So, this is it!! The spoiler is fully released..now it's time for using our brains and build a rotation list...
I'll play with Temur, either Midrange or an Agro oriented build, such as Monsters...
enough talking...this is what i'm working on...
Cards to consider: Chandra, Pyromaster from what I see you have no card advantage engine. She will help with that. I'd also consider dropping Elvish Mystic for more Sylvan Caryatid. The mana fixing in RUG is amazing, I'd take advantage of it. Last thing I'd consider, is something big to cast off a Xenagos +1
No love for Sagu Mauler? The dude's pretty resilient, evasive, and we have ramp available. If you flash out Surrak Dragonclaw the previous turn, he's pretty hard to deal with.
Also, I agree on the "more caryatid" front as well.
Sorry the late answer mates...so i've been thinking about Temur Ascendancy, i'm not sold on it, it's a card that need to be build around..in order to activate the second ability with consistancy..i don't see it as a 4 of...perhaps 2 copies only...
Polis Crusher it's a great beater with protection...it can attack trough Kruphix and a lot of other enchantment creatures...also it can't be Banished or Suspended..he'll be at my board for sure...i can't see him on main board right now, because Polukranos it's just better there... Prognostic Sphinx this is more of a Midrange creature than an agro one...perhaps a couple of them on board, if needed to... Chandra, Pyromaster this definitly desearves a spot on board...already reserved one for her...can ping down x/1 creatures...prevent the bigger ones to block and interacts very well with Kruphix...
About the mana dorks...i can tell that this Monster build needs 8 dorks...4 of them MUST be Elvish and the other 4 can be Rattleclaw Mystic, Sylvan Caryatid or a split between them...i'm building focusing more on ramping then defending, so that's why the split is 3 Rattleclaw and 1 Sylvan, if more agro shows up i may change that count...
No love for Sagu Mauler? The dude's pretty resilient, evasive, and we have ramp available. If you flash out Surrak Dragonclaw the previous turn, he's pretty hard to deal with.
Also, I agree on the "more caryatid" front as well.
he's a cord to look into as well..even without Surrak, he's morphing cost can be achieved prety fast...a 6/6 trampling and hexproof threat...is something i want...perhaps a single copy of him? i'm thinking about a split 1-1 split between him and Surrak.
Sagu Mauler is one of those cards that's oh-so-close to being amazing, but has a few minor shortcomings. It's still a solid playable beatstick, but it isn't as good as, say, Surrak. I'd just run two copies of Surrak instead of splitting them.
I've got a lot of time in with this list so far and this is where I'm currently at, although not 100% satisfied by any means. The deck has changed a lot as I've begun to play against more and more decks and am beginning to see what other cards we need to be able to beat. A few of the biggest ones so far are Siege Rhino, Bloodsoaked Champion, Butcher of the Horde, Elspeth, Sun's Champion, and the all-stars of our deck. There's plenty of others I'm sure but these are the ones that have given me the most fits while testing with previous builds I began with.
A couple things that have been brought up:
Why Polis Crusher? What card/deck is he hosing? You have better options at 4 mana than this guy.
Sagu Mauler is a card I had in early and have since removed but want him to go back in really bad. His abilities make him very unique compared to other options. I think my problem is if I'm going to play him, I want to play 3-4. The room seems kind of tight but if I try again without things like Jace's Ingenuity and other value cards, he might go in.
8 mana dorks hasn't felt like enough to me. If your hand doesn't start with one, it feels terrible. I've been at 10 and am considering 11-12. It is going to be very important not to be the player who stumbles or durdles early in the game after rotation and something like this can help ensure you play out the same every game. If you're not going to play more, you should still be looking for something that costs 1-2 to be doing early.
inb4 wtf, why [card]?: Jace's Ingenuity: The deck wants gas and especially versions that run Prophet of Kruphix which can run out twice as fast. I keep finding myself searching for a card that literally DRAWS cards and this is the best I can find so far. That being said...
Soul of Ravnica: Disclaimer, if you don't run Prophet of Kruphix then I think this doesn't make the cut. Its ability aside, it's still a 6/6 flier for 6 that can block Stormbreath, Butcher, Prognostic Sphinx, and lots of ground stuff too. If it lives, it can begin to refill your hand until you find something cast. It often will be drawing you 3 cards. 7 mana is steep but when it's repeatable and still attacks for 6, it's not quite as bad. If it eats a removal spell, then it is ready in your yard with the same idea of when you have nothing better to do than draw the cards, use it then. It is put in strictly because I am looking for ways to draw cards. It's a very real threat and has some added utility so for now I will play it.
