I was thinking is a just burn deck finally viable in t2?
Incinerate
sudden shock
Brow Beat
are quite good stuff
or is there still a need for creatures?
Char Rumbler with with anvil gives +4 power in one turn pumping him for 2 more would do 10damage if let alone
But i think wizards is trying to make all archetype possible in this rapid changing format
Does anyone know of any good Straight Burn decks from ever?
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Here's Jonny
a piece of my soul, through poetic sows.
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
Bump, I made a mono burn deck played it a bit, I beat a teferi/dralnu Deck with it, but who cares about that, so i won't post a list if none care
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Here's Jonny
a piece of my soul, through poetic sows.
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
I've tried this many times, just to see how well it will do...
You can make it somewhat competitive, but not with those builds.
First, you need to play Molton Disaster, because as has already been pointed out, it can impact the board while still doing damage to your opponent.
Also, Sulfurous Blast is a must for the same reason.
I would put 4 Sacred Foundry and 4 Battlefield Forge in the deck. That enables you to play 4x Lightning Helix and 4x Boros Fury-Sheild, which in this format, allows you to deal a ton of damage and often keep you alive for an extra turn to burn your opponent out.
The only non-sorcery/instant I would play is Keldon Marauders, which is basically a 2-drop burn spell for 2 at worst and can deal 5 damage easily.
This would be more competitve than it is, but Loxodon Hierarch, Faith's Fetters, Loxodon Warhammer, Lightning Helix and Martyr of Sands, or any random lifegain, for that matter, are your major problems.
You'd be surprised how fast this deck can be. I've been toying with it for a while because I don't actually play enough to drop money on a Tier 1 deck. To my surprise this turned out to be pretty solid. Some other options you have:
Mogg Fanatic: Haven't tested this at all.
Shock: Just seems outstriped. Wouldn't know what to take out for it.
Sulfurous Blast: If you don't want to use white this is your Wrath.
Jaya: She was to slow and Targetable. :-(
Giant Solifuge: I like Calciderm much better.
Fiery Temper: Nothing stellar in this build, but great in a build with Jaya or Raiders.
Sudden Shock: Haven't found it to be hugely useful, as I rarely point burn at creatures.
Snow Lands+Scrying Sheets Engine: Could help you if you go late.
Pithing Needle: Haven't given it much thought. I don't think I prefer it over Disenchant though.
One not so great idea I had for a while was to drop Wraths and Browbeats, go more all out agrro and put in 4 Sparkys and 3 Brute Force.
The SB I haven't really done to much work on yet. Cryoclasm is the only thing to make it in for sure. Some other things that seem good for it:
Magus of the Moon
Par. Feedback
Sudden Shock (against Permission)
Honorable Passage
I think it's actually a viable deck. Of course, I've been out of the game for a while.
Because as System_X noted, this build renders many cards useless in the opponent's hand creating a sort of psuedo card advantage. Especially since some of the cards pinned in their hand are huge problems for you. (See: Tendrils,Fetters)
It should also be noted that there are two versions of this Agrro and MidRange. I feel the version I have been talking about (aggro) is the stronger, but thats just mho. A more controlling version would probably be better served by cards like Beacon and Demonfire that this version just cant reliably cast. Personally if I were going to go to a Control version I could pick up Blue instead of White. Then you could get a couple counters and Chars 5-8 in Psionic Blast.
"There is no royal road to science, and only those who do not dread the fatiguing climb
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx Cube
I will play what wins, not what is convenient. Personal preference is nothing, The win is all that matters. I will netdeck at every opportunity, but I will not let that stifle my creativity. Style points do not appear on tournament reports. A good deck with an incompetent pilot is nothing more than a dressed up match win. I will crush my opponent mercilessly, and expect no less from him. Victory is its own reward, The prize is just a bonus.
Legacy is dying
Other than that, I think this is the best list so far, except I would take out the Sparkies for Giant Solifuges, and 4 Browbeat for 2 molten disaster and 2 demonfire
Other than that, I think this is the best list so far, except I would take out the Sparkies for Giant Solifuges, and 4 Browbeat for 2 molten disaster and 2 demonfire
he has the stomping ground in for a sideboarded krosan grip but some RDW just use pithing needle instead of the grip.
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and look around every once and a while you could miss it. - ferris bueller
Yea molten disaster and demonfire both cost to much. Even solifuge is questionably high for the deck thus the reason why its not there.
