What about Fabled Hero? I haven't seen him talked about too much in WW discussion. Wouldn't he be an ideal replacement for Silverblade Paladin in WW lists? A 2/2 double-striker who can get bigger; what's not to like? Add Ethereal Armor to the list to activate the heroic ability. All of a sudden he becomes a 4/4 double strike; with all the other enchantments floating around THS, he can get crazy big!
That would be an entierly different deck than a swarm oriented weenie strategy.
To include any 3 drop in this deck one would need to ask if it were better than the other options (Reckoner, Frontline Medic, Banisher Priest). I do not believe the hero is better than any of the others.
This is the monowhite deck that I am working on at the moment, This is my first attempt at a standard deck so treat it with kid gloves if you could please, but any comments would be appreciated. The idea is to block with enough first strike creatures that my opponent can't stop Ajani, Gideon, Heliod or a combination of the three from running them over.
This is the monowhite deck that I am working on at the moment, This is my first attempt at a standard deck so treat it with kid gloves if you could please, but any comments would be appreciated. The idea is to block with enough first strike creatures that my opponent can't stop Ajani, Gideon, Heliod or a combination of the three from running them over.
With your curve being that high there's no real reason not to run the full 4 mutavaults.
Since you aren't really swarming them I think spear would be better served as gods willing to protect one of the creatures you're piling counters on/dig for ajani. Also worth considering in voltron style decks is Gift of Immortality adding those two cards in would also give you some solid options in triggering the hero
This is the monowhite deck that I am working on at the moment, This is my first attempt at a standard deck so treat it with kid gloves if you could please, but any comments would be appreciated. The idea is to block with enough first strike creatures that my opponent can't stop Ajani, Gideon, Heliod or a combination of the three from running them over.
I think a deck like this could really work. If I were to offer my $0.02, I would drop the planeswalkers to 2-of's, drop the Spear to a 2-of and add 4 Ethereal Armor so you can trigger Fabled Hero's heroic mechanic.
I might be in the minority here, but I think Fabled Hero can really work. Just having a 3cmc 2/2 with double-strike is good enough; adding an ability that can pump it up is just gravy! Plus with the anthem effect of the Spear and Ajani's +1 ability (or his -2 ability), Fabled Hero is a great (IMO) 3-drop.
Private Mod Note
():
Rollback Post to RevisionRollBack
"What doesn't grow, dies. And what dies grows the Tarmogoyf."
Current Decks: Modern: BRG Jund BRG Legacy: UBG BUG UBG
I dont understand why people force fabled hero in the deck when there is just 4 cards that trigger heroic in the same deck..
also 3 Heliods and 3 Spears means a dead card almost for sure in every game..
Well in his list I can kind of see it. He wants to grind out the game, and even just using Ajani to add counters to a doublestriker can be good even without heroic.
I've also seen those posts but people saying something without any backing seems to be jumping the gun. Ajani seems good at 3 but as has been stated ww without an anthem can struggle and in a meta with so many non mono white creatures ( i.e. those with power greater than their cmc) I can't see the deck being viable at all. As for the tapped lands, they may stall or they might not even play them. Its all a risk vs benefit thing. Boros or selesnya aggro might risk the screw for playing far more powerful cards or minimise the risk by not including double mana requirements.
We'll see what happens when all the cards get spoiled.
I'm not 100% sure of what all you are saying, so forgive me if I misinterpert anything.
It is very rare that I have an anthem effect in play during turns 1-4, but it is not rare for me to win a race in the first 4 turns. Because of that, I see no reason for an anthem effect to be NEEDED. Since it is not needed, path shouldn't be played nor should more than 2-3 spears.
Also, in the current meta there aren't many creatures that outclass WW's creatures on turn 1 and 2, which is where it is important. This deck wins on speed and tempo not fat.
Also, as for splashes. The "more powerful cards" all start at 2-3 cmc. We're hoping to win quickly and efficiently.
Haven't done any Theros testing yet, but from all the testing I have been doing for rotation, this one should do pretty well. Hurts after a sweep, but thats why we have Heliod and Elspeth. Everyone is hating on Elspeth, but the Legendary land just SCREAMS play a big wincon.
I haven't found a way to put in Ajani yet, but I am tempted to figure out a way we can make MonoW Superfriends a thing. Ajani, Elspeth, and Gideon all working together to do their thing. Turn Gideon into a creature, Ajani gives him flight/double strike, Elspeth can wipe the board before hand.
If you're only running 8 one drops, they really should be Soldier of the Pantheon and Dryad Militant and leave elite on the sidelines. Militant is just better.
From all the testing I have been doing, splashing G or splashing B (been meaning to splash R), Path of Bravery is fantastic. Against opposing aggro decks which are freaking everywhere, especially RG, its fantastic. Sure you wont be activating the Anthem effect right away, but it gives ALL kinds of lifegain which is hard for that deck to come back from.
Fencing Ace is great for any anthem effect though. Any sort of boost and he starts hitting like a truck. I do like him coming out for the pegasus. Arrester might not be bad either. My only issue with him is he becomes a worse Grizzly Bears after he ETB. No way to repeat him. The thing I like about the creatures I have, once they hit the field, their effects are ALL relevant and not conditional. Boros Elite is lackluster, going to throw Dryad Militant in cause I always forget about it lol.
I have tried path of bravery and found it to be lackluster at best. If others would like to use it that's fine, but I don't consider it even a card.
As for getting around other aggressive decks, my aim is to go under them and then I use Brave the Elements as well as Pegasus as well as Arrester as well as Ajani (flying) to push damage through. Also I have no problems swinging 2 or 3 2/2's into a single 3/3. Sure, i lose my creature, but I'm still more than likely winning the race.
If my meta gets to the point where I see multiple 3/3's coming out on turn 2 and then smiters and then others in quick succession, chances are I'll just change decks. This deck shines against any deck that stutters or has a slow game plan which is the vast majority of the decks I have been facing.
Hi. I'm thinking of putting this together after I get a Red Deck Wins together. I decided to go heavy on disruptive cards. The Celestial Flare seems like it would be nice in the side board to bring in against Selesnya Aggro/Midrange. Thought about going Renounce the Guilds instead but then I saw the flare.
Hi. I'm thinking of putting this together after I get a Red Deck Wins together. I decided to go heavy on disruptive cards. The Celestial Flare seems like it would be nice in the side board to bring in against Selesnya Aggro/Midrange. Thought about going Renounce the Guilds instead but then I saw the flare.
I really wouldn't play 4 spears, you run way too big a risk of drawing dead ones while you already have one on the board. Maybe cut a couple to make room for Heliod himself, or Boros Reckoner.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Modern decks BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam UB Reanimator
The heroic mechanic is terrible. There may be 1 or 2 cards which see play that feature it (simillar to 2 werewolves that saw serious play from INN block), but they had better be worth casting without heroic before you consider them in a deck with so few moving pieces such as blitz aggro.
Neither Favored Hoplite nor Phalanx Leader are good enough.
I would play savannah lions over the elite or the bird. Ww isn't trying to interact just blitz as fast as possible, which means as much power on the board as quickly as you can manage
This is the monowhite deck that I am working on at the moment, This is my first attempt at a standard deck so treat it with kid gloves if you could please, but any comments would be appreciated. The idea is to block with enough first strike creatures that my opponent can't stop Ajani, Gideon, Heliod or a combination of the three from running them over.
Thanks for all of the help, the reason I have so many Ajani, Gideon, spears and Heliod is that i want to pump up my first strikers as walls so that i can win with any combination of them. If Gideon wipes a board it should be GG, if Ajani hits his ultimate it should be GG, Heliod and spear are both 3x so that i can always have a copy on the board, and all dead mana will go to free kills from spear, or pumping out a 2/1 with dead mana.
I would play savannah lions over the elite or the bird. Ww isn't trying to interact just blitz as fast as possible, which means as much power on the board as quickly as you can manage
Judges Familiar isn't too bad, it has evasion and a relevant ability vs control.
I agree the main theme of WW is power as quickly as possible, but with things like Thoughtsieze, essence scatter, etc. it's not the worst to block control early plays.
A majority of the time the 2/1 body is the correct inclusion in the deck though!
One of the plays I am most excited to see a control player make is untapped shock land into thoughtseize. 4 damage is what I want out of a card anyway. If I up my one drop count to sixteen I may consider the judge but I don't think that is correct.
One of the plays I am most excited to see a control player make is untapped shock land into thoughtseize. 4 damage is what I want out of a card anyway. If I up my one drop count to sixteen I may consider the judge but I don't think that is correct.
And if you were on the play, and hit a judges Familiar they don't even take your best card!
It's a little best case, but even countering mono red and the seemingly burn heavy approach they will take seems reasonable.
Judges Familiar isn't just an auto dismiss to me, is all I'm trying to say.
If I played Militant turn 1 instead I get to swing and have them at 14 before their second turn. I just don't see a meta where ww is viable and the familiar is valuable enough to beat out the other ones.
That would be an entierly different deck than a swarm oriented weenie strategy.
To include any 3 drop in this deck one would need to ask if it were better than the other options (Reckoner, Frontline Medic, Banisher Priest). I do not believe the hero is better than any of the others.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
4 Soldier of the Pantheon
4 Imposing sovereign
4 Precinct captain
4 Fabled hero
4 Fiendslayer paladin
3 Heliod, God of the Sun
4 brave the elements
3 Spear of heliod
Plainswalkers 7
4 Ajani, Caller of the pride
3 Gideon, Champion of justice
Lands 23
2 Mutavault
21 Plains
3 Pithing needle
3 Rest in peace
3 Path of bravery
3 Rootborn defence
3 Fortify
This is the monowhite deck that I am working on at the moment, This is my first attempt at a standard deck so treat it with kid gloves if you could please, but any comments would be appreciated. The idea is to block with enough first strike creatures that my opponent can't stop Ajani, Gideon, Heliod or a combination of the three from running them over.
With your curve being that high there's no real reason not to run the full 4 mutavaults.
Since you aren't really swarming them I think spear would be better served as gods willing to protect one of the creatures you're piling counters on/dig for ajani. Also worth considering in voltron style decks is Gift of Immortality adding those two cards in would also give you some solid options in triggering the hero
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
I think a deck like this could really work. If I were to offer my $0.02, I would drop the planeswalkers to 2-of's, drop the Spear to a 2-of and add 4 Ethereal Armor so you can trigger Fabled Hero's heroic mechanic.
I might be in the minority here, but I think Fabled Hero can really work. Just having a 3cmc 2/2 with double-strike is good enough; adding an ability that can pump it up is just gravy! Plus with the anthem effect of the Spear and Ajani's +1 ability (or his -2 ability), Fabled Hero is a great (IMO) 3-drop.
Current Decks:
Modern: BRG Jund BRG
Legacy: UBG BUG UBG
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Well in his list I can kind of see it. He wants to grind out the game, and even just using Ajani to add counters to a doublestriker can be good even without heroic.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
If I have heliod in play chances are everything I draw is blank because I'm using all of my mana to make 2/1's.
Ajani is very vulnerable and I like having a backup. Even in my list (which is running 2) I'm not upset drawing an extra.
Spear, I agree with for the most part.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
The problem w/ boros and selesnya is that you have to play tap lands to make it work, which means WW will have 1-1.5 turns of development on you.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
I'm not 100% sure of what all you are saying, so forgive me if I misinterpert anything.
It is very rare that I have an anthem effect in play during turns 1-4, but it is not rare for me to win a race in the first 4 turns. Because of that, I see no reason for an anthem effect to be NEEDED. Since it is not needed, path shouldn't be played nor should more than 2-3 spears.
Also, in the current meta there aren't many creatures that outclass WW's creatures on turn 1 and 2, which is where it is important. This deck wins on speed and tempo not fat.
Also, as for splashes. The "more powerful cards" all start at 2-3 cmc. We're hoping to win quickly and efficiently.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
4 Soldier of the Pantheon
4 Boros Elite
4 Imposing Sovereign
4 Precinct Captain
4 Fencing Ace
4 Boros Reckoner
2 Heliod, God of the Sun
4 Brave the Elements
3 Spear of Heliod
2 Elspeth, Sun's Champion
3 Path of Bravery
Lands
20 Plains
2 Nykthos, Shrine to Nyx
3 Fiendslayer Paladin
3 Celestial Flare
3 Pithing Needle
2 Keening Apparition
3 Renounce the Guilds
1 Heliod, God of the Sun
Haven't done any Theros testing yet, but from all the testing I have been doing for rotation, this one should do pretty well. Hurts after a sweep, but thats why we have Heliod and Elspeth. Everyone is hating on Elspeth, but the Legendary land just SCREAMS play a big wincon.
