I think golgari charm is a mandatory 4-of against UW control, and as such I think we need 4 between mainboard and sideboard hands down. It deals with verdict, it kills d-spheres, it wipes out elspeth tokens, it basically answers every single threat that UW throws at our deck, and UW is easily the worst possible matchup for a combo deck like ours.
Also, frankly, I think Dictate of Kruphix is a no-go in our deck. The 3 drop slot is already clogged, blue is not a very favorable color to be splashing. On top of that, with Eidolon of Blossoms out and the fact that we can potentially even have multiple eidolons out at once, we already have so much card draw that decking ourselves is a very realistic issue. We don't need the extra card draw and it also draws cards for our opponents which is bad, and requires splashing a color I think we don't need or want to be using.
Dictate of Karametra is significantly better but essentially relies on some specific circumstances: You have eidolon of Blossoms out(to get cards to play with the extra mana), you have enough mana free at any given time to flash in dictate end of opponent's turn, and you aren't worried about what your opponent will do on their next turn if you don't kill them on this one.
I think so much of the constellation's muscle is in the 2-3 drop slot that mana ramp is unnecessary and if we have to run a 5 drop we'd be better off with Dreadbringer Lampads to push damage through than a symmetrical mana ramp card.
This is my version of the deck. Everything pretty much has synergy out the ass. Now this is just a very rough copy but i will be working on it to rotation because i just like playing my own decks and i dont go to many large tourneys. Basically with Ajanis chosen and the eidolon you can make many 2/2s to overwhelm the opponent. The land is the biggest issue and my greatest weakness is building a mana base, usually just find a deck similar and steal their mana base. So any insight or ideas about it are welcome and i will try to respond.
On another note. I kind of want to run the Grim Guardian + Immortal Servitude deck similar to Scapeshift in modern. Run it as a BUG control list with a combo wincon. Leave up mana for counterspells and removal. Grisly Salvage when you can. Throw in Nyx Weaver for some repeatable self mill. With 3 Grim Guardian you need 6 other enchantment creatures in the yard for a kill, with just 2 you need 8 other enchantment creatures. That is not a lot to ask for really.
Private Mod Note
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Rollback Post to RevisionRollBack
Bring back Transmute as a U/B mechanic and take your mill back to the depths of hell where it came from!
But you are not getting any value out of the Mana Bloom itself without an eidolon on the field. Which is why I am saying that one of the cantrip enchantments will be better for you as at least it draws you a card by itself if you need it to.
Private Mod Note
():
Rollback Post to RevisionRollBack
Bring back Transmute as a U/B mechanic and take your mill back to the depths of hell where it came from!
But you are not getting any value out of the Mana Bloom itself without an eidolon on the field. Which is why I am saying that one of the cantrip enchantments will be better for you as at least it draws you a card by itself if you need it to.
My problem with the cantrip enchantments you listed is that they do nothing also. Nylea's presence doesnt ramp you any, Fate foretold doesnt do anything periord, and Stratus Walk gives flying but we already have a flier.
Mana Bloom on the other hand can actually ramp you depending on when you draw it. Also if you draw it late in the game it is a 1 mana cantrip to draw your next enchantment. Also it helps you flesh your mana out and get any color you are missing at the right time. So it actually has lots of uses where as those other cards dont really do anything.
Honestly? I think it's BG, or Junk. The constellation cards in those colors can just lock down a game, with Grim Guardian/Underworld Coinsmith draining your opponent out and Eidolon of Blossoms fueling the deck. You can control your opponent's hand with Tormented Thoughts, pitching constellation-triggering creature into the yard for Pharika to eat it and spit out another enchantment token. Plus you have access to Abrupt Decay and Golgari Charm, as people have stated.
It depends really. Eidolon of Blossoms and Pharika are at this point the main reasons to run Green in the deck at all, although Kruphix's Insight is nice it's also only indirectly synergetic with the build and becomes markedly worse the more noncreature spells are in the deck(charms, abrupt decay, insight itself, standard black removal e.g. hero's downfall).
I'm starting to wonder if it might actually be better to run a purely W/B shell and use Underworld Connections as your draw engine instead of Eidolon of Blossoms. By running 2 colors the green mana fixing becomes kind of unnecessary and most of the actual power in the deck is covered by Black to begin with. If it weren't for Coinsmith and the sheep I'd even consider running a mono black control shell. Really in terms of actual power green doesn't provide much of anything to the deck and I'm finding myself questioning splashing it more the more I think about it.