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I will play what wins, not what is convenient. Personal preference is nothing, The win is all that matters. I will netdeck at every opportunity, but I will not let that stifle my creativity. Style points do not appear on tournament reports. A good deck with an incompetent pilot is nothing more than a dressed up match win. I will crush my opponent mercilessly, and expect no less from him. Victory is its own reward, The prize is just a bonus.
Legacy is dying
This is what we call a god-awful version of boros. I tried out mono-burn a few months ago, and the deck has now become significantly better what with incinerate in, and cop red out. It's still terrible. Want a mono burn deck? Play pyromancer's swath combo. I've played both with and against it, and the thing goes off consistently at roughly the same speed as dragonstorm. The deck's solid, and stricly better than this jank.
Seriously do you know any thing about magic? RDW is a big contendor in type 2. Its jocking for position against gruul for the foremost best agro deck in type 2 right now. Im not saying that the quoted build is good but RDW is. Seriously L2play.
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I will play what wins, not what is convenient. Personal preference is nothing, The win is all that matters. I will netdeck at every opportunity, but I will not let that stifle my creativity. Style points do not appear on tournament reports. A good deck with an incompetent pilot is nothing more than a dressed up match win. I will crush my opponent mercilessly, and expect no less from him. Victory is its own reward, The prize is just a bonus.
Legacy is dying
but yah, I think this deck is 8-12 cards short of being great, it just doesn't have the cards to really be refined. Too bad. Tier 2 or 3, depending on the meta.
Yea those results are from MTGO which is a almost always completely different meta than irl magic. Let alone not every one plays online so its not a good reference point for reflecting upon the current format. Its just that the information about MTGO is readily available at all times thats why people reference it. No matter how different a meta that it is, for some reason they continue to reference it like its the current meta irl, which its definetly not. Just look at the regional results there were alot more mono reds in top 8 than there were angelfire in top 8 and mono red just got alot more to add to the deck plus no cop red leaves it free to run amuck.
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I will play what wins, not what is convenient. Personal preference is nothing, The win is all that matters. I will netdeck at every opportunity, but I will not let that stifle my creativity. Style points do not appear on tournament reports. A good deck with an incompetent pilot is nothing more than a dressed up match win. I will crush my opponent mercilessly, and expect no less from him. Victory is its own reward, The prize is just a bonus.
Legacy is dying
Computer magic and paper magic are two different worlds, I find. Different communities of players then that of real life. Don't let the pretty graph fool you. Regionals and some PTQ results show and tell that RDW is higher on the list then say Angelfire or Tron.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
RDW is way better than burn because creatures can keep swinging, burn hits just once. If you DO play burn, make sure Giant Solifuge is in there. He is the best "burn" spell your deck will play.
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When light no longer rose to kiss me,
I swore to tear Heaven asunder
As flights of fallen angels wished me
Godspeed on the Devil's Thunder.
Thanks Magus of the Sheep for this great border!
2009 ....
Top 8 Regionals
Top 32 GP Chicago
PTQ Top 8's - 2
I will play what wins, not what is convenient. Personal preference is nothing, The win is all that matters. I will netdeck at every opportunity, but I will not let that stifle my creativity. Style points do not appear on tournament reports. A good deck with an incompetent pilot is nothing more than a dressed up match win. I will crush my opponent mercilessly, and expect no less from him. Victory is its own reward, The prize is just a bonus.
Legacy is dying
ok, everyone here wants to m,ake a red burn deck, but no one has even considered the fact that stuffy doll is one of the greatest burn spells out there, combined with Pariah its just horrible, but since it is a mono red deck, we'l;l post this list:
Just play the Swath the turn before the Wheel comes down. Something like that.
Oh, explanation?
Spend the first few turns burning your opponent down to about half dead, and then you run out of cards. Let that Wheel of Fate unsuspend to fill your hand right back up and finish the game. It has decent synergy with Pyromancer's Swath, negating that discard your hand part, since you should win with a hand full of burn spells that deal an extra two damage each.
People love playing burn and I don't blame them. The question is always do you have enough burn in order to win. Yes you can easily cause 10 damage, but can you finish your opponent off. Off the wall cards like Jinx Choker and some red Onslaught enchantment that caused 1 damage per turn helped you finish your opponent. I guess the Rack or something like that would help.
Incinerate
sudden shock
Brow Beat
are quite good stuff
or is there still a need for creatures?
Char Rumbler with with anvil gives +4 power in one turn pumping him for 2 more would do 10damage if let alone
But i think wizards is trying to make all archetype possible in this rapid changing format
Does anyone know of any good Straight Burn decks from ever?
a piece of my soul, through poetic sows.
