I like your list, but I would cut all fo the creatures except for possibly the Solemns and the Wurmcoils. I've found that the Pristine Talisman is an all-star. Here's my list:
Ok. I'm back. Took a while off because Dark Ascension was so terrible. AVR is gonna give us some good stuff, but I'm going to see what I can do with DKA and how to make this work for now.
The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
So I've been running this deck for a while now, and a few cards I really like are Red Sun Zenith (2 in MB) and pillar of flame (replaces incinerate in my list). These guys will smoke Strangleroot Geist and undying zombies all day (blood artist is really popular in my meta). I havent done any testing with any of the M13 sweepers, how about you guys?
So I've been running this deck for a while now, and a few cards I really like are Red Sun Zenith (2 in MB) and pillar of flame (replaces incinerate in my list). These guys will smoke Strangleroot Geist and undying zombies all day (blood artist is really popular in my meta). I havent done any testing with any of the M13 sweepers, how about you guys?
Just starting my testing. I think M13 is promising, but I'm not sure if it will bring a huge amount. One thing, though- we still can be competitive with M13. We'll do fine, and wait to see what Ravinca brings.
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The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
How can this deck possibly beat control? You spend your first 3-4 turns playing 1/1 creatures while they build up their hand and mana, then they start dropping planeswalkers and bombs and you basically have no answer.
Also, it definitely does not have a 60% or higher matchup with every major deck. If that were true, the pros would be playing it or at least someone would have heard of it other than this topic.
How can this deck possibly beat control? You spend your first 3-4 turns playing 1/1 creatures while they build up their hand and mana, then they start dropping planeswalkers and bombs and you basically have no answer.
Also, it definitely does not have a 60% or higher matchup with every major deck. If that were true, the pros would be playing it or at least someone would have heard of it other than this topic.
Haven't updated the start of the thing since DKA came out. Sorry about that.
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The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
Holy Balls have I got a deck for you. This is my own original idea. I made this all by myself... I didn't even know it was considered a grenadier deck until a few minutes ago.
Gain control of one of their creatures, attack and then fling for double the damage and creature removal.
Roc egg... demonmail hauberk... gain control of their creature... sacrifice the roc egg to equip the demonmail to their creature... attack for +4 more then sacrifice their creature and equip the demonmail to the bird.
Have a Culling Dais or skisdag cultist out... chump block as much as you want... then anytime you draw a gain control card... gain control and then sacrifice that b*tch.
Then make tokens every turn, deal damage every turn, exile every turn, play a land/draw every turn combo-ing the mimic vat, skirdag cultist and or culling dais with any of your creatures.
In trouble? ... Just play a slagstorm or day of judgement and reap the benefits of all your dead creatures... which all
do something when they die (except the skirsdag cultists).
Need to do one last bit of damage but don't have the creatures? Artillerize them right in the face by sacrificing a demonmail/culling dais/or sylvok life staff (but can also be used to sacfrifice creatures)... or slagstorm each player for the win.
And with all the sacrificing going on furnace celebration will come in very handy as well. Now your doing 4 damage everytime with your skirsdag cultist... plus you can even activate it when you sacrifice the culling dais to draw cards... or when sacrificing your buried ruin to bring an artifact back to your hand.
Holy Balls have I got a deck for you. This is my own original idea. I made this all by myself... I didn't even know it was considered a grenadier deck until a few minutes ago.
Gain control of one of their creatures, attack and then fling for double the damage and creature removal.
Roc egg... demonmail hauberk... gain control of their creature... sacrifice the roc egg to equip the demonmail to their creature... attack for +4 more then sacrifice their creature and equip the demonmail to the bird.
Have a Culling Dais or skisdag cultist out... chump block as much as you want... then anytime you draw a gain control card... gain control and then sacrifice that b*tch.
Then make tokens every turn, deal damage every turn, exile every turn, play a land/draw every turn combo-ing the mimic vat, skirdag cultist and or culling dais with any of your creatures.
In trouble? ... Just play a slagstorm or day of judgement and reap the benefits of all your dead creatures... which all
do something when they die (except the skirsdag cultists).
Need to do one last bit of damage but don't have the creatures? Artillerize them right in the face by sacrificing a demonmail/culling dais/or sylvok life staff (but can also be used to sacfrifice creatures)... or slagstorm each player for the win.
And with all the sacrificing going on furnace celebration will come in very handy as well. Now your doing 4 damage everytime with your skirsdag cultist... plus you can even activate it when you sacrifice the culling dais to draw cards... or when sacrificing your buried ruin to bring an artifact back to your hand.
Well, this seems…ridiculously interesting. How are results going? Does the Infernal Plunge do much? It seems like there's a lot of sacrificing going around for not a ton of creatures. I think it looks good, though. Testing been faring well?