Kiora, the Crashing Wave: Not quite a "wtf" card but 1 is a strange amount and just not right. I don't like this here and I want it to be something else. Xenagos, the Reveler might be better. I might just cut this for the 11th mana dork.
Anybody else got some games in with their versions yet? Likes? Dislikes?
Set Adrift might not be bad for the sideboard as a bounce -- it's a pretty huge tempo swing sometimes, and we have room for a delve card or two.
Polis Crusher only "hoses" enchantment decks, which aren't exactly all the rage, but he's immune to Banishing Light/Suspension Field, and plows through stuff like Courser of Kruphix. His monstrous makes a good mana sink, too. I agree he's probably one of my swap-out-for-something-else slots, but I'm going to test him some more. He'll still have a place in the sideboard against enchantment/control, even if he's not where he needs to be.
I've been running See the Unwritten as a two-of, and it's been going well for me. Resolving it and getting Sagu Mauler + Savage Knuckleblade for a one-card+huge tempo advantage (of high card quality because you dug 8 for them) is usually a "GG" if it resolves. Really gives the deck the power to plow through the late game when both players are low on gas. Usually side it out for G2, as it's a lot less good when your opponents are expecting it and holding up End Hostilities or whatever, but it hasn't failed to win me a game upon resolution yet.
I've been trying to tweak a Temur Monsters list to my liking (as I've grown bored with MonoBlack Aggro -I might play that on the side, tho-) and I must say... I'm not a huge fan of Courser of Kruphix. I've relegated 2 to Sideboard slots against Aggro and eventually other Midrange decks, but... I don't know. I have been testing with Goblin Rabblemaster however, and he is a beast. He forces the opponent to spend removal on it, because it's such an aggressive card. Loving it. I'll post a list later.
My experience with Courser has been kind of a necessary evil. I play it mostly to fight the damage coming from the mana base. Between 6 pain lands, 3 mana confluence, and the 4 fetches, you can do a lot to yourself. The filtering of your draws and the interaction of Fetches + Courser is nice but I think you just hurt yourself too much to take it out of the deck. That being said, I do think Courser holds the deck back from being able to be as aggressive as it wants to be at the 3 cmc slot. Replacing Courser with Rabblemaster sounds really appealling. I might give it a shot when testing just to see if it's worth it.
So here's what I've been playtesting. Polis Crusher will probably get relegated entirely to the sideboard in favor of something else, maybe a 3rd Sagu Mauler. Dorks and Savage Knuckleblade are core. I like having Goblin Rabblemaster as a four-of because multiples of him on the field are terrifying. He also plays well with Stoke the Flames. Icy Blast and Mindswipe can be blowouts against the right decks, so they're good sideboard material. Annul might get swapped for something else, but I like it against control/midrange. Same for Polis Crusher. Feed the Clan is something I like to have to side in against hyper aggro decks, since unless we get early Caryatid, they can do a lot of damage before we get a safe Knuckleblade or Rabblemaster on board. Stubborn Denial 4-of maindeck might seem weird, but I've literally never had it as a dead card in this deck. One-mana negate is kind of dumb. I talked about why I like See the Unwritten previously. Temur Charm is amazing, all three modes are ridiculous -- "Deal 5-7 damage to target creature", mana leak, and "walk over your opponent".
Savage Knuckleblade didn't impress me much, so I took it out. I think it would be solid in an aggro deck - but mine is more midrange, and it doesn't play like it fits. Surrak Dragonclaw didn't seem too great either. Sagu Mauler was good - if this format has a lot of black/white removal, I would play it over Kiora.
Really? I'm surprised, Savage Knuckleblade has been bonkers every time I've played it so far, especially later in the game when you have mana open to haste it and bounce it to your hand whenever. It's like Ætherling for beatdown decks -- it puts a fast clock on your opponent, is very fat, and can dodge basically any removal. I usually don't even play it until I have 6 mana out, unless I know the opponent is out of removal options for it or I'm holding up Stubborn Denial.
I'm gonna be honest, Surrak Dragonclaw doesn't actually impress me as much as he first did either. He's essentially a 6/6 haste stapled to a very expensive combat trick, which is nice but not useful if your opponent isn't playing an aggressive deck. And leaving 5 mana open is really suspicious. I think this stems from the fact that creature counters aren't big in this standard, all we have is Dissolve. He's still definitely sideboard material against control decks, but I might switch him out of the maindeck in favor of more Sagu Mauler.
Really? I'm surprised, Savage Knuckleblade has been bonkers every time I've played it so far, especially later in the game when you have mana open to haste it and bounce it to your hand whenever.
I'm not exactly sure what I found to be wrong with it, since you bring it up. Playing it on turn 3 in my deck was so-so, because it felt like it's only purpose was to sit there. My build is control-ish, so I didn't have a bunch of pressure and burn to back him up. If he did have a bunch of pressure, though, I think it would be great.
There is, like you said, the option of playing him on turn 6 or 5 as well. This also seemed awkward. On turn 6 or 5 my opponent had Elspeth, or Xenagos, or had killed me from aggro. Instead of using Knuckleblade, which waited in my hand until turn 6, I felt like a planeswalker was better, since it came down on turn 4 or 3 (and had etb effect.) I felt the same way about Sagu Mauler too. If you think about it, Sagu is really similar to Knuckleblade when waiting for six mana - except that you don't have to pay for Sagu to dodge removal, and with Knuckleblade you do.
Another card that I am not liking so much is Temur Charm. Does this ever do anything other than counter? I feel like I might as well play Dissolve, it has a bonus and is more consistent.
I've decided to change a bit mu list...and went for a differente route...mixed Monsters with Midrange Walkers such as Xenagos, Kiora and Sarkhan...
here's what i'm working on:
I have the fell that 4 stubborn denial is the right path to choose...it's such a great counter...it can counter early threats and late game threats as well...i'm considering the fourth mb instead sb..perhaps removing a charm for it?
I'm also considering add a +1 Kiora..but not sure what i could remove...
with this deck i can be the beatdown with Savage or the more controllish with Kruphix...i'm doing tests yet...next week i'll grab my pre-orders and go for it...
I'm not exactly sure what I found to be wrong with it, since you bring it up. Playing it on turn 3 in my deck was so-so, because it felt like it's only purpose was to sit there. My build is control-ish, so I didn't have a bunch of pressure and burn to back him up. If he did have a bunch of pressure, though, I think it would be great.
There is, like you said, the option of playing him on turn 6 or 5 as well. This also seemed awkward. On turn 6 or 5 my opponent had Elspeth, or Xenagos, or had killed me from aggro. Instead of using Knuckleblade, which waited in my hand until turn 6, I felt like a planeswalker was better, since it came down on turn 4 or 3 (and had etb effect.) I felt the same way about Sagu Mauler too. If you think about it, Sagu is really similar to Knuckleblade when waiting for six mana - except that you don't have to pay for Sagu to dodge removal, and with Knuckleblade you do.
Another card that I am not liking so much is Temur Charm. Does this ever do anything other than counter? I feel like I might as well play Dissolve, it has a bonus and is more consistent.
Yeah, I see your list is definitely more control-oriented. I haven't really had an issue with planeswalkers, since usually I just Stubborn Denial them or Temur Charm whatever blockers they have -- either pound them to the graveyard (I definitely use the first mode at least as much as mode 2, and mode 3 is occasionally useful) or use 3rd mode when they have Elspeth tokens out, then swing at the planeswalker with my 6/6 dude. I think with your deck, you're closer to RUG control than monsters, and might want to build as such; Elspeth as a wincon and cards like Mindswipe/Crater's Claws to take advantage of the ramp, along with one or two fatties maybe.
This is my current list I want to be testing. This version is trying to lean more on the very aggressive side of things. 4-5 drops seem like the defining slots for a lot of decks right now so I want to be doing something impactful on turn 3, turn 2 if I lead with an elf. I will say that Heir of the Wilds is surprising how effective he is. He's a great turn 2 play as nobody wants to block him and a great Chord target for flashing in a blocker for something like a Polukranos or Siege Rhino.
@jundi
I have grown to dislike Temur Charm as it always felt too slow but still really like the idea of a small number of counters in the deck. Have you tested Stubborn Denial and formed an opinion either way on it? I think early on it could be great even as a Force Spike when everyone is tapping out to play their spells and 1 mana up isn't all the telling of having a trick. My biggest concern is there may not be enough noncreature spells we are worried about so much.
I'm liking the Heir to the Wilds tech, as the card pushes through a lot of damage and means I have less reason to run a bad card like Bow of Nylea. Also, bestowing Heir with anything is the bee's knees.
The deck is a tough balance of wanting to be tempo but drawing the wrong cards at the wrong time. It's much more susceptible to being knocked out by a tap-out control deck than Jund Monsters.
I see a lack of Crater's Claws. I've found the card to be great. Anybody else use this card?
I'll play with Temur, either Midrange or an Agro oriented build, such as Monsters...
enough talking...this is what i'm working on...
4 Wooded Foothills
3 Temple of Abandon
2 Temple of Mystery
1 Temple of Epiphany
4 Shivan Reef
4 Yavimaya Coast
3 Mountain
3 Forest
Creatures
4 Elvish Mystic
3 Rattleclaw Mystic
1 Sylvan Caryatid
4 Courser of Kruphix
4 Savage Knuckleblade
3 Polukranos, World Eater
3 Stormbreath Dragon
2 Surrak Dragonclaw
3 Xenagos, the Reveler
2 Sarkhan, The Dragonspeaker
Spells
2 Lightning Strike
1 Stoke the Flames
1 Crater's Claws
3 Temur Charm
1 Bow of Nylea
3 Stubborn Denial
3 Magma Spray
2 Mistcutter Hydra
2 Destructive Revelry
2 Reclamation Sage
1 Xenagos, God of Revels
1 Back to Nature
Cards to consider: (Still working on this)
Goblin Rabblemaster
Polis Crusher
Temur Ascendancy
Sagu Mauler
UR Twin - RIP
Sig banner courtesy of Miraculous Recovery Signatures
Polis Crusher deserves a slot. Xenagod is also something to consider.
Consider Prognostic Sphinx as well. Most of the new meta has no way to deal with it.
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Also, I agree on the "more caryatid" front as well.
Polis Crusher it's a great beater with protection...it can attack trough Kruphix and a lot of other enchantment creatures...also it can't be Banished or Suspended..he'll be at my board for sure...i can't see him on main board right now, because Polukranos it's just better there...
Prognostic Sphinx this is more of a Midrange creature than an agro one...perhaps a couple of them on board, if needed to...
Chandra, Pyromaster this definitly desearves a spot on board...already reserved one for her...can ping down x/1 creatures...prevent the bigger ones to block and interacts very well with Kruphix...
About the mana dorks...i can tell that this Monster build needs 8 dorks...4 of them MUST be Elvish and the other 4 can be Rattleclaw Mystic, Sylvan Caryatid or a split between them...i'm building focusing more on ramping then defending, so that's why the split is 3 Rattleclaw and 1 Sylvan, if more agro shows up i may change that count...
UR Twin - RIP
he's a cord to look into as well..even without Surrak, he's morphing cost can be achieved prety fast...a 6/6 trampling and hexproof threat...is something i want...perhaps a single copy of him? i'm thinking about a split 1-1 split between him and Surrak.
UR Twin - RIP
2x Sylvan Caryatid
4x Rattleclaw Mystic
4x Savage Knuckleblade
3x Courser of Kruphix
3x Polukranos, World Eater
1x Kiora, the Crashing Wave
2x Stoke the Flames
3x Prophet of Kruphix
1x Keranos, God of Storms
3x Jace's Ingenuity
2x Stormbreath Dragon
1x Soul of Ravnica
3x Chord of Calling
2x Mana Confluence
4x Wooded Foothills
4x Yavimaya Coast
2x Temple of Mystery
1x Temple of Epiphany
2x Temple of Abandon
4x Forest
2x Mountain
1x Stoke the Flames
4x Magma Spray
3x Reclamation Sage
3x Surrak Dragonclaw
2x Nylea's Disciple
2x Unravel the AEther
I've got a lot of time in with this list so far and this is where I'm currently at, although not 100% satisfied by any means. The deck has changed a lot as I've begun to play against more and more decks and am beginning to see what other cards we need to be able to beat. A few of the biggest ones so far are Siege Rhino, Bloodsoaked Champion, Butcher of the Horde, Elspeth, Sun's Champion, and the all-stars of our deck. There's plenty of others I'm sure but these are the ones that have given me the most fits while testing with previous builds I began with.
A couple things that have been brought up:
Why Polis Crusher? What card/deck is he hosing? You have better options at 4 mana than this guy.
Sagu Mauler is a card I had in early and have since removed but want him to go back in really bad. His abilities make him very unique compared to other options. I think my problem is if I'm going to play him, I want to play 3-4. The room seems kind of tight but if I try again without things like Jace's Ingenuity and other value cards, he might go in.
8 mana dorks hasn't felt like enough to me. If your hand doesn't start with one, it feels terrible. I've been at 10 and am considering 11-12. It is going to be very important not to be the player who stumbles or durdles early in the game after rotation and something like this can help ensure you play out the same every game. If you're not going to play more, you should still be looking for something that costs 1-2 to be doing early.
inb4 wtf, why [card]?:
Jace's Ingenuity: The deck wants gas and especially versions that run Prophet of Kruphix which can run out twice as fast. I keep finding myself searching for a card that literally DRAWS cards and this is the best I can find so far. That being said...
Soul of Ravnica: Disclaimer, if you don't run Prophet of Kruphix then I think this doesn't make the cut. Its ability aside, it's still a 6/6 flier for 6 that can block Stormbreath, Butcher, Prognostic Sphinx, and lots of ground stuff too. If it lives, it can begin to refill your hand until you find something cast. It often will be drawing you 3 cards. 7 mana is steep but when it's repeatable and still attacks for 6, it's not quite as bad. If it eats a removal spell, then it is ready in your yard with the same idea of when you have nothing better to do than draw the cards, use it then. It is put in strictly because I am looking for ways to draw cards. It's a very real threat and has some added utility so for now I will play it.
Kiora, the Crashing Wave: Not quite a "wtf" card but 1 is a strange amount and just not right. I don't like this here and I want it to be something else. Xenagos, the Reveler might be better. I might just cut this for the 11th mana dork.
Anybody else got some games in with their versions yet? Likes? Dislikes?
UR Twin - RIP
Polis Crusher only "hoses" enchantment decks, which aren't exactly all the rage, but he's immune to Banishing Light/Suspension Field, and plows through stuff like Courser of Kruphix. His monstrous makes a good mana sink, too. I agree he's probably one of my swap-out-for-something-else slots, but I'm going to test him some more. He'll still have a place in the sideboard against enchantment/control, even if he's not where he needs to be.
I've been running See the Unwritten as a two-of, and it's been going well for me. Resolving it and getting Sagu Mauler + Savage Knuckleblade for a one-card+huge tempo advantage (of high card quality because you dug 8 for them) is usually a "GG" if it resolves. Really gives the deck the power to plow through the late game when both players are low on gas. Usually side it out for G2, as it's a lot less good when your opponents are expecting it and holding up End Hostilities or whatever, but it hasn't failed to win me a game upon resolution yet.
WiJ
Peasant 540 Cube
4 Savage Knuckleblade
4 Elvish Mystic
2 Surrak Dragonclaw
4 Sylvan Caryatid
4 Goblin Rabblemaster
1 Polis Crusher
2 Rattleclaw Mystic
2 Sagu Mauler
Lands
3 Wooded Foothills
3 Mana Confluence
4 Shivan Reef
3 Temple of Mystery
4 Yavimaya Coast
2 Temple of Abandon
2 Mountain
2 Forest
1 Island
4 Temur Charm
3 Stoke the Flames
2 See the Unwritten
4 Stubborn Denial
3 Mindswipe
3 Icy Blast
3 Trap Essence
2 Annul
2 Feed the Clan
2 Polis Crusher
So here's what I've been playtesting. Polis Crusher will probably get relegated entirely to the sideboard in favor of something else, maybe a 3rd Sagu Mauler. Dorks and Savage Knuckleblade are core. I like having Goblin Rabblemaster as a four-of because multiples of him on the field are terrifying. He also plays well with Stoke the Flames. Icy Blast and Mindswipe can be blowouts against the right decks, so they're good sideboard material. Annul might get swapped for something else, but I like it against control/midrange. Same for Polis Crusher. Feed the Clan is something I like to have to side in against hyper aggro decks, since unless we get early Caryatid, they can do a lot of damage before we get a safe Knuckleblade or Rabblemaster on board. Stubborn Denial 4-of maindeck might seem weird, but I've literally never had it as a dead card in this deck. One-mana negate is kind of dumb. I talked about why I like See the Unwritten previously. Temur Charm is amazing, all three modes are ridiculous -- "Deal 5-7 damage to target creature", mana leak, and "walk over your opponent".
Edit: tagging cards
Edit2: As a side note, has anybody else noticed that four damage seems to be the place to be this standard? Savage Knuckleblade, Polukranos, Eater of Worlds, Stormbreath Dragon, Courser of Kruphix, Butcher of the Horde, Xenagos, the Reveler, Brimaz, King of Oreskos, are all looking like staples here. There's Nyx-Fleece Ram, Siege Rhino, and some planeswalkers that immediately +1 to 5, though.
4 Sylvan Caryatid
4 Courser of Kruphix
4 Chandra, Pyromaster
4 Kiora, the Crashing Wave
4 Xenagos, the Reveler
4 Lightning Strike
4 Temur Charm
4 Divination
24 Lands
Savage Knuckleblade didn't impress me much, so I took it out. I think it would be solid in an aggro deck - but mine is more midrange, and it doesn't play like it fits. Surrak Dragonclaw didn't seem too great either. Sagu Mauler was good - if this format has a lot of black/white removal, I would play it over Kiora.
I'm gonna be honest, Surrak Dragonclaw doesn't actually impress me as much as he first did either. He's essentially a 6/6 haste stapled to a very expensive combat trick, which is nice but not useful if your opponent isn't playing an aggressive deck. And leaving 5 mana open is really suspicious. I think this stems from the fact that creature counters aren't big in this standard, all we have is Dissolve. He's still definitely sideboard material against control decks, but I might switch him out of the maindeck in favor of more Sagu Mauler.
I'm not exactly sure what I found to be wrong with it, since you bring it up. Playing it on turn 3 in my deck was so-so, because it felt like it's only purpose was to sit there. My build is control-ish, so I didn't have a bunch of pressure and burn to back him up. If he did have a bunch of pressure, though, I think it would be great.
There is, like you said, the option of playing him on turn 6 or 5 as well. This also seemed awkward. On turn 6 or 5 my opponent had Elspeth, or Xenagos, or had killed me from aggro. Instead of using Knuckleblade, which waited in my hand until turn 6, I felt like a planeswalker was better, since it came down on turn 4 or 3 (and had etb effect.) I felt the same way about Sagu Mauler too. If you think about it, Sagu is really similar to Knuckleblade when waiting for six mana - except that you don't have to pay for Sagu to dodge removal, and with Knuckleblade you do.
Another card that I am not liking so much is Temur Charm. Does this ever do anything other than counter? I feel like I might as well play Dissolve, it has a bonus and is more consistent.
here's what i'm working on:
2 Temple of Mystery
3 Temple of Abandon
3 Temple of Epiphany
2 Shivan Reef
4 Yavimaya Coast
4 Wooded Foothills
3 Forest
3 Mountain
4 Sylvan Caryatid
4 Courser of Kruphix
4 Savage Knuckleblade
3 Polukranos, World Eater
3 Stormbreath Dragon
Planeswalkers: 07
3 Xenagos, the Reveler
2 Kiora, the Crashing Wave
2 Sarkhan the Dragonspeaker
4 Lightning Strike
1 Crater's Claws
3 Stubborn Denial
3 Temur Charm
I have the fell that 4 stubborn denial is the right path to choose...it's such a great counter...it can counter early threats and late game threats as well...i'm considering the fourth mb instead sb..perhaps removing a charm for it?
I'm also considering add a +1 Kiora..but not sure what i could remove...
with this deck i can be the beatdown with Savage or the more controllish with Kruphix...i'm doing tests yet...next week i'll grab my pre-orders and go for it...
UR Twin - RIP
4 Sylvan caryatid
4 Courser of kruphix
2 Genesis hydra
2 savage knuckleblade
4 polukranos, World eater
4 Stormbreath Dragon
2 Surrak Dragonclaw
2 stubborn denial
1 stoke the flames
2 setessan tactics
1 bident of thassa
4 Xenagos the revler
4 Temple of abandon
2 Temple of Mystery
2 Frontier bivouac
4 wooded foothills
2 yavimaya coast
2 shivan reef
3 forest
2 Island
2 mountain
2 stoke the flames
1 setessan tactics
3 Mistcutter hydra
3 nylea's discple
1 Chandra, Pyromaster
3 Lightning Strike
Yeah, I see your list is definitely more control-oriented. I haven't really had an issue with planeswalkers, since usually I just Stubborn Denial them or Temur Charm whatever blockers they have -- either pound them to the graveyard (I definitely use the first mode at least as much as mode 2, and mode 3 is occasionally useful) or use 3rd mode when they have Elspeth tokens out, then swing at the planeswalker with my 6/6 dude. I think with your deck, you're closer to RUG control than monsters, and might want to build as such; Elspeth as a wincon and cards like Mindswipe/Crater's Claws to take advantage of the ramp, along with one or two fatties maybe.
