2-2. Beat Gyre Jund and Jund Midrange 2-1 each; lost to UWr Control and GW Aggro 1-2. Pretty much average performance. FA was amazing, might go to 4 next time.
Seems solid, but not quite sure how it'll pan out. Any ideas?!
I'll be honest, I like a lot of the ideas you're pushing on above, and I definitely believe that list has some serious power, but I still question the consistency. And realistically you're starting to tread heavily on Jund Aggro's Stomping Ground (heh), and I'd recommend just trying that build out before you go any further down this Four Color Path.
Seriously, I love the idea of Aristocrat and all the rest, but I just can't see a 4-color list lacking Farseek making it past a few rounds at the local parlor without faltering.
Private Mod Note
():
Rollback Post to RevisionRollBack
MODERN RGB Jund BGR WGB Junk/Abzan Company WGB
LEGACY RUGB Delver GURB
EDH UW Geist of Saint Traft Aggro-Control WU RUG Riku of Two Reflections Combo GUR BBB Skithiryx Control BB
I'll be honest, I like a lot of the ideas you're pushing on above, and I definitely believe that list has some serious power, but I still question the consistency. And realistically you're starting to tread heavily on Jund Aggro's Stomping Ground (heh), and I'd recommend just trying that build out before you go any further down this Four Color Path.
Seriously, I love the idea of Aristocrat and all the rest, but I just can't see a 4-color list lacking Farseek making it past a few rounds at the local parlor without faltering.
3-1 with basically that list. Beat Gyre Jund 2-0, Esper Control 2-0, big Rakdos 2-0, and lost to Bant Hexproof 0-2.
I appreciate your input and advice. You're definitely right about consistency (although I haven't had any problems yet), and it's certainly a worry for me. It's absurd to have so many colors in a low-land aggro deck. I kinda' wanna' have fun with these cards until rotation, so I'll likely stick with it for now--but you're probably right about just sticking with Jund Aggro haha. The aristocrats have performed very well for me--sealing the deal in both games against Gyre Jund this week, and getting me four of the six games I won last week. Anecdotal evidence is--of course--weak, but she's proven her worth many-fold. It's a proactive answer to Supreme Verdict, swings over midrange decks that gum up the board, and let's you steal wins against aggro by aggressively trading/chumping on the ground and beating in the air.
2) Falkenrath Aristocrat just wins games. She's a proactive way to deal with Supreme Verdict, flies over the midrangey ground-hoggers, and allows us to aggressively trade our bears in the mirror and simply win in a few turns of her attacking in the sky. The other black cards used on Tuesday were 2 Sin Collector; I never saw her, but the idea is to give us information against Esper/American control so that we can sequence our plays in such a way that they can't win: i.e., taking an Azorius Charm instead of a Supreme Verdict if we can kill them with a Falkenrath Aristocrat post-wipe no matter what.
3) No trouble with mana; maybe a few small hiccups and questionable keeps that panned out, but nothing serious. I can cast my one-drops easier than traditional Naya Blitz because I have 14/14/13/11 for my colors, and all of them can come into play untapped. The traditional manabase only had 12/12 support for its one-drops...
4) Locally, haven't played against Bant Hexproof except for this most-recent event, so I haven't had to worry about it. Azorius Arrester's good at taking out Unflinching Courage on Voice of Resurgence or Loxodon Smiter. If Bant Hexproof's a real problem, then any of the orthodox remedies can be used (black doesn't offer anything in the way of enchantment hate, and 6 sources definitely won't let us cast edicts): Skullcrack, Fog, Ray of Relevation, etc.
5) Xathrid Necromancer might be really influential in this deck: it lets us trade bears in the mirror and have a 2/2 Zombie stick around for a second block or to go on the offensive, and gives all of our dudes a second life after Supreme Verdict (another proactive answer against control). Don't see many other new cards, though...
interesting stuff... its just a shame that this deck is so fun and theres a 99.999% chance it just dies when the rotation occurs. losing champion, mayor, and mauler all at once is tough to swallow
hmm maybe junk humans becomes a thing? regardless i think the deck will have to slow down and find a little more lategame power. what other cards from m14 are you guys excited for, either is sligh black or the traditional naya blitz deck?
After a long time piloting Junk Aristocrats, I will dust off my Naya Blitz deck tonight in a local qualifier. I'm expecting to take people by surprise since no one uses the deck in my meta anymore. Here's hoping I get good draws.
Finished 2nd place last night! I ran an almost stock Naya Blitz deck. The only new card I put in was Imposing Sovereign.
Things I remember (still sleepy now):
I ate up a Junk 'Crats player in 2 games. He lacked removal in important spots. I also swept a UWR player in two games which was amazing since the player is kind of famous/good. I basically had the nuts draws in those games. It was fun playing Blitz again.
Oh, and I would've won the whole thing 'cept that I lost a close round (went to 3 games) with a BW Humans deck. I got Blood Artist+Cartel Aristo+Lingering Souls/Gather the Townsfalk'ed out!
Definitely felt that they were not aggressive enough but the imposing sovereigns can help against Lingering Souls decks which are quite many in my meta. I'm trying to debate whether I'm going to put some Banisher Priests in the board.
Definitely felt that they were not aggressive enough but the imposing sovereigns can help against Lingering Souls decks which are quite many in my meta. I'm trying to debate whether I'm going to put some Banisher Priests in the board.
but they do kill the other aggressive decks.
i would suggest fiend hunter over banisher priests. more durable, because most of the time you really dont want them to get that creature back
i would suggest fiend hunter over banisher priests. more durable, because most of the time you really dont want them to get that creature back
Yeah, and the fiend hunters evolve exp one with the 3 toughness. I'm actually using Naya Blitz more often these days since there's virtually no one using it in my local scene. The surprise factor, I think, is worth it. Plus I got tired of playing Junk and getting flooded every once in a while.
It's really unfortunate that m14 and dgm really didn't bring anything for Blitz. Everytime I play using it nowadays, I know that the other decks in Standard are superior but when I nut draw - I nut draw.
4 Champion of the Parish
4 Experiment One
4 Boros Elite
4 Burning-Tree Emissary
4 Lightning Mauler
4 Mayor of Avabruck
4 Gore-House Chainwalker
2 Firefist Striker
4 Frontline Medic
4 Falkenrath Aristocrat
4 Temple Garden
4 Stomping Ground
4 Sacred Foundry
4 Cavern of Souls
2 Overgrown Tomb
2 Blood Crypt
2 Godless Shrine
2 Dragonskull Summit
3 Thundermaw Hellkite
3 Thalia, Guardian of Thraben
3 Azorius Arrester
2 Skirsdag High Priest
2 Xathrid Necromancer
With the following SB plan:
Control (play): -4 Frontline Medic, -2 Firefist Striker; +2 Xathrid Necromancer, +3 Thalia, Guardian of Thraben, +1 Thundermaw Hellkite.
Control (draw): -4 Frontline Medic, -2 Firefist Striker; +2 Xathrid Necromancer, +3 Thundermaw Hellkite, +1 Dragonskull Summit
Aristocrats (play): -4 Boros Elite, -2 Firefist Striker, -1 Falkenrath Aristocrat; +2 Dragonskull Summit, +3 Thundermaw Hellkite, +2 Skirsdag High Priest
Aristocrats (draw): -4 Boros Elite, -2 Firefist Striker; +1 Dragonskull Summit, +3 Thundermaw Hellkite, +2 Skirsdag High Priest
Aggro (play): -3 Gore-House Chainwalker; +3 Azorius Arrester
Aggro (draw): -4 Boros Elite, -4 Lightning Mauler, -1 Firefist Striker; +2 Dragonskull Summit, +3 Thundermaw Hellkite, +2 Xathrid Necromancer, +2 Skirsdag High Priest
Midrange (play): -4 Gore-House Chainwalker; +3 Azorius Arrester, +1 Skirsdag High Priest
Midrange (draw): -4 Boros Elite, -4 Gore-House Chainwalker, -4 Lightning Mauler; +2 Dragonskull Summit, +3 Thundermaw Hellkite, +3 Azorius Arrester, +2 Skirsdag High Priest, 2 Xathrid Necromancer
Seems solid, but not quite sure how it'll pan out. Any ideas?!
I'll be honest, I like a lot of the ideas you're pushing on above, and I definitely believe that list has some serious power, but I still question the consistency. And realistically you're starting to tread heavily on Jund Aggro's Stomping Ground (heh), and I'd recommend just trying that build out before you go any further down this Four Color Path.
Seriously, I love the idea of Aristocrat and all the rest, but I just can't see a 4-color list lacking Farseek making it past a few rounds at the local parlor without faltering.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
3-1 with basically that list. Beat Gyre Jund 2-0, Esper Control 2-0, big Rakdos 2-0, and lost to Bant Hexproof 0-2.
I appreciate your input and advice. You're definitely right about consistency (although I haven't had any problems yet), and it's certainly a worry for me. It's absurd to have so many colors in a low-land aggro deck. I kinda' wanna' have fun with these cards until rotation, so I'll likely stick with it for now--but you're probably right about just sticking with Jund Aggro haha. The aristocrats have performed very well for me--sealing the deal in both games against Gyre Jund this week, and getting me four of the six games I won last week. Anecdotal evidence is--of course--weak, but she's proven her worth many-fold. It's a proactive answer to Supreme Verdict, swings over midrange decks that gum up the board, and let's you steal wins against aggro by aggressively trading/chumping on the ground and beating in the air.
Bant Hexproof (play): -4 Frontline Medic; +2 Thalia, Guardian of Thraben, +2 Azorius Arrester.
Gyre Jund (draw): -4 Boros Elite, -2 Gore-House Chainwalker; +1 Dragonskull Summit, +2 Thundermaw Hellkite, +3 Azorius Arrester.
Esper Control (draw): -2 Firefist Striker, -4 Frontline Medic; +2 Sin Collector, +2 Thalia, Guardian of Thraben, +2 Viashino Firstblade.
Big Rakdos (draw): -4 Boros Elite; +2 Thalia, Guardian of Thraben, +2 Azorius Arrester.
how effective have you found the black cards to be in this deck?
how has your mana played out? any trouble hitting the 1 drops? is the addition of black causing difficulties?
what are your plans for bant hexproof? i usually run a few rays in my sb bc thats a horrid matchup
what, if any, black m14 spells do you think have a place in your deck?
4 Champion of the Parish
4 Experiment One
4 Boros Elite
4 Burning-Tree Emissary
4 Lightning Mauler
4 Mayor of Avabruck
4 Gore-House Chainwalker
2 Firefist Striker
4 Frontline Medic
4 Falkenrath Aristocrat
4 Temple Garden
3 Stomping Ground
4 Sacred Foundry
4 Cavern of Souls
3 Overgrown Tomb
2 Blood Crypt
2 Godless Shrine
1 Dragonskull Summit
2 Thundermaw Hellkite
2 Thalia, Guardian of Thraben
3 Azorius Arrester
2 Sin Collector
2 Viashino Firstblade
2 Pyreheart Wolf
1 Rest in Peace
2) Falkenrath Aristocrat just wins games. She's a proactive way to deal with Supreme Verdict, flies over the midrangey ground-hoggers, and allows us to aggressively trade our bears in the mirror and simply win in a few turns of her attacking in the sky. The other black cards used on Tuesday were 2 Sin Collector; I never saw her, but the idea is to give us information against Esper/American control so that we can sequence our plays in such a way that they can't win: i.e., taking an Azorius Charm instead of a Supreme Verdict if we can kill them with a Falkenrath Aristocrat post-wipe no matter what.
3) No trouble with mana; maybe a few small hiccups and questionable keeps that panned out, but nothing serious. I can cast my one-drops easier than traditional Naya Blitz because I have 14/14/13/11 for my colors, and all of them can come into play untapped. The traditional manabase only had 12/12 support for its one-drops...
4) Locally, haven't played against Bant Hexproof except for this most-recent event, so I haven't had to worry about it. Azorius Arrester's good at taking out Unflinching Courage on Voice of Resurgence or Loxodon Smiter. If Bant Hexproof's a real problem, then any of the orthodox remedies can be used (black doesn't offer anything in the way of enchantment hate, and 6 sources definitely won't let us cast edicts): Skullcrack, Fog, Ray of Relevation, etc.
5) Xathrid Necromancer might be really influential in this deck: it lets us trade bears in the mirror and have a 2/2 Zombie stick around for a second block or to go on the offensive, and gives all of our dudes a second life after Supreme Verdict (another proactive answer against control). Don't see many other new cards, though...
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
Dega Blitz
4 Champion of the Parish
4 Boros Elite
4 Doomed Traveler
4 Cartel Aristocrat
4 Lightning Mauler
4 Loyal Cathar
4 Skirsdag High Priest
3 Thalia, Guardian of Thraben
4 Xathrid Necromancer
4 Falkenrath Aristocrat
4 Cavern of Souls
4 Blood Crypt
4 Sacred Foundry
4 Godless Shrine
1 Plains
2 Clifftop Retreat
2 Isolated Chapel
Things I remember (still sleepy now):
I ate up a Junk 'Crats player in 2 games. He lacked removal in important spots. I also swept a UWR player in two games which was amazing since the player is kind of famous/good. I basically had the nuts draws in those games. It was fun playing Blitz again.
Oh, and I would've won the whole thing 'cept that I lost a close round (went to 3 games) with a BW Humans deck. I got Blood Artist+Cartel Aristo+Lingering Souls/Gather the Townsfalk'ed out!
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
4 Cavern of Souls
2 Rootbound Crag
4 Sacred Foundry
4 Stomping Ground
2 Sunpetal Grove
4 Temple Garden
Creatures
4 Boros Elite
4 Champion of the Parish
4 Experiment One
4 Burning-Tree Emissary
4 Flinthoof Boar
4 Firefist Striker
4 Lightning Mauler
4 Mayor of Avabruck
3 Thalia, Guardian of Thraben
1 Kessig Malcontents
3 Frontline Medic
1 Ghor-Clan Rampager
2 Ray of Revelation
1 Frontline Medic
3 Imposing Sovereign
2 Fiend Hunter
4 Boros Charm
3 Volcanic Strength
this deck won my a box and a half at a local tournament. i switch sovereign and thalia out depending on the deck that im facing
but they do kill the other aggressive decks.
i would suggest fiend hunter over banisher priests. more durable, because most of the time you really dont want them to get that creature back
Yeah, and the fiend hunters evolve exp one with the 3 toughness. I'm actually using Naya Blitz more often these days since there's virtually no one using it in my local scene. The surprise factor, I think, is worth it. Plus I got tired of playing Junk and getting flooded every once in a while.
It's really unfortunate that m14 and dgm really didn't bring anything for Blitz. Everytime I play using it nowadays, I know that the other decks in Standard are superior but when I nut draw - I nut draw.
I like them as a straight swap for Thalia (who I run 4 of main) in creature matchups.