Upon retrospect it also occurs to me that with a Grim Guardian in play, and 3 banishing lights available total(with at least two in hand), you can cause an O-ring loop, which due to Grim Guardian's constellation trigger, will result in an infinite damage loop.
Upon retrospect it also occurs to me that with a Grim Guardian in play, and 3 banishing lights available total(with at least two in hand), you can cause an O-ring loop, which due to Grim Guardian's constellation trigger, will result in an infinite damage loop.
Actually you cant cause a loop because Banishing light say a permanent that your opponent controls, so sadly no loops can be made with this card unless your opponent wants to help you do it.
I dont agree in getting rid of green because if you got rid of you would be playing a vastly different style of deck. Going just black/white you would not really be play the constellation cards but rather you should run the Athreos, God of Passage/Xathrid Necromancer deck. If you really want to use Grim Guardian then there is a black/white deck that uses all the 3 drop enchantment creatures and Immortal Servitude to combo kill people. Green here gives us access to the card that we all want to build around, Eidolon of Blossoms. The card has some really power to it as we know from these types of cards from older formats. The key here is how to exploit it and i think to do that you need to maximize your enchantment count. The deck i post above has 29 enchantments in the deck so i can take full use of the ability. I will copy the deck list below so people can check it out again and give thoughts on it but i feel it is a good starting spot to discuss the deck. I will be playing it this weekend at our release events(sadly they are draft events so it will be whatever pick up games i can get) so i will have some ideas on edits afterwards
But for the discussion in this thread i think we need to focus on the decks that use green because they are the ones with the enchantress card in them. I am sure those who wish to play the other decks that there are threads out there about those decks.
Fatties like Angel of Serenity and Sylvan primordial seem mostly relevant in a skybind deck - not sure they're that great outside of that shell, which seems clumsy tbh.
I like the list but I'm not sure about the quantity of maindeck TS/Abrupt/Golgari Charm (non-enchantment cards).
Also, frankly, I think Dictate of Kruphix is a no-go in our deck. The 3 drop slot is already clogged, blue is not a very favorable color to be splashing. On top of that, with Eidolon of Blossoms out and the fact that we can potentially even have multiple eidolons out at once, we already have so much card draw that decking ourselves is a very realistic issue. We don't need the extra card draw and it also draws cards for our opponents which is bad, and requires splashing a color I think we don't need or want to be using.
Dictate of Karametra is significantly better but essentially relies on some specific circumstances: You have eidolon of Blossoms out(to get cards to play with the extra mana), you have enough mana free at any given time to flash in dictate end of opponent's turn, and you aren't worried about what your opponent will do on their next turn if you don't kill them on this one.
I think so much of the constellation's muscle is in the 2-3 drop slot that mana ramp is unnecessary and if we have to run a 5 drop we'd be better off with Dreadbringer Lampads to push damage through than a symmetrical mana ramp card.
4x Courser of Kruphix
3x Brain Maggot
3x Riptide Chimera
2x Auramancer
1x Ajani's Chosen
3x Kruphix's Insight
3x Detention Sphere
3x Verdant Haven
2x Banishing Light
2x Mana Bloom
2x Sphere of Safety
1x Assemble the Legion
1x Nylea's Presence
1x Font of Return
3x Temple Garden
3x Forest
2x Temple of Mystery
2x Island
2x Temple of Silence
2x Temple of Malady
1x Temple of Enlightenment
1x Hallowed Fountain
1x Plains
1x Stomping Ground
1x Temple of Malice
1x Temple of Abandon
1x Blood Crypt
2x Agent of Erebos
2x Assemble the Legion
2x Extinguish All Hope
2x Doomwake Giant
3x Hero's Downfall
4x Nyx-Fleece Ram
This is my version of the deck. Everything pretty much has synergy out the ass. Now this is just a very rough copy but i will be working on it to rotation because i just like playing my own decks and i dont go to many large tourneys. Basically with Ajanis chosen and the eidolon you can make many 2/2s to overwhelm the opponent. The land is the biggest issue and my greatest weakness is building a mana base, usually just find a deck similar and steal their mana base. So any insight or ideas about it are welcome and i will try to respond.
On another note. I kind of want to run the Grim Guardian + Immortal Servitude deck similar to Scapeshift in modern. Run it as a BUG control list with a combo wincon. Leave up mana for counterspells and removal. Grisly Salvage when you can. Throw in Nyx Weaver for some repeatable self mill. With 3 Grim Guardian you need 6 other enchantment creatures in the yard for a kill, with just 2 you need 8 other enchantment creatures. That is not a lot to ask for really.