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
a piece of my soul, through poetic sows.
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
4 Shock
4 Incinerate
4 Rift Bolt
4 Sudden Shock
4 Char
4 Fiery Temper
4 Browbeat
2 Demonfire (or Disintegrate)
4 Whatever you need for your meta
Howling Mine could fit in too.
Snow Engine is viable
Utility lands can be thrown in
etc...
You can make it somewhat competitive, but not with those builds.
First, you need to play Molton Disaster, because as has already been pointed out, it can impact the board while still doing damage to your opponent.
Also, Sulfurous Blast is a must for the same reason.
I would put 4 Sacred Foundry and 4 Battlefield Forge in the deck. That enables you to play 4x Lightning Helix and 4x Boros Fury-Sheild, which in this format, allows you to deal a ton of damage and often keep you alive for an extra turn to burn your opponent out.
The only non-sorcery/instant I would play is Keldon Marauders, which is basically a 2-drop burn spell for 2 at worst and can deal 5 damage easily.
This would be more competitve than it is, but Loxodon Hierarch, Faith's Fetters, Loxodon Warhammer, Lightning Helix and Martyr of Sands, or any random lifegain, for that matter, are your major problems.
I would suggest:
4x Battlefield Forge
12x Mountain
4x Keldon Marauder
4x Shock
4x Seal of Fire
4x Incinerate
4x Lightning Helix
4x Char
4x Molten Disaster
4x Sulfurous Blast
4x Fiery Temper
4x Boros Fury-Shield
2x Beacon of Destruction
2x Demonfire
2 Keldon Megaliths
8 Mountain
7 Plains
4 Keldon Marauders
4 Calciderm
4 Seal of Fire
4 Rift Bolt
4 Incinerate
4 Lightning Helix
2 Disenchant
4 Char
2 Browbeat
4 Wrath of God
3 Boros Fury Shield
4 Cryoclasm
2 Disenchanct
4 Aven Mindcencor
4 Ghostfire
1 Boros Fury Shield
Mogg Fanatic: Haven't tested this at all.
Shock: Just seems outstriped. Wouldn't know what to take out for it.
Sulfurous Blast: If you don't want to use white this is your Wrath.
Jaya: She was to slow and Targetable. :-(
Giant Solifuge: I like Calciderm much better.
Fiery Temper: Nothing stellar in this build, but great in a build with Jaya or Raiders.
Sudden Shock: Haven't found it to be hugely useful, as I rarely point burn at creatures.
Snow Lands+Scrying Sheets Engine: Could help you if you go late.
Pithing Needle: Haven't given it much thought. I don't think I prefer it over Disenchant though.
One not so great idea I had for a while was to drop Wraths and Browbeats, go more all out agrro and put in 4 Sparkys and 3 Brute Force.
The SB I haven't really done to much work on yet. Cryoclasm is the only thing to make it in for sure. Some other things that seem good for it:
Magus of the Moon
Par. Feedback
Sudden Shock (against Permission)
Honorable Passage
I think it's actually a viable deck. Of course, I've been out of the game for a while.
Because as System_X noted, this build renders many cards useless in the opponent's hand creating a sort of psuedo card advantage. Especially since some of the cards pinned in their hand are huge problems for you. (See: Tendrils,Fetters)
It should also be noted that there are two versions of this Agrro and MidRange. I feel the version I have been talking about (aggro) is the stronger, but thats just mho. A more controlling version would probably be better served by cards like Beacon and Demonfire that this version just cant reliably cast. Personally if I were going to go to a Control version I could pick up Blue instead of White. Then you could get a couple counters and Chars 5-8 in Psionic Blast.
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx
Cube
4 Spark Elemental
4 Scorched Rusalka
4 Keldon Marauders
4 Emberwild Augur
4 Mogg Fanatic
4 Rift Bolt
4 Char
4 Incinerate
4 Seal of Fire
4 Browbeat
13 Mountain
4 Stomping Ground
3 Keldon Megaliths
every thing in the deck burnz. Even the land.
Personal preference is nothing, The win is all that matters.
I will netdeck at every opportunity, but I will not let that stifle my creativity.
Style points do not appear on tournament reports.
A good deck with an incompetent pilot is nothing more than a dressed up match win.
I will crush my opponent mercilessly, and expect no less from him.
Victory is its own reward, The prize is just a bonus.