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The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
I've only played this deck at Friday night magic nights and for fun against friends. I played it many times against friends, but at this point they will refuse to go against it, because it's that good (against their decks anyway).
I think I've used it at Friday night magic 4 times. I have never lost. I've placed first every time I've used it. I've been against a wide variety of decks. From what I can remember...
A white death and taxes deck (I think I've lost one game against this one)
another w/r grenadier deck (never lost)
a zombie deck (never lost)
a goblin deck (never lost)
a g/u infect (never lost)
a b/u infect (lost one game because special rules gave creatures you control +1/+0 that night... so the blighted agents were 2/1s to begin with)
another g/u infect (never lost)
a b/g dredge deck (never lost)
a werewolf deck (never lost)
and many others
The main idea began with an act of treason and fling. I looked at those two cards and wanted to make a deck out of that whole idea and this is what it has become.
About the infernal plunge... it can be very useful. After a while when people started learning what my deck does (because to begin with they thought a culling dais or a skirsdag cultist were useless) they would usually target the culling dais and skirsdag cultists right away to get rid of them. So just having that one card to be able to sacrifice a roc egg or whatnot to start dealing damage can really help. Because the birds are one of the biggest threats in this deck (besides the permanents that sacrifice).
Also if you don't have a culling dais, skirsdag cultist or demonmail hauberk after gaining control of one of their creatures then you can use this for easy removal so you don't have to give it back.
also the infernal plunge gives you 3 red mana which is perfect for the gain control until end of turn spells
One time I act of treason'd one of my opponent's weaker creatures that they had left to bock for three mana... i had one mountain left... i infernal plunged their weaker creature, then used the mana from the infernal plunge to act of treason their stronger creature (who was also untapped) and kill them. It was great.
It does seem like their are not enough creatures, but so many of them make tokens after dying, plus you will be gaining control of a lot of their creatures as well and using the sacrifice on them as well... so it's pretty well balanced.
I've only played this deck at Friday night magic nights and for fun against friends. I played it many times against friends, but at this point they will refuse to go against it, because it's that good (against their decks anyway).
I think I've used it at Friday night magic 4 times. I have never lost. I've placed first every time I've used it. I've been against a wide variety of decks. From what I can remember...
A white death and taxes deck (I think I've lost one game against this one)
another w/r grenadier deck (never lost)
a zombie deck (never lost)
a goblin deck (never lost)
a g/u infect (never lost)
a b/u infect (lost one game because special rules gave creatures you control +1/+0 that night... so the blighted agents were 2/1s to begin with)
another g/u infect (never lost)
a b/g dredge deck (never lost)
a werewolf deck (never lost)
and many others
The main idea began with an act of treason and fling. I looked at those two cards and wanted to make a deck out of that whole idea and this is what it has become.
About the infernal plunge... it can be very useful. After a while when people started learning what my deck does (because to begin with they thought a culling dais or a skirsdag cultist were useless) they would usually target the culling dais and skirsdag cultists right away to get rid of them. So just having that one card to be able to sacrifice a roc egg or whatnot to start dealing damage can really help. Because the birds are one of the biggest threats in this deck (besides the permanents that sacrifice).
Also if you don't have a culling dais, skirsdag cultist or demonmail hauberk after gaining control of one of their creatures then you can use this for easy removal so you don't have to give it back.
also the infernal plunge gives you 3 red mana which is perfect for the gain control until end of turn spells
One time I act of treason'd one of my opponent's weaker creatures that they had left to bock for three mana... i had one mountain left... i infernal plunged their weaker creature, then used the mana from the infernal plunge to act of treason their stronger creature (who was also untapped) and kill them. It was great.
It does seem like their are not enough creatures, but so many of them make tokens after dying, plus you will be gaining control of a lot of their creatures as well and using the sacrifice on them as well... so it's pretty well balanced.
Alright, seems good. Is your manabase fine without Clifftop Retreat?
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The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
2 Pristine Talisman
1 Druidic Satchel
1 Shrine of Loyal Legions
Enchantments
3 Curse of the Pierced Heart
3 Oblivion Ring
Instants
1 Galvanic Blast
Planeswalkers
3 Gideon Jura
2 Karn Liberated
1 Elspeth Tirel
2 Arc Trail
4 Day of Judgment
2 Devil's Play
2 Faithless Looting
2 Red Sun's Zenith
4 Slagstorm
1 Timely Reinforcements
2 Whipflare
4 Clifftop Retreat
2 Evolving Wilds
9 Mountains
9 Plains
Still trying to come up with a sideboard. I've found that my worst matchup is control, so it's probably going to be something like
4x Mirran Crusader
3x Shrine of Loyal Legions
3x Shrine of Burning Rage
1x Oblivion Ring
2x Divine Offering
2x Revoke Existence
Considering adding Chandra and some Ghost Quarters
My list:
3 Perilous Myr
2 Manor Gargoyle
2 Wurmcoil Engine
3 Brimstone Volley
3 Day of Judgment
4 Slagstorm
4 Oblivion Ring
3 Angelic Destiny
3 Batterskull
2 Mortarpod
2 Karn Liberated
8 Mountains
14 Plains
4 Clifftop Retreat
It's 62 cards, so trim where you like if you need it.
EDIT: Bleh, my MWG thread is locked.
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Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
Junk Tokens WBG
Just starting my testing. I think M13 is promising, but I'm not sure if it will bring a huge amount. One thing, though- we still can be competitive with M13. We'll do fine, and wait to see what Ravinca brings.
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Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
Also, it definitely does not have a 60% or higher matchup with every major deck. If that were true, the pros would be playing it or at least someone would have heard of it other than this topic.
Haven't updated the start of the thing since DKA came out. Sorry about that.
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
anyway here it is... be AMAZED!
2 Doomed Traveller
2 Goblin Arsonist
2 Perilous Myr
4 Rock Egg
1 Solemn Simulacrum
2 Mausoleum Guard
2 Skirsdag Cultist
1 Archon of Justice
2 Fling
1 Artillerize
1 Act of Aggression
Sorceries - 10
1 Infernal Plunge
3 Act of Treason
3 Traitorous Blood
1 Slagstorm
2 Day of Judgement
1 Sylvok Lifestaff
2 Culling Dais
1 Mimic Vat
1 Demonmail Hauberk
Enchantments - 1
1 Furnace Celebration
Land - 24
1 Buried Ruin
11 Plains
12 Mountain
Gain control of one of their creatures, attack and then fling for double the damage and creature removal.
Roc egg... demonmail hauberk... gain control of their creature... sacrifice the roc egg to equip the demonmail to their creature... attack for +4 more then sacrifice their creature and equip the demonmail to the bird.
Have a Culling Dais or skisdag cultist out... chump block as much as you want... then anytime you draw a gain control card... gain control and then sacrifice that b*tch.
Then make tokens every turn, deal damage every turn, exile every turn, play a land/draw every turn combo-ing the mimic vat, skirdag cultist and or culling dais with any of your creatures.
In trouble? ... Just play a slagstorm or day of judgement and reap the benefits of all your dead creatures... which all
do something when they die (except the skirsdag cultists).
Need to do one last bit of damage but don't have the creatures? Artillerize them right in the face by sacrificing a demonmail/culling dais/or sylvok life staff (but can also be used to sacfrifice creatures)... or slagstorm each player for the win.
And with all the sacrificing going on furnace celebration will come in very handy as well. Now your doing 4 damage everytime with your skirsdag cultist... plus you can even activate it when you sacrifice the culling dais to draw cards... or when sacrificing your buried ruin to bring an artifact back to your hand.
Well, this seems…ridiculously interesting. How are results going? Does the Infernal Plunge do much? It seems like there's a lot of sacrificing going around for not a ton of creatures. I think it looks good, though. Testing been faring well?
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
I think I've used it at Friday night magic 4 times. I have never lost. I've placed first every time I've used it. I've been against a wide variety of decks. From what I can remember...
A white death and taxes deck (I think I've lost one game against this one)
another w/r grenadier deck (never lost)
a zombie deck (never lost)
a goblin deck (never lost)
a g/u infect (never lost)
a b/u infect (lost one game because special rules gave creatures you control +1/+0 that night... so the blighted agents were 2/1s to begin with)
another g/u infect (never lost)
a b/g dredge deck (never lost)
a werewolf deck (never lost)
and many others
The main idea began with an act of treason and fling. I looked at those two cards and wanted to make a deck out of that whole idea and this is what it has become.
About the infernal plunge... it can be very useful. After a while when people started learning what my deck does (because to begin with they thought a culling dais or a skirsdag cultist were useless) they would usually target the culling dais and skirsdag cultists right away to get rid of them. So just having that one card to be able to sacrifice a roc egg or whatnot to start dealing damage can really help. Because the birds are one of the biggest threats in this deck (besides the permanents that sacrifice).
Also if you don't have a culling dais, skirsdag cultist or demonmail hauberk after gaining control of one of their creatures then you can use this for easy removal so you don't have to give it back.
also the infernal plunge gives you 3 red mana which is perfect for the gain control until end of turn spells
One time I act of treason'd one of my opponent's weaker creatures that they had left to bock for three mana... i had one mountain left... i infernal plunged their weaker creature, then used the mana from the infernal plunge to act of treason their stronger creature (who was also untapped) and kill them. It was great.
It does seem like their are not enough creatures, but so many of them make tokens after dying, plus you will be gaining control of a lot of their creatures as well and using the sacrifice on them as well... so it's pretty well balanced.
Alright, seems good. Is your manabase fine without Clifftop Retreat?
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
I would love to add some of those, but I don't currently have any... still works though the way it is.