Objective: FNM-tier homebrew. Heavy focus on discard and resilient threats, some for the control matchup, some for the aggro matchup.
My card choices:
*Dreadbore, Hero's Downfall and Thoughtseize deal with early game. There are a lor of strong Planeswalkers in this format, and 6 Mainboard answers to 'walkers seems comfortable. (Note: Doom Blade and Devour Flesh might replace Dreadbore.)
*Hythonia is a neat board wipe/beatstick rolled into one, her Monstrosity is easily attainable with Crypt Ghast.
*Underworld Cerberus is an evasive beater (for control) that has synergy with Desecration Demon (for aggro), another evasive beater.
*Slaughter Games neuters combos and can keep them from playing the one thing they need to stay in the game. Rakdos's Return rounds out the discard package, and has synergy with Crypt Ghast.
*Crypt Ghast's Extort helps deal with life loss from Read the Bones, Underworld Connections and untapped Blood Crypts. Can help you grind out a win in longer games or even the score against aggro. Solid ramp to power up Rakdos's Return and speed out a Monstrous Hythonia.
*Sire of Insanity is anti-control tech. Fat body to boot.
*Lifebane Zombie hits lots of nice things we don't want to see, like Fleecemane Lion, Voice of Resurgence, Loxodon Smiter, etc. However, it doesn't deal with Advent of the Wurm, which is pretty much the only bad thing I can say about it.
*Ratchet Bomb deals with tokens/weenie swarms pretty nicely.
*1-mana removal is always good, and Dark Betrayal goes in against other black decks.
*I can't decide between Read the Bones or Underworld Connections... Connections is better in longer games.
Some concerns: Surviving early game (aka Aggro matchup), Card Advantage, too much discard (?)
This Standard environment is pretty new, and I'm curious to see if this deck has a shot at being good. I haven't assembled the deck yet, nor have I tested it. I know G/W and RDW are going to be popular aggro decks, and UWx control will be popular, so I'd like to test against these and take it from there.
Any advice is appreciated.
P.S.- if anyone wants to test Standard on cockatrice, drop me a pm.
Check out the Rakdos control thread over in the Competitive - Established forums we have going.
You need to be running no Hythonia, less DDs and Cerberi, 2 mainboard Connections, maybe drop a Read the Bones. Should run 3:2 or 2:3 Dreadbore:Hero's Downfall.
You need to be sideboarding Anger of the Gods or Mizzium Mortars and running some mainboard Doomblade and or Magma jet.
Also consider Whip of Erebos. Rakdos Keyrune is definately a player in that it can kill x/3s without dying itself while providing ramp when needed.
4x Thoughtseize
4x Dreadbore
3x Rakdos's Return
2x Hero's Downfall
4x Read the Bones
2x Slaughter Games
4x Crypt Ghast
4x Desecration Demon
4x Underworld Cerberus
2x Hythonia the Cruel
2x Sire of Insanity
4x Blood Crypt
4x Rakdos Guildgate
17x Swamp
4x Devour Flesh
4x Underworld Connections
4x Lifebane Zombie
3x Ratchet Bomb
Objective: FNM-tier homebrew. Heavy focus on discard and resilient threats, some for the control matchup, some for the aggro matchup.
My card choices:
*Dreadbore, Hero's Downfall and Thoughtseize deal with early game. There are a lor of strong Planeswalkers in this format, and 6 Mainboard answers to 'walkers seems comfortable. (Note: Doom Blade and Devour Flesh might replace Dreadbore.)
*Hythonia is a neat board wipe/beatstick rolled into one, her Monstrosity is easily attainable with Crypt Ghast.
*Underworld Cerberus is an evasive beater (for control) that has synergy with Desecration Demon (for aggro), another evasive beater.
*Slaughter Games neuters combos and can keep them from playing the one thing they need to stay in the game. Rakdos's Return rounds out the discard package, and has synergy with Crypt Ghast.
*Crypt Ghast's Extort helps deal with life loss from Read the Bones, Underworld Connections and untapped Blood Crypts. Can help you grind out a win in longer games or even the score against aggro. Solid ramp to power up Rakdos's Return and speed out a Monstrous Hythonia.
*Sire of Insanity is anti-control tech. Fat body to boot.
*Lifebane Zombie hits lots of nice things we don't want to see, like Fleecemane Lion, Voice of Resurgence, Loxodon Smiter, etc. However, it doesn't deal with Advent of the Wurm, which is pretty much the only bad thing I can say about it.
*Ratchet Bomb deals with tokens/weenie swarms pretty nicely.
*1-mana removal is always good, and Dark Betrayal goes in against other black decks.
*I can't decide between Read the Bones or Underworld Connections... Connections is better in longer games.
Some concerns: Surviving early game (aka Aggro matchup), Card Advantage, too much discard (?)
Other ideas: Rakdos Keyrune
This Standard environment is pretty new, and I'm curious to see if this deck has a shot at being good. I haven't assembled the deck yet, nor have I tested it. I know G/W and RDW are going to be popular aggro decks, and UWx control will be popular, so I'd like to test against these and take it from there.
Any advice is appreciated.
P.S.- if anyone wants to test Standard on cockatrice, drop me a pm.
You need to be running no Hythonia, less DDs and Cerberi, 2 mainboard Connections, maybe drop a Read the Bones. Should run 3:2 or 2:3 Dreadbore:Hero's Downfall.
You need to be sideboarding Anger of the Gods or Mizzium Mortars and running some mainboard Doomblade and or Magma jet.
Also consider Whip of Erebos. Rakdos Keyrune is definately a player in that it can kill x/3s without dying itself while providing ramp when needed.