Legacy is dying
Other than that, I think this is the best list so far, except I would take out the Sparkies for Giant Solifuges, and 4 Browbeat for 2 molten disaster and 2 demonfire
MTGO account name: FSM
MTGO rating: 1795
he has the stomping ground in for a sideboarded krosan grip but some RDW just use pithing needle instead of the grip.
and look around every once and a while you could miss it. - ferris bueller
Personal preference is nothing, The win is all that matters.
I will netdeck at every opportunity, but I will not let that stifle my creativity.
Style points do not appear on tournament reports.
A good deck with an incompetent pilot is nothing more than a dressed up match win.
I will crush my opponent mercilessly, and expect no less from him.
Victory is its own reward, The prize is just a bonus.
Legacy is dying
// Lands
4 [UG] Island
1 [TSP] Urza's Factory
9 [UG] Mountain
4 [GP] Steam Vents
4 [9E] Shivan Reef
// Spells
4 [GP] Repeal
4 [RAV] Remand
3 [FD] Beacon of Destruction
4 [RAV] Char
4 [GP] Electrolyze
3 [DIS] Demonfire
4 [DIS] Seal of Fire
4 [TSP] Rift Bolt
4 [MI] Incinerate
4 [TSB] Psionic Blast
// Sideboard
SB: 4 [CS] Martyr of Ashes
SB: 3 [TSP] Teferi, Mage of Zhalfir
SB: 4 [PLC] Riptide Pilferer
SB: 4 [PT] Pyroclasm
norbert88
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This is what we call a god-awful version of boros. I tried out mono-burn a few months ago, and the deck has now become significantly better what with incinerate in, and cop red out. It's still terrible. Want a mono burn deck? Play pyromancer's swath combo. I've played both with and against it, and the thing goes off consistently at roughly the same speed as dragonstorm. The deck's solid, and stricly better than this jank.
Personal preference is nothing, The win is all that matters.
I will netdeck at every opportunity, but I will not let that stifle my creativity.
Style points do not appear on tournament reports.
A good deck with an incompetent pilot is nothing more than a dressed up match win.
I will crush my opponent mercilessly, and expect no less from him.
Victory is its own reward, The prize is just a bonus.
Legacy is dying
Haha, props Utero
but yah, I think this deck is 8-12 cards short of being great, it just doesn't have the cards to really be refined. Too bad. Tier 2 or 3, depending on the meta.
It's more potent post Xth, when COP: red goes out.
Personal preference is nothing, The win is all that matters.
I will netdeck at every opportunity, but I will not let that stifle my creativity.
Style points do not appear on tournament reports.
A good deck with an incompetent pilot is nothing more than a dressed up match win.
I will crush my opponent mercilessly, and expect no less from him.
Victory is its own reward, The prize is just a bonus.
Legacy is dying
Computer magic and paper magic are two different worlds, I find. Different communities of players then that of real life. Don't let the pretty graph fool you. Regionals and some PTQ results show and tell that RDW is higher on the list then say Angelfire or Tron.
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
I think if the deck splashes green for Tarmogoyf and Krosan Grip SB, that it improves significantly.
I swore to tear Heaven asunder
As flights of fallen angels wished me
Godspeed on the Devil's Thunder.
Thanks Magus of the Sheep for this great border!
2009 ....
Top 8 Regionals
Top 32 GP Chicago
PTQ Top 8's - 2
Personal preference is nothing, The win is all that matters.
I will netdeck at every opportunity, but I will not let that stifle my creativity.
Style points do not appear on tournament reports.
A good deck with an incompetent pilot is nothing more than a dressed up match win.
I will crush my opponent mercilessly, and expect no less from him.
Victory is its own reward, The prize is just a bonus.
Legacy is dying
2 Ghitu Encampment
4 Mogg Fanatic
4 Scorched Rusalka
4 Keldon Marauders
4 Stuffy Doll
4 Incinerate
4 Lightning Axe
4 Fiery Temper
4 Rough // Tumble
2 Beacon of Destruction
4 Guerilla Tactics
4 Sulfurous Blast
4 Seal of Fire
3 Giant Solifuge
see how this one works out...
3 Scrying Sheets
4 Wheel of Fate
Just play the Swath the turn before the Wheel comes down. Something like that.
Oh, explanation?
Spend the first few turns burning your opponent down to about half dead, and then you run out of cards. Let that Wheel of Fate unsuspend to fill your hand right back up and finish the game. It has decent synergy with Pyromancer's Swath, negating that discard your hand part, since you should win with a hand full of burn spells that deal an extra two damage each.