I haven't found a way to put in Ajani yet, but I am tempted to figure out a way we can make MonoW Superfriends a thing. Ajani, Elspeth, and Gideon all working together to do their thing. Turn Gideon into a creature, Ajani gives him flight/double strike, Elspeth can wipe the board before hand.
If you're only running 8 one drops, they really should be Soldier of the Pantheon and Dryad Militant and leave elite on the sidelines. Militant is just better.
Fencing Ace is worse than Azorius Arrester or Cavalry Pegasus
Nykthos + Elspeth is interesting though.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Fencing Ace is great for any anthem effect though. Any sort of boost and he starts hitting like a truck. I do like him coming out for the pegasus. Arrester might not be bad either. My only issue with him is he becomes a worse Grizzly Bears after he ETB. No way to repeat him. The thing I like about the creatures I have, once they hit the field, their effects are ALL relevant and not conditional. Boros Elite is lackluster, going to throw Dryad Militant in cause I always forget about it lol.
As for getting around other aggressive decks, my aim is to go under them and then I use Brave the Elements as well as Pegasus as well as Arrester as well as Ajani (flying) to push damage through. Also I have no problems swinging 2 or 3 2/2's into a single 3/3. Sure, i lose my creature, but I'm still more than likely winning the race.
If my meta gets to the point where I see multiple 3/3's coming out on turn 2 and then smiters and then others in quick succession, chances are I'll just change decks. This deck shines against any deck that stutters or has a slow game plan which is the vast majority of the decks I have been facing.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
4 Dryad Militant
3 Judges Familiar
4 Precinct Captain
4 Imposing Sovereign
3 Azorius Arrestor
4 Frontline Medic
3 Banisher Preist
4 Spear of Heliod
4 Brave the Elements
4 Mutavault
4 Celestial Flare
4 Keening Apparition
3 Rootbound Defense
2 Immortal Servitude
1 Banisher Preist
1 Judges Familiar
I really wouldn't play 4 spears, you run way too big a risk of drawing dead ones while you already have one on the board. Maybe cut a couple to make room for Heliod himself, or Boros Reckoner.
BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks
BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam
UB Reanimator
3 Dryad Militant
4 Favored Hoplite
4 Soldier of the Pantheon
3 Cavalry Pegasus
3 Precinct Captain
4 Imposing Sovereign
4 Phalanx Leader
4 Gods Willing
3 Spear of Heliod
3 Dauntless Onslaught
2 Ajani, Caller of the Pride
Lands - 23
2 mutavault
2 nykthos, shrine to nyx
19 plains
3 Renounce the Guilds
4 Brave the Elements
3 Rootborn Defenses
3 Frontline Medic
2 Glare of Heresy
I really think Dauntless Onslaught is going to shine with heroic, but it would probably be one of my first picks to drop if I want to sideboard out.
definitely still in the early stages
Neither Favored Hoplite nor Phalanx Leader are good enough.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
24 lands is quite heavy for your curve, I would trim at least 1, probably 2.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Why does everyone hate Dryad Militant?
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Thanks for all of the help, the reason I have so many Ajani, Gideon, spears and Heliod is that i want to pump up my first strikers as walls so that i can win with any combination of them. If Gideon wipes a board it should be GG, if Ajani hits his ultimate it should be GG, Heliod and spear are both 3x so that i can always have a copy on the board, and all dead mana will go to free kills from spear, or pumping out a 2/1 with dead mana.
Judges Familiar isn't too bad, it has evasion and a relevant ability vs control.
I agree the main theme of WW is power as quickly as possible, but with things like Thoughtsieze, essence scatter, etc. it's not the worst to block control early plays.
A majority of the time the 2/1 body is the correct inclusion in the deck though!
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
And if you were on the play, and hit a judges Familiar they don't even take your best card!
It's a little best case, but even countering mono red and the seemingly burn heavy approach they will take seems reasonable.
Judges Familiar isn't just an auto dismiss to me, is all I'm trying to say.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG