Let me preface this by saying that I'm a classic Scapeshift player, and I've been looking for a deck that gives that same sense of Charlie Sheen-like winning I used to get from 'Scaping Valakut, Stomping Grounds and Steam Vents all at once for the win.
Currently, nothing like that exists, where the combo is essentially a one-card win condition, but I'd really like to try and make it happen.
However, it occurred to me that we *might* be able to make it happen by Mass Polymorphing a trio of Massacre Wurms onto the field.
Enemy creatures would get a vicious -6/-6, which is enough of a hit to drop all but 36 creatures in standard. Of those 36, only about half a dozen ever see play, and even then, it's either in Eldrazi Green or another Mass polymorph deck.
Super-high risk in the fact that unlike most Mass Poly decks, it could never hardcast the Wurms. Maybe with Sphere of the Suns sideboarded in there, plus some Mana Filters, it could happen, but the reward is equally high.
Under ideal conditions, by turn Four/Five - Mass Polymorph into 3 Wurms, nuke two-three creatures for 12 to 18 damage. If they have 4 creatures, it's GG.
As an alternate thought, I thought about putting in a Terrastodon to force extra creatures on them, only to kill them with the Wurms.
Morphing into two Wurms and a Terrrastodon equals 3 destroyed lands and 12 direct damage, potentially as soon as turn four. If that's not winning, I don't know what is.
Now, as spine-tingling as that feeling is going to be, I'm worried about my defense. This would probably work fine against any slower decks, but K-red would probably eat me up.
Obviously Fog would be an excellent sideboard against them, slowing them just long enough to Massacre them in a brutal, brutal way. I mean, by turn four, K-red could have what, 5 creatures out? 6? And none of those could handle one Massacre Wurm, let alone two or three. That morph would be insta-GG IF you could survive to land it.
(By the way, two Memnites + one Signal Pest + 1 Goblin Bushwhacker = 24 direct damage from 3 massacre wurms)
ANYWAYS,
I've said it before, and I'll say it a billion times again. I have fun ideas, but I'm terrible at fleshing them out.
Help?
Comments?
Feedback?
Alright guys, as promised, I've come back to update this thread!
We've gotten a lot of progess, and I can safely say that this combo deck is on it's way to popularity Now all we need is a name...
Things that have bounced around are Massacrodon, Terassacremorph, and Lolaphant. I'm partial to Lolaphant myself, but as soon as I can figure out how to put a poll all up in this biddy, we'll get a vote going on.
I know, I know, my sideboard is wack, but I actually don't currently own an Iona, and my other big Eldrazi were being lent out to a buddy of mine, so I did what I could.
You'll also see that I've got some pretty odd maindeck choices, like the fact that my Mana Leaks are SB'ed, and of course my Gelatinous Genesis. Those changes were specifically due to my metagame, and I'm not advocating them directly, but they sure did work for me
Now, onto the tournament report.
Round 1 - Lolaphant VS Kuldotha Red
Game 1 -
I'm playing against a guy who likes to tweak netdecks to add a sense of flavour, and to that end, he's playing a K-red with Valakut and Koth. Lucky for me, he doesn't hit a god-hand game one, and ends up with two Valakuts by round four, slowing him down pretty sharply. Unlucky for him, I hit:
Now, I took a few beats this round, and was actually down to about 3 health when I dropped the Wurmsaphant bomb, wiping out a Signal Pest, a Memnite, three 1/1 Goblins and four 3/3 Elephants for the game. I came to the conclusion that Lolaphant can honestly win a game by being a punching bag until it drops the combo, and also that Leyline of Vitality might be an awesome idea. Tons of life from all the tokens, and 0/2 blockers instead of 0/1 blockers that can actually put a stop to some early game harassment.
game 2 - After I SB'ed in my fogs, it was an easy GG.
2-0-0
Round 2 - Lolaphant VS American Allies
Game 1
Basically went the same way that the first game vs K-red went. Me allowing myself to be a punching bag for a bewildered opponent, chump blocking his Hada Freeblade when it got too big, then dropping a Gelatinous Genesis to give myself 3 3/3 Oozes, freeing me up to chump block with all my tokens and morph 4 tokens into a win.
Game 2
Was a blur. After a decent starting hand, I drew nothing but land and got pwn'ed by allies dropping faster then I could keep up.
Game 3
Was a cheap win. He got stuck on three lands, and I morphed three tokens into two Wurms and an Elephant. He scooped.
4-1-0
Round 3 - Lolaphant VS Eldrazi Green.
Honestly, this match was so long and boring, I won't even break it down. Long story short, we both ramped and made tokens, but I won in 2 by, and I ☺☺☺☺ you not, equipping two Eldrazi Spawn tokens with Flayer Husks to keep his token count to a minimum until I could morph. This match made me think that Mortarpod would be excellent as a two-of in the mainboard, as not only Morph targets, but as viable sources of removal against weenie decks. Stupid Birds of Paradise >_>
Changes I want to make to the deck involve the following:
-Adding Mortarpods
-Adding Artifact removal (which really shouldn't be hard, given the options available to green)
-Testing out 2x Leyline of Vitality. Is it worth it? I think it *might* be. Stronger tokens to chump block, steady lifegain to let yourself be a punching bag when you need to, and potential to be free.
Biggest issue I see here is that this deck will auto-lose to more than half of the decks I see played in T2 tournaments (at least around Orlando,FL). Most decks seem to play very few actual creatures (they use man-lands, etc.) and/or don't have to extend far enough (cast one Squadron Hawk and play control until it dies) to be killed by the Wurms (assuming MP doesn't get countered). Those decks shouldn't have any issue dealing with the Wurms on the board either.
Against super-aggro decks like Kuldotha Red, Tempered Steel, Boros, etc. where Massacre Wurm sounds fantastic, you will likely be dead before the Mass Polymorph can go off. In addition, your deck would be very easy to play around game 2 if you get a game 1 win (which I expect is quite possible when the opponent doesn't know what you're up to).
You should also have additional answers for Ratchet Bomb as just one of them renders Mass Polymorph useless (sac for 0 in response to casting MP--once it's on the board, you'll have a hard time dealing with it [Tumble Magnet can help, but it's not a complete answer]), and it will still kill all the token creatures no matter how big they get with Garruk. Just about everyone plays Ratchet Bombs in their 75.
Seems like a fun deck to play to see the reactions when it does work. I'll post again if I happen to think of something that would improve it significantly.
I actually think you have a decent deck on your hands there, but it could definitely use some tweaks. For starters, contagion engine has to go. I don't see it doing anything really.
Mana Leak should be Negate, as you don't care about your opponent's creature's generally. Maybe Spell Pierce, but it doesn't seem as good as the hard counter.
With mana fixing fetches, you can even add red for Brood Birthing, which is fantastic in your deck. I drafted up a decklist to bounce off of you and see what you think:
What's interesting is it's not weak to a single Memoricide, but definitely weak to a double cast. You can always put eldrazi in your SB to mix things up. I feel like Brood Birthing is amazing and worth splashing red for, upping your abiliity to go off turn 4. Shared Discovery gives you huge reach late game with your little tokens serving as CA. You could even cut down the Wurm count to 2 because getting 6 elephant tokens into play for your opponent then killing all 6 with 2 wurms deals 24 damage, which is pretty awesome. You can even hardcast the Lolaphants if you need to with such massive amounts of ramp.
Edit:
You are truely weak to ratchet bomb, but this can be solved with cards like crush or shatter in the side, or simple noncreature counters like negate. Unified will also might be worth looking into as a sideboard card, but is terribly inconsistent.
For the way this deck wants to win, I agree Terastodon should be played mainboard.
Unfortunately Phyrexian Revoker gets in the way of the main function of this deck, but it is a nice to name Ratchet Bomb before they can even play it (Shatter/Crush still allows a token wipe).
Steel Sabotage in the SB may be a good route--could even bounce a dead Tumble Magnet if you keep those in the deck (they are quite good). A lot of decks are playing Wurmcoil Engine as well.
Granted, like Medisinyl said, they'd get in the way of the Morphing, since there's no reliable way to tutor them out of the deck. Well, Vess could do it, but then I'm splasing Black and things are just getting slower and less consistent...
this deck concept is hilarious and awesome and might even have potential. i strongly encourage you to keep working on it. this is very creative and there's nothing like it in standard. i like it ALOT.
i think your polymorph package basically has to be Terastodon, and 2x Massacre Wurms. that is what will actually guarantee the win. three wurms leaves the opponent with lands so they can still screw up your pending game winning attack. the Terastodon shuts that down. really crucial.
the other Mass Polymorph package people sometimes play with is Emrakul, Iona, and Stormtide Leviathan. that creates a similar lockdown where it is very hard to do anything in the one remaining turn that will get you out of it. the flaw with this is certainly that all 3 of those creatures are totally uncastable. i think that your deck ought to strive to be able to hardcast your guys as a plan b. its far more doable when its 6 and 8 mana creatures, rather then 9 and 15 mana creatures.
i think you can probably ditch some of the less-good token generating stuff. the living weapons don't do much of anything. easy enough to get your tokens from Khalni Garden, Garruk, and eldrazi spawn generators. concentrate more on getting your mana ramp sorted out, using some deck filtration tools like Preordain, and getting some defenses in place (Duress to screen counterpspells, Tumble Magnet for board defense).
good luck. looks awesome. this might be a much better implementation of Mass Poly then has been done before.
This has lots of potential... but I have to ask the same question I ask all decks that are a focused combo... What happens when Mass Polymorph or Massacre Wurm are the target of Memoricide?
This has lots of potential... but I have to ask the same question I ask all decks that are a focused combo... What happens when Mass Polymorph or Massacre Wurm are the target of Memoricide?
You go home and cry your sad eyes out =/
But in all seriousness, I want this deck to play just like old Scapeshift did, and in all reality, if that happened, you should have had a billion counterspells to stop it.
If you didn't and something like that went off, well, you tried your best, but you deserve your loss.
Private Mod Note
():
Rollback Post to RevisionRollBack
Just coming back to the game. New tradelist!
Former ">IzzetAcolyte of Chronomancy. Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
This is the Boseiju Who Shelter's All factor I was trying to find from old Scapeshift. Now, to use it properly and still win, I'd either need a Garruk on the field with 5 lands down or 7 mana on the table.
I use to run Boseiju as a one-of in my old Scape, and I think Autmn's Veil would have the same effect here. Essentially, it either goes off and I win, or they use their counter spell on it and I still get to cast Mass Polymorph anyway.
So, after some playtesting, I'm upping the morph count to 3x Massacre Wurms, and 2x Terastodons. I almost always have at least three creatures to morph, even against K-red as long as they don't God-hand me and I have some Fogs handy.
The ideal scenario is to get at least two of each, which lets you blow up 6 lands/walkers/artifacts and do a guaranteed 24 damage for the win.
A breakdown:
5 morph targets: A guaranteed win via a soul-crushing -6/-6 across the enemy board, killing 6 elephants that used to be land/planeswalkers/artifacts/quests/swords. Wether or not they have other creatures on the board, this forces them to have enough creatures to be GG regardless.
-6 dead elephants @ 2 damage per wurm = 36 damage.
In the words of Christopher Turk, M.D., That's what I'm talkin' about!
4 morph targets: This has the potential to be GG. If you morph into two of each, it's 24 damage and GG. If you morph into 3 massacre wurms and one terastodon, it's still 18 damage and a solid 3 land advantage.
3 morph targets: If you've got land advantage and don't want to let the other guy ramp up into something dangerous, or you know that his/her deck really takes off late-game, go for it, but pray to god that you get one Terastodon and two wurms, because almost every other combo you can get at this point is less favorable. Big time.
2 morph targets: Don't do it. Unless you're in dire straights, force that third token out there before you morph.
Actually, I thought about Inkmoth Nexus for a long time, but decided against it because, quite simply, if I've got 6 mana, I want it to be GG.
Inkmoth didn't seem to help the accel enough, and only provided a morph target if I had an extra mana to spend, which seemed pointless. I could be way off base in saying so, but I feel like Inkmoth slows down the build.
Private Mod Note
():
Rollback Post to RevisionRollBack
Just coming back to the game. New tradelist!
Former ">IzzetAcolyte of Chronomancy. Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Actually, I thought about Inkmoth Nexus for a long time, but decided against it because, quite simply, if I've got 6 mana, I want it to be GG.
Inkmoth didn't seem to help the accel enough, and only provided a morph target if I had an extra mana to spend, which seemed pointless. I could be way off base in saying so, but I feel like Inkmoth slows down the build.
Well, it doesn't have to be used to morph, and still produces one mana without coming into play tapped. Also, Ratchet Bomb can't destroy lands.
As you can see, he's opted to remove the Terastodons and run Emmy and her annihilator 6 in their place. Obviously Emrakul is a serious bomb to drop that demands an immediate answer, and coincidentally destroys the same amount of permanents as two Terastodons would, but the choice of if you want to win on the spot via Terastodons or next turn with Emrakul is totally up to you ^_^.
Private Mod Note
():
Rollback Post to RevisionRollBack
Just coming back to the game. New tradelist!
Former ">IzzetAcolyte of Chronomancy. Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
I like the idea of unified will, but I cringe at the fact that it is potentially useless.
One thing about unified will is that against most decks where it will be useless to you, you'll not only have enough wurm targets because your opponent's creature base is heavy, but you won't even need the card because they won't have any counters to run against you.
Counters in this deck should be for polymorph protection generally, which is why dispel might even be all you really need.
Edit:
I think the Terastadons are just so much better than any other creature that requires you to swing. By running 2 Lolaphants and 2 Wurms, you will always do at least 24 damage minimum to your opponent, exactly when polymorph resolves. There is absolutely no need to swing, hence no need for emrakul.
I think the Terastadons are just so much better than any other creature that requires you to swing. By running 2 Lolaphants and 2 Wurms, you will always do at least 24 damage minimum to your opponent, exactly when polymorph resolves. There is absolutely no need to swing, hence no need for emrakul.
That's the way I look at it, but I am most certainly not going to question the logic that TheHosecloth makes. That dude is a crazy-good deck builder.
Private Mod Note
():
Rollback Post to RevisionRollBack
Just coming back to the game. New tradelist!
Former ">IzzetAcolyte of Chronomancy. Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Really the only way i have found to just win in one turn with mass polymorph is to play Hagra Diabolist. If you hit 3 of them its 18 dmg and 4 just becomes overkill.
I was playing a draft match, and I had a Serra Angel out. I went to swing with it, and by accident made the motion to tap it. The other player untapped it and said:
"I know you want to tap that, but she's a respectable gal with vigilance."
Really the only way i have found to just win in one turn with mass polymorph is to play Hagra Diabolist. If you hit 3 of them its 18 dmg and 4 just becomes overkill.
That's cool. My way does more damage ;D
Private Mod Note
():
Rollback Post to RevisionRollBack
Just coming back to the game. New tradelist!
Former ">IzzetAcolyte of Chronomancy. Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
To post a comment, please login or register a new account.
ORIGNAL POST:
Currently, nothing like that exists, where the combo is essentially a one-card win condition, but I'd really like to try and make it happen.
However, it occurred to me that we *might* be able to make it happen by Mass Polymorphing a trio of Massacre Wurms onto the field.
Enemy creatures would get a vicious -6/-6, which is enough of a hit to drop all but 36 creatures in standard. Of those 36, only about half a dozen ever see play, and even then, it's either in Eldrazi Green or another Mass polymorph deck.
Original concept build
2x Mortar Pod
4x Flayer Husk
4x Mass Polymorph
3x Growth Spasm
2x Garruk Wildspeaker
4x Awakening Zone
4x See Beyond
3x Mana leak
2x Cultivate
2x Contagion Engine
4x Khalni Garden
4x Misty Rainforest
10x Island
6x Forest
Current Build - Keep the feedback coming!
2x Terrastodon
4x Growth Spasm
4x Flayer Husk
4x Awakening Zone
3x Tumble Magnet
3x Negate
4x See Beyond
3x Explore
2x Into the Roil
1x Autumn's Veil
4x Khalni Garden
4x Misty Rainforest
8x Island
7x Forest
4x Fog
4x Steel Sabotage
2x Summoner's bane
3x Mortar Pod
Super-high risk in the fact that unlike most Mass Poly decks, it could never hardcast the Wurms. Maybe with Sphere of the Suns sideboarded in there, plus some Mana Filters, it could happen, but the reward is equally high.
Under ideal conditions, by turn Four/Five - Mass Polymorph into 3 Wurms, nuke two-three creatures for 12 to 18 damage. If they have 4 creatures, it's GG.
As an alternate thought, I thought about putting in a Terrastodon to force extra creatures on them, only to kill them with the Wurms.
Morphing into two Wurms and a Terrrastodon equals 3 destroyed lands and 12 direct damage, potentially as soon as turn four. If that's not winning, I don't know what is.
Now, as spine-tingling as that feeling is going to be, I'm worried about my defense. This would probably work fine against any slower decks, but K-red would probably eat me up.
Obviously Fog would be an excellent sideboard against them, slowing them just long enough to Massacre them in a brutal, brutal way. I mean, by turn four, K-red could have what, 5 creatures out? 6? And none of those could handle one Massacre Wurm, let alone two or three. That morph would be insta-GG IF you could survive to land it.
(By the way, two Memnites + one Signal Pest + 1 Goblin Bushwhacker = 24 direct damage from 3 massacre wurms)
ANYWAYS,
I've said it before, and I'll say it a billion times again. I have fun ideas, but I'm terrible at fleshing them out.
Help?
Comments?
Feedback?
Alright guys, as promised, I've come back to update this thread!
We've gotten a lot of progess, and I can safely say that this combo deck is on it's way to popularity Now all we need is a name...
Things that have bounced around are Massacrodon, Terassacremorph, and Lolaphant. I'm partial to Lolaphant myself, but as soon as I can figure out how to put a poll all up in this biddy, we'll get a vote going on.
Now, on to last night's massacre!
First, my deck build:
4 Khalni Garden
2 Halimar Depths
4 Misty Rainforest
8 Forest
6 Island
Creatures:
3 Massacre Wurm
2 Terastodon
Other Spells:
4 Explore
4 Preordain
4 Growth Spasm
4 Awakening Zone
4 Mass Polymorph
4 See Beyond
4 Flayer Husk
2 Garruk Wildspeaker
1 Gelatinous Genesis
3 Autumn's Veil
3 Fog
4 Mana Leak
1 Emrakul, the Aeons Torn
3 Flashfreeze
1 Stormtide Leviathan
I know, I know, my sideboard is wack, but I actually don't currently own an Iona, and my other big Eldrazi were being lent out to a buddy of mine, so I did what I could.
You'll also see that I've got some pretty odd maindeck choices, like the fact that my Mana Leaks are SB'ed, and of course my Gelatinous Genesis. Those changes were specifically due to my metagame, and I'm not advocating them directly, but they sure did work for me
Now, onto the tournament report.
