My most recent foray into rogue decking. Initially just an amalgamation of cards that I liked and wanted to play, the deck has since become far more focused.
Resembles Bant-Pod (People may occasionally [and wrongly] assume this deck is some form of Birthing Pod, and side in against it.)
Recovers well from boardwipe (The deck lends itself to underextending and typically involves playing only 1 or 2 creatures with which it beats face. After boardwipe, play more and continue.)
Cons:
Color ratio (Occasionally have problems maintaining decent mana ratios and getting the needed colors early on.)
Low mana creatures (Deck has trouble dealing with big enemy creatures, in particular Wurmcoil and Elesh Norn.)
Speed or lack thereof (Deck is lower-mid range. Kessig, U/B control, and RDW are problematic.)
I humbly ask for some suggestions, observations, and general impressions on the deck and concept.
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It’s like the universe screams in your face, “Do you know what I am? How grand I am? How old I am? Can you even comprehend what I am? What are you, compared to me?” And when you know enough science, you can just smile up at the universe and reply, “Dude, I am you.”
-3 Mindskrieker
(I don't feel this card fits with the decks theme)
-3 Rampant Growth
(good ramp but IMO too slow for this build)
-2 Day of Judgement
(Why use this in a build with lots of creatures?)
I agree with removing the Mindshriekers. They just don't impress me, and they require a tremendous mana sink for marginal gains (especially since your deck has such low CMCs).
The Pilgrims will also really help your ramp, better than the Growths, but with the trade-off of weakening you against wipes...
Most importantly, though, you want to get that 4th Crusader. He's your moneycard. He's going to swing for the win a lot, and he's the one people will have to deal with, quickly. Sure, the Invisible Stalker with a sword is dangerous, but so is your Crusader.
I find Rampant much more useful than Pilgrim simply because it lets me mana-fix much more efficiently. Pilgrim isn't much use to me if I need blue for a Geist.
Excellent call on the Destiny's though, I will definitely have to get my hands on some if I can.
As for removing the Day's I may simply relegate them to sideboard. I find after they've reached the point of top-decking, if I can Day and play a Geist or Crusader then they're basically screwed.
Private Mod Note
():
Rollback Post to RevisionRollBack
It’s like the universe screams in your face, “Do you know what I am? How grand I am? How old I am? Can you even comprehend what I am? What are you, compared to me?” And when you know enough science, you can just smile up at the universe and reply, “Dude, I am you.”
I would probably switch a Skinshifter out for another Mirran Crusader. Sure, it can be great, but don't forget that you can only activate its ability once per turn. In addition, you would never want more than one out at a time. So, going down to only two won't hurt you. You may end up taking them out altogether for Mayor of Avabruck or your Angelic Destiny, but I think that you don't want more than two in the deck.
The Mayor idea appeals to me. I find myself having quite a lot of trouble against U/X control, and he would synergize with Crusader and Stalker and do wonders against U/W. my only gripe is that Skinshifter is a fantastic early beatstick just on his own. Slam with a 4/4 till they play a guy, at which point you fly over them with a sword. Mayor, on the other hand, is played, presumably is flipped, swings for 3, makes a dude. If he's flipped back, pumps some of my guys. So pros for both, will have to playtest to decide.
Solemn seems a tad too bulky for my tastes. For 4 I could Angelify a beater, play Hero, Thrun, etc. At 4 I already can play anything in my deck. At this point mana should not be problematic.
I am glad I'm getting some good ideas though.
Private Mod Note
():
Rollback Post to RevisionRollBack
It’s like the universe screams in your face, “Do you know what I am? How grand I am? How old I am? Can you even comprehend what I am? What are you, compared to me?” And when you know enough science, you can just smile up at the universe and reply, “Dude, I am you.”
I stepped out of a supernova...and so did you.
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3 Glacial Fortress
2 Hinterland Harbor
3 Island
1 Moorland Haunt
4 Plains
4 Razorverge Thicket
3 Seachrome Coast
2 Sunpetal Grove
4 Birds of Paradise
3 Invisible Stalker
3 Mindshrieker
3 Skinshifter
3 Geist of Saint Traft
3 Mirran Crusader
2 Hero of Bladehold
2 Thrun, the Last Troll
2 Sword of War and Peace
3 Rampant Growth
2 Beast Within
2 Oblivion Ring
2 Day of Judgment
2 Beast Within
1 Hero of Bladehold
1 Day of Judgment
2 Leonin Relic-Warder
3 Spellskite
3 Timely Reinforcements
2 Sword of Body and Mind
1 White Sun's Zenith
My most recent foray into rogue decking. Initially just an amalgamation of cards that I liked and wanted to play, the deck has since become far more focused.
Pros:
Resistant to spot removal (Invisible Stalker, Geist, Thrun, Crusader, Skinshifter all have some form of immunity.)
Resembles Bant-Pod (People may occasionally [and wrongly] assume this deck is some form of Birthing Pod, and side in against it.)
Recovers well from boardwipe (The deck lends itself to underextending and typically involves playing only 1 or 2 creatures with which it beats face. After boardwipe, play more and continue.)
Cons:
Color ratio (Occasionally have problems maintaining decent mana ratios and getting the needed colors early on.)
Low mana creatures (Deck has trouble dealing with big enemy creatures, in particular Wurmcoil and Elesh Norn.)
Speed or lack thereof (Deck is lower-mid range. Kessig, U/B control, and RDW are problematic.)
I humbly ask for some suggestions, observations, and general impressions on the deck and concept.
I stepped out of a supernova...and so did you.
-3 Mindskrieker
(I don't feel this card fits with the decks theme)
-3 Rampant Growth
(good ramp but IMO too slow for this build)
-2 Day of Judgement
(Why use this in a build with lots of creatures?)
+4 Avacyn's Pilgrim
+4 Angelic Destiny
Hope that helps.
The Pilgrims will also really help your ramp, better than the Growths, but with the trade-off of weakening you against wipes...
Most importantly, though, you want to get that 4th Crusader. He's your moneycard. He's going to swing for the win a lot, and he's the one people will have to deal with, quickly. Sure, the Invisible Stalker with a sword is dangerous, but so is your Crusader.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
Excellent call on the Destiny's though, I will definitely have to get my hands on some if I can.
As for removing the Day's I may simply relegate them to sideboard. I find after they've reached the point of top-decking, if I can Day and play a Geist or Crusader then they're basically screwed.
I stepped out of a supernova...and so did you.
Solemn seems a tad too bulky for my tastes. For 4 I could Angelify a beater, play Hero, Thrun, etc. At 4 I already can play anything in my deck. At this point mana should not be problematic.
I am glad I'm getting some good ideas though.
I stepped out of a supernova...and so did you.