Actually, Mana Bloom auto-recurs every turn if you cast it with X = 0. It's a 1-card Constellation trigger every turn at the cost of G.
I like using Mana Bloom on turn two to allow a Courser of Kruphix on turn three with a land drop available. Both have synergy with Eidolon of Blossoms. Fated Intervention can continue the curve on turn 5 for more fun.
Font of Fertility is another card to consider for these decks. I like enchantment based ramp rather than creature based ramp for this archetype.
2x Sylvan Primordial
4x Elvish Mystic
4x Boon Satyr
4x Courser of Kruphix
4x Eidolon of Blossoms
2x Heliod, God of the Sun
4x Font of Fertility
4x Verdant Haven
2x Kruphix's Insight
7x Forest
4x Grove of the Guardian
5x Plains
4x Temple Garden
4x Temple of Plenty
I'm still working on it, but the theme is GW Enchantmentfall/ramp
My problem with the cantrip enchantments you listed is that they do nothing also. Nylea's presence doesnt ramp you any, Fate foretold doesnt do anything periord, and Stratus Walk gives flying but we already have a flier.
Mana Bloom on the other hand can actually ramp you depending on when you draw it. Also if you draw it late in the game it is a 1 mana cantrip to draw your next enchantment. Also it helps you flesh your mana out and get any color you are missing at the right time. So it actually has lots of uses where as those other cards dont really do anything.
4 assemble the legion
4 banishing light
4 Eidolon of Rhetoric
4 Nyx-Fleece Ram
4 Eidolon of Blossoms
4 Felhide Spiritbinder
4 Strength of the Fallen
4 Dictate of Heliod
2 stomping ground
6 montain
6 forest
8 plains
i've been planning a deck of enchantments for a while now,and before i put it together,i want some advice for it
I'm starting to wonder if it might actually be better to run a purely W/B shell and use Underworld Connections as your draw engine instead of Eidolon of Blossoms. By running 2 colors the green mana fixing becomes kind of unnecessary and most of the actual power in the deck is covered by Black to begin with. If it weren't for Coinsmith and the sheep I'd even consider running a mono black control shell. Really in terms of actual power green doesn't provide much of anything to the deck and I'm finding myself questioning splashing it more the more I think about it.
Actually you cant cause a loop because Banishing light say a permanent that your opponent controls, so sadly no loops can be made with this card unless your opponent wants to help you do it.
I dont agree in getting rid of green because if you got rid of you would be playing a vastly different style of deck. Going just black/white you would not really be play the constellation cards but rather you should run the Athreos, God of Passage/Xathrid Necromancer deck. If you really want to use Grim Guardian then there is a black/white deck that uses all the 3 drop enchantment creatures and Immortal Servitude to combo kill people. Green here gives us access to the card that we all want to build around, Eidolon of Blossoms. The card has some really power to it as we know from these types of cards from older formats. The key here is how to exploit it and i think to do that you need to maximize your enchantment count. The deck i post above has 29 enchantments in the deck so i can take full use of the ability. I will copy the deck list below so people can check it out again and give thoughts on it but i feel it is a good starting spot to discuss the deck. I will be playing it this weekend at our release events(sadly they are draft events so it will be whatever pick up games i can get) so i will have some ideas on edits afterwards
But for the discussion in this thread i think we need to focus on the decks that use green because they are the ones with the enchantress card in them. I am sure those who wish to play the other decks that there are threads out there about those decks.
4x Courser of Kruphix
3x Brain Maggot
3x Riptide Chimera
2x Auramancer
1x Ajani's Chosen
3x Kruphix's Insight
3x Detention Sphere
3x Verdant Haven
2x Banishing Light
2x Mana Bloom
2x Sphere of Safety
1x Assemble the Legion
1x Nylea's Presence
1x Font of Return
3x Temple Garden
3x Forest
2x Temple of Mystery
2x Island
2x Temple of Silence
2x Temple of Malady
1x Temple of Enlightenment
1x Hallowed Fountain
1x Plains
1x Stomping Ground
1x Temple of Malice
1x Temple of Abandon
1x Blood Crypt
2x Agent of Erebos
2x Assemble the Legion
2x Extinguish All Hope
2x Doomwake Giant
3x Hero's Downfall
4x Nyx-Fleece Ram
Tatyova | Anje
Alela | Marchesa
Wanderer
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall