I have a more classic take on Solar Flare that is tuned to my local meta very well. At my last FNM I lost only to Dungrove Green (2-1) as I scooped three turns into the first game after a mulligan to five and mana screw.
I have a lot of editing I'd like to do. The mana base has been fairly consistent for me, but I do think that more core set lands and basics are needed, and less Scars of Mirrodin lands.
I want to fit more Dissipate in the mainboard, at least one. I want to try another Phantasmal Image and one less Unburial Rights, as well as an Elesh Norn in the sideboard.
Mental Misstep was a fluke for me, and I never fond myself boarding them in. I will admit that I just threw my sideboard together, so I'm looking for a lot of criticism there. I want more Oblivion Rings too, at least three in my full seventy-five.
This is what im rolling with at the moment but ill be changing it up soon. Just trying to change things up especially the side board not 100% sure if its working
The MD is pretty consistent: draw cards, counter spells, and eventually use Sun Titan to win the attrition war. You have basically nothing to do on your turn until turn 6 at minimum, which is when you would flashback Unburial Rites and leave counter mana up. One of the amazing things about Snapcaster Mage is the way he lets you diversify your answer spells, so I run a somewhat unconventional removal suite. Disperse is in the main for a few reasons - sometimes, a vanilla bounce card is all you need. However, it's also handy at removing illusions, and it's a fun trick to play with Oblivion Ring.
The sideboard is all over the place due to a crazy local metagame, but the goal is to grab the answers you need. I'm not particularly concerned with answering strategies as I am answering specific cards, and most of the cards synergize with Snapcaster or Sun Titan. Steel Sabotage is great tempo against Wurmcoil Engine and Solemn Simulacrum, Spellskite is great against Viridian Emissary/Kessig Wolf Run/burn spells, Day hits hexproof creatures, and Ratchet Bomb interacts favorably with Sun Titan to completely deny the token strategy. Etc., etc. The extra Snapcaster comes in if you find yourself siding out the sorcery-speed stuff to play more of an instant-speed game. The only other cards I'm thinking of running in the board are: Leonin Arbiter, to slow WRR and synergize with Ghost Quarter; Cathedral Membrane, to slow aggro and synergize with Sun Titan; and Gut Shot, since there really aren't many relevant creatures that Dismember gets but Gut Shot won't.
I do want to spotlight Surgical Extraction, though, since it's been a complete all-star out of the board. On it's own, it's really not that great. It's saved me once or twice by grabbing Nephalia Drownyards against UB Draw-Go, but that's about it. However, when you combine it with Snapcaster Mage, it's basically a free Thoughtseize. Using Extraction purely as a discard spell has won me several games so far.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
The main reason I've put up this list is because of its manabase. It's not perfect, or even good - I only own 1 Isolated Chapel - but I rarely find myself without the right colors. Only needing double white by turn 3 makes it easy.
Here's my list. I've won three tourneys in a row with it so far (FNM x2 and Game day), although, admitedly, I don't play in the most competitive environment on the planet.
I was giving serious thought to my land configuration in light of Akira's emphasis on the Scars lands, but I have decided that would not work in my meta. As it is I always seem to have what I need to Kill or counter on T2 and I really, really need to have the option of dropping Day on T4 or a dude on T6. Waiting another turn because my land comes in tapped would have cost me matches twice on Sunday. Other than that this list has served me very well so far. It is extremely resilient to aggro strategies and okay against control strategies. I'm not entirely sure what to do about the Drownyard. I should either put another in the MD or swap the one I already have out altogether and replace it with a Ghost Quarter. Must say though, that the Drownyard was massive value for me when I had three Snappies in my first 10 cards.
/M
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people like to win MtG matches in the Red Zone. I prefer to win the way God intended: on the stack.
I STEAMROLLED my local FNM group w/ this deck, mostly had trouble w/ U/B control (played only one game and it went to time, lawlz), aside from that draw i lost to mono-black infect because i wasnt running Divine Offering at the time. later that night, even w/o the offering i beat the same mono-black control deck in top 4
I am very opposed to the Scars lands in this deck mainly due to the importance of land access during the later game. Any thoughts?
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll be the one to protect you from a will to survive and a voice of reason.
I'll be the one to protect you from your enemies and your choices, son.
