I think everyone is overvaluing the fixing on Farseek. We have a LARGE number of lands that produce the colors we need without having to play a card to "fix" our mana.
TL;DR: "if our mana isn't broken, I'm not playing Farseek."
Also, a lot of Conscripts is a nod to PWs and Reanimator, as trumps that can just end the game through judicious use of Cavern.
Nocturnal God of Chaos of The Æsir Probably the most random person you will ever meet. Trust me on this one. Well, I'm off to poop.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
After FNM and seeing the big tournaments of the weekend, I've decided that I need to maindeck my Shamans. They can hurt almost every top deck.
My deck is built towards being better game 1 versus control and frites, although the Bonfires are just in case I play an aggro deck.
On the Farseek discussion, the ramp is very essential for me. I could not see taking the card out. I especially like it when I board in Slaughter Games and can use it on turn 3.
The biggest weakness I can see is the lack of instant spells. I have thought about Searing Spear, but I like Ultimate Price better, especially against Hoof or Frites.
Edit: Somehow the Rootbound Crags got left off and needed to take out 4 cards.
Your dragonskulls should almost certainly be rootbound crags. With two caverns and two wolf run I can see you not getting your garruks out on time.
Otherwise I like the list, but disagree with you on building to fight control, with aggro sideboards. I build to fight aggro with bonfire ultimate price Olivia doing work game 1. I think Jund has the tools to have good matchs with control game 1 and then side in disruption. Aggro is the tougher match for my list. Smiter and strangleroots hit us hard.
I've seen gw decks with rancors that Jund can barely slow down, and these are the match ups I don't think we have any business losing to game 1, what with playing black and red
I think everyone is overvaluing the fixing on Farseek. We have a LARGE number of lands that produce the colors we need without having to play a card to "fix" our mana.
TL;DR: "if our mana isn't broken, I'm not playing Farseek."
Also, a lot of Conscripts is a nod to PWs and Reanimator, as trumps that can just end the game through judicious use of Cavern.
It's not always about fixing, altho with so many tap lands, this is also very relevant. moreover, playing your 5 drop on 4 or 4 on 3 can put your opponent in a hole, and a rakdos's return for 4 on turn 4 is undeniably game ending.
And farseek is never a dead draw when deathrite shaman is on the board.
i don't like Rakdos Keyrune and it never impresses me that's why i replace it with Borderland Ranger and i am happy with it
it also go well with Bonfire of the Damned and Rakdos' Return on my deck
I only lost to 1st place winner (Frites), his unburial rites sooo annoying,
so i plan to sideboard a lot of GY hate next FNM
Wizards print good rares, players complain about cash grab. They print underwhelming rares, players complain that the cards suck. They spoil the best cards first, players complain about the insane prices of preorders. They spoil the meh cards first, players complain that this is the worst set ever.
So. I think I understand now.
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
Yeah rakdos keyrune has been extremely poor for me lately too. However I feel that 4 BLR may be pushing it a little though you did do well. I would suggest cutting 1 and adding a 25th land.
If your having trouble with the graveyard, I would consider using deathrite shaman. He's been outstanding for me in any match, not just reanimator.
Yeah rakdos keyrune has been extremely poor for me lately too. However I feel that 4 BLR may be pushing it a little though you did do well. I would suggest cutting 1 and adding a 25th land.
If your having trouble with the graveyard, I would consider using deathrite shaman. He's been outstanding for me in any match, not just reanimator.
I'm starting to run 2 Grafdigger Cages in inclusion to 3 Deathrites on my SB options.
For this build, I might change the Dragonskull Summits to Rootbound Crags and change Liliana of the Veil to Rakdos Keyrune, as well as cut the Mountains for Cavern of Souls and a Swamp/Forest (your preference) to a Ghost Quarter or a Stensia Bloodhall.
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Nocturnal God of Chaos of The Æsir Probably the most random person you will ever meet. Trust me on this one. Well, I'm off to poop.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
For this build, I might change the Dragonskull Summits to Rootbound Crags and change Liliana of the Veil to Rakdos Keyrune, as well as cut the Mountains for Cavern of Souls and a Swamp/Forest (your preference) to a Ghost Quarter or a Stensia Bloodhall.
I forgot about the rootbound crags, i have 4 of them instead of 2 mountains and 2 swamps
and I've really been loving lilly, cheap removal that keeps on giving. I might switch 1 out for a keyrune though i wouldn't do 3 for 3, though rakdos's return fits with her nicely so I may add that in somewhere.
Yeah rakdos keyrune has been extremely poor for me lately too. However I feel that 4 BLR may be pushing it a little though you did do well. I would suggest cutting 1 and adding a 25th land.
If your having trouble with the graveyard, I would consider using deathrite shaman. He's been outstanding for me in any match, not just reanimator.
Wizards print good rares, players complain about cash grab. They print underwhelming rares, players complain that the cards suck. They spoil the best cards first, players complain about the insane prices of preorders. They spoil the meh cards first, players complain that this is the worst set ever.
So. I think I understand now.
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
Nocturnal God of Chaos of The Æsir Probably the most random person you will ever meet. Trust me on this one. Well, I'm off to poop.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
Pretty similar to what I am currently running and preparing for this coming up weekend. I guess the only difference in Mana is I have one Dragonskull Summit while you have an Evolving Wilds. I am a little torn on which is best . . . if someone has an argument for one over the other would love to hear your thoughts.
I have changed my deck to add more removal (14 total spells) and have split my Garruk’s with one each. I think Relentless might be better with the current level of Aggro. I also am running one Hellkite MB and one SB, but have one Desecration Demon I run MB. I would say I maybe attack with him one time of five times he gets played, but boy the havoc he creates when I play him is worth it. I feel it puts me more in a position of control knowing my opponent is now doing nothing but attempting to either remove or control him before they can do any other strategy they were planning on. I’ll tell you this though . . . a turn 4 Demon followed by a turn 5 Olivia (with a ping [hopefully]) and then a turn 6 Thrag (or an Olivia steal) rarely lets me lose the game.
Pretty similar to what I am currently running and preparing for this coming up weekend. I guess the only difference in Mana is I have one Dragonskull Summit while you have an Evolving Wilds. I am a little torn on which is best . . . if someone has an argument for one over the other would love to hear your thoughts.
I'm actually on a Ghost Quarter instead of an Evolving Wilds, solely to have lands "guaranteed" for Deathrite Shaman.
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Nocturnal God of Chaos of The Æsir Probably the most random person you will ever meet. Trust me on this one. Well, I'm off to poop.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
I've been doing well with this deck at fnms. The few losses that I do have are from mana screw/flood. I haven't lost to reanimator once, aggro decks are a favorable matchup, bant, however, is a nightmare. even with all the sb cards dedicated to that matchup its still pretty bad. I'm beginning to think that you wanna name sphinx's revelation against them with the first slaughter games instead of entreat or tusk. Let me know what you guys think.
I'm actually on a Ghost Quarter instead of an Evolving Wilds, solely to have lands "guaranteed" for Deathrite Shaman.
That is quite an interesting idea . . . especially iffn they have Moorlands or Cathedrals or Townships or a bloody Grove of the Guardian. Has it worked as well as I can see it working in my mind??? There is nothing better than exiling a land for a mana they never accounted for and playing that one surprise that all but ends it.
Looks pretty solid. How does it affect your MUs to have 4 Shaman, 4 KoI and 3 Avenger? From my experience Avenger is the best all-around creature, which is why I personally have decided to go 4 Avenger and 2-4 Shaman, 2-4 KoI. How is LotV? I've tried her resently, but she doesn't look too good to me. Tribute to Hunger is arguable better against Flash/Tempo decks, and Spirit-decks just destroy Lily.
How is it to run no UP? And what if you have to face Entreat the Angels? Okay, you have two severs SB which should be just enough for those MUs.
My list is quite similar, I could actually post it here:
I feel like with MD Liliana you want aggressive card draw (UC, GPH) as well, so that you have a source of CA while you're making your opponent discard.
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Nocturnal God of Chaos of The Æsir Probably the most random person you will ever meet. Trust me on this one. Well, I'm off to poop.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
This list is super similar to mine, I know a lot of people are advocates of the keyrune, but I just honestly feel VNH does it better. I'm also running an additional Wolfrun too, at 25 lands, but I don't think that that is the way to go these days, getting land flooded with Jund is terrible, 3 LotV might help out there.
Overall, we need a faster gameplan, or to go all in on the mutilate game plan. Some days though, thragtusk huntmaster and VNH gain me insane life.
The reason I bumped it to 25 land was I was getting to many 2 landers, that wouldn't draw into the right lands, or farseek. And with 25 lands I was getting easy 3 lander keeps, but would then flood out with no card draw aside from UC and 2 GPH.
Personally, I'd like to run more liliana, more land, more deathrite, and more card draw. But Jund is already cramped with the key spells we need to run to have a chance. Thinking of playing reanimator for a while, maybe Jundanimator with the new Borborgymous
This list is super similar to mine, I know a lot of people are advocates of the keyrune, but I just honestly feel VNH does it better. I'm also running an additional Wolfrun too, at 25 lands, but I don't think that that is the way to go these days, getting land flooded with Jund is terrible, 3 LotV might help out there.
Overall, we need a faster gameplan, or to go all in on the mutilate game plan. Some days though, thragtusk huntmaster and VNH gain me insane life.
The reason I bumped it to 25 land was I was getting to many 2 landers, that wouldn't draw into the right lands, or farseek. And with 25 lands I was getting easy 3 lander keeps, but would then flood out with no card draw aside from UC and 2 GPH.
Personally, I'd like to run more liliana, more land, more deathrite, and more card draw. But Jund is already cramped with the key spells we need to run to have a chance. Thinking of playing reanimator for a while, maybe Jundanimator with the new Borborgymous
The thinking is to neuter their deck with Duress and Slaughter and put hasty pressure on them with Mangler and Thundermaw. Mangler keeps on giving from the GY with Scavenge on a Thragtusk or Thundermaw.
Against aggro, I can side out Rakdos's Return and a Dreadbore for three Tragic Slip.
My Reanimator MU might be week without Shaman or Rakdos Charm, but Slaughter Games should help.
What do you think? Do VNH and Garruk play well together with BB and GGG? I added Dragonskull Summit to help with the early BB needed for Nighthawk.
I'd side out Huntmaster before Rakdos Return against any kind of control deck that isn't tempo with Giests and all that. Just because they have counters, doesn't make the card bad. If you can still get a RR to stick, it's usually a very bad situation for them. If they counter it, that just means one less counterspell for Thragtusks or anything else.
VNH and GPH play well together if you have the appropriate manabase (which you do). I played 15 rounds of swiss in GP San Antonio with a similar deck, and while sometimes I didn't get the turn 3 VNH, it usually did come into play when I needed it to.
I'd side out Huntmaster before Rakdos Return against any kind of control deck that isn't tempo with Giests and all that. Just because they have counters, doesn't make the card bad. If you can still get a RR to stick, it's usually a very bad situation for them. If they counter it, that just means one less counterspell for Thragtusks or anything else.
VNH and GPH play well together if you have the appropriate manabase (which you do). I played 15 rounds of swiss in GP San Antonio with a similar deck, and while sometimes I didn't get the turn 3 VNH, it usually did come into play when I needed it to.
Thanks for the reply and good advice. Do you think Mangler out of the side is a good strategy? My thinking is that we cannot out-control the control decks and instead we need to put more pressure on them.
What do you think about a third Garruk in the side instead of the Underworld Connections?
TL;DR: "if our mana isn't broken, I'm not playing Farseek."
Also, a lot of Conscripts is a nod to PWs and Reanimator, as trumps that can just end the game through judicious use of Cavern.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
4 Huntmaster of the Fells
4 Thragtusk
3 Olivia Voldaren
4 Dreadbore
4 Farseek
3 Abrupt Decay
3 Bonfire of the Damned
3 Rakdos's Return
2 Underworld Connections
2 Garruk, Primal Hunter
4 Overgrown Tomb
4 Rootbound Crag
4 Woodland Cemetery
2 Cavern of Souls
2 Dragonskull Summit
2 Forest
2 Kessig Wolf Run
After FNM and seeing the big tournaments of the weekend, I've decided that I need to maindeck my Shamans. They can hurt almost every top deck.
