Junk tokens is a developing deck that focuses on the midrange to win. Like all token decks it uses token generators to eventually overwhelm your opponent with the ability to buff a certain subset of creatures ‘tokens’ using specific synergistic cards. Specifically, this deck focuses on White, Green and Black as its main colour-combination. To compare, it seems to be the lovechild of aggressive B/W Tokens and Slower G/W Token Township at the start of Innistrad standard.
Why Junk?
Currently, I believe, that when you look at the current standard (Innistrad - Return to Ravnica) the best token cards are in these colours. Some may argue for GW, Bant or even Esper – however, I would argue that Junk’s colour combination is the strongest option. The reason for this is because of Selesnya’s token generators followed by a splash of black for Sorin, Lord of Innistrad and Lingering Souls. Black not only offers two amazing and relevant cards, it offers a diverse set of sideboard cards.
GW suffers from a lack of good sideboard cards as such they may struggle at dealing with prevalent matchups. Bant has an interesting allure with Geist of Saint Traft, Cackling Counterpart along with Snapcaster Mage – however, consistency is always a critical factor in magic. I believe that Junk’s manabase has the strongest base of all the manabases in this standard (for tri-colour decks at least). Jund is probably the second strongest however it suffers from the desire to have both B and R mana on turn 1 for Gravecrawler and Pillar of Flame and/or Tragic Slip. Junk’s manabase on the other hand is stronger – we have access to two sources of dual lands which have access to green compared to all other ‘versions’ of this deck that only have one. Bant, in particular, I find has one of the worst manabases without Breeding Pool as they require such strict, differing mana costs for their ‘game winning spells (such as T2 Call of the Conclave and T2 Geist of Saint Traft). Bant in particular was hit the hardest losing Birds of Paradise, whereas both Junk and Jund have not been hit as hard.
Why black?
I would argue that the splash of black adds far more diversity in the sideboard to help us out in different matches while giving us access to two extremely powerful cards mainboard. Sorin, Lord if Innistrad is everything that this current meta needs for tokens. He creates lifelink Blockers (which can be buffed via token buffers) thus protecting himself, an indestructible emblem that increases our attack power of the swarm, and an extremely relevant ultimate that also can count as mainboard removal (albeit a stretch). Sorin I believe is the reason to splash black. We also have access to Lingering Souls, a good card that cannot be argued or trifled with. In the sideboard it gives us access to tools that GW builds cannot run; Abrupt Decay gives us much needed removal against certain annoying cards that GW cannot, Tragic Slip is fantastic as well. It gives us access to Golgari Charm (main or side) which may be relevant against zombies (and/or the mirror) as it’s moduals are still pretty good. Blood Artist is a fantastic card that may make it mainboard, if not, sideboard. We get Vile Rebirth – which is an instant token generator that hurts Zombies a lot (in terms of tempo – discarding Gravecrawlers to Loleth Troll and us getting a 2/2 zombie in the process to deal with the now 3/2 Troll). We get access to Deathrite Shaman; a fantastic card with two easily relevant tap abilities and a third that may help us against certain matchups (American Control discarding lands).
Now, let us get to the actual deck construction
THE CORE:
These cards are non-negotiable.
Lingering Souls x4 – Probably the best token generator in standard in terms of mana cost, bodies, power and versatility. Any deck that has black ought to have Lingering Souls if they want to consider themselves a token deck.
Intangible Virtue x4 – Oh wow. The reason that token decks work right now! This card is required to be a 4 of in all token decks… +1/+1 and an aggressive keyword Vigilance (which allows us to attack and still be safe from aggro decks. It’s also cheap. And, unlike Honour of the Pure from last years standard, our list is more diversified than 1/1 white spirits.
Selesnya Charm x4 – It doesn’t take a rocket scientist to figure out why this card is good. Let’s start from its worst mode to best. +2/+2 and trample – it can save a creature from a burn spell or trading with a blocker/attacker, push the last few points of damage in and can buff an enemy card to than exile it (bad idea – but it is an option). Exile Target Creature with Power 5+ - good removal spell for creatures. It is good at dealing with powered creatures – Olivia, Rancored Geralf's Messenger, Loleth Troll, Desecrator Demon, Niv-Mizzet, Dracogenius . Now, let’s discuss the good mode. Put a 2/2 White Knight creature token with vigilance on the battlefield. A 2/2 Vigilance creature is on par with the curve, make it a token and it’s good in a token deck – now add Flash onto this creature and it’s fantastic. Oh, did I mention it still has the versatility of being the other two modes as well? Yeah… It may be better than Izzet Charm.
Call of the Conclave x4 – We get watchwolf…as a token! If only it wasn’t a centaur and it was a Watchwolf token I’d be even happier (but not wolf). Regardless, this card is fantastic. A 3/3 for GW is not only above the curve, but we can populate it and buff it with Intangible Virtue, Collective Blessing and Gavony Township.
Gavony Township x2 (at least) – A land that helps us make our tokens stronger. Instant speed +1/+1 counters can change the game and for only GW3 it is a fantastic card that needs to be always in our deck. I’d argue for two, but to each their own.
THE POWERHOUSES:
Obviously, there are some cards that not everyone uses – but these cards are strong and I would highly suggest at least looking at them and trying them out before discrediting them.
Sorin, Lord of Innistrad – Sorin is a card that was not really used to his full potential last season. Why is this? Because tempo was so popular and Sorin came down too slow to be able to fulfill his role. Now, we are in a meta in which midrange has taken domination or at least Wizards is attempting to do make this the ideal. Sorin’s +1 creatures a 1/1 lifelink vampire. Now, 1/1 isn’t the best – but when paired with a buffer it becomes relevant. Lifelink is also relevant against certain aggro decks that want your face beaten in. These 1/1s can be used as chump blockers that help us stabilize more and more, they also can be used as attackers with virtue to gain lots of life (especially if they are decently big). His -2 is an emblem. Non-ultimate emblems are fantastic regardless, but a +1/+0 buff for doing nothing but saying “hey, I don’t want a vampire this turn” is a fantastic second ability. He can also come down, use this and still survive if your board is good enough. His ultimate is relevant, but chances are we won’t be used it that much – but, destroy 3 target creatures/planeswalkers and then put them on our side of the field is not a bad idea. Especially when it only requires two turns to do this.
Garruk Relentless – Garruk is the token master planeswalker. 2/2 beasts are not bad. Left alone Garruk can provide a massive army that supplies us with huge card advantage – especially with a token buffer on the field. He also has a fight mechanic to deal with troublesome cards (Vampire Nighthawk, Sublime Angel, Non-buffed Olivia). While not the best on his flip side, you can get 1/1 deathtouch blockers and the abilitiy to find a win-con creature (if your deck supports this idea). His ultimate honestly isn’t that good in a token deck – but giving everything trample (even without the +x/+x buff) is good.
Collective Blessing – WAIT! Don’t judge this card yet. Yes, I know it is a 6 cost expensive enchantment. HOWEVER, this card is fantastic and in my opinion the reason that this deck can do what it can do. These card turns 1/1 spirits into 4/4s flyers – that’s Serra Angel (not a bad card), with a IV on the field it is even stronger. It turns Centaurs into 7/7s (8/8 Vig), Wolves into non-trampling titans… Plus, with decks slowing down – this card is allowed to be played. This does effect the field the moment it hits, and can turn surprise Main Phase 1 wins. Oh, your Lingering Souls now is swinging for 20… cool.
Rootborn Defenses – This card is maindeck worthy. Protects against Sweepers, is a 3 mana indestructible combat trick, populates. This thing does it all and is worthy of a mainboard spot. Raikou Rider posted a good analytical post about this card: “ Rootborn Defenses is probably the best card in this deck besides Lingering Souls. It’s not just good vs Bonfire, guys – I’d go as far as to say this card IS our deck’s ‘bonfire’. It completely blows out other aggro decks, and will make people think twice about running too many guys out, which gives us time to stabilize and start throwing out bigger threats… [In regards to maindeck slot] Absolutely Defenses isn’t just an anti-sweeper card. IMO it’s as strong as Bonfire in our deck. It makes combat totally one-sided, blanks most sweepers, AND gives us another body. It can even be used to blank spot removal in a pinch.”
Midnight Haunting – Instant Token Generation is hard to pass up. A 3 drop instant (the same as Rootborn) that gives us two 1/1 bodies is still good as it can be used to flash in these blockers or use them on the end phase to be able to have surprise attackers. This is also an anti-sweeper card as you can play this after their turn 4 Supreme Verdict and still have attackers next turn. It is good, it is being used in most lists – however still is being cut from some lists.
These cards are up for contention. Many discussions await.
Trostanti, Selesnya's Voice – Populate on a stick is good. Lifegain is okay, in this format it is strong. GGWW is a restrictive mana cost, and a 2/5 body is decent at best. Some people swear by this card, others do not. Some believe her to be too slow at her job (4 drop that requires you to untap to create a 1/1 token to a 3/3 token). A lot of people don’t like her mainboard – but a decent sideboard card. However, the debate is still up for this card.
Wayfaring Temple – Oh jeeze, this card is usually the first card added to a token deck for some people. Others look at it and go ‘well, this is garbage’. My verdict is on the later aspect of this card – as I believe that you have to build around this card too much. He requires you to hit with it, and has no evasion – which makes Rancor a necessity for this card. He encourages over-extension and is a terrible topdeck draw after a sweeper. However, t2 Wayfaring Temples followed by a t3 Rancor + Midnight Haunting swinging for 6/4 trample is an impressive play to say the least as he would then become a 7/5 on turn 5. However, one Golgari Charm and your board is gone… So, he is a high risk, high reward card.
Thragtusk – Great card. No one would argue this, or at least, no one smart. 5 Life ETB followed by a 3/3 beast token has relevance to our deck. However, the question arises – is this card not worth it without its partner Restoration Angel. Also, is it too slow to deal with the fast aggro decks and is it worth a mainboard slot as a necessary evil? Sideboard – probably.
Rancor – Another fantastic card that synergizes with our deck well. Need to push a 1/1 token through early game, how about give it +2 and trample? It’ll push through then. It also has FANTASTIC synergy with Selesnya Charm! Give anything with 3/X Rancor and than exile it with Selesnya Charm’s second mode. You then get Rancor back into your hand. Instant Speed removal is at an all time low – so it makes aura’ing the card not as risky. However, it lowers our threat density and can lead to times where you are drawing nothing but support spells and not threats. I would suggest leaving Rootborn Defenses as our support spell.
Precinct Captain – A Strong 2 drop that has a relevant combat ability to deal with the current ‘zombie’ threat. It also produces tokens on a hit and has a fair body for its cost. The downside? Its cost… Not only does it compete with two other core cards (Conclave and IV) but it also is WW. I don’t believe we can support this manabase until Gatecrash (as Green is our main T1 Mana).
Mana Dorks – Okay, this is a hot button issue. I personally believe that Avacyn's Pilgrim is a necessary evil as it helps us ramp into our turn 4 plays. I don’t believe that we need to run 8 dorks as they pollute our main deck and we don’t need 3 mana on T2. Call of the Conclave is sometimes the better card as the 3/3 body may be more relevant than the two 1/1 spirits. I would say Priest over Arbor Elf for a variety of reasons. One being that we don’t need green that heavily, the second being is that Arbor Elf has the chance of being a dead card for mana production, third – Priest gives us white mana… we like our white mana more than any other colour in this deck. It allows us to keep worse hands (Overgrown Temple, Forest, Priest) that we normally shouldn’t be able to keep.
Abrupt Decay – A very, very strong card. It allows us removal that we normally wouldn’t have in other colours while also getting rid of one of our series threats. Vampire Nighthawk – this card avoids Rancor + Selesnya Charm, 2/2 Spirits and is an overall beast card… Kill it with this card. Go, make a tally… I’ll be happy.
INTERESTING CARDS
These are cards to think about and could become major forces of our deck.
Entreat the Angels – This may be a one of finisher, however it also may be a terrible card to get in our opening hand. Hardcasting it for 5 to get one 4/4 angel isn’t bad however because of the populate mechanic. However, it isn’t great ‘non-miracled’. If you do Miracle it and it sticks for a turn, you probably just won.
Garruk, Primal Hunter – Gives us much needed card draw. He gives two different types of tokens + and ultimate. However, he is a 5 drop which increases our curve. He is at least worthy of testing and discussion. Brought to my attention by Maraga.
Geist-Honored Monk – This card may make a place in our mainboard. Unlike BW tokens we can actually use this card. The power that this card supplies is electrifying! It supplies it’s own tokens unlike Wayfaring Temple and has a relevant keyword for our deck (Vigilance). Downside is it can be chump blocked. Relentless can search for this finisher. Running Monk however probably requires at least one mana dork. Brought to my attention by LucidVision
Armada Wurm – The titan replacement. It also creates a token that can be populated. A card that may be better served in GW flickering ramp decks. May be used as 1 one of that Relentless can search for.
Vitu-Ghazi Guildmage – My favourite card in this deck actually. Is not a terrible 2/2 bear at 2 mana. Her abilities are strong, very strong. She rivals Trostanti in populating (she can do it instantly if you drop her at 6 mana or can do it multiple times a turn if you have the mana). She can also create her own tokens if you topdeck her late game in a board stall. She can be a mana-intensive planeswalker in my eyes. I’ve used her as a three drop before when my hand wasn’t the greatest and starting pumping out populated 3/3 Centaurs the next turn while holding onto cards so that I can my hand stocked if I get swept. It is also an instant speed ability meaning instant blockers and/or mana saved for Rootborn Defense/Midnight Haunting/Gavony Township shenanigans. I love this card.
Champion of lambholt – Pros of Champion are that she fits the role of an alpha striker. In a token deck, especially with populate she fits an important role. Winning. Assume that you play Champion t2, followed up by a Midnight Haunting or a Lingering Souls t3. Your champion is now a 3/3. This means that you should have no issue getting in with your tokens, and she can end the game extremely quickly if let unchecked. With populate especially she doesn’t require as many cards to become bigger. She also does not need to swing to make advantage of her, which is huge. She simply is a threat that grows and grows. If let unchecked in a token deck she can win the game with small 1/1s and 2/2s. Her biggest weakness is that she is subject to bounce. We have no way of saving her (Autumn’s Veil) besides Ranger’s Guile which is not that good. She also does require other cards to be good, albeit not much.
Deathrite Shaman – An interesting card that may make Mainboard if we really need mainboard answers to the graveyard. His abilities are useful for hybrid mana. We use a lot of instants, therefore he can be used as a repeatable black direct shock. His Green ability is relevant for Undying and Gravecrawler while also gaining us life. He is pretty versatile.
Doomed Traveler – a great one-drop that comes back as a token allowing for a good chump blocker. However, with Pillar of Flame so rampant it lowers his effectiveness. Also, without Honour of the Pure and Champion of Parish his effectiveness is lowered. We also don’t have the mana to support white on Turn 1 reliably.
Gather the Townsfolk – I personally don’t believe that we should be focusing on 1/1s. It is a sorcery that isn’t that great compared to Call of the Conclave. It may be relevant with Fateful Hour, but I doubt it.
Korozda Guildmage – This is an interesting card brought to my attention by feastofthedead. She can turn dorks into at least 1/1 token threats late game, she can also sac herself to create 2 1/1 tokens. Use this with Thragtusk, Wayfaring Temple, Geist-Honored Monk and watch the saprolings spawn!
Grove of the Guardian – I find this card to be a trap after extensive testing, however others still enjoy it. I find that the 8/8 vigilance token is fantastic but it requires us to have a few conditions out. 6 Mana being one, while sacrificing one land AND tapping at least two creatures (so no dork mana for you). Because of this, I’ve found that this utility land doesn’t matchup to Vault or Gavony.
Blood Artist – Good card to deal with enemy blood artist triggers. Punishes enemies for sweeping you and for making bad trades (or trades in general). However, without a sac engine – you have to question its usefulness. A Sideboard card if anything.
Vraska the Unseen – May be used as a sideboard card as a control finisher. However, in regards to mainboard I would argue that she doesn’t fulfill enough roles to consider it. Her +1 while effective at protecting herself can be ignored against aggro and her -3 is a 5 mana vindicate. Yes, it is good at dealing with Curse of Death’s Hold, Planeswalkrs and annoying creatures but is it really worth the slot? Her ultimate isn’t relevant against most decks – which is why I’d argue her to deal with control. If you can keep her down she can -3 any threat they play, they won’t be able to hit her +1 and they won’t be able to outrace your life (if you aren’t already dead).
BAD CARDS
Parallel Lives/Growing Ranks– Please don’t lynch me. Yes, creating lots of tokens is cool! PLives takes an initial investment and then doubles our tokens whereas Growing Ranks allows for a small growth every turn with no investment required. However, these are both cards that are traps. You don’t want to spend turn four doing an enchantment that does nothing. If Ranks populated as an ETB it would probably be playable… it doesn’t. Test them, go ahead! But, you’ll probably realize that they weren’t played last standard for a reason! I also, may be wrong and you can post how it works and laugh at me. That’s always fun!
This deck is a version brought forth by Believeinapathy. I feel that this deck makes some interesting choices that allow for an extremely aggressive viewpoint of this deck while still holding some of its resiliency. If you are looking to play a deck that plays like former standard's BW Tokens - I would look at this list first. Notable omissions are Call of the Conclave and Collective Blessing. Reasons for his choices can be found here [URL="http://forums.mtgsalvation.com/showpost.php?p=9100263&postcount=67
[/DECK]"]here[/URL]!
This is a grindy version of this deck that focuses on surviving through raw power of being resilient to most threats. I have opted for more Planeswalkers for the card advantage as I find we desperately need it because of this, this deck has a hard time being over-run or being weak to sweepers. The downside is that it is not as aggressive as other versions of this deck. Anything Starred is my own preference
About me and this Primer: This is my first primer. I tried to keep it analytical while still being enjoyable to read. If you have any comments, criticisms or I have made any errors - please post them and I shall fix them up as soon as I can. I have tried to keep my information from their original sources - if you see anything that I have mis-quoted or mis-credited please let me know in a PM. I will obviously updating this post when it comes to tournament results, sideboard strategies, meta-results and discussions found within this thread. The original thread is located here to see discussions leading up this primer: [url]http://forums.mtgsalvation.com/showthread.php?t=446239[/url].
good work, also go ahead and do whatever you want with my list, I feel honored
I'm actually a fan of the junk tri-color lists, they are very cool, but I think I have to stick with 2 colors for budgeting purposes (buying lands sucks!). My GW list isn't finalized so still very open to criticism, a few things are giving me issues (Mutilate mostly), I'm thinking I might put in Thragtusk. Also, a card I don't think you mentioned that is definitely worth merit, Sigarda, Host of Herons.
good work, also go ahead and do whatever you want with my list, I feel honored
I'm actually a fan of the junk tri-color lists, they are very cool, but I think I have to stick with 2 colors for budgeting purposes (buying lands sucks!). My GW list isn't finalized so still very open to criticism, a few things are giving me issues (Mutilate mostly), I'm thinking I might put in Thragtusk. Also, a card I don't think you mentioned that is definitely worth merit, Sigarda, Host of Herons.
Thanks I'm not sold on Sigarada in our deck to be honest - and I'm hesitant to put her in the primer for the following reasons. She is a very big outlier card. She does nothing for token, or token support. She is a big beater. She does protect us against Killing Wave - but... is that worth it? She feels more of a 'ramp target' for GW beatdown decks. It is the same reason I avoided Loxodon Smiter. Some token decks may run her sideboard to deal with Jund (Jund has next to no way of dealing with her)... but for the most part, I don't think she's worth it. Of course, I may be proven wrong.
Something i don't see is Dryad Militant in the sideboard. it ruins so many of snappys dreams. it only has negative synergy with our lingering souls which is a bit of a thing but doesn't cripple us.
I'm not really a fan of Sigarda. A 5/5 Flying Hexprood for 5 is great, but I'd rather use that mana on Township/Vault. I like Militant but I prefer Rest in Peace.
I believe that both are pretty good cards - but Militiant and RIP serve as a hoser for a different type of decks, the former being control and the latter being GY based creatures and Rancor.dec. Militiant forces removal on a onedrop from the control player whereas RIP just makes their snapcasters useless - while they dislike this, I'm sure they are happy you lowered your threat density.I don't think that we will really need to SB Militiant against control, as I feel that we have other options to deal with that matchup - and if need be, Deathrite Shaman is a better anti-control card. RIP is needed to take care of gravecrawlers, undying and flash back, so mostly zombies. The problem with it is it shut off our best token generator, lingering souls. There's next o no reason to run LS when you SB rip. it's a fair trade off, but it can be problamatic. Something to be wary of.
@Yami
I'm intrigued by your sideboard. Why the three copies of Golgari Charm and the two of Gather? What matches are you thinking of siding those in. As Much As I dislike Gather it has it's merits mainboard, but sideboard?
I do see where Militant can be good, then. I suppose that ditching Decays Vs control wouldn't be totally out of the question.
Golgari Charm it good for the mirror. A sweeper when you're behind, kill their Virtues when they're ahead, and Regen your guys when you see a sweeper.
The Gathers were there purely as extra cards I know are good. The board is a tad unfinished, partly due to everything being unknown. Militant will be going in there. I have a lot of Zombies hate in the board. Everything in there has a use Vs them, so I think I may have room to move with regards to that.
I am very much playing this as a swarm deck, so I may be considering moving the Golgari Charms to the main over a Sorin and Decays. It depends on how necessary the Decays are. Being able to constantly just say "All my guys live" is powerful.
Not going to make those changes too soon, so the board for now looks like this:
Might like to up to triple Rancor. Cutting a Sorin generally feels like a good idea.
EDIT: Note that I'm in an odd position. During the last format I was struggling on the last few spots to fill out token makers right up until the very end of the format when for the first time I cut down to a pair of Gathers in the main. now I'm flooded with options.
I'd also like to point out that if GTC gives us a good sweeper and cards worth using in W/Wb, I may be cutting Green off again. The mana is still harsh for this deck, and Blood Artist + Day won me literally every game I played at an FNM the last time I played the deck. I am not giving up that blowout.
If Orzhov still deals with tokens (which I hope it will) we might switch away from Green. It might not be cut altogether, but we would def be a WBg deck unlike GWb.
Anyways, to current standard. As a swarm deck I may actually agree with you going for the Golgari Charms mainboard (maybe not three however) - but the more protection you have from sweepers and spot removal, the better. (Especially since not a lot of people are playing x/-x removal)
I may suggest if you go to three Rancors that you should run 3 Sorin/2 Garruk. While Garruk creates better tokens, he is an overall weaker planeswalker. I believe Sorin is the strongest token walker for us as all of his abilities are relevant. If you just + him than you may be able to destroy their board and overwhelm them with his ultimate. If you need extra damage you can - him for a boost. (Hell, you can even play Sorin from a former turn, -2 him at the start and hope he dies. Then the next turn play another Sorin to -2 him right away and swing for lethal). Garruk on the otherhand is what I call, the removal walker. He creates good tokens and he fights relevant creatures. (I don't mind trading Garruk for a Sublime Angel or other scary X/3 creature). Garruk is more limited in our deck, whereas Sorin isn't. When you splash too much black in our list though it literally eats the manabase alive, which is why I'm hesitant to add Decays/Golgari Charms mainboard. I don't believe we can support black mana reliably until either Godless Shrine or until turn four of five (currently)
Now that I can post in here ( Thanx Mods ) I will add my 2 cents.
The last time i remember Tokens being good it was a [W][B] deck that focused around 4 cards: Intangable Virtue, Midnight Haunting, Lingering Souls, and Liliana of the Vail.
I used that as my base for the current in carnation of the deck.
The mana base is simple enough
4x Overgrown Tomb
4x Temple Garden
4x Isolated Chapel
1 Woodland Cemetary
1x Sunpetal Grove
2x Gavony Township
1x Vault of the Archangel
3x Plains
3x Swamp
2x Forest
25 lands total
My main deck is a little weird, but after you see the deck i'm sure most of you will understand where I was going with it.
4x Duress
3x Abrupt Decay
3x Intangible Virtue
4x Midnight Haunting
4x Lingering Souls
2x Moan of the Unhallowed
1x Entreat the Angels
3x Liliana of the Vail
2x Garruk Relentless
3x Sorin, Lord of Innistrad
2x Vraska the Unseen
2x Vitu-Ghazi Guildmage
2x Geist-Honored Monk
35 Main deck
Sorry for the lack of Deck Tags. I cant remember how they work. Also, I have not come up with a sideboard yet. I started looking on here and Felt dumb for not including the 2 charms (Main or side).
Critsism always welcomed....dont be a jerk though ;-)
Now that I can post in here ( Thanx Mods ) I will add my 2 cents.
The last time i remember Tokens being good it was a [W][B] deck that focused around 4 cards: Intangable Virtue, Midnight Haunting, Lingering Souls, and Liliana of the Vail.
I used that as my base for the current in carnation of the deck.
The mana base is simple enough
4x Overgrown Tomb
4x Temple Garden
4x Isolated Chapel
1 Woodland Cemetary
1x Sunpetal Grove
2x Gavony Township
1x Vault of the Archangel
3x Plains
3x Swamp
2x Forest
25 lands total
My main deck is a little weird, but after you see the deck i'm sure most of you will understand where I was going with it.
4x Duress
3x Abrupt Decay
3x Intangible Virtue
4x Midnight Haunting
4x Lingering Souls
2x Moan of the Unhallowed
1x Entreat the Angels
3x Liliana of the Vail
2x Garruk Relentless
3x Sorin, Lord of Innistrad
2x Vraska the Unseen
2x Vitu-Ghazi Guildmage
2x Geist-Honored Monk
35 Main deck
Sorry for the lack of Deck Tags. I cant remember how they work. Also, I have not come up with a sideboard yet. I started looking on here and Felt dumb for not including the 2 charms (Main or side).
Critsism always welcomed....dont be a jerk though ;-)
[deck] X [/deck*] without the star for deck tags. Your list reminds me of the junk super friends list more than a token deck. It focuses on raw card power and advantage of the walkers with early game control and ramp. I suggest looking at this thread here: http://forums.mtgsalvation.com/showthread.php?p=9090055#post9090055 .
Either way to comment. I'm not a big fan of Lilly in this format as he has lost some of her appeal. We don't have a good target for her +1 except LS and her -2 is bad in a format of resilient creatures (all zombies), tokens and Dorks. Her +1 is especially bad against any deck running Loxodon Smiter. I'd add Primal Hunter instead of 3 Lilly's. His card draw + beefy tokens are useful. Other than that, Junk Masters of Evil (all vilians) seems strong. I'd suggest looking at that thread though as I believe you'll need farseek somewhere in that list.
What do people think about Runechanter's Pike. I've thought of this before - but because we use so many token generators, do we think this might be a useful equipment to use over let's say - Rancor? It has bad synergy running a lot of walkers, but better synergy with more sorcery/instant token generators. Plus, we can have large threats unlike Moorland Haunt tokens.
Phantom general is too overcosted for his effect. He gives you a less good intangible virtue for double the cost, not to mention is vulnerable to removal.
Angel of Jubilation does his job better if you can afford her manacost. If Phantom General was a 2-3 drop I'd agree. As it is now, it's crazy overcosted.
Angel of jubilation's mana cost can be quite restricting at times, and she's also competing with sorin for the 4 drop slot. So as of present times, I prefer sorin.
Oh, I agree! I was just saying, if you were going to run a 4 drop creature token booster, Jubilation would be better accounted for. And, you'd have to change the mana base - which is why I don't believe it's viable. Unless you were running a very aggressive Wbg list.
Awsome job on the primer. Agree with 95% of it.
Only key disagreement I think Avacyn's Pilgrim is close to a mandatory 4 of.
Despite it being way less than ideal. The on curve play and the mana boost is just so needed imo
I agree with the Avacyn's Pilgrim - but I didn't want to put them in the core. I believe that people will see that at least x4 of them is mandatory. However, a lot of people debate them, so until people realize their importance I put them in 'debatable'... because it seemed better than Powerhouse. Since, mana dorks aren't powerhouses!
Now I haven't tested Junk Tokens, but I have tested Junk aggro. That deck does happen to run Lingering Souls as well. Why wouldn't it. One synergy that I'm falling in love with is Dreg Mangler's Scavenge with a Spirit token. Sure Dreg Mangler isn't really token themed, but he is such a potent creature on his own. Just thought I'd give you that little tidbit of info from testing.
Now in a token build, I 100% agree on the pilgrim; but what about Arbor Elf? Currently Junk has the best mana base to support the fella. Bant and Naya can't claim that. Should a token deck run more than 4 mana dorks in general? Any input on this would be appreciated.
Now I haven't tested Junk Tokens, but I have tested Junk aggro. That deck does happen to run Lingering Souls as well. Why wouldn't it. One synergy that I'm falling in love with is Dreg Mangler's Scavenge with a Spirit token. Sure Dreg Mangler isn't really token themed, but he is such a potent creature on his own. Just thought I'd give you that little tidbit of info from testing.
Now in a token build, I 100% agree on the pilgrim; but what about Arbor Elf? Currently Junk has the best mana base to support the fella. Bant and Naya can't claim that. Should a token deck run more than 4 mana dorks in general? Any input on this would be appreciated.
He does provide mana ramping, but he is MUCH worse at it than avacyn's pilgrim.
There aren't any GG spells in the early game so his inherent advantage over the pilgrim is irrelvant. This deck really needs GW mana early. It can still have decent starts without green mana, but it can't without white.
It is possible that the value of ramping to the planeswalkers/5-drops/collective blessing offsets his lack of synergy, but it is not for certain.
This deck is less about explosive starts than other decks where he fits great in, and for every arbor elf, you have one less other card.
I still run a couple of him, but I've tuned my deck to take advantage of a stray arbor elf. When I get to test against a wider range of decks It's possible Ill cut him (or go to 4 lol)
Out of all the brews I've been toying around with, this deck seems the strongest.
I think it can be tuned to beat just about any strategy I've seen with some good sideboard usage. It's very important to play a deck that has minimal really bad matchups and this deck succeeds at it. (theory behind why is TL;DR)
The toughest matchup to tune against is a G/W agro strategy loaded with loxodon smiters, silverblade paladins, ajani's and rancors. They can hit you faster and harder than you can, and it's pretty much impossible to interupt or play defensive against them.
G/W agro is pretty weak to a strong tempo game, or a lot of wrath effects. No amount of sideboarding can really change that. However, it is also really good against zombies so it may find a home in the metagame. If control finds a way to beat zombies, or a very powerful delver list gets brewed, don't think G/W agro should really be competitive.
THOUGHTS ON GARRUK, RELENTLESS VS SORIN, LORD OF INNISTRAD
I criminally underated Sorin for the first while. Am convinced he is a much stronger walker for Junk tokens than garruk relentless.
1. His -2 emblem with spirit tokens is incredible against control decks.
When it goes to the sideboard, our anthems will be prime target for enchantment removal and it's going to really hurt our deck. HALVING the clock of our spirit tokens actually turns them into a threat in small numbers.
2. As our game gets "bigger", Sorin's tokens scale with anthems much better than Garruks.
A 2/2 wolf might be slightly better than a 1/1 life link vampire.
But a 4/4 life link vampire is MUCH better than a 5/5 wolf .
3. His increasing loyalty means he is more resilient to burn spells or dying to just 1 creature getting through. He also has to be dealt with eventually, or he gets to ultimate.
I'd argue that tokens can set up a pretty excellent wall of defense to get him to this purpose.
4. Garruks overrun or tutor abilities aren't really maximized by our deck (lack of creatures for GY and lack of utility options)
5. Garruks removal however is VERY relevant in some matchups, so would definitely have some of him in the sideboard. Vampire nighthawk is one very annoying card for our deck that he answers perfectly.
Out of all the brews I've been toying around with, this deck seems the strongest.
I think it can be tuned to beat just about any strategy I've seen with some good sideboard usage. It's very important to play a deck that has minimal really bad matchups and this deck succeeds at it. (theory behind why is TL;DR)
The toughest matchup to tune against is a G/W agro strategy loaded with loxodon smiters, silverblade paladins, ajani's and rancors. They can hit you faster and harder than you can, and it's pretty much impossible to interupt or play defensive against them.
G/W agro is pretty weak to a strong tempo game, or a lot of wrath effects. No amount of sideboarding can really change that. However, it is also really good against zombies so it may find a home in the metagame. If control finds a way to beat zombies, or a very powerful delver list gets brewed, don't think G/W agro should really be competitive.
THOUGHTS ON GARRUK, RELENTLESS VS SORIN, LORD OF INNISTRAD
I criminally underated Sorin for the first while. Am convinced he is a much stronger walker for Junk tokens than garruk relentless.
1. His -2 emblem with spirit tokens is incredible against control decks.
When it goes to the sideboard, our anthems will be prime target for enchantment removal and it's going to really hurt our deck. HALVING the clock of our spirit tokens actually turns them into a threat in small numbers.
2. As our game gets "bigger", Sorin's tokens scale with anthems much better than Garruks.
A 2/2 wolf might be slightly better than a 1/1 life link vampire.
But a 4/4 life link vampire is MUCH better than a 5/5 wolf .
3. His increasing loyalty means he is more resilient to burn spells or dying to just 1 creature getting through. He also has to be dealt with eventually, or he gets to ultimate.
I'd argue that tokens can set up a pretty excellent wall of defense to get him to this purpose.
4. Garruks overrun or tutor abilities aren't really maximized by our deck (lack of creatures for GY and lack of utility options)
5. Garruks removal however is VERY relevant in some matchups, so would definitely have some of him in the sideboard. Vampire nighthawk is one very annoying card for our deck that he answers perfectly.
This sums up my thoughts on Sorin versus Garruk Relentless perfectly. I addressed some of this in the primer but I didn't have the room to fully analyze the cards. The question becomes - how many of each. Relentless is good, but this lack of loyalty bothers me considering the amount of tokens he poops out for me. I'll be testing Primal Hunter soon - I've been rather been busy with this primer and actual real life stuff that I haven't been able to test. I'm wanting to get people on cockatrice testing out some of the major other players. Tell me if you get some time to test out Primal Hunter as I feel he'll find a nice fit (he may require Arbor Elves though *vomit*).
And if you don't mind - I'd love the actual theory behind the TL:DR. Even in a PM It may be good in the primer, credited of course.
He does provide mana ramping, but he is MUCH worse at it than avacyn's pilgrim.
There aren't any GG spells in the early game so his inherent advantage over the pilgrim is irrelvant. This deck really needs GW mana early. It can still have decent starts without green mana, but it can't without white.
It is possible that the value of ramping to the planeswalkers/5-drops/collective blessing offsets his lack of synergy, but it is not for certain.
This deck is less about explosive starts than other decks where he fits great in, and for every arbor elf, you have one less other card.
I still run a couple of him, but I've tuned my deck to take advantage of a stray arbor elf. When I get to test against a wider range of decks It's possible Ill cut him (or go to 4 lol)
To follow this same set of logic - he has the chance of being useless, even with SO many 'forests'. The problem is if you run a hand of Plains, Sunpetal Grove, Arbor Elf. Now, while this may not be a great t1 hand - it's keepable with an Avacyn Priest however with an Arbor Elf... it's pretty garbage. Arbor becomes 100% useless until we draw a shockland or a basic forest... To top it off I don't think we need the 8 mana dorks. We may need 6 if Primal Hunter or Geist-Honorned Monk (or another 5 cmc) becomes part of our deck! Overall, I think Arbor elf is a Bad dork even though we are running the best tricolor deck to use him. In G/W he's fine, come breeding pod Bant will be able to use him. We just don't need a turn 3 play on turn 2. I use him for the fixing and the somewhat ramp. Although, once Godless Shrine comes in - we may not need the dorks at all.
Would Wolfir silverheart have any places in this deck? He makes spirit tokens into 5/5 flyers and makes armada wurm tokens seriously huge. it seems like we may be running into a removal light meta or at least one that can't deal with 8/8 or 5/5 to easily.
Out of all the brews I've been toying around with, this deck seems the strongest.
I think it can be tuned to beat just about any strategy I've seen with some good sideboard usage. It's very important to play a deck that has minimal really bad matchups and this deck succeeds at it. (theory behind why is TL;DR)
The toughest matchup to tune against is a G/W agro strategy loaded with loxodon smiters, silverblade paladins, ajani's and rancors. They can hit you faster and harder than you can, and it's pretty much impossible to interupt or play defensive against them.
G/W agro is pretty weak to a strong tempo game, or a lot of wrath effects. No amount of sideboarding can really change that. However, it is also really good against zombies so it may find a home in the metagame. If control finds a way to beat zombies, or a very powerful delver list gets brewed, don't think G/W agro should really be competitive.
THOUGHTS ON GARRUK, RELENTLESS VS SORIN, LORD OF INNISTRAD
I criminally underated Sorin for the first while. Am convinced he is a much stronger walker for Junk tokens than garruk relentless.
1. His -2 emblem with spirit tokens is incredible against control decks.
When it goes to the sideboard, our anthems will be prime target for enchantment removal and it's going to really hurt our deck. HALVING the clock of our spirit tokens actually turns them into a threat in small numbers.
2. As our game gets "bigger", Sorin's tokens scale with anthems much better than Garruks.
A 2/2 wolf might be slightly better than a 1/1 life link vampire.
But a 4/4 life link vampire is MUCH better than a 5/5 wolf .
3. His increasing loyalty means he is more resilient to burn spells or dying to just 1 creature getting through. He also has to be dealt with eventually, or he gets to ultimate.
I'd argue that tokens can set up a pretty excellent wall of defense to get him to this purpose.
4. Garruks overrun or tutor abilities aren't really maximized by our deck (lack of creatures for GY and lack of utility options)
5. Garruks removal however is VERY relevant in some matchups, so would definitely have some of him in the sideboard. Vampire nighthawk is one very annoying card for our deck that he answers perfectly.
In my tests I abandon Garruk and put 4 Sorin. Sorin is good enough to use 4 copies.
In my tests I abandon Garruk and put 4 Sorin. Sorin is good enough to use 4 copies.
I wouldn't go so far as to put 4 Sorins in. If you remove Garruk Relentless (which is a fine and valid decision), running that many Sorins may not be profitable. I'd run, at most, three. He's not something you really want in your opening hand or to draw multiples of. If you clog yourself up with too many Sorin's in hand then you can't play any real tokens. It's not like you can -2 to kill him and drop another Sorin. If you ever have Garruk and Sorin on the field it's almost impossible to lose without a dreadbore or a random flying hit on something. Even then, Sorin is probably going to ultimate in that case and win you the game. I think Relentless is a very expensive way to deal with Nighthawk and Sublime Angel - but I think he deserves some place in our 75. If not mainboard, he deals with Jund Midrange and Control well, as control always has issues with walkers that defend themselves and have tokens.
I decided to keep Trostani, Selesnya's Voice in my main deck because it's an always available source of life, populate and has 5 defense. I even added an extra in my sideboard against decks with vast removal. As for Midnight Haunting while it is an instant I can't help but feel that Lingering Souls is much better. Still editing my sideboard as I see new deck ideas come up for RTR. If I had to add another Creature card though it'd probably be Armada Wurm or Thragtusk. Still considering cards like Entreat the Angels, Slime Molding, and Ajani, Caller of the Pride.
I wouldn't go so far as to put 4 Sorins in. If you remove Garruk Relentless (which is a fine and valid decision), running that many Sorins may not be profitable. I'd run, at most, three. He's not something you really want in your opening hand or to draw multiples of. If you clog yourself up with too many Sorin's in hand then you can't play any real tokens. It's not like you can -2 to kill him and drop another Sorin. If you ever have Garruk and Sorin on the field it's almost impossible to lose without a dreadbore or a random flying hit on something. Even then, Sorin is probably going to ultimate in that case and win you the game. I think Relentless is a very expensive way to deal with Nighthawk and Sublime Angel - but I think he deserves some place in our 75. If not mainboard, he deals with Jund Midrange and Control well, as control always has issues with walkers that defend themselves and have tokens.
Four of any one card that suffers from the Legendary Rule is pushing it big time, I think 2 Sorin, Lord of Innistrad cards is perfectly fine, no more no less. If it helps may I suggest slipping a Treasured Find or more? It can effectively double as a proxy of anything you wish. Plus with this decks mana potential the lost of GB isn't to hard of a hit to take if you need to revive a good pull midgame.
[url]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=245250&type=card[/url] [url]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=249985&type=card[/url]
What is Junk Tokens?
Junk tokens is a developing deck that focuses on the midrange to win. Like all token decks it uses token generators to eventually overwhelm your opponent with the ability to buff a certain subset of creatures ‘tokens’ using specific synergistic cards. Specifically, this deck focuses on White, Green and Black as its main colour-combination. To compare, it seems to be the lovechild of aggressive B/W Tokens and Slower G/W Token Township at the start of Innistrad standard.
Why Junk?
Currently, I believe, that when you look at the current standard (Innistrad - Return to Ravnica) the best token cards are in these colours. Some may argue for GW, Bant or even Esper – however, I would argue that Junk’s colour combination is the strongest option. The reason for this is because of Selesnya’s token generators followed by a splash of black for Sorin, Lord of Innistrad and Lingering Souls. Black not only offers two amazing and relevant cards, it offers a diverse set of sideboard cards.
GW suffers from a lack of good sideboard cards as such they may struggle at dealing with prevalent matchups. Bant has an interesting allure with Geist of Saint Traft, Cackling Counterpart along with Snapcaster Mage – however, consistency is always a critical factor in magic. I believe that Junk’s manabase has the strongest base of all the manabases in this standard (for tri-colour decks at least). Jund is probably the second strongest however it suffers from the desire to have both B and R mana on turn 1 for Gravecrawler and Pillar of Flame and/or Tragic Slip. Junk’s manabase on the other hand is stronger – we have access to two sources of dual lands which have access to green compared to all other ‘versions’ of this deck that only have one. Bant, in particular, I find has one of the worst manabases without Breeding Pool as they require such strict, differing mana costs for their ‘game winning spells (such as T2 Call of the Conclave and T2 Geist of Saint Traft). Bant in particular was hit the hardest losing Birds of Paradise, whereas both Junk and Jund have not been hit as hard.
Why black?
Now, let us get to the actual deck construction
THE CORE:
These cards are non-negotiable.
Intangible Virtue x4 – Oh wow. The reason that token decks work right now! This card is required to be a 4 of in all token decks… +1/+1 and an aggressive keyword Vigilance (which allows us to attack and still be safe from aggro decks. It’s also cheap. And, unlike Honour of the Pure from last years standard, our list is more diversified than 1/1 white spirits.
Selesnya Charm x4 – It doesn’t take a rocket scientist to figure out why this card is good. Let’s start from its worst mode to best. +2/+2 and trample – it can save a creature from a burn spell or trading with a blocker/attacker, push the last few points of damage in and can buff an enemy card to than exile it (bad idea – but it is an option). Exile Target Creature with Power 5+ - good removal spell for creatures. It is good at dealing with powered creatures – Olivia, Rancored Geralf's Messenger, Loleth Troll, Desecrator Demon, Niv-Mizzet, Dracogenius . Now, let’s discuss the good mode. Put a 2/2 White Knight creature token with vigilance on the battlefield. A 2/2 Vigilance creature is on par with the curve, make it a token and it’s good in a token deck – now add Flash onto this creature and it’s fantastic. Oh, did I mention it still has the versatility of being the other two modes as well? Yeah… It may be better than Izzet Charm.
Call of the Conclave x4 – We get watchwolf…as a token! If only it wasn’t a centaur and it was a Watchwolf token I’d be even happier (but not wolf). Regardless, this card is fantastic. A 3/3 for GW is not only above the curve, but we can populate it and buff it with Intangible Virtue, Collective Blessing and Gavony Township.
Gavony Township x2 (at least) – A land that helps us make our tokens stronger. Instant speed +1/+1 counters can change the game and for only GW3 it is a fantastic card that needs to be always in our deck. I’d argue for two, but to each their own.
THE POWERHOUSES:
Obviously, there are some cards that not everyone uses – but these cards are strong and I would highly suggest at least looking at them and trying them out before discrediting them.
Garruk Relentless – Garruk is the token master planeswalker. 2/2 beasts are not bad. Left alone Garruk can provide a massive army that supplies us with huge card advantage – especially with a token buffer on the field. He also has a fight mechanic to deal with troublesome cards (Vampire Nighthawk, Sublime Angel, Non-buffed Olivia). While not the best on his flip side, you can get 1/1 deathtouch blockers and the abilitiy to find a win-con creature (if your deck supports this idea). His ultimate honestly isn’t that good in a token deck – but giving everything trample (even without the +x/+x buff) is good.
Collective Blessing – WAIT! Don’t judge this card yet. Yes, I know it is a 6 cost expensive enchantment. HOWEVER, this card is fantastic and in my opinion the reason that this deck can do what it can do. These card turns 1/1 spirits into 4/4s flyers – that’s Serra Angel (not a bad card), with a IV on the field it is even stronger. It turns Centaurs into 7/7s (8/8 Vig), Wolves into non-trampling titans… Plus, with decks slowing down – this card is allowed to be played. This does effect the field the moment it hits, and can turn surprise Main Phase 1 wins. Oh, your Lingering Souls now is swinging for 20… cool.
Rootborn Defenses – This card is maindeck worthy. Protects against Sweepers, is a 3 mana indestructible combat trick, populates. This thing does it all and is worthy of a mainboard spot. Raikou Rider posted a good analytical post about this card: “ Rootborn Defenses is probably the best card in this deck besides Lingering Souls. It’s not just good vs Bonfire, guys – I’d go as far as to say this card IS our deck’s ‘bonfire’. It completely blows out other aggro decks, and will make people think twice about running too many guys out, which gives us time to stabilize and start throwing out bigger threats… [In regards to maindeck slot] Absolutely Defenses isn’t just an anti-sweeper card. IMO it’s as strong as Bonfire in our deck. It makes combat totally one-sided, blanks most sweepers, AND gives us another body. It can even be used to blank spot removal in a pinch.”
Midnight Haunting – Instant Token Generation is hard to pass up. A 3 drop instant (the same as Rootborn) that gives us two 1/1 bodies is still good as it can be used to flash in these blockers or use them on the end phase to be able to have surprise attackers. This is also an anti-sweeper card as you can play this after their turn 4 Supreme Verdict and still have attackers next turn. It is good, it is being used in most lists – however still is being cut from some lists.
Vault of the Archangel – A good colourless land. Lifelink in a token deck is relevant, as is giving your 1/1s deathtouch to kill Sigarda, Host of Herons.
THE DEBATABLE CARDS
These cards are up for contention. Many discussions await.
Wayfaring Temple – Oh jeeze, this card is usually the first card added to a token deck for some people. Others look at it and go ‘well, this is garbage’. My verdict is on the later aspect of this card – as I believe that you have to build around this card too much. He requires you to hit with it, and has no evasion – which makes Rancor a necessity for this card. He encourages over-extension and is a terrible topdeck draw after a sweeper. However, t2 Wayfaring Temples followed by a t3 Rancor + Midnight Haunting swinging for 6/4 trample is an impressive play to say the least as he would then become a 7/5 on turn 5. However, one Golgari Charm and your board is gone… So, he is a high risk, high reward card.
Thragtusk – Great card. No one would argue this, or at least, no one smart. 5 Life ETB followed by a 3/3 beast token has relevance to our deck. However, the question arises – is this card not worth it without its partner Restoration Angel. Also, is it too slow to deal with the fast aggro decks and is it worth a mainboard slot as a necessary evil? Sideboard – probably.
Rancor – Another fantastic card that synergizes with our deck well. Need to push a 1/1 token through early game, how about give it +2 and trample? It’ll push through then. It also has FANTASTIC synergy with Selesnya Charm! Give anything with 3/X Rancor and than exile it with Selesnya Charm’s second mode. You then get Rancor back into your hand. Instant Speed removal is at an all time low – so it makes aura’ing the card not as risky. However, it lowers our threat density and can lead to times where you are drawing nothing but support spells and not threats. I would suggest leaving Rootborn Defenses as our support spell.
Precinct Captain – A Strong 2 drop that has a relevant combat ability to deal with the current ‘zombie’ threat. It also produces tokens on a hit and has a fair body for its cost. The downside? Its cost… Not only does it compete with two other core cards (Conclave and IV) but it also is WW. I don’t believe we can support this manabase until Gatecrash (as Green is our main T1 Mana).
Mana Dorks – Okay, this is a hot button issue. I personally believe that Avacyn's Pilgrim is a necessary evil as it helps us ramp into our turn 4 plays. I don’t believe that we need to run 8 dorks as they pollute our main deck and we don’t need 3 mana on T2. Call of the Conclave is sometimes the better card as the 3/3 body may be more relevant than the two 1/1 spirits. I would say Priest over Arbor Elf for a variety of reasons. One being that we don’t need green that heavily, the second being is that Arbor Elf has the chance of being a dead card for mana production, third – Priest gives us white mana… we like our white mana more than any other colour in this deck. It allows us to keep worse hands (Overgrown Temple, Forest, Priest) that we normally shouldn’t be able to keep.
Abrupt Decay – A very, very strong card. It allows us removal that we normally wouldn’t have in other colours while also getting rid of one of our series threats. Vampire Nighthawk – this card avoids Rancor + Selesnya Charm, 2/2 Spirits and is an overall beast card… Kill it with this card. Go, make a tally… I’ll be happy.
INTERESTING CARDS
These are cards to think about and could become major forces of our deck.
Garruk, Primal Hunter – Gives us much needed card draw. He gives two different types of tokens + and ultimate. However, he is a 5 drop which increases our curve. He is at least worthy of testing and discussion. Brought to my attention by Maraga.
Geist-Honored Monk – This card may make a place in our mainboard. Unlike BW tokens we can actually use this card. The power that this card supplies is electrifying! It supplies it’s own tokens unlike Wayfaring Temple and has a relevant keyword for our deck (Vigilance). Downside is it can be chump blocked. Relentless can search for this finisher. Running Monk however probably requires at least one mana dork. Brought to my attention by LucidVision
Armada Wurm – The titan replacement. It also creates a token that can be populated. A card that may be better served in GW flickering ramp decks. May be used as 1 one of that Relentless can search for.
Vitu-Ghazi Guildmage – My favourite card in this deck actually. Is not a terrible 2/2 bear at 2 mana. Her abilities are strong, very strong. She rivals Trostanti in populating (she can do it instantly if you drop her at 6 mana or can do it multiple times a turn if you have the mana). She can also create her own tokens if you topdeck her late game in a board stall. She can be a mana-intensive planeswalker in my eyes. I’ve used her as a three drop before when my hand wasn’t the greatest and starting pumping out populated 3/3 Centaurs the next turn while holding onto cards so that I can my hand stocked if I get swept. It is also an instant speed ability meaning instant blockers and/or mana saved for Rootborn Defense/Midnight Haunting/Gavony Township shenanigans. I love this card.
Champion of lambholt – Pros of Champion are that she fits the role of an alpha striker. In a token deck, especially with populate she fits an important role. Winning. Assume that you play Champion t2, followed up by a Midnight Haunting or a Lingering Souls t3. Your champion is now a 3/3. This means that you should have no issue getting in with your tokens, and she can end the game extremely quickly if let unchecked. With populate especially she doesn’t require as many cards to become bigger. She also does not need to swing to make advantage of her, which is huge. She simply is a threat that grows and grows. If let unchecked in a token deck she can win the game with small 1/1s and 2/2s. Her biggest weakness is that she is subject to bounce. We have no way of saving her (Autumn’s Veil) besides Ranger’s Guile which is not that good. She also does require other cards to be good, albeit not much.
Deathrite Shaman – An interesting card that may make Mainboard if we really need mainboard answers to the graveyard. His abilities are useful for hybrid mana. We use a lot of instants, therefore he can be used as a repeatable black direct shock. His Green ability is relevant for Undying and Gravecrawler while also gaining us life. He is pretty versatile.
Doomed Traveler – a great one-drop that comes back as a token allowing for a good chump blocker. However, with Pillar of Flame so rampant it lowers his effectiveness. Also, without Honour of the Pure and Champion of Parish his effectiveness is lowered. We also don’t have the mana to support white on Turn 1 reliably.
Gather the Townsfolk – I personally don’t believe that we should be focusing on 1/1s. It is a sorcery that isn’t that great compared to Call of the Conclave. It may be relevant with Fateful Hour, but I doubt it.
Korozda Guildmage – This is an interesting card brought to my attention by feastofthedead. She can turn dorks into at least 1/1 token threats late game, she can also sac herself to create 2 1/1 tokens. Use this with Thragtusk, Wayfaring Temple, Geist-Honored Monk and watch the saprolings spawn!
Grove of the Guardian – I find this card to be a trap after extensive testing, however others still enjoy it. I find that the 8/8 vigilance token is fantastic but it requires us to have a few conditions out. 6 Mana being one, while sacrificing one land AND tapping at least two creatures (so no dork mana for you). Because of this, I’ve found that this utility land doesn’t matchup to Vault or Gavony.
Blood Artist – Good card to deal with enemy blood artist triggers. Punishes enemies for sweeping you and for making bad trades (or trades in general). However, without a sac engine – you have to question its usefulness. A Sideboard card if anything.
Vraska the Unseen – May be used as a sideboard card as a control finisher. However, in regards to mainboard I would argue that she doesn’t fulfill enough roles to consider it. Her +1 while effective at protecting herself can be ignored against aggro and her -3 is a 5 mana vindicate. Yes, it is good at dealing with Curse of Death’s Hold, Planeswalkrs and annoying creatures but is it really worth the slot? Her ultimate isn’t relevant against most decks – which is why I’d argue her to deal with control. If you can keep her down she can -3 any threat they play, they won’t be able to hit her +1 and they won’t be able to outrace your life (if you aren’t already dead).
BAD CARDS
SIDEBOARD:
WIP! (Sorry)
Terminus – GB Zombies
Sundering Growth – Populating Artifact/Enchantment Removal, Mirror Matchup, 5CC, Pike builds?
Druid’s Deliverance – GB Zombies, GW Humans, BDW, RDW.
Abrupt Decay – Removal
Deathrite Shaman – GY hate
Trostanti, Selesnya’s Voice – Lifegain and Population Card Advantage
Rest in Peace – Massive GY and ‘blood artist’ hate
Odric, Master Tactician – Alpha Striker
Champion of Lambholt – Alpha Striker
Golgari Charm – Cheap Sweeper, Enchantment Removal, Protection against Sweepers
Rootborn Defenses – More protection Against sweepers
Tribute to Hunger – Lifegain and removal
Tragic Slip – Cheap effective removal
Blood Artist – Counter Jund Zombies, Sweeper Punisher
Sever the Bloodline – Removal, Mass Token Removal, Exile effect
Vraska the Unseen – Control finisher?
Vile Rebirth - Instant Speed GY Creature Removal and a token on our side
Sigarda, Host of Herons - While does nothing for tokens - she is a great anti Jund card. I'm hesititant to add her here, but there is no harm in trying
The Deck:
Two variants
The Aggressive Version
This deck is a version brought forth by Believeinapathy. I feel that this deck makes some interesting choices that allow for an extremely aggressive viewpoint of this deck while still holding some of its resiliency. If you are looking to play a deck that plays like former standard's BW Tokens - I would look at this list first. Notable omissions are Call of the Conclave and Collective Blessing. Reasons for his choices can be found here [URL="http://forums.mtgsalvation.com/showpost.php?p=9100263&postcount=67
[/DECK]"]here[/URL]!
4x Avacyn's Pilgrim
3x Arbor Elf
1x Sigarda Host of Herons
Enchantments:
4x Intangible Virtue
3x Rancor
Instants:
4x Midnight Haunting
4x Selensya Charm
4x Tragic Slip
4x Lingering Souls
Planeswalkers:
3x Sorin, Lord of Innistrad
1x Garruk Relentless
2x Vraska the Unseen
Land:
4x Temple Garden
4x Overgrown Tomb
3x Woodland Cemetary
3x Sunpetal Grove
2x Isoated Chapel
3x Forest
1x Plains
1x Swamp
2x Vault of the Archangel
The Grind
This is a grindy version of this deck that focuses on surviving through raw power of being resilient to most threats. I have opted for more Planeswalkers for the card advantage as I find we desperately need it because of this, this deck has a hard time being over-run or being weak to sweepers. The downside is that it is not as aggressive as other versions of this deck. Anything Starred is my own preference
4x Avacyn Priest
Enchantment (6)
4x Intangible Virtue
2x Oblivion Ring
Instant (11)
4xMidnight Haunting
4x Selesnya Charm
3x Rootborn Defenses
Planeswalker (7)
3x Sorin, Lord of Innistrad
2x Garruk, Primal Hunter (*)
1x Garruk Relentless
1x Vraska the Unseen
Sorcery (8)
4x Call of the Conclave
4x Lingering Souls
1x Forest
2x Plains
4x Overgrown Temple
4x Temple Garden
4x Isolated Chapel
4x Sunpetal Grove
2x Woodland Cemetery
2x Gavony Township
1x Vault of the Archangel
3x Rancor
2x Sundering Growth
2x Thragtusk
2x Sever the Bloodline
2x Deathrite Shaman
3x Tragic Slip
1x Vraska the Unseen
Here are some other options to this deck –
LonelyPenguin’s Wayfaring GW Variant:
4 Arbor Elf
4 Avacyn's Pilgrim
4 Wayfaring Temple
3 Geist-honored Monk
2 Trostani, Selesnya's Voice
4 Midnight Haunting
4 Selesnya Charm
Sorcery 4
4 Call of the Conclave
Planeswalker 2
2 Garruk Relentless
Enchantment
4 Rancor
2 Collective Blessing
8 Forest
3 Plains
3 Gavony Township
1 Grove of the Guardian
4 Temple Garden
4 Sunpetal Grove
Sacrilegion’s Wbg (White Focus) - Will be Reformating with his approval
4 Doomed Traveler
4 Precinct Captain
4 Intangible Virtue
4 Gather the Townsfolk
4 Selesnya Charm
4 Midnight Haunting
3 Oblivion Ring
4 Angel of Jubilation
2 Geist-Honored Monk
3 Swamp
4 Isolated Chapel
4 Sunpetal Grove
2 Temple Garden
2 Vault of the Archangel
Cards sorted by CMC
1 CMC
2 CMC
3 CMC
4 CMC
5 CMC
6 CMC
X CMC
About me and this Primer: This is my first primer. I tried to keep it analytical while still being enjoyable to read. If you have any comments, criticisms or I have made any errors - please post them and I shall fix them up as soon as I can. I have tried to keep my information from their original sources - if you see anything that I have mis-quoted or mis-credited please let me know in a PM. I will obviously updating this post when it comes to tournament results, sideboard strategies, meta-results and discussions found within this thread. The original thread is located here to see discussions leading up this primer: [url]http://forums.mtgsalvation.com/showthread.php?t=446239[/url].
Leeched images removed. ~parinoid
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
I'm actually a fan of the junk tri-color lists, they are very cool, but I think I have to stick with 2 colors for budgeting purposes (buying lands sucks!). My GW list isn't finalized so still very open to criticism, a few things are giving me issues (Mutilate mostly), I'm thinking I might put in Thragtusk. Also, a card I don't think you mentioned that is definitely worth merit, Sigarda, Host of Herons.
Thanks I'm not sold on Sigarada in our deck to be honest - and I'm hesitant to put her in the primer for the following reasons. She is a very big outlier card. She does nothing for token, or token support. She is a big beater. She does protect us against Killing Wave - but... is that worth it? She feels more of a 'ramp target' for GW beatdown decks. It is the same reason I avoided Loxodon Smiter. Some token decks may run her sideboard to deal with Jund (Jund has next to no way of dealing with her)... but for the most part, I don't think she's worth it. Of course, I may be proven wrong.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
I'll add her.
Edit: Where did all of our boys go from the New Card Discussion :/ Sadface! What are people thinking about sideboard cards?
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
I believe that both are pretty good cards - but Militiant and RIP serve as a hoser for a different type of decks, the former being control and the latter being GY based creatures and Rancor.dec. Militiant forces removal on a onedrop from the control player whereas RIP just makes their snapcasters useless - while they dislike this, I'm sure they are happy you lowered your threat density.I don't think that we will really need to SB Militiant against control, as I feel that we have other options to deal with that matchup - and if need be, Deathrite Shaman is a better anti-control card. RIP is needed to take care of gravecrawlers, undying and flash back, so mostly zombies. The problem with it is it shut off our best token generator, lingering souls. There's next o no reason to run LS when you SB rip. it's a fair trade off, but it can be problamatic. Something to be wary of.
@Yami
I'm intrigued by your sideboard. Why the three copies of Golgari Charm and the two of Gather? What matches are you thinking of siding those in. As Much As I dislike Gather it has it's merits mainboard, but sideboard?
Sorry about formatting. Autocorrect
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
If Orzhov still deals with tokens (which I hope it will) we might switch away from Green. It might not be cut altogether, but we would def be a WBg deck unlike GWb.
Anyways, to current standard. As a swarm deck I may actually agree with you going for the Golgari Charms mainboard (maybe not three however) - but the more protection you have from sweepers and spot removal, the better. (Especially since not a lot of people are playing x/-x removal)
I may suggest if you go to three Rancors that you should run 3 Sorin/2 Garruk. While Garruk creates better tokens, he is an overall weaker planeswalker. I believe Sorin is the strongest token walker for us as all of his abilities are relevant. If you just + him than you may be able to destroy their board and overwhelm them with his ultimate. If you need extra damage you can - him for a boost. (Hell, you can even play Sorin from a former turn, -2 him at the start and hope he dies. Then the next turn play another Sorin to -2 him right away and swing for lethal). Garruk on the otherhand is what I call, the removal walker. He creates good tokens and he fights relevant creatures. (I don't mind trading Garruk for a Sublime Angel or other scary X/3 creature). Garruk is more limited in our deck, whereas Sorin isn't. When you splash too much black in our list though it literally eats the manabase alive, which is why I'm hesitant to add Decays/Golgari Charms mainboard. I don't believe we can support black mana reliably until either Godless Shrine or until turn four of five (currently)
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
The last time i remember Tokens being good it was a [W][B] deck that focused around 4 cards: Intangable Virtue, Midnight Haunting, Lingering Souls, and Liliana of the Vail.
I used that as my base for the current in carnation of the deck.
The mana base is simple enough
4x Overgrown Tomb
4x Temple Garden
4x Isolated Chapel
1 Woodland Cemetary
1x Sunpetal Grove
2x Gavony Township
1x Vault of the Archangel
3x Plains
3x Swamp
2x Forest
25 lands total
My main deck is a little weird, but after you see the deck i'm sure most of you will understand where I was going with it.
4x Duress
3x Abrupt Decay
3x Intangible Virtue
4x Midnight Haunting
4x Lingering Souls
2x Moan of the Unhallowed
1x Entreat the Angels
3x Liliana of the Vail
2x Garruk Relentless
3x Sorin, Lord of Innistrad
2x Vraska the Unseen
2x Vitu-Ghazi Guildmage
2x Geist-Honored Monk
35 Main deck
Sorry for the lack of Deck Tags. I cant remember how they work. Also, I have not come up with a sideboard yet. I started looking on here and Felt dumb for not including the 2 charms (Main or side).
Critsism always welcomed....dont be a jerk though ;-)
[deck] X [/deck*] without the star for deck tags. Your list reminds me of the junk super friends list more than a token deck. It focuses on raw card power and advantage of the walkers with early game control and ramp. I suggest looking at this thread here: http://forums.mtgsalvation.com/showthread.php?p=9090055#post9090055 .
Either way to comment. I'm not a big fan of Lilly in this format as he has lost some of her appeal. We don't have a good target for her +1 except LS and her -2 is bad in a format of resilient creatures (all zombies), tokens and Dorks. Her +1 is especially bad against any deck running Loxodon Smiter. I'd add Primal Hunter instead of 3 Lilly's. His card draw + beefy tokens are useful. Other than that, Junk Masters of Evil (all vilians) seems strong. I'd suggest looking at that thread though as I believe you'll need farseek somewhere in that list.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
Angel of Jubilation does his job better if you can afford her manacost. If Phantom General was a 2-3 drop I'd agree. As it is now, it's crazy overcosted.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
Oh, I agree! I was just saying, if you were going to run a 4 drop creature token booster, Jubilation would be better accounted for. And, you'd have to change the mana base - which is why I don't believe it's viable. Unless you were running a very aggressive Wbg list.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
Awsome job on the primer. Agree with 95% of it.
Only key disagreement I think Avacyn's Pilgrim is close to a mandatory 4 of.
Despite it being way less than ideal. The on curve play and the mana boost is just so needed imo
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
I agree with the Avacyn's Pilgrim - but I didn't want to put them in the core. I believe that people will see that at least x4 of them is mandatory. However, a lot of people debate them, so until people realize their importance I put them in 'debatable'... because it seemed better than Powerhouse. Since, mana dorks aren't powerhouses!
Thanks for the compliment on the primer.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
Now in a token build, I 100% agree on the pilgrim; but what about Arbor Elf? Currently Junk has the best mana base to support the fella. Bant and Naya can't claim that. Should a token deck run more than 4 mana dorks in general? Any input on this would be appreciated.
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
He does provide mana ramping, but he is MUCH worse at it than avacyn's pilgrim.
There aren't any GG spells in the early game so his inherent advantage over the pilgrim is irrelvant. This deck really needs GW mana early. It can still have decent starts without green mana, but it can't without white.
It is possible that the value of ramping to the planeswalkers/5-drops/collective blessing offsets his lack of synergy, but it is not for certain.
This deck is less about explosive starts than other decks where he fits great in, and for every arbor elf, you have one less other card.
I still run a couple of him, but I've tuned my deck to take advantage of a stray arbor elf. When I get to test against a wider range of decks It's possible Ill cut him (or go to 4 lol)
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
Out of all the brews I've been toying around with, this deck seems the strongest.
I think it can be tuned to beat just about any strategy I've seen with some good sideboard usage. It's very important to play a deck that has minimal really bad matchups and this deck succeeds at it. (theory behind why is TL;DR)
The toughest matchup to tune against is a G/W agro strategy loaded with loxodon smiters, silverblade paladins, ajani's and rancors. They can hit you faster and harder than you can, and it's pretty much impossible to interupt or play defensive against them.
G/W agro is pretty weak to a strong tempo game, or a lot of wrath effects. No amount of sideboarding can really change that. However, it is also really good against zombies so it may find a home in the metagame. If control finds a way to beat zombies, or a very powerful delver list gets brewed, don't think G/W agro should really be competitive.
THOUGHTS ON GARRUK, RELENTLESS VS SORIN, LORD OF INNISTRAD
I criminally underated Sorin for the first while. Am convinced he is a much stronger walker for Junk tokens than garruk relentless.
1. His -2 emblem with spirit tokens is incredible against control decks.
When it goes to the sideboard, our anthems will be prime target for enchantment removal and it's going to really hurt our deck. HALVING the clock of our spirit tokens actually turns them into a threat in small numbers.
2. As our game gets "bigger", Sorin's tokens scale with anthems much better than Garruks.
A 2/2 wolf might be slightly better than a 1/1 life link vampire.
But a 4/4 life link vampire is MUCH better than a 5/5 wolf .
3. His increasing loyalty means he is more resilient to burn spells or dying to just 1 creature getting through. He also has to be dealt with eventually, or he gets to ultimate.
I'd argue that tokens can set up a pretty excellent wall of defense to get him to this purpose.
4. Garruks overrun or tutor abilities aren't really maximized by our deck (lack of creatures for GY and lack of utility options)
5. Garruks removal however is VERY relevant in some matchups, so would definitely have some of him in the sideboard. Vampire nighthawk is one very annoying card for our deck that he answers perfectly.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
This sums up my thoughts on Sorin versus Garruk Relentless perfectly. I addressed some of this in the primer but I didn't have the room to fully analyze the cards. The question becomes - how many of each. Relentless is good, but this lack of loyalty bothers me considering the amount of tokens he poops out for me. I'll be testing Primal Hunter soon - I've been rather been busy with this primer and actual real life stuff that I haven't been able to test. I'm wanting to get people on cockatrice testing out some of the major other players. Tell me if you get some time to test out Primal Hunter as I feel he'll find a nice fit (he may require Arbor Elves though *vomit*).
And if you don't mind - I'd love the actual theory behind the TL:DR. Even in a PM It may be good in the primer, credited of course.
To follow this same set of logic - he has the chance of being useless, even with SO many 'forests'. The problem is if you run a hand of Plains, Sunpetal Grove, Arbor Elf. Now, while this may not be a great t1 hand - it's keepable with an Avacyn Priest however with an Arbor Elf... it's pretty garbage. Arbor becomes 100% useless until we draw a shockland or a basic forest... To top it off I don't think we need the 8 mana dorks. We may need 6 if Primal Hunter or Geist-Honorned Monk (or another 5 cmc) becomes part of our deck! Overall, I think Arbor elf is a Bad dork even though we are running the best tricolor deck to use him. In G/W he's fine, come breeding pod Bant will be able to use him. We just don't need a turn 3 play on turn 2. I use him for the fixing and the somewhat ramp. Although, once Godless Shrine comes in - we may not need the dorks at all.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
In my tests I abandon Garruk and put 4 Sorin. Sorin is good enough to use 4 copies.
I wouldn't go so far as to put 4 Sorins in. If you remove Garruk Relentless (which is a fine and valid decision), running that many Sorins may not be profitable. I'd run, at most, three. He's not something you really want in your opening hand or to draw multiples of. If you clog yourself up with too many Sorin's in hand then you can't play any real tokens. It's not like you can -2 to kill him and drop another Sorin. If you ever have Garruk and Sorin on the field it's almost impossible to lose without a dreadbore or a random flying hit on something. Even then, Sorin is probably going to ultimate in that case and win you the game. I think Relentless is a very expensive way to deal with Nighthawk and Sublime Angel - but I think he deserves some place in our 75. If not mainboard, he deals with Jund Midrange and Control well, as control always has issues with walkers that defend themselves and have tokens.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
4x Avacyn's Pilgrim
2x Arbor Elf
1x Trostani, Selesnya's Voice
// INSTANT (11)
4x Abrupt Decay
4x Selesnya Charm
3x Midnight Haunting
// SORCERY (8)
4x Call of the Conclave
4x Lingering Souls
// ENCHANTMENT (6)
4x Intangible Virtue
2x Collective Blessing
// PLANESWALKERS (6)
2x Garruk Relentless
2x Sorin, Lord of Innistrad
1x Vraska the Unseen
1x Garruk, Primal Hunter
4x Sunpetal Grove
3x Isolated Chapel
4x Temple Garden
3x Overgrown Tomb
2x Plains
2x Forest
2x Swamp
2x Gavony Township
3x Tragic Slip
3x Druid's Deliverance
3x Rootborn Defenses
3x Sundering Growth
2x Vault of the Archangel
1x Trostani, Selesnya's Voice
I decided to keep Trostani, Selesnya's Voice in my main deck because it's an always available source of life, populate and has 5 defense. I even added an extra in my sideboard against decks with vast removal. As for Midnight Haunting while it is an instant I can't help but feel that Lingering Souls is much better. Still editing my sideboard as I see new deck ideas come up for RTR. If I had to add another Creature card though it'd probably be Armada Wurm or Thragtusk. Still considering cards like Entreat the Angels, Slime Molding, and Ajani, Caller of the Pride.
- Competitive Decks -
WU Venser Allies WU
WR Battlecry Metalcraft WR
GWB Junk Tokens GWB
"Let's roll him down the stairs!"
- Jacob
- Competitive Decks -
WU Venser Allies WU
WR Battlecry Metalcraft WR
GWB Junk Tokens GWB
"Let's roll him down the stairs!"
- Jacob