Your opinion on Control decks? - Single Choice
Quote from shinquickmanI don't like playing control, but I like playing against it. Where's the option for that?
Quote from GalerionI actually wanted to add that bit to the last option but decided against it. Just pick the last option for that.
Quote from ThursdayisgodI wish UB control was good, it looks sweet
this is yasooka's list if anyone was curious:
26 LANDS7 Island
4 Temple of Deceit
4 Watery Grave
2 Dimir Guildgate
4 CREATURES2 Prognostic Sphinx
2 Master of Waves
19 INSTANTS and SORCERIES3 Hero's Downfall
2 Warped Physique
1 Doom Blade
1 Essence Scatter
1 Ultimate Price
1 Devour Flesh
11 OTHER SPELLS4 Jace, Architect of Thought
3 Ratchet Bomb
2 Ashiok, Nightmare Weaver
SIDEBOARD1 Doom Blade
3 Pack Rat
4 Tidebinder Mage
1 Pithing Needle
Quote from CortarI love playing against control in this format because its so easy to disrupt them. Control players are so robotic and rote that when non control decks respond to them they lock up and lose. Ex. So many times the control player just tries to Supreme on t4 thinking they will win bc they will 4 for 1 me, but opps, I just rootborn defenses, boros charm, golgari charm, etc, you, now you lose!
Quote from xccoasterUx Control is the most obnoxious and unfun control matchup. I appreciate the skill it takes to run a deck like this but its very noninteractive and lacks creativity. The majority of U control I've seen are the same. I respect control players who play outside of the box and go at it from a different angel like Naya Control or Boros control.
Quote from ShammypantsInteraction in Magic doesn't just mean "blocking an attacking creature with a creature." "Noninteraction" means you simply don't care what your opponent casts because your combo simply acts outside of their gameplay. Whether they cast a creature, or artifact or disrupt your hand doesn't matter so long as you arrive at the right combination of cards, usually very quickly, with no way for your opponent to then get out of the lock. Control decks are the total and complete opposite of noninteractive decks. I can't stress enough how interactive control decks are and how wrong you are.
Control decks right now have all of the following capabilities and decisions:
They can exile opponents permanents
They can kill creatures or Planeswalkers with a damage spell or damage opponents with such spells
They can counter an opponents spell
They can block opponents creatures with their own creatures
They can sweep the board
They can bounce creatures that are attacking
And on and on.
Which of these are noninteractive exactly? Every decision control decks make are interactive, unlike, say Belcher in legacy or something.