Round 1 - Lolaphant VS Kuldotha Red
Game 1 -
I'm playing against a guy who likes to tweak netdecks to add a sense of flavour, and to that end, he's playing a K-red with Valakut and Koth. Lucky for me, he doesn't hit a god-hand game one, and ends up with two Valakuts by round four, slowing him down pretty sharply. Unlucky for him, I hit:
Turn one - Khalni Garden
Turn two - Island, Explore, Khanli Garden
Turn Three - Awakening Zone, Preordain
Turn Four - Garruk Wildspeaker, Awakening Zone,
Turn Five - Mass Polymorph ftw.
Now, I took a few beats this round, and was actually down to about 3 health when I dropped the Wurmsaphant bomb, wiping out a Signal Pest, a Memnite, three 1/1 Goblins and four 3/3 Elephants for the game. I came to the conclusion that Lolaphant can honestly win a game by being a punching bag until it drops the combo, and also that Leyline of Vitality might be an awesome idea. Tons of life from all the tokens, and 0/2 blockers instead of 0/1 blockers that can actually put a stop to some early game harassment.
game 2 - After I SB'ed in my fogs, it was an easy GG.
2-0-0
Round 2 - Lolaphant VS American Allies
Game 1
Basically went the same way that the first game vs K-red went. Me allowing myself to be a punching bag for a bewildered opponent, chump blocking his Hada Freeblade when it got too big, then dropping a Gelatinous Genesis to give myself 3 3/3 Oozes, freeing me up to chump block with all my tokens and morph 4 tokens into a win.
Game 2
Was a blur. After a decent starting hand, I drew nothing but land and got pwn'ed by allies dropping faster then I could keep up.
Game 3
Was a cheap win. He got stuck on three lands, and I morphed three tokens into two Wurms and an Elephant. He scooped.
4-1-0
Round 3 - Lolaphant VS Eldrazi Green.
Honestly, this match was so long and boring, I won't even break it down. Long story short, we both ramped and made tokens, but I won in 2 by, and I ☺☺☺☺ you not, equipping two Eldrazi Spawn tokens with Flayer Husks to keep his token count to a minimum until I could morph. This match made me think that Mortarpod would be excellent as a two-of in the mainboard, as not only Morph targets, but as viable sources of removal against weenie decks. Stupid Birds of Paradise >_>
6-1-0
Round 4 - Lolaphant VS white artifact aggro
I lost so badly I can't even remember how. All I know for sure is that there were Memnites, Vector Asps, Thopters, Steel Overseers and more Tempered Steels then I could ever hope to overcome.
6-3-0
All in all, I'm really pleased with how I did.
Changes I want to make to the deck involve the following:
-Adding Mortarpods
-Adding Artifact removal (which really shouldn't be hard, given the options available to green)
-Testing out 2x Leyline of Vitality. Is it worth it? I think it *might* be. Stronger tokens to chump block, steady lifegain to let yourself be a punching bag when you need to, and potential to be free.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Also Control would be a pain of a match-up, but I like the concept.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Awakening Zone costs three...?
Yeah, that was just an error on my part. I got ahead of myself in my typing, haha.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Against super-aggro decks like Kuldotha Red, Tempered Steel, Boros, etc. where Massacre Wurm sounds fantastic, you will likely be dead before the Mass Polymorph can go off. In addition, your deck would be very easy to play around game 2 if you get a game 1 win (which I expect is quite possible when the opponent doesn't know what you're up to).
You should also have additional answers for Ratchet Bomb as just one of them renders Mass Polymorph useless (sac for 0 in response to casting MP--once it's on the board, you'll have a hard time dealing with it [Tumble Magnet can help, but it's not a complete answer]), and it will still kill all the token creatures no matter how big they get with Garruk. Just about everyone plays Ratchet Bombs in their 75.
Seems like a fun deck to play to see the reactions when it does work. I'll post again if I happen to think of something that would improve it significantly.
Mana Leak should be Negate, as you don't care about your opponent's creature's generally. Maybe Spell Pierce, but it doesn't seem as good as the hard counter.
With mana fixing fetches, you can even add red for Brood Birthing, which is fantastic in your deck. I drafted up a decklist to bounce off of you and see what you think:
2x Terastodon
4x Flayer Husk
4x Mass Polymorph
4x Brood Birthing
4x Growth Spasm
3x Explore
4x See Beyond
3x Shared Discovery
4x Negate
4x Scalding Tarns
4x Misty Rainforest
4x Copperline Gorge
2x Mountain
3x Island
3x Forest
What's interesting is it's not weak to a single Memoricide, but definitely weak to a double cast. You can always put eldrazi in your SB to mix things up. I feel like Brood Birthing is amazing and worth splashing red for, upping your abiliity to go off turn 4. Shared Discovery gives you huge reach late game with your little tokens serving as CA. You could even cut down the Wurm count to 2 because getting 6 elephant tokens into play for your opponent then killing all 6 with 2 wurms deals 24 damage, which is pretty awesome. You can even hardcast the Lolaphants if you need to with such massive amounts of ramp.
Edit:
You are truely weak to ratchet bomb, but this can be solved with cards like crush or shatter in the side, or simple noncreature counters like negate. Unified will also might be worth looking into as a sideboard card, but is terribly inconsistent.
Unfortunately Phyrexian Revoker gets in the way of the main function of this deck, but it is a nice to name Ratchet Bomb before they can even play it (Shatter/Crush still allows a token wipe).
Steel Sabotage in the SB may be a good route--could even bounce a dead Tumble Magnet if you keep those in the deck (they are quite good). A lot of decks are playing Wurmcoil Engine as well.
It's only a two-drop, so it wouldn't disrupt the deck too much, and could be used as a variable threat response creature. It could stop Jace, the Mindsculptor, Stoneforge Mystic, Ratchet Bombs, and even things like Sword of Feast and Famine and Spikeshot Elder.
Granted, like Medisinyl said, they'd get in the way of the Morphing, since there's no reliable way to tutor them out of the deck. Well, Vess could do it, but then I'm splasing Black and things are just getting slower and less consistent...
I guess the best course of action is either Into the Core or Shatters.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
i think your polymorph package basically has to be Terastodon, and 2x Massacre Wurms. that is what will actually guarantee the win. three wurms leaves the opponent with lands so they can still screw up your pending game winning attack. the Terastodon shuts that down. really crucial.
the other Mass Polymorph package people sometimes play with is Emrakul, Iona, and Stormtide Leviathan. that creates a similar lockdown where it is very hard to do anything in the one remaining turn that will get you out of it. the flaw with this is certainly that all 3 of those creatures are totally uncastable. i think that your deck ought to strive to be able to hardcast your guys as a plan b. its far more doable when its 6 and 8 mana creatures, rather then 9 and 15 mana creatures.
i think you can probably ditch some of the less-good token generating stuff. the living weapons don't do much of anything. easy enough to get your tokens from Khalni Garden, Garruk, and eldrazi spawn generators. concentrate more on getting your mana ramp sorted out, using some deck filtration tools like Preordain, and getting some defenses in place (Duress to screen counterpspells, Tumble Magnet for board defense).
good luck. looks awesome. this might be a much better implementation of Mass Poly then has been done before.
Vorel of the Hull Clade
Reki, the History of Kamigawa (MTGO)
Lavinia of the Tenth (MTGO)
You go home and cry your sad eyes out =/
But in all seriousness, I want this deck to play just like old Scapeshift did, and in all reality, if that happened, you should have had a billion counterspells to stop it.
If you didn't and something like that went off, well, you tried your best, but you deserve your loss.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Autumn's Veil = GG
This is the Boseiju Who Shelter's All factor I was trying to find from old Scapeshift. Now, to use it properly and still win, I'd either need a Garruk on the field with 5 lands down or 7 mana on the table.
I use to run Boseiju as a one-of in my old Scape, and I think Autmn's Veil would have the same effect here. Essentially, it either goes off and I win, or they use their counter spell on it and I still get to cast Mass Polymorph anyway.
Thoughts?
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Just like old Scapeshift, timing is key.
The ideal scenario is to get at least two of each, which lets you blow up 6 lands/walkers/artifacts and do a guaranteed 24 damage for the win.
A breakdown:
5 morph targets: A guaranteed win via a soul-crushing -6/-6 across the enemy board, killing 6 elephants that used to be land/planeswalkers/artifacts/quests/swords. Wether or not they have other creatures on the board, this forces them to have enough creatures to be GG regardless.
-6 dead elephants @ 2 damage per wurm = 36 damage.
In the words of Christopher Turk, M.D., That's what I'm talkin' about!
4 morph targets: This has the potential to be GG. If you morph into two of each, it's 24 damage and GG. If you morph into 3 massacre wurms and one terastodon, it's still 18 damage and a solid 3 land advantage.
3 morph targets: If you've got land advantage and don't want to let the other guy ramp up into something dangerous, or you know that his/her deck really takes off late-game, go for it, but pray to god that you get one Terastodon and two wurms, because almost every other combo you can get at this point is less favorable. Big time.
2 morph targets: Don't do it. Unless you're in dire straights, force that third token out there before you morph.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Standard
:symu::symwr:Blasphemous Flash:symwr::symu:
Legacy
RUG Tempo (Foiled out :dance:)
EDH (I refuse to call it commander :/)
Iname Death Aspect
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Or has play testing shown that you need all lands colored?
Inkmoth didn't seem to help the accel enough, and only provided a morph target if I had an extra mana to spend, which seemed pointless. I could be way off base in saying so, but I feel like Inkmoth slows down the build.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Well, it doesn't have to be used to morph, and still produces one mana without coming into play tapped. Also, Ratchet Bomb can't destroy lands.
That's a good point. However, running a playset of them would hurt my color requirements unless I had Garruk on the field.
Then again, Charlie Sheen would probably do it...
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
4 Mass Polymorph
Polymorph Targets [4]
3 Massacre Wurm
1 Emrakul, the Aeons Torn
Dude Spawners [16]
4 Growth Spasm
4 Awakening Zone
4 Flayer Husk
4 Khalni Garden
2 Jace, the Mind Sculptor
3 Halimar Depths
Security [8]
3 Mana Leak
2 Stoic Rebuttal
3 Tumble Magnet
4 Explore
2 Garruk Wildspeaker
Remaining Land [17]
4 Misty Rainforest
7 Forest
6 Island
As you can see, he's opted to remove the Terastodons and run Emmy and her annihilator 6 in their place. Obviously Emrakul is a serious bomb to drop that demands an immediate answer, and coincidentally destroys the same amount of permanents as two Terastodons would, but the choice of if you want to win on the spot via Terastodons or next turn with Emrakul is totally up to you ^_^.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
One thing about unified will is that against most decks where it will be useless to you, you'll not only have enough wurm targets because your opponent's creature base is heavy, but you won't even need the card because they won't have any counters to run against you.
Counters in this deck should be for polymorph protection generally, which is why dispel might even be all you really need.
Edit:
I think the Terastadons are just so much better than any other creature that requires you to swing. By running 2 Lolaphants and 2 Wurms, you will always do at least 24 damage minimum to your opponent, exactly when polymorph resolves. There is absolutely no need to swing, hence no need for emrakul.
That's the way I look at it, but I am most certainly not going to question the logic that TheHosecloth makes. That dude is a crazy-good deck builder.
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
That's cool. My way does more damage ;D
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT