*** DECKBUILDER'S NOTES ***
* I'd toyed with Izzet Delver on a budget, and this is (more or less) what I'm playing in Standard right now (my version has shocks and duals as the biggest change). It's a fun deck, and the Pikes make a top-decked Electromancer a lethal threat when it would be otherwise a dead card. Niv provides a good, big beater for when the little guys eat all the removal.
this is defintiely interesting, and I found a couple of Axebane Guardians lying around from my past (and admittedly dissapointing) RTR packs, so
I'll try to make this deck... but I'll have to stay within RTR and M13 since those are the only ones whose sets are readily available. lol
BUT, though very incomplete, here's what I've got, knowing its main purposes are milling and defending:
So from what I've already got, that;s 19 cards, and i want 24 lands with this, so that leaves room for 17 more. I know it needs more counters, but most of them are already sitting in my Izzet deck (except for that one Negate and a couple Essence Scatters... but i don't think this deck needs any anti-creature counters) Inaction Injunction and Encrust are there for control, the Mindsculpts and Vedalken Entrancer is for extra milling. Crosstown Courier might be useful there, too. Rubbleback Rhino and [c]Mizzium Skin[c] are there mostly because of hexproof
I have a feeling I might need more creats with Defender, so I was thinking of splashing Black for Trestle Troll and Ogre Jailbreaker or Red for Walll of Fire and i guess Lobber Crew. I mean, it would introduce me to building 3-color decks, but I'm not so sure.
Thoughts? I know this is quite a change, but the focus is still on Axebane and Doorkeeper
Your take is interesting. couple things to keep in mind if you adjust to your style:
-Creatures should have defender. Vedalken entrancer isn't really worth the cost when you can get the same effect from other spells (more mind sculpt comes to mind) Crosstown Currier would be an excellent carrier for Trepanation blade if he did't have such a weak body.
- just make sure you try to get the staples of the deck (Axebane Guardian, Doorkeeper, Trepanation blade) Any others you want to make work is fine.
-When choosing Defender Creatures just be sure that if they have extra abilities they are synergistic with your deck, or if they have no abilities at all, they can protect you well (I.E high toughness with low cost, or preventative abilites or reach/flying). Hover barrier is a good substitute for fog bank if you don't have any.
-just remember that most aggro decks act fast, so which ever variation you come up with, you have to be able to protect yourself and your mill engine early and mid game.
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(O_o) .....the face I made the moment I realized that deep down.... I am a mill deck player.
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 0 / 10 / 19 / 9 / 0 / 0
AVERAGE CMC: This is equal to total casting costs of all cards / number of total spells
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: 1.97
REMAINING BUDGET: $3.89
*** DECKBUILDER'S NOTES ***
* I'd toyed with Izzet Delver on a budget, and this is (more or less) what I'm playing in Standard right now (my version has shocks and duals as the biggest change). It's a fun deck, and the Pikes make a top-decked Electromancer a lethal threat when it would be otherwise a dead card.
Great deck design, my only concern is about an alternate wincon, should your Guttersnipes eat removal? You got some room why not run a Niv Mizzet?
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Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
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Great deck design, my only concern is about an alternate wincon, should your Guttersnipes eat removal? You got some room why not run a Niv Mizzet?
That's why I'm packing the Pikes and Devil's Plays. Turns Electromancer from a dead draw into a potential wincon with that many instants/sorceries in the deck. I do like that I've got just enough room to squeeze in a Niv, so I think I'll do so.
Hey Shinbatsu, I missed the Rakdos deck at the time. I have to say I'm a fan. Black is actually the right pairing for the devils, not blue, like people were trying, to make him a super snappy. However I think you've missed a trick here. Pack Rat could be a blow-out here. Go all in on devils, keyrunes to power them out, pitch stuff to rats and get it back with devils. Some draw and pseudo draw like Faithless Looting would be welcome.
If you didn't want to go that direction I think the creature base should be improved. Knight of Infamy and/or Vampire Nighthawk would be helpful.
TDK: Right now myself and wiggles are in the middle of developing a G/B or G/R standard hand destruction deck. Nighthawk is most definitely something that's going to be added. I've updated the Rakdos deck because there is more room in the budget now for better mana fixing, and 2x Nighthawk (thanks for the recommendation!)
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Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
Your take is interesting. couple things to keep in mind if you adjust to your style:
-Creatures should have defender. Vedalken entrancer isn't really worth the cost when you can get the same effect from other spells (more mind sculpt comes to mind) Crosstown Currier would be an excellent carrier for Trepanation blade if he did't have such a weak body.
- just make sure you try to get the staples of the deck (Axebane Guardian, Doorkeeper, Trepanation blade) Any others you want to make work is fine.
-When choosing Defender Creatures just be sure that if they have extra abilities they are synergistic with your deck, or if they have no abilities at all, they can protect you well (I.E high toughness with low cost, or preventative abilites or reach/flying). Hover barrier is a good substitute for fog bank if you don't have any.
-just remember that most aggro decks act fast, so which ever variation you come up with, you have to be able to protect yourself and your mill engine early and mid game.
Well, I was able to at least make it to 60, but I couldn't find everything...
(is it okay to discuss about it here? I mean, I'll make another thread about it, but… yeah. Since it’s still incomplete, should I still do the other stuff? Yeah, I will.)
Curve: 8 / 13 / 10 / 0 / 6 / 0
AVG CMC: 1.567
Type: BDC ($15 limit)
Current Cost: $1.11… Am I using the wrong price thing? I just used the search engine thing that pops up when you click a card link. (12-18-12)
Remaining Budget: $13.89
Deck Builder’s notes:
Obviously based on wiggles’s concept
Search the City is a pretty interesting/fun card if you're lucky with what you exile... but i think that goes for any deck you stick it in
things I know I need to replace: Vedalken entrancer for Trepanation Blade, If I can find/trade for one. The box I always look in at my shop has only RTR stuff. Cancel for Dissipate Encrust and Inaction Injunctions are maybes. Great starts for control, but I'm not sure if there are any better alternatives in blue (such as instant speed detain? I know Azorius Arrestor has an ETB detain, but I need W for her and I don't want to splash a third color anymore... tried that with R. didn't work.) And I just probably need more Encrusts. What's everyone's take on Paralyzing Grasp?
I’m also still thinking about what to stick into a sideboard. Wingcrafters might help against decks with flying, Since I only have 3 "fliers" (Hover Barrier)
I know Iwas warned about the speed of Aggro, but I honestly don't know what do expect/how to deal with it. My first thought is, say, Rakdos Cackler Turn 1, possibly unleashed... and if I get them , that's a Gatecreeper Vine or Doorkeeper on my turn 2, so that might help. there's also a good chance I'll draw some sort of counter spell, or even Unsummon (I personally think it's better because it deals with things that are already on the field, which could become a problem with counterspells when you decide to let them go. but what if you use up a counter on a spell that could be betterr used against a bigger spell later on...? I suppose that's a kind of judgment I'll have to learn as I play.)
So I guess I'm set for that? I have a feeling I'm not that prepared for it because my tests hands don't always work out (unsurprisingly, thanks to probability and statistics :P)
As I test play, I’m starting to see problems with having creatures without Defender (Vedalken entrance and Rubbleback Rhino) So my goal atm is making all of my defenders (Hover Barrier, Gatecreeper Vine, Doorkeeper, Axebane Guardian) up to four copies each while taking out the rest (I have a fourth Axebane Guardian, but others are stuck at 3 for now =/). The problem is, though, I need some sort of offense (without some sort of offense, Trepanation Blade would be useless anyway). Counterspells and Unsommons are not enough. maybe i should look for more Downsizes too. Another thing is both of the non-defender creatures I have have a good toughness too (4), but I guess they really are expensive…
Er, I guess suggestions in general would help a lot.