I made room for Despise caz it's SO good right now and cut Timely from the main. I think I may have to go back to running at least one with the rise of Tokens but I feel that if I can resolve a Elesh Norn then I'm in good shape. After siding it gets better since I go up to 3 Day and add a couple Bombs aswell as said Timely's.
Due to a lack of a few cards, this is what I played at FNM last week.
Went 2-0-1. Then I lost in the Top 8. Feel free to PM for any comments or questions.
"Two magi could trade spells all day and never crown a victor. The real battle is not one of power but of will. If your confidence breaks, so too shall you.”
After the GP Hiroshima results, I have taken the following list into testing and it is remarkably consistent and I am loving every minute of playing it.
This is the deck list I'm going to be trying out this weekend. Since there has been a rise of decks where killing the creatures is not enough, I'm going with a more counter heavy build.
i developed this based off traditional solar flare back in the day. using wraths and draw effects to grind out card advantage. I dont like counterspells due to the tap out effect of this deck
Let me know
Mainboard:
-1 Victim of Night
-1 Liliana of the Veil
-1 Grave Titan
-1 Swamp
-1 Glacial Fortress
-1 Day of Judgement
+1 Doom Blade
+1 Dissipate
+1 Day of Judgement
+1 Nephalia Drownyard
+1 Think Twice
+1 Snapcaster Mage
Sideboard:
-1 Purify the Grave
-1 Dissipate
-1 Gruesome Encore
-1 Revoke Exsistance
+1 Phantasmal Image
+2 Spellskite
+1 Day of Judgement
Mainboard:
-1 Oblivion Ring
-1 Victim of Night
+1 Doom Blade
+1 Grave Titan
List I am testing after making post FNM changes. Had 2 Liliana in the main but she was feeling like a win more card. Also still messing with the mana. Considering trying to get Elesh Norn in the main, but I don't think it's going to happen.
Functional deck tags required.
2x Phantasmal Image
1x Wurmcoil Engine
2x Sun Titan
1x Grave Titan
1x Frost Titan
1x Elesh Norn
Planeswalkers: 2
1x Gideon Jura
1x Elspeth Tirel
Spells: 24
4x Mana Leak
2x Dissipate
3x Think Twice
3x Forbidden Alchemy
3x Doom Blade
2x Unburial Rites
3x Oblivion Ring
2x Timely Reinforcements
2x Day of Judgement
3x Glacial Fortress
3x Drowned Catacomb
3x Isolated Chapel
6x Island
8x Plains
2x Swamp
2x Flashfreeze
2x Celestial Purge
2x Revoke Existence
2x Divine Offering
1x Stony Silence
1x Purify the Grave
1x Nihil Spellbomb
1x Surgical Extraction
1x Sword of Feast and Famine
2x Mirran Crusader
4x Snapcaster Mage
3x Sun Titan
1x Phantasmal Image
1x Wurmcoil Engine
1x Consecrated Sphinx
Instant: 14
4x Forbidden Alchemy
2x Think Twice
4x Mana Leak
1x Dissipate
3x Doom Blade
Sorcery: 5
3x Unburial Rights
2x Day of Judgment
2x Oblivion Ring
Planeswalker: 4
3x Liliana of the Veil
1x Gideon Jura
Land: 25
3x Island
3x Swamp
3x Plains
4x Seachrome Coast
3x Glacial Fortress
3x Darkslick Shores
3x Drowned Catacombs
3x Isolated Chapel
3x Flashfreeze
3x Mental Misstep
3x Timely Reinforcements
2x Divine Offering
2x Ratchet Bomb
1x Day of Judgment
1x Doom Blade
I have a lot of editing I'd like to do. The mana base has been fairly consistent for me, but I do think that more core set lands and basics are needed, and less Scars of Mirrodin lands.
I want to fit more Dissipate in the mainboard, at least one. I want to try another Phantasmal Image and one less Unburial Rights, as well as an Elesh Norn in the sideboard.
Mental Misstep was a fluke for me, and I never fond myself boarding them in. I will admit that I just threw my sideboard together, so I'm looking for a lot of criticism there. I want more Oblivion Rings too, at least three in my full seventy-five.
3 Snapcaster mage
1 Consecrated Sphinx
1 Grave Titan
2 Wurmcoil Engine
1 Elsh Norn, Grand Cenobite
1 Rune-Scarred Demon
Spells 26
1 Doom Blade
2 go for the throat
4 Mana Leak
2 Think Twice
4 Dissipate
3 Forbidden Alchemy
3 Oblivion Ring
2 Timely Reinforcements
3 Day of Judgment
2 Unberial Rites
4 Drowned Catacomb
4 Glacial Fortress
4 Isolated Chapel
6 Island
5 Plains
3 Swamp
1 day of judgement
2 Mirran crusader
2 Blade Splicer
1 Timely Reinforcements
3 Flashfreeze
3 nihlspellbomb
3 Divine offering
Standard
I gave up, for awhile anyways
Modern
RGBLiving End
Legacy
UB ANT
Pauper
UTempoU
EDHCommanderBVisara, the face melter B
GB Savara, Queen of death
U Arcanis, cos "hand" size matters, the drawer U
I`ll come up with something new soon
1 Phantasmal Image
1 Elesh Norn, Grand Cenobite
3 Snapcaster Mage
3 Think Twice
3 Forbidden Alchemy
3 Mana Leak
4 Dissipate
3 Dismember
1 Disperse
3 Oblivion Ring
3 Day of Judgment
4 Timely Reinforcements
1 Unburial Rites
4 Isolated Chapel
4 Glacial Fortress
6 Island
4 Plains
4 Ghost Quarter
1 Unburial Rites
4 Timely Reinforcements
2 Flashfreeze
3 Mirran Crusader
1 Surgical Extraction
2 Ratchet Bomb
2 Spellskite
The MD is pretty consistent: draw cards, counter spells, and eventually use Sun Titan to win the attrition war. You have basically nothing to do on your turn until turn 6 at minimum, which is when you would flashback Unburial Rites and leave counter mana up. One of the amazing things about Snapcaster Mage is the way he lets you diversify your answer spells, so I run a somewhat unconventional removal suite. Disperse is in the main for a few reasons - sometimes, a vanilla bounce card is all you need. However, it's also handy at removing illusions, and it's a fun trick to play with Oblivion Ring.
The sideboard is all over the place due to a crazy local metagame, but the goal is to grab the answers you need. I'm not particularly concerned with answering strategies as I am answering specific cards, and most of the cards synergize with Snapcaster or Sun Titan. Steel Sabotage is great tempo against Wurmcoil Engine and Solemn Simulacrum, Spellskite is great against Viridian Emissary/Kessig Wolf Run/burn spells, Day hits hexproof creatures, and Ratchet Bomb interacts favorably with Sun Titan to completely deny the token strategy. Etc., etc. The extra Snapcaster comes in if you find yourself siding out the sorcery-speed stuff to play more of an instant-speed game. The only other cards I'm thinking of running in the board are: Leonin Arbiter, to slow WRR and synergize with Ghost Quarter; Cathedral Membrane, to slow aggro and synergize with Sun Titan; and Gut Shot, since there really aren't many relevant creatures that Dismember gets but Gut Shot won't.
I do want to spotlight Surgical Extraction, though, since it's been a complete all-star out of the board. On it's own, it's really not that great. It's saved me once or twice by grabbing Nephalia Drownyards against UB Draw-Go, but that's about it. However, when you combine it with Snapcaster Mage, it's basically a free Thoughtseize. Using Extraction purely as a discard spell has won me several games so far.
4 Glacial Fortress
4 Drowned Catacombs
1 Isolated Chapel
1 Seachrome Coast
5 Plains
6 Swamp
3 Island
2 Ghost Quarter
Creatures
2 Sun Titan
1 Grave Titan
2 Wurmcoil Engine
1 Phantasmal Image
2 Snapcaster Mage
1 Elesh Norn, Grand Cenobite
3 Mana Leak
2 Dissipate
4 Forbidden Alchemy
3 Think Twice
3 Doom Blade
2 Unburial Rites
2 Oblivion Ring
2 Day of Judgment
2 Timely Reinforcements
Planeswalkers
1 Gideon Jura
3 Go For the Throat
1 Batterskull
1 Timely Reinforcements
1 Phantasmal Image
3 Memoricide
1 Tribute to Hunger
2 Marrow Shards
1 Day of Judgment
2 Divine Offering
The main reason I've put up this list is because of its manabase. It's not perfect, or even good - I only own 1 Isolated Chapel - but I rarely find myself without the right colors. Only needing double white by turn 3 makes it easy.
4 Darkslisk Shores
1 Drowned Catacombs
3 Isolated Chapel
3 Glacial Fortress
3 Island
4 Plains
3 Swamp
4 Seachrome Coast
2 Ghost Quarter
Creatures (8):
2 Snapcaster Mage
2 Sun Titan
1 Wurmcoil Engine
1 Phantasmal Image
2 Consecrated Sphinx
4 Forbidden Alchemy
3 Think Twice
3 Doom Blade
4 Mana Leak
2 Dissipate
Sorceries (5):
3 Day of Judgment
2 Unburial Rites
Enchantments (2):
2 Oblivion Ring
Planeswalkers (2):
2 Liliana of the Veil
2 Celestial Purge
2 Revoke Existence
3 Timely Reinforcements
2 Surgical Extraction
1 Day of Judgment
1 Oblivion Ring
1 Wurmcoil Engine
3 Mirran Crusader
By: Akira Asahara
2011 GP Hiroshima - 10/29Type II - 3rd Place
Archive: http://magic.tcgplayer.com/db/deck.asp?deck_id=936635
3 Consecrated Sphinx
2 Liliana of the Veil
3 Snapcaster Mage
1 Sun Titan
3 Day of Judgment
4 Dissipate
3 Doom Blade
4 Forbidden Alchemy
4 Mana Leak
3 Oblivion Ring
3 Think Twice
1 Unburial Rites
1 Drowned Catacomb
2 Ghost Quarter
3 Glacial Fortress
3 Island
4 Isolated Chapel
3 Plains
4 Seachrome Coast
3 Swamp
1 Day of Judgment
1 Gideon Jura
2 Jace, Memory Adept
3 Mirran Crusader
1 Negate
2 Nephalia Drownyard
1 Nihil Spellbomb
2 Ratchet Bomb
1 Timely Reinforcements
1 Wurmcoil Engine
Solar Flare
By: David Thomas
2011 StarCity Open Standard - Kansas City - 10/29Type II - 4th place
Archive: http://magic.tcgplayer.com/db/deck.asp?deck_id=936721
1 Elesh Norn, Grand Cenobite
2 Liliana of the Veil
2 Phantasmal Image
2 Snapcaster Mage
3 Sun Titan
1 Wurmcoil Engine
1 Batterskull
1 Day of Judgment
3 Despise
2 Doom Blade
4 Forbidden Alchemy
1 Go for the Throat
4 Mana Leak
2 Oblivion Ring
3 Think Twice
2 Unburial Rites
1 Drowned Catacomb
2 Ghost Quarter
4 Glacial Fortress
3 Island
4 Isolated Chapel
2 Plains
2 Seachrome Coast
4 Swamp
2 Celestial Purge
2 Day of Judgment
2 Dissipate
1 Divine Offering
2 Flashfreeze
1 Oblivion Ring
2 Surgical Extraction
3 Timely Reinforcements
Solar Flare
By: AJ Sacher
2011 StarCity Open Standard - Baltimore - 10/22Type II - 4th Place
Archive: http://magic.tcgplayer.com/db/deck.asp?deck_id=935322
2 Liliana of the Veil
1 Phantasmal Image
4 Snapcaster Mage
2 Sun Titan
2 Wurmcoil Engine
2 Day of Judgment
1 Dismember
2 Dissipate
2 Doom Blade
4 Forbidden Alchemy
1 Go for the Throat
4 Mana Leak
2 Oblivion Ring
4 Think Twice
1 Unburial Rites
2 Drowned Catacomb
1 Ghost Quarter
4 Glacial Fortress
4 Island
3 Isolated Chapel
2 Plains
4 Seachrome Coast
2 Swamp
2 Celestial Purge
1 Day of Judgment
1 Elesh Norn, Grand Cenobite
1 Flashfreeze
1 Ghost Quarter
1 Negate
1 Oblivion Ring
1 Phantasmal Image
3 Purify the Grave
1 Revoke Existence
2 Timely Reinforcements
2 Wurmcoil
2 Grave Titan
2 Consecrated Sphinx
4 Snapcaster Mage
3 Day of Judgment
1 Tribute to Hunger
3 Doom Blade
2 Go for the Throat
2 Oblivion Ring
2 Think Twice
4 Forbidden Alchemy
2 Unburial Rites
4 Mana Leak
2 Seachrome Coast
4 Glacial Fortress
4 Drowned Catacombs
4 Isolated Chapel
4 Plains
4 Islands
3 Swamps
1 Nephalia Drownyard
2 Celestial Purge
2 Revoke Existence
1 Divine Offering
3 Timely Reinforcements
1 Batterskull
1 Karn, Liberated
1 Ratchet Bomb
1 Ghost Quarter
3 Surgical Extraction
I was giving serious thought to my land configuration in light of Akira's emphasis on the Scars lands, but I have decided that would not work in my meta. As it is I always seem to have what I need to Kill or counter on T2 and I really, really need to have the option of dropping Day on T4 or a dude on T6. Waiting another turn because my land comes in tapped would have cost me matches twice on Sunday. Other than that this list has served me very well so far. It is extremely resilient to aggro strategies and okay against control strategies. I'm not entirely sure what to do about the Drownyard. I should either put another in the MD or swap the one I already have out altogether and replace it with a Ghost Quarter. Must say though, that the Drownyard was massive value for me when I had three Snappies in my first 10 cards.
/M
1x Elesh Norn, Grand Cenobyte
1x Consecrated Sphinx
2x Wurmcoil Engine
3x Sun Titan
3x Merfolk Looter
2x Phantasmal Image
Planeswalkers: 7
1x Liliana of the Veil
2x Elspeth Tirel
3x Jace, Memory Adept
1x Karn Liberated
4x Unburial Rites
4x Forbidden Alchemy
2x Go for the Throat
2x Oblivion Ring
3x Day of Judgement
Land: 26
4x Isolated Chapel
4x Drowned Catacombs
4x Glacial Fortress
6x Plains
3x Swamps
5x Islands
3x Surgical Extraction
3x Divine Offering
3x Spellskite
1x Oblivion Ring
2x Disperse
3x Celestial Purge
I STEAMROLLED my local FNM group w/ this deck, mostly had trouble w/ U/B control (played only one game and it went to time, lawlz), aside from that draw i lost to mono-black infect because i wasnt running Divine Offering at the time. later that night, even w/o the offering i beat the same mono-black control deck in top 4
I am very opposed to the Scars lands in this deck mainly due to the importance of land access during the later game. Any thoughts?
I'll be the one to protect you from a will to survive and a voice of reason.
I'll be the one to protect you from your enemies and your choices, son.
2 Sun Titan
2 Phantasmal Image
1 Wurmcoil Engine
1 Elesh Norn, Grand Cenobite
2 Gideon Jura
1 Batterskull
2 Oblivion Ring
3 Despise
4 Mana Leak
4 Forbidden Alchemy
3 Think Twice
3 Doom Blade
2 Day of Judgement
1 Unburial Rights
4 Drowned Catacomb
4 Isolated Chapel
2 Darkslick Shores
2 Seachrome Coast
4 Plains
3 Island
2 Swamp
1 Ghost Quarter
2 Dissipate
2 Flashfreeze
2 Surgical Extraction
3 Timely Reinforcements
1 Day of Judgement
2 Ratchet Bomb
2 Divine Offering
1 Oblivion Ring
I made room for Despise caz it's SO good right now and cut Timely from the main. I think I may have to go back to running at least one with the rise of Tokens but I feel that if I can resolve a Elesh Norn then I'm in good shape. After siding it gets better since I go up to 3 Day and add a couple Bombs aswell as said Timely's.
Thanks to Dantcg for the Sig!
Went 2-0-1. Then I lost in the Top 8. Feel free to PM for any comments or questions.
1 Snapcaster Mage
2 Mindshrieker
2 Phantasmal Image
2 Sun Titan
1 Grave Titan
1 Consecrated Sphinx
1 Sheoldred, Whispering One
Intants/Sorceries/Enchantments (22)
4 Mana Leak
2 Think Twice
4 Forbidden Alchemy
3 Unburial Rites
2 Day of Judgement
2 Oblivion Ring
2 Dismember
3 Doom Blade
2 Gideon Jura
Lands (26)
4 Isolated Chapel
3 Glacial Fortress
2 Seachrome Coast
2 Darkslick Shores
1 Drowned Catacombs
5 Plains
4 Island
5 Swamp
2 Day of Judgement
2 Timely Reinforcements
2 Spellskite
3 Divine Offering
1 Tribute to Hunger
1 Go for the Throat
3 Nihil Spellbomb
Currently Playing:
U/W Delver
2 Darkslick Shores
4 Drowned Catacomb
4 Glacial Fortress
4 Isolated Chapel
2 Seachrome Coast
4 Island
3 Plains
3 Swamp
Creatures: 9
1 Consecrated Sphinx
1 Elesh Norn, Grand Cenobite
1 Grave Titan
1 Phantasmal Image
3 Snapcaster Mage
1 Sun Titan
1 Wurmcoil Engine
2 Day of Judgment
2 Dissipate
3 Doom Blade
4 Forbidden Alchemy
3 Liliana of the Veil
4 Mana Leak
2 Oblivion Ring
3 Think Twice
2 Unburial Rites
2 Day of Judgment
2 Dissipate
1 Doom Blade
4 Flashfreeze
1 Gideon Jura
1 Oblivion Ring
2 Surgical Extraction
2 Timely Reinforcements
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
2 Liliana of the Veil
1 Phantasmal Image
4 Snapcaster Mage
2 Sun Titan
2 Wurmcoil Engine
2 Day of Judgment
2 Dissipate
2 Doom Blade
4 Forbidden Alchemy
1 Go for the Throat
4 Mana Leak
2 Oblivion Ring
4 Think Twice
1 Unburial Rites
4 Drowned Catacomb
1 Ghost Quarter
4 Glacial Fortress
4 Island
3 Isolated Chapel
3 Plains
3 Seachrome Coast
3 Swamp
1 Grave Titan
3 Snapcaster Mage
1 Sun Titan
1 Wurmcoil Engine
1 Gideon Jura
2 Liliana of the Veil
2 Day of Judgment
1 Dismember
2 Dissipate
2 Doom Blade
4 Forbidden Alchemy
4 Mana Leak
3 Oblivion Ring
3 Think Twice
2 Timely Reinforcements
1 Unburial Rites
3 Drowned Catacomb
1 Ghost Quarter
4 Glacial Fortress
4 Island
4 Isolated Chapel
4 Plains
2 Seachrome Coast
3 Swamp
2 Celestial Purge
1 Curse of Death's Hold
1 Day of Judgment
1 Dissipate
1 Doom Blade
1 Elesh Norn, Grand Cenobite
1 Flashfreeze
1 Ghost Quarter
1 Gideon Jura
1 Phantasmal Image
2 Sever the Bloodline
1 Timely Reinforcements
1 Unburial Rites
This is the version I have been running, and have had good results with it
2x Gideon Jura
1x Consecrated Sphinx
1x Elesh Norn, Grand Cenobite
1x Grave Titan
1x Sun Titan
3x Snapcaster Mage
4x Mana Leak
3x Dissipate
3x Think Twice
4x Forbidden Alchemy
2x Doom Blade
1x Go for the Throat
2x Unburial Rites
2x Oblivion Ring
4x Darkslick Shores
4x Seachrome Coast
4x Glacial Fortress
4x Isolated Chapel
1x Drowned Catacomb
1x Ghost Quarter
3x Swamp
3x Island
2x Plains
1 Elesh Norn, Grand Cenobite
3 Snapcaster Mage
2 Sun Titan
3 Oblivion Ring
4 Dissipate
3 Doom Blade
4 Forbidden Alchemy
4 Mana Leak
3 Think Twice
2 Darkslick Shores
4 Drowned Catacomb
2 Ghost Quarter
4 Glacial Fortress
4 Island
4 Isolated Chapel
2 Plains
2 Seachrome Coast
2 Swamp
3 Day of Judgment
1 Unburial Rites
1 Nihil Spellbomb
2 Ratchet Bomb
3 Mirran Crusader
1 Wurmcoil Engine
2 Flashfreeze
1 Negate
2 Nephalia Drownyard
1 Karn Liberated
1 Day of Judgment
1 Timely Reinforcements
1 Grave Titan
3 Sun Titan
3 Snapcaster Mage
1 Phantasmal Image
1 Consecrated Sphinx
3 Doom Blade
4 Forbidden Alchemy
4 mana leak
3 Think Twice
1 Dissipate
3 Unburial Rites
3 Day of Judgment
1 Liliana of the Veil
4 Island
4 Plains
2 Swamp
1 ghost quarter
2 Darkslick Shores
4 Isolated Chapel
3 Drowned Catacomb
1 Seachrome Coast
4 Glacial Fortress
3 nihil spellbomb
3 flashfreeze
1 Ghost quarter
3 mental misstep
1 Elesh Norn, Grand Cenobite
3 Timely Reinforcements
1 oblivion ring
Need help formatting this post, sorry I'm new.
3x Plains
3x Swamp
5x Island
3x Seachrome Coast
3x Drowned Catacomb
3x Isolated Chapel
3x Darsklick Shores
2x Nephalia Drownyard
3x Phantasmal Image
3x Snapcaster Mage
2x Sun Titan
3x Armored Skaab
1x Skaab Ruinator
1x Laboratory Maniac
Spells:
2x Unburial Rites
3x Think Twice
3x Mana Leak
3x Day of Judgement
1x Ratchet Bomb
1x Black Sun's Zenith
1x Negate
2x Dissipate
4x Forbidden Alchemy
2x Venser, The Sojourner
3 Darkslick Shores
2 Drowned Catacombs
3 Isolated Chapel
3 Glacial Fortress
3 Seachrome Coast
2 Ghost Quarter
2 Island
3 Swamp
3 Plains
Creatures:
2 Sun Titan
2 Grave Titan
2 Wurmcoil Engine
2 Phantasmal Image
3 Snapcaster Mage
1 Elesh Norn, Grand Cenobite
3 Doom Blade
3 Mana Leak
2 Dissipate
2 Think Twice
4 Forbidden Alchemy
Sorceries:
2 Unburial Rites
3 Day of Judgement
Enchantments:
3 Oblivion Ring
Planeswalker:
2 Liliana of the Veil
2 Surgical Extraction
2 Timely Reinforcement
1 Dissipate
2 Dismember
2 Divine Offering
2 Celestial Purge
2 Revoke Existence
2 Tribute to Hunger
2 Grave Titan
1 Batterskull
3 Snapcaster Mage
1 Sun Titan
1 Wurmcoil Engine
1 Elesh Norn, Grand Cenobite
Enchantments
3 Oblivion Ring
Instants
2 Doom Blade
4 Forbidden Alchemy
3 Mana Leak
3 Ponder
1 Dissipate
2 Liliana of the Veil
Sorceries
4 Day of Judgment
2 Unburial Rites
2 Timely Reinforcements
Lands
3 Island
6 Plains
3 Swamp
4 Drowned Catacomb
2 Ghost Quarter
4 Glacial Fortress
4 Isolated Chapel
1 Phantasmal image
3 Celestial Purge
3 Deadweight
2 Curse of deaths hold
1 Consecrated Sphinx
2 Revoke Existence
1 Timely Reinforcements
1 Negate
1 Dissipate
Meta is basically agro only so I changed the deck around considerably to accommodate.
4x Drowned Catacomb
4x Glacial Fortress
6x Plains
6x Island
2x Swamp
4x Isolated Chapel
Creatures
3x Mirran Crusader
2x Blade Splicer
2x Phantasmal Image
1x Elesh Norn, Grand Cenobite
2x Sun Titan
1x Wurmcoil Engine
1x Rune-Scarred Demon
3x Oblivion Ring
2x Dismember
2x Day of Judgment
3x Mana Leak
3x Dissipate
4x Forbidden Alchemy
2x Think Twice
3x Unburial Rites
2x Revoke Existence
2x Ratchet Bomb
2x Spellskite
1x Day of Judgment
2x Gideon Jura
3x Flashfreeze
1x Frost Titan
2x Negate
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
4x drowned catacombs
4x glacial fortress
4x isolated chapels
3x darkslick shored
1x ghost quarter
1x nephilia drown yard
3x island
3x plains
3x swamps
2x ratchet bomb
2x venser the sojourner
3x timely reinforcements
2x black suns zenith
1x ghost quarter
1x wurmcoil engine
1x white suns zenoth
1x mimic vat
i developed this based off traditional solar flare back in the day. using wraths and draw effects to grind out card advantage. I dont like counterspells due to the tap out effect of this deck
Let me know
My Haves/wants list:D:D
http://www.facebook.com/video/video.php?v=2221163017003&comments MY MOST EPIC PLAY OF ALL TIME...you gotta watch it
3x Darkslick Shore
2x Seachrome Coast
4x Drowned Catacomb
3x Isolated Chapel
3x Glacial Fortress
1x Ghost Quarter
1x Nephalia Drownyard
5x Island
2x Plains
2x Swamp
Creatures:
3x Snapcaster Mage
1x Sun Titan
1x Elesh Norn, Grand Cenobite
1x Wurmcoil Engine
2x Grave Titan
2x Liliana of the Veil
Enchantments:
2x Oblivion Ring
Sorceries:
3x Day of Judgement
2x Unburial Rites
Instants:
4x Forbidden Alchemy
4x Think Twice
1x Doom Blade
1x Dismember
1x Go For the Throat
4x Mana Leak
2x Dissipate
1x Gideon Jura
1x Curse of Death's Hold
1x Nephilia Drownyard
1x Dead Weight
3x Timely Reinforcements
1x Phantasmal Image
1x Negate
1x Divine Offering
2x Flashfreeze
2x Spellskite
1x Disperse
Deck Made: 11/10/11
Update Changes:
-1 Victim of Night
-1 Liliana of the Veil
-1 Grave Titan
-1 Swamp
-1 Glacial Fortress
-1 Day of Judgement
+1 Doom Blade
+1 Dissipate
+1 Day of Judgement
+1 Nephalia Drownyard
+1 Think Twice
+1 Snapcaster Mage
Sideboard:
-1 Purify the Grave
-1 Dissipate
-1 Gruesome Encore
-1 Revoke Exsistance
+1 Phantasmal Image
+2 Spellskite
+1 Day of Judgement
Mainboard:
-1 Oblivion Ring
-1 Victim of Night
+1 Doom Blade
+1 Grave Titan
Sideboard:
-1 Phantasmal Image
-1 Revoke Existence
+1 Divine Offering
+1 Celestial Purge
Mainboard:
-1 Grave Titan
+1 Snapcaster Mage
Mainboard:
-1 Snapcaster Mage
-1 Rune-scarred Demon
-1 Phantasmal Image
-1 Doom Blade
+1 Day of Judgement
+1 Dismember
+1 Unburial Rites
+1 Grave Titan
Sideboard:
-1 Day of Judgement
+1 Negate
Mainboard:
-1 Phantasmal Image
-1 Unburial Rites
-1 Swamp
+2 Island
+1 Oblivion Ring
Sideboard:
-1 Ratchet Bomb
-1 Sever the Bloodline
+1 Phantasmal Image
+1 Disperse
Mainboard:
-1 Concecrated Sphinx
-1 Sun Titan
+1 Wurmcoil Engine
+1 Grave Titan
Sideboard:
-1 Dead Weight
+1 Nephilia Drownyard
Sideboard:
-1 Ratchet Bomb
-1 Celestial Purge
+2 Flashfreeze
Decks:
2x Darkslick Shores
4x Drowned Catacomb
2x Seachrome Coast
4x Glacial Fortress
3x Isolated Chapel
2x Ghost Quarter
5x Island
2x Plains
2x Swamp
Creatures
2x Consecrated Sphinx
1x Grave Titan
2x Phantasmal Image
2x Sun Titan
1x Wurmcoil Engine
4x Snapcaster Mage
4x Doom Blade
4x Forbidden Alchemy
4x Think Twice
4x Mana Leak
Sorceries
2x Unburial Rites
2x Day of Judgment
Enchantments
2x Oblivion Ring
2x Bloodline Keeper
1x Day of Judgment
2x Dissipate
1x Elesh Norn, Grand Cenobite
2x Flashfreeze
1x Purify the Grave
2x Revoke Existence
3x Timely Reinforcements
1x Wurmcoil Engine
List I am testing after making post FNM changes. Had 2 Liliana in the main but she was feeling like a win more card. Also still messing with the mana. Considering trying to get Elesh Norn in the main, but I don't think it's going to happen.
UBControlBU
UWDelverWU
BWUSuperfriendsUWB
Type 2 in development
WBUCounterless Solar FlareBWU
Type 2 Retired
UBWControlBUW
RBVampiresBR
GRValakutGR
GElves!G
GBEldrazi GreenBG
Legacy
UWStonebladeWU
EDH
GWRhys the RedeemedWG
GWURafiq of the ManyUWG
GRWMayael the AnimaWRG