This is the deck idea that i have been working on for the start of BOG. The idea is to be able to kill any of the creatures that my opponent play and make them dis card any major threats till i can land a large return or sire and then force them to top deck the win. Although many of the cards in this deck are from RTR block, the R/B Scry land the new black removal are the two keys to the deck to work without fear of RDW/MUD. The sideboard is mostly for the mono black and U/W match ups as I expect those to be the two biggest portions of the tier 0 meta. If anyone has any good ideas as to what they would change please send me a PM or leave a post and i will be more then happy to talk about the deck.
//Artifact (2)
2 Elixir of Immortality
//Creature (7)
4 Pack Rat
3 Sire of Insanity
//Enchantment (4)
4 Underworld Connections
//Instant (8)
4 Bile Blight
4 Hero's Downfall
//Sorcery (13)
2 Drown in Sorrow
3 Rakdos's Return
4 Slaughter Games
4 Thoughtseize
//Land (26)
4 Blood Crypt
4 Godless Shrine
4 Mutavault
6 Swamp
4 Temple of Malice
4 Temple of Silence
This is a list ive tried a few times. Its not bad pretty strong. Sideboard is hard to work with. Creature wise soldiers can be swapped for reckoners if you want I just like soldier as he can slow aggro down sustain you and get down early beats. I really like aurelia in the list she just ends game and cordinates well with demon. People have tried elspeth but I just dont like her in midrange just to much mana for slow interactions.
I wouldn't rely on Sire to finish the job. You've spent the whole game controlling your opponent, why start the game over and completely remove your ability to control the game? You're giving up a turn to their hand and going into top-deck mode.
What you want is a hard to remove threat that you can swing with while retaining your control of the game.
Im going to start off saying thank you or x-posting from mythic midrange. Then I'm going to say thank you fro bringing over the right type of decklist. This features some of the threats that really draw someone to the colors. 2 things I think you are missing 1. Magma Jet and 2 Chained to the rocks. JEt could be a 3 of main board over some of your other removal. it helps smooth your draws and you dont rely on keyrune so much. Also you dont need 29 mana sources. 27 max should be fine.
The deck has access to key finishers, Stormbreath dragon, aurelia, Obzedat, Blood Baron, Elspeth and Assemble the Legion. Aurelia and Obzedat are tougher to run, and I think would only be 1 ofs at best. If running them I would want a mainboard whip somewhere, for the oops i win possibility of obby in the yard, or the ha bring back aurelia and swing for the fences.
I dont really think chandra has a place in this deck at all. I dont see her flipping over that much needed land because I dont see you needing land with 25. I also think that you need to realize your weakness to bloodbaron yourself, and run mizzium mortars. It would be a better choice to run SB over doomblade and price, and you may even cut one of your angers for it.
//Artifact (2)
2 Elixir of Immortality
//Creature (7)
4 Pack Rat
3 Sire of Insanity
//Enchantment (4)
4 Underworld Connections
//Instant (8)
4 Bile Blight
4 Hero's Downfall
//Sorcery (13)
2 Drown in Sorrow
3 Rakdos's Return
4 Slaughter Games
4 Thoughtseize
//Land (26)
4 Blood Crypt
4 Godless Shrine
4 Mutavault
6 Swamp
4 Temple of Malice
4 Temple of Silence
SB: 3 Blood Baron of Vizkopa
SB: 2 Drown in Sorrow
SB: 4 Duress
SB: 1 Elspeth, Sun's Champion
SB: 3 Lifebane Zombie
SB: 2 Pithing Needle
3 blood baron of vizkopa
4 soldier of the pantheon
1 aurelia the warleader
3 brimaz, king of orsekos
4 hero's downfall
3 anger of the gods
2 dreadbore
3 thoughtseize
3 read the bones
2 mizzium mortars
1 rakdos keyrune
4 blood crypt
4 godless shrine
4 sacred foundry
4 temple of triumph
2 temple of malice
2 temple of silence
3 swamp
1 plains
2 revoke existence
2 wear // tear
2 slaughter games
1 whip of erebos
2 obzedat, ghost council
1 thoughtseize
3 sin collector
1 dreadbore
This is a list ive tried a few times. Its not bad pretty strong. Sideboard is hard to work with. Creature wise soldiers can be swapped for reckoners if you want I just like soldier as he can slow aggro down sustain you and get down early beats. I really like aurelia in the list she just ends game and cordinates well with demon. People have tried elspeth but I just dont like her in midrange just to much mana for slow interactions.
What you want is a hard to remove threat that you can swing with while retaining your control of the game.
so like blood baron, obzedat, dragon, desecration demon. all of these are very hard to remove
Im going to start off saying thank you or x-posting from mythic midrange. Then I'm going to say thank you fro bringing over the right type of decklist. This features some of the threats that really draw someone to the colors. 2 things I think you are missing 1. Magma Jet and 2 Chained to the rocks. JEt could be a 3 of main board over some of your other removal. it helps smooth your draws and you dont rely on keyrune so much. Also you dont need 29 mana sources. 27 max should be fine.
The deck has access to key finishers, Stormbreath dragon, aurelia, Obzedat, Blood Baron, Elspeth and Assemble the Legion. Aurelia and Obzedat are tougher to run, and I think would only be 1 ofs at best. If running them I would want a mainboard whip somewhere, for the oops i win possibility of obby in the yard, or the ha bring back aurelia and swing for the fences.
I dont really think chandra has a place in this deck at all. I dont see her flipping over that much needed land because I dont see you needing land with 25. I also think that you need to realize your weakness to bloodbaron yourself, and run mizzium mortars. It would be a better choice to run SB over doomblade and price, and you may even cut one of your angers for it.
Pretty solid decklist, though.