So this is a bit of a fun thread.
I just like the games to go longer since that means more decisions and getting to play more powerful cards. I also hate not having an answer to something my opponent could be doing like dropping a big Master of Waves and just dying on the spot so I gravitate towards slow Midrange decks and Control decks.
Which means Mono-Black and UW Control in this Standard.
But I know that there are also a lot people who dont like them calling them "unfun" etc.
So share your opinions on the matter. Im interested to how people on here think about them and have made a Poll for it.
EDIT: If you dont like playing Control but like playing against it. Take the last option.
UB seems like it could potentially be in a good spot. It boasts great MU's against other control lists and seem to have been given decent tools to offset aggro.
Yasooka's recent Top4 GP finish would most likely be a good place to start.
Other than that we're probably looking at the same old culprits by now in Mono B, Esper and UW and I don't really see that changing any time soon although you could make a case for BUG / BANT I guess.
Private Mod Note
():
Rollback Post to RevisionRollBack
Brilliant ideas are stupid ideas that worked - Patrick Chapin
I actually wanted to add that bit to the last option but decided against it. Just pick the last option for that.
oops. i picked the middle option but this is really what i meant. I don't play control, but I'm fine playing against it.
Well, I guess in a way I play it. People laugh at red decks, but a GOOD red deck player will basically play a control deck's cards via their own play sequence.
It's my favorite matchup because of this, but again, I don't actually like playing control. I'm more aggressive than that.
I used to exclusively play control decks, but I got bored of them several years ago. Every iteration is pretty much the same, and once you learn to play one it's really easy to pick up another. I prefer more diversity in the decks I play
I prefer Control it's my favorite archetype I like having answers for just about everything my opponent does and dragging the game out while they run out of gas and then laying down a win con .
I wish too.
William Jensen has a video on Starcity games where he played a few rounds with it but his verdict is clear. The deck sacrifices power for the sake of being creative and different.
UW has just much more efficient tools which are too good to give up.
Doesnt mean of course that other control decks are not viable but it looks like UW will remain the top control deck until the Ravnica cards rotate.
Im also surprised to see that there are not that many control haters. Because a lot of people complain how boring control is. Especially the mirrors.
I generally find control fun because I like having answers and throwing my opponent off his/her plan. However, I strongly dislike UW control just because it makes games take so damn long.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
i love love love playing against control. playing against a good control deck being played by a good player will teach you alot in your own game. it shows you what you do wrong, how to play your cards and when to play them. if you want to learn how to win and be a good player and strategist, play against a control deck
I love playing against control in this format because its so easy to disrupt them. Control players are so robotic and rote that when non control decks respond to them they lock up and lose. Ex. So many times the control player just tries to Supreme on t4 thinking they will win bc they will 4 for 1 me, but opps, I just rootborn defenses, boros charm, golgari charm, etc, you, now you lose!
I love playing against control in this format because its so easy to disrupt them. Control players are so robotic and rote that when non control decks respond to them they lock up and lose. Ex. So many times the control player just tries to Supreme on t4 thinking they will win bc they will 4 for 1 me, but opps, I just rootborn defenses, boros charm, golgari charm, etc, you, now you lose!
And good Control players will know that and play around it. That is what makes it so interesting.
Ux Control is the most obnoxious and unfun control matchup. I appreciate the skill it takes to run a deck like this but its very noninteractive and lacks creativity. The majority of U control I've seen are the same. I respect control players who play outside of the box and go at it from a different angel like Naya Control or Boros control.
Ux Control is the most obnoxious and unfun control matchup. I appreciate the skill it takes to run a deck like this but its very noninteractive and lacks creativity. The majority of U control I've seen are the same. I respect control players who play outside of the box and go at it from a different angel like Naya Control or Boros control.
Interaction in Magic doesn't just mean "blocking an attacking creature with a creature." "Noninteraction" means you simply don't care what your opponent casts because your combo simply acts outside of their gameplay. Whether they cast a creature, or artifact or disrupt your hand doesn't matter so long as you arrive at the right combination of cards, usually very quickly, with no way for your opponent to then get out of the lock. Control decks are the total and complete opposite of noninteractive decks. I can't stress enough how interactive control decks are and how wrong you are.
Control decks right now have all of the following capabilities and decisions:
They can exile opponents permanents
They can kill creatures or Planeswalkers with a damage spell or damage opponents with such spells
They can counter an opponents spell
They can block opponents creatures with their own creatures
They can sweep the board
They can bounce creatures that are attacking
And on and on.
Which of these are noninteractive exactly? Every decision control decks make are interactive, unlike, say Belcher in legacy or something.
Interaction in Magic doesn't just mean "blocking an attacking creature with a creature." "Noninteraction" means you simply don't care what your opponent casts because your combo simply acts outside of their gameplay. Whether they cast a creature, or artifact or disrupt your hand doesn't matter so long as you arrive at the right combination of cards, usually very quickly, with no way for your opponent to then get out of the lock. Control decks are the total and complete opposite of noninteractive decks. I can't stress enough how interactive control decks are and how wrong you are.
Control decks right now have all of the following capabilities and decisions:
They can exile opponents permanents
They can kill creatures or Planeswalkers with a damage spell or damage opponents with such spells
They can counter an opponents spell
They can block opponents creatures with their own creatures
They can sweep the board
They can bounce creatures that are attacking
And on and on.
Which of these are noninteractive exactly? Every decision control decks make are interactive, unlike, say Belcher in legacy or something.
Good post.
Control decks are by their very definition the most interactive decks in the game.
Combo decks are the least interactive.
I used to love playing Control. My favorite Control decks are Quick n Toast (then it changed to 5CC) and UW Control (during Jund). This was when I first learned to expand my horizons and play something other than Combo.
However, I just don't seem to enjoy the current state of Control. This is not just because I don't feel that it's the top deck, but Control decks of the past could be tweaked to have a good chance in every matchup and a slight matchup disadvantage could be made up with by player skill. I just don't feel like it is like that anymore, whether I am right or wrong. That's how I see it.
I actually don't enjoy playing against Control too much (although I am always prepared, including playing a deck with 9 Planeswalkers for over a month) because it seems like when they get the nut draw, they are nigh unbeatable. Also it seems to me that Control players are less likely to admit that they got a nut draw (thinking it's their player skill) than other players who got a nut draw.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
To post a comment, please login or register a new account.
I just like the games to go longer since that means more decisions and getting to play more powerful cards. I also hate not having an answer to something my opponent could be doing like dropping a big Master of Waves and just dying on the spot so I gravitate towards slow Midrange decks and Control decks.
Which means Mono-Black and UW Control in this Standard.
But I know that there are also a lot people who dont like them calling them "unfun" etc.
So share your opinions on the matter. Im interested to how people on here think about them and have made a Poll for it.
EDIT: If you dont like playing Control but like playing against it. Take the last option.
Yasooka's recent Top4 GP finish would most likely be a good place to start.
Other than that we're probably looking at the same old culprits by now in Mono B, Esper and UW and I don't really see that changing any time soon although you could make a case for BUG / BANT I guess.
I actually wanted to add that bit to the last option but decided against it. Just pick the last option for that.
oops. i picked the middle option but this is really what i meant. I don't play control, but I'm fine playing against it.
Well, I guess in a way I play it. People laugh at red decks, but a GOOD red deck player will basically play a control deck's cards via their own play sequence.
It's my favorite matchup because of this, but again, I don't actually like playing control. I'm more aggressive than that.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades
BG/x BG
I'm U averse meaning I usually won't have access to all the usual control goodies but I will play some form of control from time to time (see sig).
this is yasooka's list if anyone was curious:
26 LANDS7 Island
5 Swamp
4 Mutavault
4 Temple of Deceit
4 Watery Grave
2 Dimir Guildgate
4 CREATURES2 Prognostic Sphinx
2 Master of Waves
19 INSTANTS and SORCERIES3 Hero's Downfall
3 Syncopate
3 Dissolve
2 Thoughtseize
2 Warped Physique
2 Opportunity
1 Doom Blade
1 Essence Scatter
1 Ultimate Price
1 Devour Flesh
11 OTHER SPELLS4 Jace, Architect of Thought
3 Ratchet Bomb
2 Ashiok, Nightmare Weaver
2 Domestication
SIDEBOARD1 Doom Blade
2 Gainsay
1 Negate
3 Pack Rat
4 Tidebinder Mage
1 Pithing Needle
3 Duress
I wish too.
William Jensen has a video on Starcity games where he played a few rounds with it but his verdict is clear. The deck sacrifices power for the sake of being creative and different.
UW has just much more efficient tools which are too good to give up.
Doesnt mean of course that other control decks are not viable but it looks like UW will remain the top control deck until the Ravnica cards rotate.
Im also surprised to see that there are not that many control haters. Because a lot of people complain how boring control is. Especially the mirrors.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
And good Control players will know that and play around it. That is what makes it so interesting.
Interaction in Magic doesn't just mean "blocking an attacking creature with a creature." "Noninteraction" means you simply don't care what your opponent casts because your combo simply acts outside of their gameplay. Whether they cast a creature, or artifact or disrupt your hand doesn't matter so long as you arrive at the right combination of cards, usually very quickly, with no way for your opponent to then get out of the lock. Control decks are the total and complete opposite of noninteractive decks. I can't stress enough how interactive control decks are and how wrong you are.
Control decks right now have all of the following capabilities and decisions:
They can exile opponents permanents
They can kill creatures or Planeswalkers with a damage spell or damage opponents with such spells
They can counter an opponents spell
They can block opponents creatures with their own creatures
They can sweep the board
They can bounce creatures that are attacking
And on and on.
Which of these are noninteractive exactly? Every decision control decks make are interactive, unlike, say Belcher in legacy or something.
BU[MANA]G[/MANA]W[MANA]R[/MANA]Slivers (Overlord as general)BU[MANA]G[/MANA]W[MANA]R[/MANA]
BMono Black (Xiahou Dun as general)B
The lock they would put you in back in the day would leave you without land / not allowed to untap lands and creatures.
These days control is mild. They win by card advantage. You are at least allowed to untap and cast spells.
Good post.
Control decks are by their very definition the most interactive decks in the game.
Combo decks are the least interactive.
However, I just don't seem to enjoy the current state of Control. This is not just because I don't feel that it's the top deck, but Control decks of the past could be tweaked to have a good chance in every matchup and a slight matchup disadvantage could be made up with by player skill. I just don't feel like it is like that anymore, whether I am right or wrong. That's how I see it.
I actually don't enjoy playing against Control too much (although I am always prepared, including playing a deck with 9 Planeswalkers for over a month) because it seems like when they get the nut draw, they are nigh unbeatable. Also it seems to me that Control players are less likely to admit that they got a nut draw (thinking it's their player skill) than other players who got a nut draw.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)