Basic gameplan is to ramp into Zendikar Resurgent at all costs, untap with it in play, and just play everything you draw... ending with Reckless Bushwhacker and SWING. Might of the Masses is there to a) make sure this kills people and b) provide something of a plan B. (You *can* just deploy a bunch of token creatures and start swinging - Might should often be +5/+5 or better even in non-combo games)
All the token makers are Eldrazi token-makers because a) they ramp you into Zendikar Resurgent and b) They're creatures, so they cantrip when going off.
Mana base is undefined because there's so many options at the moment; do you try and support Sea Gate Wreckage for worst case scenarios? Or the token-making lands? (Colourless Sources make Vile Redeemer a bit better, although it's already got, y'know, the Spawn.)
SB should definitely have the remaining Vile Redeemers (for vs. sweep) but beyond that... haven't played Standard in a while. =(
I really don't think Zendikar Resurgent is a good top end. For 7 mana you can cast so many Eldrazi that threaten to end the game in a few swings. Instead you're casting a really big ramp card to ramp into... not much. I think you're going to find you make all this mana for Resurgent and you'll be sorely disappointed. I think it's great in a big green EDH ramp deck, just not here.
Ehn... I guess Ulamog and Kozilek are worth ramping into, and maybe Breaker of Armies in case of board stall... yeah, okay, there's probably room for a few big Eldrazi in the list. Probably over Vile Redeemer and/or Might of the Masses.
But the idea is to use it for the cantrip (50% creatures!). Glimpse of Nature, but stays in play.
4 Leaf Gilder
4 Rattleclaw Mystic
4 Whisperer of the Wilds
2 Vile Redeemer
4 Scion Summoner
4 Reckless Bushwhacker
4 Eyeless Watcher
4 Zendikar Resurgent
22 Lands
Basic gameplan is to ramp into Zendikar Resurgent at all costs, untap with it in play, and just play everything you draw... ending with Reckless Bushwhacker and SWING. Might of the Masses is there to a) make sure this kills people and b) provide something of a plan B. (You *can* just deploy a bunch of token creatures and start swinging - Might should often be +5/+5 or better even in non-combo games)
All the token makers are Eldrazi token-makers because a) they ramp you into Zendikar Resurgent and b) They're creatures, so they cantrip when going off.
Mana base is undefined because there's so many options at the moment; do you try and support Sea Gate Wreckage for worst case scenarios? Or the token-making lands? (Colourless Sources make Vile Redeemer a bit better, although it's already got, y'know, the Spawn.)
SB should definitely have the remaining Vile Redeemers (for vs. sweep) but beyond that... haven't played Standard in a while. =(
Thoughts welcome!
But the idea is to use it for the cantrip (50% creatures!). Glimpse of Nature, but stays in play.
Feels like it needs more ramp, though. =/