My deck is built towards being better game 1 versus control and frites, although the Bonfires are just in case I play an aggro deck.
On the Farseek discussion, the ramp is very essential for me. I could not see taking the card out. I especially like it when I board in Slaughter Games and can use it on turn 3.
The biggest weakness I can see is the lack of instant spells. I have thought about Searing Spear, but I like Ultimate Price better, especially against Hoof or Frites.
Edit: Somehow the Rootbound Crags got left off and needed to take out 4 cards.
Otherwise I like the list, but disagree with you on building to fight control, with aggro sideboards. I build to fight aggro with bonfire ultimate price Olivia doing work game 1. I think Jund has the tools to have good matchs with control game 1 and then side in disruption. Aggro is the tougher match for my list. Smiter and strangleroots hit us hard.
I've seen gw decks with rancors that Jund can barely slow down, and these are the match ups I don't think we have any business losing to game 1, what with playing black and red
It's not always about fixing, altho with so many tap lands, this is also very relevant. moreover, playing your 5 drop on 4 or 4 on 3 can put your opponent in a hole, and a rakdos's return for 4 on turn 4 is undeniably game ending.
And farseek is never a dead draw when deathrite shaman is on the board.
4 Overgrown Tomb
4 Woodland Cemetery
2 Rootbound Crag
2 Dragonskull Summit
2 Kessig Wolf Run
4 Forest
1 Swamp
1 Mountain
3 Olivia Voldaren
4 Huntmaster of the Fells
4 Thragtusk
4 Farseek
3 Dreadbore
3 Ultimate Price
2 Sever the Bloodline
3 Bonfire of the Damned
3 Mizzium Mortars
3 Rakdos' Return
i don't like Rakdos Keyrune and it never impresses me that's why i replace it with Borderland Ranger and i am happy with it
it also go well with Bonfire of the Damned and Rakdos' Return on my deck
I only lost to 1st place winner (Frites), his unburial rites sooo annoying,
so i plan to sideboard a lot of GY hate next FNM
If your having trouble with the graveyard, I would consider using deathrite shaman. He's been outstanding for me in any match, not just reanimator.
(246-174-26)
I'm starting to run 2 Grafdigger Cages in inclusion to 3 Deathrites on my SB options.
4 x Thragtusk
3 x Desecration Demon
3 x Disciple of Bolas
2 x Olivia Voldaren
2 x Falkenrath Aristocrat
3 x Vampire Nighthawk
2 x Bloodline Keeper
Instants : 3
3 x Abrupt Decay
Planeswalkers: 5
3 x Lilliana of the Veil
2 x Garruk Primal Hunter
2 x Pillar of Flame
4 x Dreadbore
3 x Farseek
Land: 24
4 x Bloodcrypt
4 x Overgrown Tomb
4 x Woodland Cemetary
4 x Dragonskull Summit
2 x Forest
2 x Swamp
2 x Kessig Wolfrun
2 x Mountain
3 x Skirsdag Highpriest
2 x Duress
3 x Appetite for Brains
3 x Bonfire of the Damned
4 x Slaughter Games
For this build, I might change the Dragonskull Summits to Rootbound Crags and change Liliana of the Veil to Rakdos Keyrune, as well as cut the Mountains for Cavern of Souls and a Swamp/Forest (your preference) to a Ghost Quarter or a Stensia Bloodhall.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
I forgot about the rootbound crags, i have 4 of them instead of 2 mountains and 2 swamps
and I've really been loving lilly, cheap removal that keeps on giving. I might switch 1 out for a keyrune though i wouldn't do 3 for 3, though rakdos's return fits with her nicely so I may add that in somewhere.
yeah right now i am considering adding 3 Deathrite Shaman, and maybe 3 Rakdos Charm
4 Overgrown Tomb
4 Woodland Cemetery
4 Rootbound Crag
1 Evolving Wilds
2 Cavern of Souls
2 Kessig Wolf Run
1 Swamp
1 Mountain
1 Forest
3 Deathrite Shaman
4 Huntmaster of the Fells
4 Thragtusk
2 Acidic Slime
2 Thundermaw Hellkite
2 Rakdos Keyrune
2 Underworld Connections
2 Garruk, Primal Hunter
1 Increasing Ambition
2 Sever the Bloodline
2 Abrupt Decay
2 Dreadbore
3 Bonfire of the Damned
2 Rakdos's Return
Thoughts?
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
Pretty similar to what I am currently running and preparing for this coming up weekend. I guess the only difference in Mana is I have one Dragonskull Summit while you have an Evolving Wilds. I am a little torn on which is best . . . if someone has an argument for one over the other would love to hear your thoughts.
I have changed my deck to add more removal (14 total spells) and have split my Garruk’s with one each. I think Relentless might be better with the current level of Aggro. I also am running one Hellkite MB and one SB, but have one Desecration Demon I run MB. I would say I maybe attack with him one time of five times he gets played, but boy the havoc he creates when I play him is worth it. I feel it puts me more in a position of control knowing my opponent is now doing nothing but attempting to either remove or control him before they can do any other strategy they were planning on. I’ll tell you this though . . . a turn 4 Demon followed by a turn 5 Olivia (with a ping [hopefully]) and then a turn 6 Thrag (or an Olivia steal) rarely lets me lose the game.
I'm actually on a Ghost Quarter instead of an Evolving Wilds, solely to have lands "guaranteed" for Deathrite Shaman.
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
4x Deathrite Shaman
3x Lotleth Troll
4x Geralf's Messenger
4x Huntmaster of the Fells
4x Thragtusk
3x Olivia Voldaren
Spells: 14
4x Farseek
4x Pillar of Flame
3x Dreadbore
1x Ultimate Price
2x Rakdos's Return
4x Blood Crypt
4x Overgrown Tomb
4x Woodland Cemetery
4x Dragonskull Summit
2x Kessig Wolf Run
2x Evolving Wilds
2x Swamp
1x Forest
1x Mountain
4x Vampire Nighthawk
1x Rakdos Charm
1x Golgari Charm
1x Dreadbore
1x Bonfire of the Damned
2x Sever the Bloodline
2x Underworld Connections
3x Slaughter Games
I've been doing well with this deck at fnms. The few losses that I do have are from mana screw/flood. I haven't lost to reanimator once, aggro decks are a favorable matchup, bant, however, is a nightmare. even with all the sb cards dedicated to that matchup its still pretty bad. I'm beginning to think that you wanna name sphinx's revelation against them with the first slaughter games instead of entreat or tusk. Let me know what you guys think.
That is quite an interesting idea . . . especially iffn they have Moorlands or Cathedrals or Townships or a bloody Grove of the Guardian. Has it worked as well as I can see it working in my mind??? There is nothing better than exiling a land for a mana they never accounted for and playing that one surprise that all but ends it.
Looks pretty solid. How does it affect your MUs to have 4 Shaman, 4 KoI and 3 Avenger? From my experience Avenger is the best all-around creature, which is why I personally have decided to go 4 Avenger and 2-4 Shaman, 2-4 KoI. How is LotV? I've tried her resently, but she doesn't look too good to me. Tribute to Hunger is arguable better against Flash/Tempo decks, and Spirit-decks just destroy Lily.
How is it to run no UP? And what if you have to face Entreat the Angels? Okay, you have two severs SB which should be just enough for those MUs.
My list is quite similar, I could actually post it here:
2 Knight of Infamy
4 Wolfir Avenger
2 Rakdos Keyrune
4 Huntmaster of the Fells
2 Olivia Voldaren
4 Thragtusk
2 Thundermaw Hellkite
2 Dreadbore
2 Ultimate Price
2 Bonfire of the Damned
2 Abrupt Decay
2 Rakdos's Return
24 Lands
2 Tribute to Hunger
2 Underworld Connections
2 Knight of Infamy
2 Deathrite Shaman
3 Duress
4 Other?
Youtube Channel
Oh, my username is the same on Xbox and Cockatrice, add me!
"For some of us, easier Magic is good Magic, but if you are one of those 'intelligent types,' feel free to play your Hive Mind mirrors. The rest of us are here for the fireworks." - Kent Ketter
Playing in Type 2...BGRJundHearted
4 Overgrown Tomb
4 Woodland Cemetery
4 Rootbound Crag
4 Forest
1 Mountain
1 Kessig Wolf Run
2 Cavern of Souls
4 Huntmaster of the Fells
4 Thragtusk
2 Olivia Voldaren
2 Deathrite Shaman
2 Rakdos Keyrune
2 Dreadbore
4 Pillar of Flame
4 Farseek
3 Bonfire of the Damned
2 Sever the Bloodline
2 Abrupt Decay
2 Rakdos's Return
1 Ultimate Price
3 Duress
3 Slaughter Games
2 Deathrite Shaman
1 Ultimate Price
2 Thundermaw Hellkite
3 Tragic Slip
1 Dreadbore
I am testing Tragic Slip for Aristocrat and Thalia.
Overall, we need a faster gameplan, or to go all in on the mutilate game plan. Some days though, thragtusk huntmaster and VNH gain me insane life.
The reason I bumped it to 25 land was I was getting to many 2 landers, that wouldn't draw into the right lands, or farseek. And with 25 lands I was getting easy 3 lander keeps, but would then flood out with no card draw aside from UC and 2 GPH.
Personally, I'd like to run more liliana, more land, more deathrite, and more card draw. But Jund is already cramped with the key spells we need to run to have a chance. Thinking of playing reanimator for a while, maybe Jundanimator with the new Borborgymous
4 Knight of Infamy
4 Wolfir Avenger
2 Rakdos Keyrune
4 Huntmaster of the fells
2 Olivia Voldaren
1 Thundermaw Hellkite
4 Thragtusk
3 Abrupt Decay
2 Ultimate Price
1 Bonfire of the Damned
2 Dreadbore
2 Rakdos's Return
24 Lands
3 Duress
2 Tribute to Hunger
2 Sever the Bloodline
2 Underworld Connections
1 Rakdos's Return
1 Thundermaw Hellkite
2 Deathrite Shaman
2 Golgari Charm
Tell me what you think!
EDIT: Expecting slightly more aggro and token decks, among UWx Tempo
Youtube Channel
How about something like this instead:
4 Thragtusk
2 Olivia Voldaren
3 Vampire Nighthawk
2 Garruk, Primal Hunter
3 Pillar of Flame
4 Farseek
3 Bonfire of the Damned
2 Sever the Bloodline
2 Abrupt Decay
2 Ultimate Price
3 Dreadbore
2 Rakdos's Return
4 Overgrown Tomb
4 Woodland Cemetery
3 Rootbound Crag
3 Dragonskull Summit
3 Forest
1 Kessig Wolf Run
2 Cavern of Souls
3 Duress
3 Slaughter Games
2 Thundermaw Hellkite
3 Dreg Mangler
3 Tragic Slip
1 Underworld Dreams
I know static SB plans are not ideal but I am thinking that this list would side like this against slow control:
-3 Pillar
-3 Bonfire
-3 VNH
-2 Rakdos's Return (they will side in counters G2)
+3 Duress
+3 Slaughter
+3 Dreg Mangler
+2 Thundermaw
The thinking is to neuter their deck with Duress and Slaughter and put hasty pressure on them with Mangler and Thundermaw. Mangler keeps on giving from the GY with Scavenge on a Thragtusk or Thundermaw.
Against aggro, I can side out Rakdos's Return and a Dreadbore for three Tragic Slip.
My Reanimator MU might be week without Shaman or Rakdos Charm, but Slaughter Games should help.
What do you think? Do VNH and Garruk play well together with BB and GGG? I added Dragonskull Summit to help with the early BB needed for Nighthawk.
VNH and GPH play well together if you have the appropriate manabase (which you do). I played 15 rounds of swiss in GP San Antonio with a similar deck, and while sometimes I didn't get the turn 3 VNH, it usually did come into play when I needed it to.
Thanks for the reply and good advice. Do you think Mangler out of the side is a good strategy? My thinking is that we cannot out-control the control decks and instead we need to put more pressure on them.
What do you think about a third Garruk in the side instead of the Underworld Connections?
Youtube Channel