(Excuse any inconsistencies or repeats in this passage; this was written over two days—yesterday when I first made the deck whole, and today as I play-tested it more… against myself.)
(is it okay to discuss about it here? I mean, I'll make another thread about it, but… yeah. Since it’s still incomplete, should I still do the other stuff? Yeah, I will.)
Curve: 8 / 13 / 10 / 0 / 6 / 0
AVG CMC: 1.567
Type: BDC ($15 limit)
Current Cost: $1.11… Am I using the wrong price thing? I just used the search engine thing that pops up when you click a card link. (12-18-12)
Remaining Budget: $13.89
Deck Builder’s notes:
Obviously based on wiggles’s concept
Search the City is a pretty interesting/fun card if you're lucky with what you exile... but i think that goes for any deck you stick it in
things I know I need to replace: Vedalken entrancer for Trepanation Blade, If I can find/trade for one. The box I always look in at my shop has only RTR stuff. Cancel for Dissipate Encrust and Inaction Injunctions are maybes. Great starts for control, but I'm not sure if there are any better alternatives in blue (such as instant speed detain? I know Azorius Arrestor has an ETB detain, but I need W for her and I don't want to splash a third color anymore... tried that with R. didn't work.) And I just probably need more Encrusts. What's everyone's take on Paralyzing Grasp?
I’m also still thinking about what to stick into a sideboard. Wingcrafters might help against decks with flying, Since I only have 3 "fliers" (Hover Barrier)
I know Iwas warned about the speed of Aggro, but I honestly don't know what do expect/how to deal with it. My first thought is, say, Rakdos Cackler Turn 1, possibly unleashed... and if I get them , that's a Gatecreeper Vine or Doorkeeper on my turn 2, so that might help. there's also a good chance I'll draw some sort of counter spell, or even Unsummon (I personally think it's better because it deals with things that are already on the field, which could become a problem with counterspells when you decide to let them go. but what if you use up a counter on a spell that could be betterr used against a bigger spell later on...? I suppose that's a kind of judgment I'll have to learn as I play.)
So I guess I'm set for that? I have a feeling I'm not that prepared for it because my tests hands don't always work out (unsurprisingly, thanks to probability and statistics :P)
As I test play, I’m starting to see problems with having creatures without Defender (Vedalken entrance and Rubbleback Rhino) So my goal atm is making all of my defenders (Hover Barrier, Gatecreeper Vine, Doorkeeper, Axebane Guardian) up to four copies each while taking out the rest (I have a fourth Axebane Guardian, but others are stuck at 3 for now =/). The problem is, though, I need some sort of offense (without some sort of offense, Trepanation Blade would be useless anyway). Counterspells and Unsommons are not enough. maybe i should look for more Downsizes too. Another thing is both of the non-defender creatures I have have a good toughness too (4), but I guess they really are expensive…
Er, I guess suggestions in general would help a lot.
(Excuse any inconsistencies or repeats in this passage; this was written over two days—yesterday when I first made the deck whole, and today as I play-tested it more… against myself.)
ok, i think i can hit on a few things:
-Inaction junction is fine in this deck. alters tempo for a turn or two to get yourself situated and draws you a card. Encrust i don't like because of the double blue early game could back fire, and paralyzing grasp is ok, but there are effects that can untap a creature.
Easiest way to deal with early game aggro is to drop cheap creatures with at least 3 toughness. Hover barrier and doorkeeper are good early game blockers because of their high toughness. basically unless they drop an invisible stalker most creatures on Turns 1-4 aren't gonna be bigger than 2-3 power.
Trepanation blade is in my build because of manor gargoyles ability to lose defender and gain flying to attack. not to mention he is indestructible so he can withstand supreme verdict.
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(O_o) .....the face I made the moment I realized that deep down.... I am a mill deck player.
[Disclaimer-- I've been playing magic for a grand total of a month and a half, and I've been on this forum for 2 days. I'm about as newb as newb gets]
*** BACKGROUND ***
Copied the general deck idea from /u/chrisrazor on reddit, but he may have copied the deck from wiggles1071 here. I have made major changes in card selection and playstyle though, opting for more of a draw-powered combo style deck rather than the control style.
The basic strategy is to stall until you have 4 defenders, one of which has to be Axbane Guardian, and a galvanic alchemist. You can then tap the Axbane to get 4 mana, untap him for 3, rinse, and repeat. Once you have an indefinite amount of mana, use Sands of Delirium, or Doorkeeper paired with a second Alchemist to mill the opponent out in one turn.
Think twice + divination help the combo to go off faster, while the large amount of defenders, and the fogs, help keep you alive.
Evolving wilds and Gatecreeper vine help to mana fix, since dual lands are not available, and would be too expensive if they were available.
Negates and Dispels help keep your important creatures (Axebane) alive, and counter your opponent's counters.
21 lands due to the Gatecreepers, the very low avg. mana cost, and the fact that axebane can function as a very efficient mana source. Too much mana has killed me more often than too little at 22 lands-- I'm still playtesting with only 21 though.
I'm pretty happy with this deck; I think it's competitiveness to cost ratio is great. I'd appreciate feedback on my selection of counterspells and defenders.
I don't have a average turns-to-win, but out of ~20 trials, the fastest this deck has gone is a 5th turn win, and normally it can pull off the infinite mana --> infinite mill, with a dispel/negate or two to protect it, by the 6th-9th turn. Exceptions are heavy control decks and really unfortunate draws. Midrange + Ramp are this deck's weakness, especially If you don't draw a Fog Bank.
AVERAGE CMC: 2.28
Counting Flashback on think twice: 2.35
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $3.52
$2.78 of this is in the fog banks and Sands of Delirium. The rest of the cards are valued between $0.01 and $.04.
Just a note- I had to order 1/2 of the spells from amazon, and that 1/2 cost me ~5 bucks. I bet the actual cost of this deck (the CMCHouse "Low" seems a bit lower than the actual cost) would be ~8-9 bucks if you wanted to pick it up in paper.
REMAINING BUDGET: $11.48
*** DECKBUILDER'S NOTES ***
- I have no idea what else to use the extra budget for.
- No sideboard for now- not sure what I could put in it without diluting the deck. Could use advice for this.
- Possible changes: -2 Hover barrier, -1 Divination, +1 Island, +1 Sands of Delirium, +1 Fog
[Disclaimer-- I've been playing magic for a grand total of a month and a half, and I've been on this forum for 2 days. I'm about as newb as newb gets]
*** BACKGROUND ***
Copied the general deck idea from /u/chrisrazor on reddit, but he may have copied the deck from wiggles1071 here. I have made major changes in card selection and playstyle though, opting for more of a draw-powered combo style deck rather than the control style.
The basic strategy is to stall until you have 4 defenders, one of which has to be Axbane Guardian, and a galvanic alchemist. You can then tap the Axbane to get 4 mana, untap him for 3, rinse, and repeat. Once you have an indefinite amount of mana, use Sands of Delirium, or Doorkeeper paired with a second Alchemist to mill the opponent out in one turn.
Think twice + divination help the combo to go off faster, while the large amount of defenders, and the fogs, help keep you alive.
Evolving wilds and Gatecreeper vine help to mana fix, since dual lands are not available, and would be too expensive if they were available.
Negates and Dispels help keep your important creatures (Axebane) alive, and counter your opponent's counters.
21 lands due to the Gatecreepers, the very low avg. mana cost, and the fact that axebane can function as a very efficient mana source. Too much mana has killed me more often than too little at 22 lands-- I'm still playtesting with only 21 though.
I'm pretty happy with this deck; I think it's competitiveness to cost ratio is great. I'd appreciate feedback on my selection of counterspells and defenders.
I don't have a average turns-to-win, but out of ~20 trials, the fastest this deck has gone is a 5th turn win, and normally it can pull off the infinite mana --> infinite mill, with a dispel/negate or two to protect it, by the 6th-9th turn. Exceptions are heavy control decks and really unfortunate draws. Midrange + Ramp are this deck's weakness, especially If you don't draw a Fog Bank.
AVERAGE CMC: 2.28
Counting Flashback on think twice: 2.35
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $3.52
$2.78 of this is in the fog banks and Sands of Delirium. The rest of the cards are valued between $0.01 and $.04.
Just a note- I had to order 1/2 of the spells from amazon, and that 1/2 cost me ~5 bucks. I bet the actual cost of this deck (the CMCHouse "Low" seems a bit lower than the actual cost) would be ~8-9 bucks if you wanted to pick it up in paper.
REMAINING BUDGET: $11.48
*** DECKBUILDER'S NOTES ***
- I have no idea what else to use the extra budget for.
- No sideboard for now- not sure what I could put in it without diluting the deck. Could use advice for this.
- Possible changes: -2 Hover barrier, -1 Divination, +1 Island, +1 Sands of Delirium, +1 Fog
the infinite mana combo of Axebane, 3 other defenders and Galvanic Alchemist is quickly rising in popularity. I like the deck, but there is a huge weakness that you must account for.
Supreme Verdict = You lose. I know the counter spells are really there to try and protect your combo, but with a sweeper that cant be countered, Rootborn defenses is a must for your main or side board. Also an alternate win con wouldn't hurt either. Arrest can stop Door Keeper, Stoney Silence shuts down Sands of delirium. Increasing Confustion has been a good addition to these mill decks as a third way to mill your opponent down. Nephalia drownyard is a must because its a huge impact early game.
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(O_o) .....the face I made the moment I realized that deep down.... I am a mill deck player.
the infinite mana combo of Axebane, 3 other defenders and Galvanic Alchemist is quickly rising in popularity. I like the deck, but there is a huge weakness that you must account for.
Supreme Verdict = You lose. I know the counter spells are really there to try and protect your combo, but with a sweeper that cant be countered, Rootborn defences is a must for your main or side board. Also an alternate win con wouldn't hurt either. Arrest can stop Door Keeper, Stoney Silence shuts down Sands of delirium. Increasing Confustion has been a good addition to these mill decks as a third way to mill your opponent down. Nephalia drownyard is a must because its a huge impact early game.
How does this look for a sideboard, to try and mitigate the issues you mentioned?
Splash white for Rootborn Defences to provide protection against Supreme Verdict. Naturalize to take care of negative enchantments. Cancel to sub-in for negate/dispel for creature-heavy decks, or to deal with Angel of Serenity. Sigarda, Host of Herons is perfect, though she kind of ruins the budget idea, I know my friend has one, and he'll probably be willing to trade.
I've been plus/minus on the increasing confusion, my build doesn't use mulch, so the flashback isn't useful. So far I've not had any trouble getting a second Galvanic Alchemist to pair with Doorkeeper, or having at least one Sands of Delirium.
Nephalia drownyard just isn't as useful for this build- the early mill doesn't matter, since the idea is to get the infinite mill, and get it quickly. Splashing black would be really hard for me as well, especially since I'm already possible splashing white for Sigarda+Rootborn Defences.
Sigarda Costs $9.89, the entire sideboard costs $10.01
Curren Cost w/ Sideboard: $13.53
This would probably function fine without Sigarda, and the price without her is just $3.64
This was a deck design I was thinking of for a while, but didn't have the time or nerve to jump. After talking it over with wiggles1071, we mutually decided it was time.
TO BRING HAND DESTRUCTION BACK TO STANDARD
wiggles1071 is handling the BR version, and I'm doing the BG. It's a really cool project with a cool name.
My deck is pretty much mono black, but runs a toolbox of one of my favorite cards, Treasured Find. You basically aim for the hand, wipe it out then get to the win using your creatures and Shrieking Affliction. When your opponent is low on resources, cards like Desecration Demon which are normally unplayable become unstoppable. Early game you just play rats and cats, then chump or toss them to splinters. Need more of whatever? Just go dig it out of the rubbish with treasured find. Getting overwhelmed? Play Mutilate, then treasured find it and do it AGAIN!
Wipe their hand out, set up a clock with Affliction or a creature, then go to town. Simple, yet brutally efficient when it works.
-Play your hand destruction early, and often. If faced with the choice of dropping a Nighthawk or playing Mind Rot, the choice should be easy.
-Once you rob them of a hand, they have no answers. Pick off their offense and stabilize the board.
-You just have to maintain control while sticking a single threat to win the game. Focus on that game plan and save your Treasured Find cards for when you really need them
-If you start to get overwhelmed, and often, take out the woodland cemetery for more Mutilate to keep the board fresh and clean.
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BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
Sigarda, Host of Herons is perfect, though she kind of ruins the budget idea, I know my friend has one, and he'll probably be willing to trade.
Sigarda won't help against Supreme Verdict. Supreme Verdict doesn't make you sac creatures, it's just blows them all up. In fact, Sigarda would blow up, too (knowing that Hexproof means she can't be the target of spells and board wipes like that technically don't "target"), unless you meant perfect as an extra beat stick.
Also, might I suggest using Dissipate instead of Cancel? It exiles spells instead-- perfect to deal with decks that deal with grave recursion, and if not? well, the spell's still gone forever (unless Return from a Different Dimension finds its way into Magic :P)
Well! Please tell me I'm not the only one thinking that, for Two-Headed Giant, this would synergize well with all these mill decks floating around(or at least, in flavor: lose all your spells, and then lose all the spells you WOULD be able to have, and your defenses whittle down slowly, and losing life every turn while you can't do crap about it...)
*** BACKGROUND ***
This was a archetype that i have always admired for its ease to build and ease to play, but have been intimidated by other decks to make it standard. After talking it over with shinbatsu, we mutually decided it was time.
TO BRING HAND DESTRUCTION BACK TO STANDARD
shinbatsu is handling the BG version, and I'm doing the BR. It's a really cool project with a cool name.
this deck for the most part is really mono black, but with a simple twist of red. Rakdos, lord of Riots is your featured beater in this one, and the Curse of the pierced heart Gives you an easy gateway to cast him, and pretty much adds an effect of "creatures you cast cost 1 less". This deck puts meaning behind "give an inch, take a mile" With all of the hand destruction going on with your opponent, they probably wont think 1 measly damage could hurt them......
*** DECKBUILDER'S NOTES ***
-Play your hand destruction early, and often. If faced with the choice of dropping a Nighthawk or playing Mind Rot, the choice should be easy.
-Once you rob them of a hand, they have no answers. Pick off their offense and stabilize the board.
-The sideboard is a bane for control matchups thanks to Slaughter Games. your opponent has that one card you KNOW screws you up? Game 2 cast slaughter games and exile all of thier copies in the deck.
-Duress can function as a peek and cast for slaughter games if necessary. even if Duress can't make them discard it, You can still name it and exile it with Slaughter games.
-Desecration Demon is a substitute for Corpse Traders to add fire power
This is a user-friendly aggressive deck that only focuses on G color.
Most of the creatures of this deck are resistant to removal, others have flash for creatures joining the battlefield anytime, board sweep recovery, and surprises.
Predator Ooze + Revenge of the hunted is pretty awesome, indestructible creature ramming all blockers thus making ooze stronger for each kill. The only thing few spells can stop this if revenge resolves, example are: selesnya charm, azorious charm and the like. That's why we have ranger's guile to trade with opponents removals.
Ulvenwald Tracker acts as a removal by making creatures fight against their will. Examples are:
Ulvenwald Tracker + Predator Ooze (indestructible fighter) + Wolfir Avenger (can regenerate) + Ambush Viper (deathtouch for everybody) + Deadbridge Goliath (a solid 5/5) + Creature w/flash for surprises
-Ambush Viper can act as a removal due to its flash + deathtouch ability. Example: A blocker for geist of saint traft because ulvenwald tracker couldn't force a hexproof creature to fight.
-Wolfir Avenger a decent 3/3 with flash and regenerate that lives to tell the tale.
-Predator Ooze An indestructible dude that grows for each attack and each kill. Supreme Verdict doesn't stand a chance.
-Deadbridge Goliath is an underrated card, 4CC 5/5 and still has value in the graveyard. Having it in the graveyard is like having +1 card in hand.
-Druid's familiar, 4CC that can give you 6 power in play: a 4/4 plus another creature with +2/+2. If you want to soulbound during opponents turn, creatures with flash will do the trick.
-Yeva, Nature's Herald Flash and gives your creatures flash. Instant speed creatures is always a good thing.
-Ranger's Guile Save the ooze from exiling spells, makes your creature buffed with revenge of the hunted feel unstoppable and basically it's used to save your creatures or set up a play.
-Kitesail this can bring your creature to the skies if you want to avoid annoying blockers like thragtusk.
-Ring of Kalonia gives your creature trample, we will need this to avoid getting chump blocked and this can make your creature grow during your upkeep.
*Avoid equipping with a strangleroot geist who doesn't have a +1/+1 counter.
-Revenge of the Hunted Our big pump spell and can also be a small wrath effect forcing opponents creatures to block. Also used as finisher, a great top deck as long as you have a creature. It sometimes suck to be in your opening hand, 2 in opening hand means mulligan. Synergizes with Predator Ooze and Ambush Viper, deathtouch trample that forces creatures to block it isn't that bad.
-Rogue's Passage makes a creature unblockable. No blockers guaranteed.
*** THE SIDEBOARD ***
-Ground Seal for reanimation shinanigans, snapcasters, angel of serenity, sometimes even for deathrite shaman.
-Triumph of Ferocity against decks with few creatures, control and the like. Generating card advantage is always good.
-Crushing Vines for runechanter's pike, angels, thundermaw etc.
-Primal Huntbeast based on experience, this dude is great against some control decks and some creature decks. Hexproof is a big deal, this + revenge of the hunted is awesome. Also good with ring of kalonia, a hexproof trample creature that grows during your upkeep is always bad news for the opponent.
-Silklash Spider blocks angels, thundermaw, aristocrat, also it has the ability to get rid of all creatures in the air.
-Mask of Avacyn if ranger's guile isn't enough, this is the thing for you. Predator Ooze + Mask of Avacyn Hexproof + Indestructible? oh yeah.
-Witchbane Orb now we have hexproof for ourselves. Curse of death's hold is good against this deck that's why we have this. We also want to avoid bonfire of the damned, make it a dead card in their hand. Can be used against zombies that are heavy in burn spells, also shuts the geralf's messenger's lose 2 life ability.
*** GOING BEYOND ***
If going beyond budget these are the cards I recommend:
-Wandering Wolf can be unblockable with the help of rancor and wolfir silverheart.
-Rancor a playset of this is great in this deck, makes the clock go faster. Completely replaces ring of kalonia.
-Mayor of Avabruck a playset is also good in this deck when transformed, gives +1/+1 to wolves in the deck and also produces 2/2 wolf tokens. One of the plays would be turn 2 mayor, turn 3 pass for it to transform, and at the end of your opponent's turn cast a wolfir avenger.
-Garruk Relentless wolf generator, and also kills a few creatures. He is your savior against terminus. When transformed deathtouch wolves + rancor is still a good thing. Can also search for creature cards in the deck. Can be 1-2 in main deck/sideboard.
-Thragtusk gain 5 life, gives 3/3 beast, 1-2 of this can be placed in the sideboard and used vs more aggressive decks. We cant have a playset of this in our 75 because its 5cc, we want to keep our curve low.
-Wolfir Silverheart way beyond druid's familiar, instead of generating 6+ power, you end up having 12+ power in play. Replaces druid's familiar, 2 main deck is enough for 5cc slot
-Garruk, Primal Hunter the beast generator +1 loyalty for a 3/3 beast. The card is vs control decks, its best to be a 1-of in sideboard because its 5cc.
****DECKBUILDERS NOTES****
-focus on Milling. curve caters to that first.
-Manor Gargoyle is more of an alternate method. Only activate him if necessary. you want him indestructable (Supreme Verdict comes to mind)
-Devastation tide is a desperation reset. No need to miracle cast just because you draw it. Use as situation needs.
-Manor Gargoyle not your fancy? Delver of Secrets fits in this mold to lower the curve and functions as a Trep Blade carrier.
-use nephalia drownyard often.
-Rise from the grave is meant to change the pace if you mill a creature into their graveyard that you might want to use.
I know the mana needs work but i figured i would put it up to get some feed back while i figure out how to fix it. what do you guys think?[/QUOTE]
@sinck: That actually could be the start to my side board. I still have plenty of budget in the deck to add that in. Only reason why i don't think i would main board it is because its impact is delayed. It would take a full turn to add to the milling that is going on, where as im looking for a more immediate milling impact. at 3cmc, i can mill 6 immediately with dream twist vs waiting a full turn for milling 2. Still in games where i need a more constant and consistent threat i could board it in. Thanks for the suggestion!
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(O_o) .....the face I made the moment I realized that deep down.... I am a mill deck player.
****DECKBUILDERS NOTES****
-focus on Milling. curve caters to that first.
-Manor Gargoyle is more of an alternate method. Only activate him if necessary. you want him indestructable (Supreme Verdict comes to mind)
-Devastation tide is a desperation reset. No need to miracle cast just because you draw it. Use as situation needs.
-Manor Gargoyle not your fancy? Delver of Secrets fits in this mold to lower the curve and functions as a Trep Blade carrier.
-use nephalia drownyard often.
-Rise from the grave is meant to change the pace if you mill a creature into their graveyard that you might want to use.
I know the mana needs work but i figured i would put it up to get some feed back while i figure out how to fix it. what do you guys think?
Hmm.
I feel like Sands of Delirium is a better win condition than Nephalia Drownyard for this deck. Less mana intensive, you can use random extra mana for it if you don't have an axebane just yet... I just think it'd work a bit better.
Rise from the Grave is decent in a mill deck but contradicts your main win condition. I like having one, but that should be all you need, especially with your drawing power.
I feel like Sands of Delirium is a better win condition than Nephalia Drownyard for this deck. Less mana intensive, you can use random extra mana for it if you don't have an axebane just yet... I just think it'd work a bit better.
Rise from the Grave is decent in a mill deck but contradicts your main win condition. I like having one, but that should be all you need, especially with your drawing power.
i see what your saying with sands of delirium. i would have to check the budget to see if it fits price wise. Only reason why i didn't include it the first time was because i didn't include the infinite mana combo, but i guess since there are multiple ways to mill in this deck it would make sense.
I agree with you on Rise from the grave after looking at it, although for my comfort i would still prefer at least 2.
I will give in on mind sculpt. Initially creating this deck i used dream twist due to its instant speed vs sorcery speed, that way i could cast EOT and save my mana for something else during my turn. but i suppose hitting one time for 7 cards is fine too.
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(O_o) .....the face I made the moment I realized that deep down.... I am a mill deck player.
and the Curse of the pierced heart Gives you an easy gateway to cast him, and pretty much adds an effect of "creatures you cast cost 1 less".
-Cursed of Pierced Heart + Rakdos, Lord of Riots = Creatures you cast cost 1 less to play
I don't think this works the way you think. Curse causes loss of life on the opponent's turn, not yours. So unless your creatures or rakdos lord have flash...
I don't think this works the way you think. Curse causes loss of life on the opponent's turn, not yours. So unless your creatures or rakdos lord have flash...
wow how did i overlook that........
looks like i have some adjusting to do then.....
EDIT. simple change to the BR destruction deck. swaped curses for flames of the firebrand for added flexible removal
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 8 / 23 / 6 / 0 / 0 / 0
AVERAGE CMC: This is equal to total casting costs of all cards / number of total spells
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $13.40
REMAINING BUDGET: $1.60
Notes:
I'm really wanting to try Invisible Stalker in here, but I don't want to push the creature count up more and deciding which to replace is proving difficult. If not main, then they will definitely be in the side for matchups where I need the extra reach he provides. I may be dropping Electromancers for them after Gatecrash as Cipher works incredibly well with Guttersnipe.
The real tuning this deck needs is just deciding on the numbers of each card it wants. I'm uncertain about the sideboard as I don't know much about my Standard FNM meta.
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Decks:
@MrAce: It seems like Guttersnipe is your only real wincon, you just don't have enough creatures to slap pike on vs any deck with decent removal. My only concern is if you get hit by slaughter games.
Why not add Niv Mizzet? If you can untap with him, normally you win. You can also just drop him T7 with one blue open and dispel from the board to protect.
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BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
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4 Goblin Electromancer ($0.16)
4 Guttersnipe ($1.16)
1 Niv-Mizzet, Dracogenius ($3.07)
SPELLS
4 Searing Spear ($0.60)
4 Pillar of Flame ($0.24)
4 Syncopate ($0.20)
2 Essence Scatter ($0.04)
1 Negate ($0.02)
2 Dissipate ($0.66)
3 Think Twice ($0.06)
2 Izzet Charm ($0.90)
3 Flames of the Firebrand ($0.60)
2 Devil's Play ($1.00)
2 Runechanter's Pike ($1.60)
4 Evolving Wilds ($0.08)
4 Izzet Guildgate ($0.12)
8 Mountain
6 Island
4 Annihilating Fire ($0.08)
2 Essence Backlash ($0.04)
2 Negate ($0.04)
3 Rolling Temblor ($0.06)
2 Tormod's Crypt ($0.50)
2 Cyclonic Rift ($2.50)
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 10 / 18 / 9 / 0 / 0 / 1
AVERAGE CMC: 2.08
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $13.73
REMAINING BUDGET: $1.27
*** DECKBUILDER'S NOTES ***
* I'd toyed with Izzet Delver on a budget, and this is (more or less) what I'm playing in Standard right now (my version has shocks and duals as the biggest change). It's a fun deck, and the Pikes make a top-decked Electromancer a lethal threat when it would be otherwise a dead card. Niv provides a good, big beater for when the little guys eat all the removal.
Standard: BR BR Vampires (0-0-0)
Legacy: RR Burn (12-10-0)
Mirrodin Pure: Leave the memories alone.
Your take is interesting. couple things to keep in mind if you adjust to your style:
-Creatures should have defender. Vedalken entrancer isn't really worth the cost when you can get the same effect from other spells (more mind sculpt comes to mind) Crosstown Currier would be an excellent carrier for Trepanation blade if he did't have such a weak body.
- just make sure you try to get the staples of the deck (Axebane Guardian, Doorkeeper, Trepanation blade) Any others you want to make work is fine.
-When choosing Defender Creatures just be sure that if they have extra abilities they are synergistic with your deck, or if they have no abilities at all, they can protect you well (I.E high toughness with low cost, or preventative abilites or reach/flying). Hover barrier is a good substitute for fog bank if you don't have any.
-just remember that most aggro decks act fast, so which ever variation you come up with, you have to be able to protect yourself and your mill engine early and mid game.
Great deck design, my only concern is about an alternate wincon, should your Guttersnipes eat removal? You got some room why not run a Niv Mizzet?
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
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That's why I'm packing the Pikes and Devil's Plays. Turns Electromancer from a dead draw into a potential wincon with that many instants/sorceries in the deck. I do like that I've got just enough room to squeeze in a Niv, so I think I'll do so.
Standard: BR BR Vampires (0-0-0)
Legacy: RR Burn (12-10-0)
Mirrodin Pure: Leave the memories alone.
TDK: Right now myself and wiggles are in the middle of developing a G/B or G/R standard hand destruction deck. Nighthawk is most definitely something that's going to be added. I've updated the Rakdos deck because there is more room in the budget now for better mana fixing, and 2x Nighthawk (thanks for the recommendation!)
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
loving the ACT, very much
thanks buddy, can't wait for a new one
I run Golgari. I'm definitely interested!
Well, I was able to at least make it to 60, but I couldn't find everything...
3 Doorkeeper ($.02 x 3)
3 Gatecreeper Vine ($.02 x 3)
3 Hover Barrier ($.04 x 3)
4 Axebane Guardian ($.02 x 4)
2 Rubbleback Rhino ($.02 x 2)
Instants
2 Downsize ($.01 x 2)
3 Syncopate ($.09 x 3)
3 Unsummon ($.02 x 3)
2 Essence Scatter ($.02 x 2)
2 Cancel ($.01 x 2)
2 Psychic Spiral ($.05 x 2)
3 Inaction Injunction ($.02 x 3)
2 Mind Sculpt ($.02 x 2)
1 Encrust ($.02)
2 Search the City ($.06 x 2)
Lands (23)
11 Island
9 Forest
3 Evolving Wilds
(is it okay to discuss about it here? I mean, I'll make another thread about it, but… yeah. Since it’s still incomplete, should I still do the other stuff? Yeah, I will.)
Curve: 8 / 13 / 10 / 0 / 6 / 0
AVG CMC: 1.567
Type: BDC ($15 limit)
Current Cost: $1.11… Am I using the wrong price thing? I just used the search engine thing that pops up when you click a card link. (12-18-12)
Remaining Budget: $13.89
Deck Builder’s notes:
Obviously based on wiggles’s concept
Gatecreeper Vine is for ramp
Psychic Spiral is for Recursion PLUS mill
Search the City is a pretty interesting/fun card if you're lucky with what you exile... but i think that goes for any deck you stick it in
things I know I need to replace:
Vedalken entrancer for Trepanation Blade, If I can find/trade for one. The box I always look in at my shop has only RTR stuff.
Cancel for Dissipate
Encrust and Inaction Injunctions are maybes. Great starts for control, but I'm not sure if there are any better alternatives in blue (such as instant speed detain? I know Azorius Arrestor has an ETB detain, but I need W for her and I don't want to splash a third color anymore... tried that with R. didn't work.) And I just probably need more Encrusts. What's everyone's take on Paralyzing Grasp?
I’m also still thinking about what to stick into a sideboard. Wingcrafters might help against decks with flying, Since I only have 3 "fliers" (Hover Barrier)
I know Iwas warned about the speed of Aggro, but I honestly don't know what do expect/how to deal with it. My first thought is, say, Rakdos Cackler Turn 1, possibly unleashed... and if I get them , that's a Gatecreeper Vine or Doorkeeper on my turn 2, so that might help. there's also a good chance I'll draw some sort of counter spell, or even Unsummon (I personally think it's better because it deals with things that are already on the field, which could become a problem with counterspells when you decide to let them go. but what if you use up a counter on a spell that could be betterr used against a bigger spell later on...? I suppose that's a kind of judgment I'll have to learn as I play.)
So I guess I'm set for that? I have a feeling I'm not that prepared for it because my tests hands don't always work out (unsurprisingly, thanks to probability and statistics :P)
As I test play, I’m starting to see problems with having creatures without Defender (Vedalken entrance and Rubbleback Rhino) So my goal atm is making all of my defenders (Hover Barrier, Gatecreeper Vine, Doorkeeper, Axebane Guardian) up to four copies each while taking out the rest (I have a fourth Axebane Guardian, but others are stuck at 3 for now =/). The problem is, though, I need some sort of offense (without some sort of offense, Trepanation Blade would be useless anyway). Counterspells and Unsommons are not enough. maybe i should look for more Downsizes too. Another thing is both of the non-defender creatures I have have a good toughness too (4), but I guess they really are expensive…
Er, I guess suggestions in general would help a lot.
(Excuse any inconsistencies or repeats in this passage; this was written over two days—yesterday when I first made the deck whole, and today as I play-tested it more… against myself.)
enchanting Witchstalker with Raised by Wolves
ok, i think i can hit on a few things:
-Inaction junction is fine in this deck. alters tempo for a turn or two to get yourself situated and draws you a card. Encrust i don't like because of the double blue early game could back fire, and paralyzing grasp is ok, but there are effects that can untap a creature.
Easiest way to deal with early game aggro is to drop cheap creatures with at least 3 toughness. Hover barrier and doorkeeper are good early game blockers because of their high toughness. basically unless they drop an invisible stalker most creatures on Turns 1-4 aren't gonna be bigger than 2-3 power.
Trepanation blade is in my build because of manor gargoyles ability to lose defender and gain flying to attack. not to mention he is indestructible so he can withstand supreme verdict.
*** BACKGROUND ***
Copied the general deck idea from /u/chrisrazor on reddit, but he may have copied the deck from wiggles1071 here. I have made major changes in card selection and playstyle though, opting for more of a draw-powered combo style deck rather than the control style.
The basic strategy is to stall until you have 4 defenders, one of which has to be Axbane Guardian, and a galvanic alchemist. You can then tap the Axbane to get 4 mana, untap him for 3, rinse, and repeat. Once you have an indefinite amount of mana, use Sands of Delirium, or Doorkeeper paired with a second Alchemist to mill the opponent out in one turn.
Think twice + divination help the combo to go off faster, while the large amount of defenders, and the fogs, help keep you alive.
Evolving wilds and Gatecreeper vine help to mana fix, since dual lands are not available, and would be too expensive if they were available.
Negates and Dispels help keep your important creatures (Axebane) alive, and counter your opponent's counters.
21 lands due to the Gatecreepers, the very low avg. mana cost, and the fact that axebane can function as a very efficient mana source. Too much mana has killed me more often than too little at 22 lands-- I'm still playtesting with only 21 though.
I'm pretty happy with this deck; I think it's competitiveness to cost ratio is great. I'd appreciate feedback on my selection of counterspells and defenders.
I don't have a average turns-to-win, but out of ~20 trials, the fastest this deck has gone is a 5th turn win, and normally it can pull off the infinite mana --> infinite mill, with a dispel/negate or two to protect it, by the 6th-9th turn. Exceptions are heavy control decks and really unfortunate draws. Midrange + Ramp are this deck's weakness, especially If you don't draw a Fog Bank.
*** THE DECKLIST ***
TIMESTAMP: December 19th, 3:44 AM
4x Evolving Wilds
7x Forest
10x Island
Instant+Sorcery:16
4x Divination
4x Think Twice
3x Fog
3x Negate
2x Dispel
4x Axebane Guardian
4x Doorkeeper
4x Galvanic Alchemist
4x Fog Bank
3x Gatecreeper Vine
2x Hover Barrier
2x Sands of Delirium
CURVE:
1: 5
2:18
3: 16
AVERAGE CMC: 2.28
Counting Flashback on think twice: 2.35
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $3.52
$2.78 of this is in the fog banks and Sands of Delirium. The rest of the cards are valued between $0.01 and $.04.
Just a note- I had to order 1/2 of the spells from amazon, and that 1/2 cost me ~5 bucks. I bet the actual cost of this deck (the CMCHouse "Low" seems a bit lower than the actual cost) would be ~8-9 bucks if you wanted to pick it up in paper.
REMAINING BUDGET: $11.48
*** DECKBUILDER'S NOTES ***
- I have no idea what else to use the extra budget for.
- No sideboard for now- not sure what I could put in it without diluting the deck. Could use advice for this.
- Possible changes: -2 Hover barrier, -1 Divination, +1 Island, +1 Sands of Delirium, +1 Fog
the infinite mana combo of Axebane, 3 other defenders and Galvanic Alchemist is quickly rising in popularity. I like the deck, but there is a huge weakness that you must account for.
Supreme Verdict = You lose. I know the counter spells are really there to try and protect your combo, but with a sweeper that cant be countered, Rootborn defenses is a must for your main or side board. Also an alternate win con wouldn't hurt either. Arrest can stop Door Keeper, Stoney Silence shuts down Sands of delirium. Increasing Confustion has been a good addition to these mill decks as a third way to mill your opponent down. Nephalia drownyard is a must because its a huge impact early game.
How does this look for a sideboard, to try and mitigate the issues you mentioned?
5x Plains
Creatures:1
1x Sigarda, host of Herons
3x Naturalize
3x Rootborn defenses
3x Cancel
Splash white for Rootborn Defences to provide protection against Supreme Verdict. Naturalize to take care of negative enchantments. Cancel to sub-in for negate/dispel for creature-heavy decks, or to deal with Angel of Serenity. Sigarda, Host of Herons is perfect, though she kind of ruins the budget idea, I know my friend has one, and he'll probably be willing to trade.
I've been plus/minus on the increasing confusion, my build doesn't use mulch, so the flashback isn't useful. So far I've not had any trouble getting a second Galvanic Alchemist to pair with Doorkeeper, or having at least one Sands of Delirium.
Nephalia drownyard just isn't as useful for this build- the early mill doesn't matter, since the idea is to get the infinite mill, and get it quickly. Splashing black would be really hard for me as well, especially since I'm already possible splashing white for Sigarda+Rootborn Defences.
Sigarda Costs $9.89, the entire sideboard costs $10.01
Curren Cost w/ Sideboard: $13.53
This would probably function fine without Sigarda, and the price without her is just $3.64
Remaining Budget: $1.47
($11.36 w/o sigarda)
~~~~~
*** BACKGROUND ***
This was a deck design I was thinking of for a while, but didn't have the time or nerve to jump. After talking it over with wiggles1071, we mutually decided it was time.
TO BRING HAND DESTRUCTION BACK TO STANDARD
wiggles1071 is handling the BR version, and I'm doing the BG. It's a really cool project with a cool name.
My deck is pretty much mono black, but runs a toolbox of one of my favorite cards, Treasured Find. You basically aim for the hand, wipe it out then get to the win using your creatures and Shrieking Affliction. When your opponent is low on resources, cards like Desecration Demon which are normally unplayable become unstoppable. Early game you just play rats and cats, then chump or toss them to splinters. Need more of whatever? Just go dig it out of the rubbish with treasured find. Getting overwhelmed? Play Mutilate, then treasured find it and do it AGAIN!
Wipe their hand out, set up a clock with Affliction or a creature, then go to town. Simple, yet brutally efficient when it works.
*** THE DECKLIST ***
TIMESTAMP: 12/19/2012 @ 2007
18 Swamp
4 Golgari Guild Gate
1 Woodland Cemetery
CREATURES - 16
4 Ravenous Rats
4 Black Cat
4 Vampire Nighthawk
2 Desecration Demon
2 Bloodgift Demon
2 Bone Splinters
4 Duress
2 Shrieking Affliction
2 Victim of Night
4 Treasured Find
4 Mind Rot
2 Murder
1 Mutilate
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 8 / 14 / 10 / 3 / 2 / 0
AVERAGE CMC: 2.38
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $14.64
REMAINING BUDGET: $0.36
*** DECKBUILDER'S NOTES ***
-Play your hand destruction early, and often. If faced with the choice of dropping a Nighthawk or playing Mind Rot, the choice should be easy.
-Once you rob them of a hand, they have no answers. Pick off their offense and stabilize the board.
-You just have to maintain control while sticking a single threat to win the game. Focus on that game plan and save your Treasured Find cards for when you really need them
-If you start to get overwhelmed, and often, take out the woodland cemetery for more Mutilate to keep the board fresh and clean.
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
***Are you looking for cards priced below TCG NM "LOW" and with FREE SHIPPING? - Click HERE! for my sales thread - 485 Feedback 100% positive!***
Sigarda won't help against Supreme Verdict. Supreme Verdict doesn't make you sac creatures, it's just blows them all up. In fact, Sigarda would blow up, too (knowing that Hexproof means she can't be the target of spells and board wipes like that technically don't "target"), unless you meant perfect as an extra beat stick.
Also, might I suggest using Dissipate instead of Cancel? It exiles spells instead-- perfect to deal with decks that deal with grave recursion, and if not? well, the spell's still gone forever (unless Return from a Different Dimension finds its way into Magic :P)
Well! Please tell me I'm not the only one thinking that, for Two-Headed Giant, this would synergize well with all these mill decks floating around(or at least, in flavor: lose all your spells, and then lose all the spells you WOULD be able to have, and your defenses whittle down slowly, and losing life every turn while you can't do crap about it...)
enchanting Witchstalker with Raised by Wolves
~~~~~
*** BACKGROUND ***
This was a archetype that i have always admired for its ease to build and ease to play, but have been intimidated by other decks to make it standard. After talking it over with shinbatsu, we mutually decided it was time.
TO BRING HAND DESTRUCTION BACK TO STANDARD
shinbatsu is handling the BG version, and I'm doing the BR. It's a really cool project with a cool name.
this deck for the most part is really mono black, but with a simple twist of red. Rakdos, lord of Riots is your featured beater in this one, and the Curse of the pierced heart Gives you an easy gateway to cast him, and pretty much adds an effect of "creatures you cast cost 1 less". This deck puts meaning behind "give an inch, take a mile" With all of the hand destruction going on with your opponent, they probably wont think 1 measly damage could hurt them......
*** THE DECKLIST ***
TIMESTAMP: 12/19/2012 @ 2007
14 Swamp
4 Rakdos Guild Gate
4 mountain
CREATURES - 20
4 Ravenous Rats
4 Black Cat
4 Vampire Nighthawk
4 Slitherhead
2 Rakdos, Lord of Riots
2 Corpse Traders
4 Duress
2 Shrieking Affliction
3 Flames of the firebrand
4 Mind Rot
3 Murder
2 Bone Splinter's
2 Bone Splinters
2 Altar's Reap
4 Slaughter games
4 Rakdos Charm
1 Mind Rot
2 Desecration Demon
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 12 / 11 / 11 / 4 / 0 / 0
AVERAGE CMC: 2.18
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $13.55
REMAINING BUDGET: $1.45
*** DECKBUILDER'S NOTES ***
-Play your hand destruction early, and often. If faced with the choice of dropping a Nighthawk or playing Mind Rot, the choice should be easy.
-Once you rob them of a hand, they have no answers. Pick off their offense and stabilize the board.
-The sideboard is a bane for control matchups thanks to Slaughter Games. your opponent has that one card you KNOW screws you up? Game 2 cast slaughter games and exile all of thier copies in the deck.
-Duress can function as a peek and cast for slaughter games if necessary. even if Duress can't make them discard it, You can still name it and exile it with Slaughter games.
-Desecration Demon is a substitute for Corpse Traders to add fire power
or simply Mono Green Agro
*** BACKGROUND ***
This is a user-friendly aggressive deck that only focuses on G color.
Most of the creatures of this deck are resistant to removal, others have flash for creatures joining the battlefield anytime, board sweep recovery, and surprises.
Predator Ooze + Revenge of the hunted is pretty awesome, indestructible creature ramming all blockers thus making ooze stronger for each kill. The only thing few spells can stop this if revenge resolves, example are: selesnya charm, azorious charm and the like. That's why we have ranger's guile to trade with opponents removals.
*** THE DECKLIST ***
TIMESTAMP: 12/23/2012 @ 1100
21x forest
1x rogue's passage
CREATURES - 29
3x ulvenwald tracker
4x arbor elf
3x ambush viper
4x strangleroot geist
4x wolfir avenger
4x predator ooze
4x deadbridge goliath
2x druid's familiar
1x yeva, nature's herald
2x ranger's guile
1x kitesail
3x ring of kalonia
3x revenge of the hunted
2x ground seal
3x triumph of ferocity
1x crushing vines
2x primal huntbeast
1x yeva, nature's herald
1x revenge of the hunted
2x silklash spider
1x mask of avacyn
2x witchbane orb
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 9 / 11 / 8 / 7 / 0 / 3
AVERAGE CMC: 2.66
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $13.45
REMAINING BUDGET: $1.55
*** DECKBUILDER'S NOTES ***
Ulvenwald Tracker acts as a removal by making creatures fight against their will. Examples are:
Ulvenwald Tracker
+ Predator Ooze (indestructible fighter)
+ Wolfir Avenger (can regenerate)
+ Ambush Viper (deathtouch for everybody)
+ Deadbridge Goliath (a solid 5/5)
+ Creature w/flash for surprises
-Ambush Viper can act as a removal due to its flash + deathtouch ability. Example: A blocker for geist of saint traft because ulvenwald tracker couldn't force a hexproof creature to fight.
-Strangleroot Geist Undying, Haste. Pretty self explanatory.
-Wolfir Avenger a decent 3/3 with flash and regenerate that lives to tell the tale.
-Predator Ooze An indestructible dude that grows for each attack and each kill. Supreme Verdict doesn't stand a chance.
-Deadbridge Goliath is an underrated card, 4CC 5/5 and still has value in the graveyard. Having it in the graveyard is like having +1 card in hand.
-Druid's familiar, 4CC that can give you 6 power in play: a 4/4 plus another creature with +2/+2. If you want to soulbound during opponents turn, creatures with flash will do the trick.
-Yeva, Nature's Herald Flash and gives your creatures flash. Instant speed creatures is always a good thing.
-Ranger's Guile Save the ooze from exiling spells, makes your creature buffed with revenge of the hunted feel unstoppable and basically it's used to save your creatures or set up a play.
-Kitesail this can bring your creature to the skies if you want to avoid annoying blockers like thragtusk.
-Ring of Kalonia gives your creature trample, we will need this to avoid getting chump blocked and this can make your creature grow during your upkeep.
*Avoid equipping with a strangleroot geist who doesn't have a +1/+1 counter.
-Revenge of the Hunted Our big pump spell and can also be a small wrath effect forcing opponents creatures to block. Also used as finisher, a great top deck as long as you have a creature. It sometimes suck to be in your opening hand, 2 in opening hand means mulligan. Synergizes with Predator Ooze and Ambush Viper, deathtouch trample that forces creatures to block it isn't that bad.
-Rogue's Passage makes a creature unblockable. No blockers guaranteed.
*** THE SIDEBOARD ***
-Ground Seal for reanimation shinanigans, snapcasters, angel of serenity, sometimes even for deathrite shaman.
-Triumph of Ferocity against decks with few creatures, control and the like. Generating card advantage is always good.
-Crushing Vines for runechanter's pike, angels, thundermaw etc.
-Primal Huntbeast based on experience, this dude is great against some control decks and some creature decks. Hexproof is a big deal, this + revenge of the hunted is awesome. Also good with ring of kalonia, a hexproof trample creature that grows during your upkeep is always bad news for the opponent.
-Silklash Spider blocks angels, thundermaw, aristocrat, also it has the ability to get rid of all creatures in the air.
-Mask of Avacyn if ranger's guile isn't enough, this is the thing for you. Predator Ooze + Mask of Avacyn Hexproof + Indestructible? oh yeah.
-Witchbane Orb now we have hexproof for ourselves. Curse of death's hold is good against this deck that's why we have this. We also want to avoid bonfire of the damned, make it a dead card in their hand. Can be used against zombies that are heavy in burn spells, also shuts the geralf's messenger's lose 2 life ability.
*** GOING BEYOND ***
If going beyond budget these are the cards I recommend:
-Wandering Wolf can be unblockable with the help of rancor and wolfir silverheart.
-Rancor a playset of this is great in this deck, makes the clock go faster. Completely replaces ring of kalonia.
-Mayor of Avabruck a playset is also good in this deck when transformed, gives +1/+1 to wolves in the deck and also produces 2/2 wolf tokens. One of the plays would be turn 2 mayor, turn 3 pass for it to transform, and at the end of your opponent's turn cast a wolfir avenger.
-Garruk Relentless wolf generator, and also kills a few creatures. He is your savior against terminus. When transformed deathtouch wolves + rancor is still a good thing. Can also search for creature cards in the deck. Can be 1-2 in main deck/sideboard.
-Thragtusk gain 5 life, gives 3/3 beast, 1-2 of this can be placed in the sideboard and used vs more aggressive decks. We cant have a playset of this in our 75 because its 5cc, we want to keep our curve low.
-Wolfir Silverheart way beyond druid's familiar, instead of generating 6+ power, you end up having 12+ power in play. Replaces druid's familiar, 2 main deck is enough for 5cc slot
-Garruk, Primal Hunter the beast generator +1 loyalty for a 3/3 beast. The card is vs control decks, its best to be a 1-of in sideboard because its 5cc.
Sorry for the long post.
Merry Christmas!
Remember the Titans
Kevin
4 Axebain Guardian
4 Doorkeeper
4 Fog Bank
4 Manor Gargoyle
Spells 20
2 Devastation tide
3 Dissipate
2 Dream twist
3 Rise from the grave
2 Syncopate
4 Think Twice
4 Thought Scour
2 Trepanation Blade
Land 22
4 Drowned Catacomb
3 Nephalia Drownyard
4 Evolving wilds
7 Islands
1 swamp
3 Forest
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 8 / 12 / 9 / 0 / 9 / 0
AVERAGE CMC: 2.74
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $12.96 (as of 11/30/12)
REMAINING BUDGET: $2.12
****DECKBUILDERS NOTES****
-focus on Milling. curve caters to that first.
-Manor Gargoyle is more of an alternate method. Only activate him if necessary. you want him indestructable (Supreme Verdict comes to mind)
-Devastation tide is a desperation reset. No need to miracle cast just because you draw it. Use as situation needs.
-Manor Gargoyle not your fancy? Delver of Secrets fits in this mold to lower the curve and functions as a Trep Blade carrier.
-use nephalia drownyard often.
-Rise from the grave is meant to change the pace if you mill a creature into their graveyard that you might want to use.
I know the mana needs work but i figured i would put it up to get some feed back while i figure out how to fix it. what do you guys think?[/QUOTE]
Hmm.
I feel like Sands of Delirium is a better win condition than Nephalia Drownyard for this deck. Less mana intensive, you can use random extra mana for it if you don't have an axebane just yet... I just think it'd work a bit better.
I would:
-2 Rise from the Grave
-2 Dream Twist
-1 Manor Gargoyle
-3 Nephalia Drownyard
+3 Curse of the Bloody Tome
+2 Mind Sculpt
+3 Sands of Delirium
Rise from the Grave is decent in a mill deck but contradicts your main win condition. I like having one, but that should be all you need, especially with your drawing power.
Dream Twist is just slightly worse than Mind Sculpt[/card in terms of mana/cards milled. If you're reeeeeeeally stuck on having it split up, then keep it, but you shouldn't be with Axebane Guardian, so...
Manor Gargoyle is a decent alternate win con, but I don't think four is correct. Take one out and make room for an extra Curse of the Bloody Tome
Nephalia Drownyard for Sands of Delirium, like I said.
Opinions?
Tumblr: MTGchef
Cockatrice: phenox1707
Working on creating cards! If anyone wants to collaborate, send me a message!
i see what your saying with sands of delirium. i would have to check the budget to see if it fits price wise. Only reason why i didn't include it the first time was because i didn't include the infinite mana combo, but i guess since there are multiple ways to mill in this deck it would make sense.
I agree with you on Rise from the grave after looking at it, although for my comfort i would still prefer at least 2.
I will give in on mind sculpt. Initially creating this deck i used dream twist due to its instant speed vs sorcery speed, that way i could cast EOT and save my mana for something else during my turn. but i suppose hitting one time for 7 cards is fine too.
Tumblr: MTGchef
Cockatrice: phenox1707
Working on creating cards! If anyone wants to collaborate, send me a message!
EDH - Mirri
Mahvel: Spencer/Magz/Vergil
I don't think this works the way you think. Curse causes loss of life on the opponent's turn, not yours. So unless your creatures or rakdos lord have flash...
wow how did i overlook that........
looks like i have some adjusting to do then.....
EDIT. simple change to the BR destruction deck. swaped curses for flames of the firebrand for added flexible removal
14 Swamp
4 Rakdos Guild Gate
4 mountain
CREATURES - 20
4 Ravenous Rats
4 Black Cat
4 Vampire Nighthawk
4 Slitherhead
2 Rakdos, Lord of Riots
2 Corpse Traders
4 Duress
2 Shrieking Affliction
3 Flames of the firebrand
4 Mind Rot
3 Murder
2 Bone Splinter's
2 Bone Splinters
2 Altar's Reap
4 Slaughter games
4 Rakdos Charm
1 Mind Rot
2 Desecration Demon
Here's an Izzet list I've been toying with.
TIMESTAMP: Jan/10/2013 9:41 PM
4 Goblin Electromancer
4 Augur of Bolas
4 Guttersnipe
Instants (17)
2 Syncopate
3 Thought Scour
3 Izzet Charm
3 Searing Spear
4 Think Twice
2 Dissipate
3 Pillar of Flame
2 Mizzium Mortars
Artifacts (3)
3 Runechanter's Pike
Lands (23)
1 Desolate Lighthouse
10 Island
8 Mountain
4 Izzet Guildgate
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 8 / 23 / 6 / 0 / 0 / 0
AVERAGE CMC: This is equal to total casting costs of all cards / number of total spells
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $13.40
REMAINING BUDGET: $1.60
Notes:
I'm really wanting to try Invisible Stalker in here, but I don't want to push the creature count up more and deciding which to replace is proving difficult. If not main, then they will definitely be in the side for matchups where I need the extra reach he provides. I may be dropping Electromancers for them after Gatecrash as Cipher works incredibly well with Guttersnipe.
The real tuning this deck needs is just deciding on the numbers of each card it wants. I'm uncertain about the sideboard as I don't know much about my Standard FNM meta.
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EDH > All other formats
Decks:
EDH:
BWG Angels of Afterlife - Karador, Ghost Chieftain GWB
Thoughts Aflame - Melek, Izzet Paragon
BWU Mother Machine - Sydri, Galvanic Genius UWB
Modern:
U Mono-U TronU
Why not add Niv Mizzet? If you can untap with him, normally you win. You can also just drop him T7 with one blue open and dispel from the board to protect.
BUDGET DECK BUILDER SINCE 93'
Modern ------------------------- WU Azorius Titan Midrange
Commander ------------------- WUG Derevi, Empyrial Tactician
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