2x Sylvan Caryatid
4x Rattleclaw Mystic
3x Savage Knuckleblade
3x Courser of Kruphix
3x Polukranos, World Eater
2x Heir of the Wilds
2x Stoke the Flames
3x Prophet of Kruphix
1x Keranos, God of Storms
3x Goblin Rabblemaster
2x Stormbreath Dragon
1x Soul of Ravnica
3x Chord of Calling
3x Mana Confluence
4x Wooded Foothills
4x Yavimaya Coast
1x Shivan Reef
1x Temple of Mystery
2x Temple of Abandon
4x Forest
2x Mountain
1x Stoke the Flames
4x Magma Spray
3x Reclamation Sage
3x Surrak Dragonclaw
2x Nylea's Disciple
2x Mistcutter Hydra
This is my current list I want to be testing. This version is trying to lean more on the very aggressive side of things. 4-5 drops seem like the defining slots for a lot of decks right now so I want to be doing something impactful on turn 3, turn 2 if I lead with an elf. I will say that Heir of the Wilds is surprising how effective he is. He's a great turn 2 play as nobody wants to block him and a great Chord target for flashing in a blocker for something like a Polukranos or Siege Rhino.
@jundi
I have grown to dislike Temur Charm as it always felt too slow but still really like the idea of a small number of counters in the deck. Have you tested Stubborn Denial and formed an opinion either way on it? I think early on it could be great even as a Force Spike when everyone is tapping out to play their spells and 1 mana up isn't all the telling of having a trick. My biggest concern is there may not be enough noncreature spells we are worried about so much.
4x Elvish Mystic
4x Goblin Rabblemaster
4x Heir to the Wilds
4x Ratteclaw Shaman
3x Polukranos, the World Eater
3x Savage Knuckleblade
2x Boon Satyr
2x Stormbreath Dragon
Spells(10)
3x Lightning Strike
3x Xenagos, the Reveler
2x Sarkhan, the Dragonspeaker
2x Temur Charm
4x Wooded Foothills
4x Yavimaya Coast
3x Forest
3x Shivan Reef
3x Temple of Abandon
2x Island
2x Mana Confluence
2x Mountain
1x Frontier Biovac
3x Nylea's Disciple
2x Arc Lightning
2x Magma Spray
2x Reclamation Sage
2x Stubborn Denial
1x Chandra, Pyromaster
1x Keranos, God of Storms
1x Surrak Dragonclaw
1x Temur Charm
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
4x Elvish Mystic
4x Rattleclaw Mystic
4x Goblin Rabblemaster
4x Polukranos, World Eater
3x Stormbreath Dragon
3x Heir of the Wilds
2x Boon Satyr
2x Mogis's Warhound
Spells (9)
2x Temur Charm
3x Xenagos, the Reveler
1x Stubborn Denial
2x Crater's Claws
1x Sarkhan, Dragonspeaker
4x Temple of Abandon
4x Wooded Foothills
4x Yavimaya Coast
4x Shivan Reef
1x Temple of Mystery
4x Forest
1x Island
1x Mountain
1x Mana Confluence
1x Evolving Wilds
4x Destructive Revelry
2x Disdainful Stroke
2x Setessan Tactics
4x Magma Spray
1x Chandra Pyromaster
1x Sarkhan, the Dragonspeaker
1x Kiora, the Crashing Wave
I'm liking the Heir to the Wilds tech, as the card pushes through a lot of damage and means I have less reason to run a bad card like Bow of Nylea. Also, bestowing Heir with anything is the bee's knees.
The deck is a tough balance of wanting to be tempo but drawing the wrong cards at the wrong time. It's much more susceptible to being knocked out by a tap-out control deck than Jund Monsters.
I see a lack of Crater's Claws. I've found the card to be great. Anybody else use this card?