Early disruption and hard to remove creatures.
A couple panic sweepers, just in case.
Some ramp, some card advantage, some life gain.
Three different Walkers make more creatures.
Not drawing a Walker isn't an auto-loss.
I'm a little worried about getting things played on T2 with all the Temples. Maybe I should use Mana Confluence.
I think I need a Chain Veil, but I have no idea where to put it; probably adjust the Walker numbers a bit as well.
I'm terrible with sideboards, especially when I have no idea what the meta will look like.
If Abzan Charm turns out to be fake, which somehow I doubt, I'd go with Bitter Revelation.
4 Sylvan Caryatid
4 Fleecemane Lion
2 Rakshasa Deathdealer
2 Brimaz, King of Oreskos
3 Courser of Kruphix
Super Friends
2 Sorin, Solemn Visitor
1 Ajani Steadfast
1 Ajani, Mentor of Heroes
2 Liliana Vess
2 Elspeth, Sun's Champion
1 Garruk, Apex Predator
2 End Hostilities
4 Abzan Charm
3 Hero's Downfall
3 Thoughtseize
Land
4 Windswept Heath
4 Temple of Plenty
3 Temple of Silence
3 Temple of Malady
2 Caves of Koilos
2 Llanowar Wastes
3 Plains
3 Forest
4 Drown in Sorrow
2 Utter End
3 Deicide
2 Revoke Existence
4 Wingmate Roc
Early disruption and hard to remove creatures.
A couple panic sweepers, just in case.
Some ramp, some card advantage, some life gain.
Three different Walkers make more creatures.
Not drawing a Walker isn't an auto-loss.
I'm a little worried about getting things played on T2 with all the Temples. Maybe I should use Mana Confluence.
I think I need a Chain Veil, but I have no idea where to put it; probably adjust the Walker numbers a bit as well.
I'm terrible with sideboards, especially when I have no idea what the meta will look like.
If Abzan Charm turns out to be fake, which somehow I doubt, I'd go with Bitter Revelation.
"Reveal a Dragon"