Damn, I really love the blood side of Flesh/Blood. Decent removal and could do a TON of damage with Rancors and Ghor-Clan Rampagers. Even a 3rd turn kill with a good hand.
At the moment it's more like Mono Green Aggro with a splash for red in Rampager and Blood but I kinda wanna work a lil burn in there maybe.
I sorta hate running Farseeks in a deck that's supposed to be suuuper aggro but I dig that it gives the deck mana fixing and speed. The deck could hope to blow out and win on turn 3 or 4 but it's mid rangey enough to not be totally screwed if the opponent can drop that turn 3-4 mass removal or get a quick board set up themselves.
I dig it, but it feels like some stuff should change. I wanna stick to the main concept of fast aggro, with cool pumps and Flesh//blood, but throw in your 2 scents on what you think.
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At the moment it's more like Mono Green Aggro with a splash for red in Rampager and Blood but I kinda wanna work a lil burn in there maybe.
4 Arbor Elf
4 Dryad Militant
4 Strangleroot Geist
3 Predator Ooze
2 Yeva, Nature's Herald
4 Ghor-Clan Rampager
3 Wolfir Silverheart
4 Rancor
4 Flesh//Blood
3 Farseek
2 Garrul Relentless
Lands: 23
12 Forest
4 Rootbound Crag
4 Stomping Ground
3 Mountain
4 Ranger's Guile
4 Pillar Of Flame
4 Searing Spear
3 Naturalize
I dig it, but it feels like some stuff should change. I wanna stick to the main concept of fast aggro, with cool pumps and Flesh//blood, but throw in your 2 scents on what you think.