2 Mouth of Ronom
2 Treetop Village
1 Pendalheaven
4 Llanowar Elves
3 Birds of Paradise
4 Scrub Ranger
4 Troll Ascetic
4 Groundbreaker
4 Timbermare
2 Spectral Force
2 Commune with nature
2 Call of the Herd
2 Moldervine Cloak
4 Stonewood invocation
i hope that Xth will give us eaven more for this decklist
if i come by some Giant Solifuges i will defenetly add them in the decklist...
how do u all like it?
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
but other then that it looks good.
Why no Overruns?
I like the old 1cc pump spells. But when I realize there's so much removal in the meta, only 7 or 8 is enough for me(which is stonewood and krosa) and the rest are creatures. My opponent really finds it hard to deal with every single creature he/she sees, and its not just a weenie, its a biggie. My hybrid version can produce about 30+ creatures. With trainswalker's MGH, evolution charm makes wonders too.
IMHO, Scrying sheets is superior to horizon canopy. What if your Canopys managed to draw a land? The snow(or scrying sheets) engine offers deck thinning, enable to draw the land(and the viper or boreals) for free in mid or late game, and opening up for a good draw. With Ohran dropping on turn 2 against control, its priceless card drawing engine with the sheets, thats why the Snowy scryb and Force(or the hybrid) never runs out of gas, and it bangs your game all the way around. IF you can manage to draw the lands and snow critts in the sheets, during your draw phase it will sure be a creature or a pump that can help you out or arrange the board, or maybe even finish the game.
In trainswalker's MGH, no doubt it never runs out of gas too, with harmonize and Greater good around.
Monogreen 2007 | Jund Aggro MTGO 2013
Ohh, well.
It seems like the Forcemage always gets killed, but a guess better that then a Groundbreaker.:-/
Is the Greater Good like the Forcemage and it's board preperation? Or do you play it like Harmonize and you play it once you have nothing to do?
Umm, and once Xth is out Should Harmonize take Greater Goods place?
Ohh, and what do you guys think of Magus of the Vineyard?
well the reason Greater Good is played is cos ur creatures will die at and of turn or upkeep anyways... why not sack them for some cards after they have atk-ed
as for the magus... its fishy cos u give them mana for a signet and an early counter.. but it gives back so much.. and usualy they get manaburn
the choise betwean harmonize and greater good is individual, and if Greater Good wont b reprinted it is a definite
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
Really, well if the Magus is that good then why don't more people play him?
I thought he was good, but is he better then birds?
I think there might just be too much that can go wrong with it. Like a turn two persecute or Hierarch or even just a signet?
Any one else have opinions on this?
Edit: I think they could be good if you have 2 or three out at a time.
IF you got it early game, then the setp would be like this.
t1 - forest, lanowar/bird
t2 - forest, forcemage
t3 - forest, greater good
t4 and up - bang bang bang.
And yes, im going to use 4 harmonize when Greater good drops out.
Magus of the vineyard looks good on paper, but it also helps the opponent alot. turn 1 signet for solar flare is very very VERY bad. The birds coming back in XTH with the elf still makes MGA very much alive. They are proven better, and I intend to keep em instead of using magus.
Monogreen 2007 | Jund Aggro MTGO 2013
t1 - forest, lanowar/bird
t2 - forest, forcemage
t3 - forest, greater good
t4 and up - bang bang bang.
Bang, bang, bang... That's Awsome! It sums it up quiet nicely.:)
I like the 4 harmonizes better then the Greater Good.
I feel like the Greater Good slows you down a turn when most of the time you can do enough damage with out the draw and if you need it theres the Harmonize. They both take one turn, but it may not be needed.
I don't know though.
turn 2: land, Ukatabi Drake+ might of old krosa+ Might of old Krosa (10 dmg)
turn 3: land, Groundbreaker+might of old Krosa (the end)
isnt this much better than going with the forcemage and greater good... my older versions use Giant Growth so that they dont whait for drawing a Krosa to finish the job... i like goin lightning fast
Primal Rage can be a nice adition in the deck (as a 1 of) if it is reprinted in Xth as it is said... it will fix the problem with troll ascetic... aslo Timbermare can be blocked by a newly made token/flash creature... this will let it tremple trou
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
T1: Elves/ Birds
T2: Forcemage------------------------------V
T3: Drake + Drake + Drake + Might/Drake + Forcemage = 21 or 22 damage
And you can also still do this:
I like the hasty with out the Greater Good.:D
I was testing a build with 4 Giant Growths and 4 Might of Old Krosas, and the Drakes and Groundbreakers. I found that it was too disruptable.
What happens if:
Ukatabi Drake+ might of old krosa+ Might of old Krosa gets condemned?
Ohh, you should play the ledgewalker!
I don't know though that's just my $0.02.
silhana will b replaced by the bigger troll ascetic
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
I think I'd still run Ledgewalker. Evasion is still important, as Ascetic's almost indestructible...ness isn't going to help if they have an active Kher Keep or something.
well i would play the ascetic over the ledgewalker becouse it gives the edge in the race over who wins first (u run to make the dmg and the oponent runs to control u)
in any case Kher keep is not a played card in todays standard, so i dont think that it will be played just to stop the ascetic
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
Harmonize also slows you down a turn. Its the same. what I like about having greater good is the never ending gas when it drops. Having 2 greater good and 2 harmonize in the list is because:
1. Having 2 greater good increases the chances of getting it,
2. Having only 2 greater good makes room for 2 more harmonize, which means,
3. Youll have the chance to draw anyway. When you have GG setup, you may throw the harmonize away..^_^
That turn3 combo is so much of a super godhand with god draws after. Its very unlikely to happen. but when you have the chance to setup with the Greater good, you can draw and throw away cards you dont like and keep the critts that will be bangin after.
That's why when Rav rotates, and XTh comes around, Overrun+troll ascetic is the way to go. If primal rage is true, then its one hell of an MGA deck..^_^
Monogreen 2007 | Jund Aggro MTGO 2013
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
Yep thats about right, but MGH can use Scryb Ranger in replacement for the solifuge. Its helps in mana, a 2cc flyer, pro blue(really helps) and can untap some critt( lets say the forcemage) when timbermare comes around, and hey, its a 4/4 flashblocker with the forcemage.
When xth comes around, MGA snowy Scryb&Force will rock. I think Itll be less hasty hybrid and become more like of a fatty trampling build. I built and playtested the "Scryb and Fist" trampling fatty list when FS came out, but I decided not to continue when I heard overrun was going to be back. Also, if the Primal rage is true then Hell should break loose when MGA bangs the charts.
Monogreen 2007 | Jund Aggro MTGO 2013
i stoped useing harmonize (althou i had only 2 in the deck)... the thing is that it is 2 manacosty and i whant creatures to be played not drawing spell
1 pendalheaven
2 Mouth of Ronom
3 Birds of Paradise
4 Llanowar elves
4 Silhana Ledgewalker
4 Scrub Ranger
4 Groundbreaker
4 Timbermare
2 Spectral Force
2 Giant Solifuge
3 Stonewood invocation
3 Call of the Herd
2 Moldervine cloak
im keeping the snow manabase eaven thou i sometimes put the Mouth of Ronom in SB (total 3 , 2 usualy in main :D)
i must say again and again and again! i cant whait for Xth (treetop viladge, Troll ascetic, Overrun etc... )
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
I don't know, But I do love Overrun and Troll Astetic thank god for Xth. I can't wait for Lorwyn; I hope it's as good as Xth.
Ohh, and should the snow build run Treetop Village? Also, Why so many thee of's?
overrun is an "I WIN" cards and should be played in 2 copys
the troll is an anti control creature... so if there is a heavy aggro enviroment i dont recomend it as a backbone of the deck.. althou it is the best defence against grull and zoo
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
Primal rage is good you know. Even if 3/3 gets trample, its a big thing rather than to be blocked sometimes by a puny 1/1. I think 2 copies of primal rage or even one can help.
Treetop village? Maybe in some archetypes, but it CIP tapped so IDK. MAybe a two-copy, but definitely not in the snow build because it lessens the snow count.
Thats right. only 1 or two copies. Against aggro I also recommend it.
Overrun is about 2 of too.
I cant wait till XTH comes around.
Monogreen 2007 | Jund Aggro MTGO 2013
-Treetop Village(obv)
-Troll Ascetic(OBV)
-Stampeeding Wildebeasts(works great with Timbermare)
-Rushwood Dryad(SB material, but if this deck gets too much hype, then it might go MD, and it is also good against Gruul)
-Primal Rage(i think this is one of the highlights on this list. I mean giving up a turn 2 drop for this is not so good, but dropping it turn 3 or 4, then into Wildebeasts/Timbermare, you shouldnt lose the game)
-Overrun(obv, but at 5 mana, less obv than the other obvs)
-Commune with Nature(i used to play this back in the days of Joshie Green, and it was amazing for me every time. I mean being able to filter through 5 cards of crap, and picking your threat is very good. Its only bad when you hit 5 good spells)
I will be throwing a list together in the next few days, although ill be gone Mon-Wed, so i should have a list by Thurs, and i will be giving it to my play group, and see what they think.
What do you guys think?
so i dont recomend haveing more than 2 of them... they are a win condition only if you have 2+ creatures to atk, with 1 on board it is just a 4 mana more giant growth...
i recomend it against aggro matchups and should be extracted against counterbase control decks
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil: