@MrAce: It seems like Guttersnipe is your only real wincon, you just don't have enough creatures to slap pike on vs any deck with decent removal. My only concern is if you get hit by slaughter games.
Why not add Niv Mizzet? If you can untap with him, normally you win. You can also just drop him T7 with one blue open and dispel from the board to protect.
This is why I was toying with Invisible Stalker. Hexproof is very strong, and he's undeniably powerful with pike. I could also go -1 Pike +1 Niv, but my concern would be that as a 1-of he could get milled by Thought Scour or tucked by Augur and would be made useless, and at any more than one would require me to up my land count. Perhaps these concerns are unfounded though, so I'll give it a shot.
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EDH > All other formats
Decks:
[BDC] Mono Green Turbo Fog Door The Griefer's Combo Deck
*** BACKGROUND ***
Hey! Are you a Timmy and a Johnny? Do alternate win tickle your fancy? And too many colors confuse you? Well I have the deck for you! It's 1 color, win in every way except getting them to zero, draws you lots of cards and you will definitely surprise your opponent. It slices, it dices, it's mono green turbo fog door!!
The game plan is pretty straight forward, stall the game with fogs and draw lots of cards and ramp into the door for the win. The best way to use door is with alchemist's refuge at the end of their turn so it becomes untapped on your turn. Staff of Nin and Otherworld Atlas are your draw engines, which are alright. Usually you want the atlas to have 2 counters, and against counterspells only want to activate it at the end of their turn to minimize them reacting to you.
Smart players will use nevermore or slaughter games your chromatic lantern, the key to your plan, so in the sideboard I put in your alternate win condition which is to mill them out with Sands of Delirium. Naturalize hits their Detention Spheres, if they take out your lantern, save one in your hand until you cant take out their spheres. Clinging Mists is against aggro, mostly Hellrider. And Grafdigger's Cage is only because my LGS runs a lot of reanimator, you can substitute something else here instead.
What to side out? Witchbane Orb most of the time, exchange terrifying presence for clinging mists if you have to. And the door for sands.
-In a burn heavy environment you may want to bump up the Witchbane Orb to 3 for consistency, but it's only at 2 right now because you almost never want to draw into a second one.
-If you want to be really flashy you can throw in there a Woldspine Wurm, just so you can say you cast it, in addition it acts as an anti mill card. It also synergize well with Terrifying Presense.
-You could add more colors to the manabase to make it more reliable, but you don't get to say you used a monogreen door deck, so shame on you.
This is a user-friendly aggressive deck that only focuses on G color.
Most of the creatures of this deck are resistant to removal, others have flash for creatures joining the battlefield anytime, board sweep recovery, and surprises.
Predator Ooze + Revenge of the hunted is pretty awesome, indestructible creature ramming all blockers thus making ooze stronger for each kill. The only thing few spells can stop this if revenge resolves, example are: selesnya charm, azorious charm and the like. That's why we have ranger's guile to trade with opponents removals.
Looks like a very fun deck. I haven't played much at all with Green yet. Also amazing how quickly prices can change in 1 month. Predator Ooze in this deck almost puts it over budget by itself with the card costing $4 - $5 each when I looked today 1/16/2013.
TITLE: If you love tokens, you will love this deck. It doesn't just do a good job of making tokens. It does it ULTIMATE. Prepare for FLOOD. STYLE: Tokens + Anthem
I've noticed with green/white you can go "wide" or "tall". Decks like sledgehammer go "tall" with undercosted, huge efficient beaters. I don't know, I'm a token person when it comes to Selesnya, because populate is fun. So this is my take on the "wide" style of play.
We start off with early plays, and lots of cards that make tokens. Finish up with a splash of populate, and some anthems. The deck is light on removal because by the time you drop Collective Blessing/Armada Wurm, you should have enough forward pressure to end the game. However, there is a little for troublesome creatures. Early stabilization comes from fog effects and some efficient creatures, where the deck can get to later turns and start to shine!
POWER PLAYS:
1) Rootborn Defenses + token army - This works perfect when making huge swings or blocks because it makes it into a one sided ramp and makes the team larger
2) Attended Knight + Grove of the Guardian - Need two creatures fast to tap to Grove? Here, play this one card and get it right away!
3) Collective Blessing + token army - This goes without saying. Just turn everything sideways and get out your calculator
*** DECKBUILDER'S NOTES ***
-Sideboard has options to go with even larger flood of tokens. However due to poor mana fixing, we need access to white mana to compensate
PS: Yes this deck abbreviates to STFU. I like Hamburgers too.
I've noticed as of late a lot of GW midrange around here is going the "sledgehammer" route. Lots of undercosted beaters such as Loxodon Smiter, Armada Wurm, etc. coupled with not too much token production or populate. I wanted to really explore the theme of going "deep" rather than "wide".
The deck works by massing lots of small tokens, populating them, then dropping Collective Blessing or Phantom General and going to town. Birds pile up and become huge threats. You can also pop grove for an 8/8 and populate that if you want to go with huge beaters.
Supporting the creature assortment is the usual token makers and populate spells. A small splash of removal for key threats. Nothing super exciting, but Collective Blessing is a game winner, and a singleton Sundering Growth for the occasional stab wound.
Gates. I really don't care for them much. Also note, there are 23 lands, and two are colorless. To compensate, there are zero double color cards except for Collective Blessing, which by T6 you should be able to cast it anyway.
*** DECKBUILDER'S NOTES ***
-Sideboard has options to go with even larger flood of tokens. However due to poor mana fixing, we need access to white mana to compensate
I think Trostani, while good, is not the best use of budget.
I'm personally a great fan of O-ring, as removal is sparse in GW. More charms would also fill this gap.
I feel Midnight haunting, while not as populate friendly, is more efficient than the Herald.
Actually, if you replace Trostani with basics, you could make a $5 version.
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-I would preorder 6 of these: 4 for deck, 1 for EDH, and 1 to build a sanctuary and adore it for as long as i play shenanigan decks
@Wike900: Trostani wins games. Most of all in my meta. Also, because we have quite a few aggro decks running around, the lifegain allows for huge recoveries. Our GW sledgehammer player came back from 2 life vs the Rakdos Suicide aggro player just on the back of Trostani alone, then proceeded to outright win the game with her.
But I agree, it's not for everyone. However, I personally think the card is a must have for a populate deck, or any deck with large tokens or even smaller tokens. It's just overall that good from my experience.
Regarding the budget, I like Oblivion Ring, but I'm experimenting with Avenging Arrow right now, as it's an instant and let's me keep mana open for populate from Guildmage or Trostani. Armada Wurm is the other possibility for Trostani's spot, but 2x would blow the budget out of the water.
@l1loneviet1l: That turbo fog deck is bonkers. Holy cow that's really creative and looks like a blast to play.
@Everyone:
HUGE UPDATES TONIGHT! I spent a few hours getting a new deck up, along with giving all of you hardworking budget brewers your spot on the main post on the 1st page. My humble apologies for being so late, I've been super bogged down. I promise to be a little quicker on keeping this thread update if you guys keep making really cool builds. Great work and thanks!
I don't know if it's been covered yet, but I think I'm gonna make a Stormtide Leviathan deck. That things destroys once it's out, and last I checked, it was cheap as chips.
EDIT: So I made it. I've seen a version of this deck played at FNM, with hilarious results. It's certainly not the best deck, and I'm not particularly good with making sideboards - so please, critique it here.
The plan is to stall and defend and mana ramp into one of your big creatures. All of them can win the game by themselves, though the Stormtide Leviathan most of all. Thus the name of the deck.
With the sideboard, you have artifact destruction, protection from burn, targeted, instant speed graveyard hate, and counterspells for decks that don't care about your defenders.
TITLE: This is a ramp deck without green! Go BIG with overload and bury the opponent in a flurry of spells! STYLE: Counterburn Spell Ramp
This deck came about as many Izzet players at work were calling it quits. I saw the challenge, and as I love the flavor of the Izzet cards, this deck not only exceeded my expectations, but it's fun to play!
You basically ramp using electromancer, stall with your early blockers and burn, then go HUGE with overload spells, or over the top with Hypersonic Dragon. Guttersnipe can win games all on his own in a deck with 1/3rd spells. Counterspells stop the opponent from getting his key plays off, and lots of burn to aim at the face. What's not to love?
POWER PLAYS:
1) Goblin Electromancer + Overload spells - You get to go big, much earlier than expected for huge game swings
2) Mugging + Frostburn Weird - Opponent has a lone creature? Why not prevent it from blocking then hit for huge pumped damage!
3) Multiple Guttersnipes + Searing Spear - Aim a spear at the face with double snipe in play, that's 7 damage for 2!
*** DECKBUILDER'S NOTES ***
-Sideboard adds some aggro for the mirror, and more burn for stuff like lotleth troll. Otherwise some extra counterspells as well.
A lot of the Izzet players are calling it quits at work. Izzet has it pretty rough, which is why you don't see many UR builds placing in tournaments or too many people excited about Izzet cards. So here I am to give it my best to not only make a good UR deck, but on a $10 budget! This one is going to be a handfull...
This deck works similar to my BR control, but using blue for proactive counterspells. The curve is also much more aggressive, and ramp via Goblin Electromancer allows us to run more fuel and less lands. Guttersnipe is the primary wincon via ping, but Hypersonic is there as backup. Or you can just wipe the board then swing with Frostburn and your army of 2/2. If you can get them low enough, Teleportal can get you there, and on the cheap due to ramp from Electromancer.
The deck has a ton of spells, with the uniting theme of cost reduction. Everything gets cheaper and feeds Guttersnipe. Hopefully you can use the cheap burn and counterspells to stabilize early. That's the plan, or just ramp to overloaded Mortars or Rift.
You pretty much know what I'm going to say regarding the manabase if you follow my $10 build series. It is what it is, and yes it's negative tempo, but no we can't take out the gates and go with 100% basics and no fixing. Mortars will be hard to land T6, but that's how it goes.
*** DECKBUILDER'S NOTES ***
-Sideboard adds some aggro for the mirror, and more burn for stuff like lotleth troll. Otherwise some extra counterspells as well.
Why Cancel over Dissipate? Same cmc, but I'd think Dissipate's exile ability would be more relevant than just a hard counter.
*** DECKBUILDER'S NOTES ***
-Very low CMC cards, trys to drop resilient creatures and clear opponent's hand
-No sideboard due to budget
-All commons/uncommons
-On a greater budget, look for Vampire Nighthawk, Tragic Slip, and other value cards.
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-I would preorder 6 of these: 4 for deck, 1 for EDH, and 1 to build a sanctuary and adore it for as long as i play shenanigan decks
This is a deck I've always wanted to try out. Normally, you would play rakdos as an aggro deck, curve out with unleash on every creature and try to pound the opponent into submission. I like to play control decks, and with a lot of decks going the creature heavy route (except some of the u/w control decks) I think this would catch a lot of people off guard.
You basically lay down a threat, then go to town destroying their board and hand. Everything is pretty efficiently costed. You can then drop guttersnipe and add damage to your spells, no need to overextend but you can drop a 6 cc finisher at will to close out the game or just win via a flurry of spells.
The creatures come down fast, and efficient. Rix Maadi Guildmage makes combat math awful and discourages blocking to keep your early clock consistent. Going into midgame, you use Guttersnipe to keep steady damage, and late game drop one of your bombs to close the game out.
The spell suite is full of removal and hand destruction, with a little bit of card draw. But mostly removal. Mortars is flexible and can become a board sweep in a pinch. A great play is to get damage through with Chaos Imps or Carnival Hellsteed, and if they are tapped out play Auger Spree for a massive 10-11 damage!
The manabase is disappointing, which is business as usual for a budget build. We use all of our budget on maindeck threats. It's not bad, because we have no turn one plays anyway.
*** DECKBUILDER'S NOTES ***
-Sideboard turns the deck into hand destruction, and also has a bit more offense to add vs control.
I am always amazed at how quickly prices can change on these cards Dreadbore in this deck alone puts at/above $5 six days since your post. Looks like a fun deck though, I might build it out anyway.
I am always amazed at how quickly prices can change on these cards Dreadbore in this deck alone puts at/above $5 six days since your post. Looks like a fun deck though, I might build it out anyway.
I totally agree, and that's why it's important to timestamp. There have been a few times where prices rose and I got stuck in a deck configuration without the ability to do any mods. In that case you wait for prices to drop and then make changes, or you just lose key cards.
Mortars is a fine example, up from .90 to 1.33 today. I've been playing my Izzet deck different from my post due to a mix up between my deck spreadsheet and my real life build. I plotted out the deck on paper at home, then went to work and pieced it together from memory. If I did want to make any legit major changes right now, I'd be over budget by a little due to this rise in price.
It does work in reverse, however. Izzet Guildgate is down to .01 ea which saves a small chunk of budget, they were .08 ea prior.
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BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
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GTC is out next week! I'll be releasing a $10 for each of the 5 GTC guilds, soon as I have time. More than likely Dimir and Boros will be the first, since I'm actively working on both as my Pre Release to Power challenge for myself and the GF.
The only major issue is that prices are hot, and need to cool before the full $10 budget can really be used correctly.
Looking forward to what you come up with for Orzhov Syndicate budget deck(s). Friend of mine picked up the premade starter deck for me at a small tournament in Chico the other day. I am looking forward to trying it out this weekend.
I've made a simple casual Golgari decklist for my friend, i need opinions and advice on how to improve without spending too much.
The total cost here in my country LGS is $11,50
Some explanations:
- Murder and Pitfight for removal.
- Alpha Authority because i can't afford Rancor, and the Hexproof can help to protect my scavenged creatures, and we have the creature block effect.
- Arbor Elf for early mana
- Primal Huntbeast with hexproof for scavenge counters, and Daggerdrome Imp have evasion plus lifelink.
Can i make anything better for Golgari with this money? Help me improve this list please, it needs to be $12,50 at midprice, this is the max budget of my friend.
Can i make anything better for Golgari with this money? Help me improve this list please, it needs to be $12,50 at midprice, this is the max budget of my friend.
I think you should've created a new thread for this but if Shinbatsu's fine with this, there's no problem at all.
If you can afford Deadbridge Goliath he'll be a good addition. 4cmc with 5/5 body is good.
TITLE: If you like sneaky decks, this is the one for you. Set up early defense, then sneak in with unblockables carrying ciphered spells for maximum value! STYLE: Control w/ Tempo and Mill elements
I went Dimir at the pre release, and along with B/R, this is my favorite color combination. I designed this deck to be multi faceted, and feature control as a focus, but also a little tempo and mill too. The deck is complex, with many ways to set up wins.
You start off with early defense, using Fog Bank and extort from Basilica Screecher. Dimir Charm and Aetherize also keep aggro off your back. Then drop your unblockables and evasive fliers, and cipher your way to tons of value. Mill is an alternate wincon if you get Consuming Aberration online, remember ciphered spells are cast when played, and when the creature connects they are cast again.
POWER PLAYS:
1) Basilica Screecher + Cipher spells - Cast the cipher spell and extort, then extort every time you connect for tons of leech!
2) Consuming Aberration + Cipher spells - You get to double up on your mill triggers because cipher is "cast" when the creature hits
3) Dimir Charm + Nightveil Specter - If you managed to steal a few lands, use the charm on them then swing and steal whatever you put on the top of their deck!
Shinbatsu any thoughts on a B/W control shell deck? Maybe something that leverages extort? I love the idea of vamp nighthawks and fiendhunters working together.... Id love to blow away peeps with something really different. Everything else is looking awesome. Im pretty keen to give your rakdos killswitch deck a go, very much my style.
I'll be doing a $10 deck for every guild, so more than likely you will see a control style build for Orzhov. I'm a control player primarily, so I lean towards those kinds of builds. Gotta get my Golgari build done first though.
Fiend Hunter and Vampire Nighthawk in the same deck is pretty ambitious. Keep in mind with a limited budget comes a limited manabase. A playset of gates won't get it done. You will note in my builds I try to keep double mana symbols to a bare minimum.
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BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
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TITLE: Gruul is the guild that lives for combat! If you love turning creatures sideways and messing with combat math, this is YOUR DECK. STYLE: Aggro w/ midrange elements
I made this deck on a whim, because I had the cards for it and wanted to give the bloodrush keyword a try. Putting together the deck proved to be really cheap, and some of these cards are stone cold nuts! I'm not an aggro player, but I gotta say this deck is loads of fun. Aggro doesn't have to be one dimensional either, just check out the Power Plays section for more.
This is not a balls to the walls aggro deck. It's more complex and has a light sprinkle of midrange. Note the 23 land count, as excess lands are not a bad thing. Several cards like lots of lands, and you can also animate them into beaters with Skarrg Guildmage. The plan is to curve out nicely using your undercosted beaters, then start applying increasing pressure the opponent can't answer, because of bloodrush constantly messing with the combat math. The deck also employs versatile cards such as Mugging and Gruul Charm. Excess lands? Go big with overloaded Mizzium Mortars or Clan Defiance.
I wanted to add something special about this build. Gruul cards are pretty cheap, and as such notice there was excess budget to make the manabase better than your normal 4x guildgate framework. Only three duals are run, and one of them is a checkland.
POWER PLAYS:
1) Wild Beastmaster + Bloodrush - Bloodrush her once she attacks, then reap huge pumps for your entire team! Ridiculous!
2) Excess Lands + Clan Defiance or Mizzium Mortars - GO BIG in the midgame!
3) Skarrg Guildmage + Bloodrush - Chump blockers are a problem at times, so you bloodrush then tap 2 for trample, who cares if they block now?
Have been running small variation of U/W deck from first post with much success, just have used two fountains and supreme veredict. Control deck very stable, only problem with radkos fast builds. Very nice deck, recommend.
I have been playing with your rakdos killswitch deck online and have been enjoying it, and will be putting it together on paper as it has been a lot of fun. I was just wondering if you could add a little "what would I add with more budget" section to it?
Core was basically:
snapcaster mage (probably not needed but def would help).
This is why I was toying with Invisible Stalker. Hexproof is very strong, and he's undeniably powerful with pike. I could also go -1 Pike +1 Niv, but my concern would be that as a 1-of he could get milled by Thought Scour or tucked by Augur and would be made useless, and at any more than one would require me to up my land count. Perhaps these concerns are unfounded though, so I'll give it a shot.
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EDH > All other formats
Decks:
EDH:
BWG Angels of Afterlife - Karador, Ghost Chieftain GWB
Thoughts Aflame - Melek, Izzet Paragon
BWU Mother Machine - Sydri, Galvanic Genius UWB
Modern:
U Mono-U TronU
The Griefer's Combo Deck
*** BACKGROUND ***
Hey! Are you a Timmy and a Johnny? Do alternate win tickle your fancy? And too many colors confuse you? Well I have the deck for you! It's 1 color, win in every way except getting them to zero, draws you lots of cards and you will definitely surprise your opponent. It slices, it dices, it's mono green turbo fog door!!
The game plan is pretty straight forward, stall the game with fogs and draw lots of cards and ramp into the door for the win. The best way to use door is with alchemist's refuge at the end of their turn so it becomes untapped on your turn. Staff of Nin and Otherworld Atlas are your draw engines, which are alright. Usually you want the atlas to have 2 counters, and against counterspells only want to activate it at the end of their turn to minimize them reacting to you.
Smart players will use nevermore or slaughter games your chromatic lantern, the key to your plan, so in the sideboard I put in your alternate win condition which is to mill them out with Sands of Delirium. Naturalize hits their Detention Spheres, if they take out your lantern, save one in your hand until you cant take out their spheres. Clinging Mists is against aggro, mostly Hellrider. And Grafdigger's Cage is only because my LGS runs a lot of reanimator, you can substitute something else here instead.
What to side out? Witchbane Orb most of the time, exchange terrifying presence for clinging mists if you have to. And the door for sands.
*** THE DECKLIST ***
TIMESTAMP: 1/15/2013 at 11:43pm PST
2 Alchemist's Refuge
4 Evolving Wilds
15 Forest
2 Reliquary Tower
CREATURES - 4
4 Dawntreader Elk
SPELLS - 33
3 Chromatic Lantern
2 Door to Nothingness
4 Druid's Deliverance
1 Elixir of Immortality
4 Fog
4 Moonmist
4 Otherworld Atlas
2 Ranger's Path
3 Staff of Nin
4 Terrifying Presence
2 Witchbane Orb
4 Clinging Mists
4 Grafdigger's Cage
3 Naturalize
3 Sands of Delirium
1 Witchbane Orb
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 0 / 12 / 0 / 6 / 0 / 0
AVERAGE CMC: 2.46
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $14.15
REMAINING BUDGET: 0.85
*** DECKBUILDER'S NOTES ***
-In a burn heavy environment you may want to bump up the Witchbane Orb to 3 for consistency, but it's only at 2 right now because you almost never want to draw into a second one.
-If you want to be really flashy you can throw in there a Woldspine Wurm, just so you can say you cast it, in addition it acts as an anti mill card. It also synergize well with Terrifying Presense.
-You could add more colors to the manabase to make it more reliable, but you don't get to say you used a monogreen door deck, so shame on you.
Looks like a very fun deck. I haven't played much at all with Green yet. Also amazing how quickly prices can change in 1 month. Predator Ooze in this deck almost puts it over budget by itself with the card costing $4 - $5 each when I looked today 1/16/2013.
~~~~~
*** BACKGROUND ***
TITLE: If you love tokens, you will love this deck. It doesn't just do a good job of making tokens. It does it ULTIMATE. Prepare for FLOOD.
STYLE: Tokens + Anthem
I've noticed with green/white you can go "wide" or "tall". Decks like sledgehammer go "tall" with undercosted, huge efficient beaters. I don't know, I'm a token person when it comes to Selesnya, because populate is fun. So this is my take on the "wide" style of play.
We start off with early plays, and lots of cards that make tokens. Finish up with a splash of populate, and some anthems. The deck is light on removal because by the time you drop Collective Blessing/Armada Wurm, you should have enough forward pressure to end the game. However, there is a little for troublesome creatures. Early stabilization comes from fog effects and some efficient creatures, where the deck can get to later turns and start to shine!
POWER PLAYS:
1) Rootborn Defenses + token army - This works perfect when making huge swings or blocks because it makes it into a one sided ramp and makes the team larger
2) Attended Knight + Grove of the Guardian - Need two creatures fast to tap to Grove? Here, play this one card and get it right away!
3) Collective Blessing + token army - This goes without saying. Just turn everything sideways and get out your calculator
*** THE DECKLIST ***
TIMESTAMP: 2/14/2013 @ 1800
9 Plains
9 Forest
2 Grove of the Guardian
4 Selesnya Guildgate
CREATURES - 18
4 Centaur's Herald
2 Greenside Watcher
4 Vitu-Ghazi Guildmage
4 Attended Knight
2 Phantom General
2 Armada Wurm
2 Slime Molding
3 Druid's Deliverance
4 Call of the Conclave
2 Selesnya Charm
3 Rootborn Defenses
2 Angelic Edict
2 Collective Blessing
1 Plains
2 Dryad Militant
2 Phantom General
2 Eyes in the Skies
2 Sundering Growth
2 Oblivion Ring
4 Seller of Songbirds
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 4 / 17 / 7 / 2 / 2 / 4
AVERAGE CMC: 2.81
TYPE: BDC10 ($10.00 LIMIT)
CURRENT COST: $9.79
REMAINING BUDGET: $0.21
*** DECKBUILDER'S NOTES ***
-Sideboard has options to go with even larger flood of tokens. However due to poor mana fixing, we need access to white mana to compensate
PS: Yes this deck abbreviates to STFU. I like Hamburgers too.
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
I think Trostani, while good, is not the best use of budget.
I'm personally a great fan of O-ring, as removal is sparse in GW. More charms would also fill this gap.
I feel Midnight haunting, while not as populate friendly, is more efficient than the Herald.
Actually, if you replace Trostani with basics, you could make a $5 version.
-on Thragtusk
Decks(Budget)
:symg::symb: Pod
:symw::symb: Flying
But I agree, it's not for everyone. However, I personally think the card is a must have for a populate deck, or any deck with large tokens or even smaller tokens. It's just overall that good from my experience.
Regarding the budget, I like Oblivion Ring, but I'm experimenting with Avenging Arrow right now, as it's an instant and let's me keep mana open for populate from Guildmage or Trostani. Armada Wurm is the other possibility for Trostani's spot, but 2x would blow the budget out of the water.
@l1loneviet1l: That turbo fog deck is bonkers. Holy cow that's really creative and looks like a blast to play.
@Everyone:
HUGE UPDATES TONIGHT! I spent a few hours getting a new deck up, along with giving all of you hardworking budget brewers your spot on the main post on the 1st page. My humble apologies for being so late, I've been super bogged down. I promise to be a little quicker on keeping this thread update if you guys keep making really cool builds. Great work and thanks!
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
EDIT: So I made it. I've seen a version of this deck played at FNM, with hilarious results. It's certainly not the best deck, and I'm not particularly good with making sideboards - so please, critique it here.
The plan is to stall and defend and mana ramp into one of your big creatures. All of them can win the game by themselves, though the Stormtide Leviathan most of all. Thus the name of the deck.
With the sideboard, you have artifact destruction, protection from burn, targeted, instant speed graveyard hate, and counterspells for decks that don't care about your defenders.
Timestamp: 19/1/2013, 00:29am GMT
4 Gatecreeper Vine
4 Axebane Guardian
4 Doorkeeper
4 Fog Bank
4 Moldgraf Monstrosity
4 Stormtide Leviathan
2 Elderscale Wurm
4 Farseek
2 Chromatic Lantern
4 Fog
Lands:
4 Evolving Wilds
10 Island
10 Forest
3 Naturalise
3 Witchbane Orb
3 Tormod's Crypt
3 Negate
3 Dissipate
Curve (0-1/2/3/4/5/6+): 4/12/10/0/0/10
Average CMC: 3.67
Type: $15 challenge
Cost: $13.41
Remaining budget: $1.59
"Forgive me, Master Kami, but in the interest of my people I must halt your advance." - Hold the Line.
~~~~~
*** BACKGROUND ***
TITLE: This is a ramp deck without green! Go BIG with overload and bury the opponent in a flurry of spells!
STYLE: Counterburn Spell Ramp
This deck came about as many Izzet players at work were calling it quits. I saw the challenge, and as I love the flavor of the Izzet cards, this deck not only exceeded my expectations, but it's fun to play!
You basically ramp using electromancer, stall with your early blockers and burn, then go HUGE with overload spells, or over the top with Hypersonic Dragon. Guttersnipe can win games all on his own in a deck with 1/3rd spells. Counterspells stop the opponent from getting his key plays off, and lots of burn to aim at the face. What's not to love?
POWER PLAYS:
1) Goblin Electromancer + Overload spells - You get to go big, much earlier than expected for huge game swings
2) Mugging + Frostburn Weird - Opponent has a lone creature? Why not prevent it from blocking then hit for huge pumped damage!
3) Multiple Guttersnipes + Searing Spear - Aim a spear at the face with double snipe in play, that's 7 damage for 2!
*** THE DECKLIST ***
TIMESTAMP: 2/14/2013 @ 1800
9 Island
9 Mountain
4 Izzet Guildgate
CREATURES - 18
4 Goblin Electromancer
4 Frostburn Weird
2 Hover Barrier
4 Guttersnipe
2 Hypersonic Dragon
4 Mugging
4 Syncopate
2 Cyclonic Rift
2 Essence Scatter
1 Street Spasm
3 Mizzium Mortars
4 Searing Spear
2 Cancel
2 Dynacharge
2 Dispel
3 Annihilating Fire
1 Island
1 Mountain
4 Gore-House Chainwalker
2 Teleportal
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 4 / 24 / 8 / 0 / 2 / 0
AVERAGE CMC: 2.26
TYPE: BDC10 ($10.00 LIMIT)
CURRENT COST: $9.66
REMAINING BUDGET: $0.34
*** DECKBUILDER'S NOTES ***
-Sideboard adds some aggro for the mirror, and more burn for stuff like lotleth troll. Otherwise some extra counterspells as well.
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
Why Cancel over Dissipate? Same cmc, but I'd think Dissipate's exile ability would be more relevant than just a hard counter.
Vi Veri Veniversum Vivus Vici.
It may be for cost, since Cancel is 1 cent and he's trying to keep it under 10 dollars.
Loosely based off BG Brothers of Hand Destruction, this is more focused on aggro, and also is cheaper.
*** THE DECKLIST ***
TIMESTAMP: 1/20/2013 @ 12:58
13 Swamp
9 Forest
4 Arbor Elf
4 Black Cat
4 Dreg Mangler
4 Ravenous Rats
4 Strangleroot Geist
4 Wolfir Avenger
4 Duress
4 Ultimate Price
4 Shrieking Affliction
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 14 / 16 / 8 / 0 / 0 / 0
AVERAGE CMC: 2.16
TYPE: BDC10 ($5.00 LIMIT)
CURRENT COST: $5.00
REMAINING BUDGET: $0.00
*** DECKBUILDER'S NOTES ***
-Very low CMC cards, trys to drop resilient creatures and clear opponent's hand
-No sideboard due to budget
-All commons/uncommons
-On a greater budget, look for Vampire Nighthawk, Tragic Slip, and other value cards.
-on Thragtusk
Decks(Budget)
:symg::symb: Pod
:symw::symb: Flying
I am always amazed at how quickly prices can change on these cards Dreadbore in this deck alone puts at/above $5 six days since your post. Looks like a fun deck though, I might build it out anyway.
I totally agree, and that's why it's important to timestamp. There have been a few times where prices rose and I got stuck in a deck configuration without the ability to do any mods. In that case you wait for prices to drop and then make changes, or you just lose key cards.
Mortars is a fine example, up from .90 to 1.33 today. I've been playing my Izzet deck different from my post due to a mix up between my deck spreadsheet and my real life build. I plotted out the deck on paper at home, then went to work and pieced it together from memory. If I did want to make any legit major changes right now, I'd be over budget by a little due to this rise in price.
It does work in reverse, however. Izzet Guildgate is down to .01 ea which saves a small chunk of budget, they were .08 ea prior.
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
Looking forward to what you come up with for Orzhov Syndicate budget deck(s). Friend of mine picked up the premade starter deck for me at a small tournament in Chico the other day. I am looking forward to trying it out this weekend.
The total cost here in my country LGS is $11,50
11x Forest
11x Swamp
2x Golgari Guildgate
Creatures (24)
4x Daggerdrome Imp
3x Sluiceway Scorpion
2x Primal Huntbeast
3x Arbor Elf
4x Dreg Mangler
4x Drudge Beetle
4x Slitherhead
4x Murder
4x Pit Fight
4x Alpha Authority
Some explanations:
- Murder and Pitfight for removal.
- Alpha Authority because i can't afford Rancor, and the Hexproof can help to protect my scavenged creatures, and we have the creature block effect.
- Arbor Elf for early mana
- Primal Huntbeast with hexproof for scavenge counters, and Daggerdrome Imp have evasion plus lifelink.
Can i make anything better for Golgari with this money? Help me improve this list please, it needs to be $12,50 at midprice, this is the max budget of my friend.
I think you should've created a new thread for this but if Shinbatsu's fine with this, there's no problem at all.
If you can afford Deadbridge Goliath he'll be a good addition. 4cmc with 5/5 body is good.
Building on a budget tips:
yakusoku's Budget Guide to Standard
Simon's Budget Guide to Playing on a Budget
10$ Deck Ideas:
Shinbatsu's Budget Deck Challenge
GB Graveyard Shift BG
UBR It's Cloning Time! RBU
Modern:
B Mono Black Infect B
WG Splicers GW
UG Allies GU
Sorry, i'm going to create a thread now, and thanks for the advice with the goliath.
~~~~~
*** BACKGROUND ***
TITLE: If you like sneaky decks, this is the one for you. Set up early defense, then sneak in with unblockables carrying ciphered spells for maximum value!
STYLE: Control w/ Tempo and Mill elements
I went Dimir at the pre release, and along with B/R, this is my favorite color combination. I designed this deck to be multi faceted, and feature control as a focus, but also a little tempo and mill too. The deck is complex, with many ways to set up wins.
You start off with early defense, using Fog Bank and extort from Basilica Screecher. Dimir Charm and Aetherize also keep aggro off your back. Then drop your unblockables and evasive fliers, and cipher your way to tons of value. Mill is an alternate wincon if you get Consuming Aberration online, remember ciphered spells are cast when played, and when the creature connects they are cast again.
POWER PLAYS:
1) Basilica Screecher + Cipher spells - Cast the cipher spell and extort, then extort every time you connect for tons of leech!
2) Consuming Aberration + Cipher spells - You get to double up on your mill triggers because cipher is "cast" when the creature hits
3) Dimir Charm + Nightveil Specter - If you managed to steal a few lands, use the charm on them then swing and steal whatever you put on the top of their deck!
*** THE DECKLIST ***
TIMESTAMP: 2/14/2013 @ 1800
10 Island
10 Swamp
4 Dimir Guildgate
CREATURES - 20
4 Basilica Screecher
4 Fog Bank
2 Duskmantle Guildmage
4 Deathcult Rogue
2 Nightveil Specter
2 Vampire Nighthawk
2 Consuming Aberration
4 Hands of Binding
4 Dimir Charm
2 Psychic Strike
2 Grisly Spectacle
2 Aetherize
2 Undercity Plague
2 Bane Alley Broker
4 Harbor Bandit
2 Dispel
2 Cancel
2 Aetherize
3 Essence Scatter
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 0 / 18 / 10 / 4 / 2 / 2
AVERAGE CMC: 2.89
TYPE: BDC10 ($10.00 LIMIT)
CURRENT COST: $9.80
REMAINING BUDGET: $0.20
*** DECKBUILDER'S NOTES ***
-Sideboard adds more aggro defense, and more control cards. Also more sneaky attackers, just in case.
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
Fiend Hunter and Vampire Nighthawk in the same deck is pretty ambitious. Keep in mind with a limited budget comes a limited manabase. A playset of gates won't get it done. You will note in my builds I try to keep double mana symbols to a bare minimum.
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
~~~~~
*** BACKGROUND ***
TITLE: Gruul is the guild that lives for combat! If you love turning creatures sideways and messing with combat math, this is YOUR DECK.
STYLE: Aggro w/ midrange elements
I made this deck on a whim, because I had the cards for it and wanted to give the bloodrush keyword a try. Putting together the deck proved to be really cheap, and some of these cards are stone cold nuts! I'm not an aggro player, but I gotta say this deck is loads of fun. Aggro doesn't have to be one dimensional either, just check out the Power Plays section for more.
This is not a balls to the walls aggro deck. It's more complex and has a light sprinkle of midrange. Note the 23 land count, as excess lands are not a bad thing. Several cards like lots of lands, and you can also animate them into beaters with Skarrg Guildmage. The plan is to curve out nicely using your undercosted beaters, then start applying increasing pressure the opponent can't answer, because of bloodrush constantly messing with the combat math. The deck also employs versatile cards such as Mugging and Gruul Charm. Excess lands? Go big with overloaded Mizzium Mortars or Clan Defiance.
I wanted to add something special about this build. Gruul cards are pretty cheap, and as such notice there was excess budget to make the manabase better than your normal 4x guildgate framework. Only three duals are run, and one of them is a checkland.
POWER PLAYS:
1) Wild Beastmaster + Bloodrush - Bloodrush her once she attacks, then reap huge pumps for your entire team! Ridiculous!
2) Excess Lands + Clan Defiance or Mizzium Mortars - GO BIG in the midgame!
3) Skarrg Guildmage + Bloodrush - Chump blockers are a problem at times, so you bloodrush then tap 2 for trample, who cares if they block now?
*** THE DECKLIST ***
TIMESTAMP: 2/21/2013 @ 1800
10 Mountain
10 Forest
2 Gruul Guildgate
1 Rootbound Crag
CREATURES - 26
2 Wasteland Viper
4 Mogg Flunkies
2 Flinthoof Boar
2 Skarrg Guildmage
2 Burning-Tree Emissary
4 Slaughterhorn
2 Wild Beastmaster
3 Ghor-Clan Rampager
1 Rubblebelt Raiders
2 Wrecking Ogre
2 Rubblehulk
2 Mugging
2 Mizzium Mortars
3 Ground Assault
2 Gruul Charm
2 Clan Defiance
1 Ground Assault
2 Wasteland Viper
2 Gruul Charm
4 Splatter Thug
2 Burning-Tree Emissary
2 Skarrg Guildmage
1 Ghor-Clan Rampager
1 Rubbleback Raiders
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 4 / 17 / 8 / 4 / 2 / 2
AVERAGE CMC: 2.70
TYPE: BDC10 ($10.00 LIMIT)
CURRENT COST: $9.50
REMAINING BUDGET: $0.50
*** DECKBUILDER'S NOTES ***
-Sideboard turns the deck into a completely frontloaded aggro deck, or also has a few midrange cards as well.
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
I have been playing with your rakdos killswitch deck online and have been enjoying it, and will be putting it together on paper as it has been a lot of fun. I was just wondering if you could add a little "what would I add with more budget" section to it?
Personally I was thinking of Rakdos's Return, Rakdos, Lord of Riots, Desecration Demon and the budget friendly Wight of Precinct Six as possible editions aside from the obvious land fixing.
Id love to add a cipher as well such as Shadow Slice, would go great with guttersnipe and extort. So many ideas lol.
Any thoughts would be greatly appreciated.