so today i played the deck above and it was suprisingly fun. i actually wanted to play bant midrange, but i didnt have all cards together, so i played this one.
was my first standard since war of the spark and i usually play GBx midrange, so i was curios. i tested a few cards like dovin or depose//deploy and they were actually good cards, especially depose//deploy.
unfortunatly i never drew sorin, so i cant tell yet, if he is good or not.
i played vs
izzet drakes (2-0)
easy games, he was just overrun by human tokens in 5 minutes
white wheenie (2-1)
lost the 1st game and had two hard but fun games. i felt a little like i had to many lucky topdecks
mono red (2-1)
same as white wheenie. lost the 1st game and then i felt like i had just more luck
here i felt like i had no chance. 8 bolas, ugin, lili and tons of removal. it totally felt like the anti deck and this is the reason why i started this thread.
answers i had he could discard (like an The Elderspell from the sideboard, some cards game 1 were just useless, like tyrants scorn.
can anyone with more experience tell me whats good vs this deck. i dont feel like Sorcerous Spyglass will do it, since they have artefact removal. maybe Ixalan's Binding ?
Any other ideas that make the main deck more generalistic good and helps vs grixis ?
Oh, you went the heroes route like I did. Against removal heavy decks you basically have to go with afterlife and discard effects. Freebooter and Thought Erasure are two that I'd recommend mainboard.
Fyi, I mostly have stuck in two color instead of venturing into three color since I like the consistency, so my advice is coming from my experience playing dimir mill and Orzhov gideon stomps.
Also, Tyrant's Scorn works better if you include counter spells like Thought collapse, Sinister Sabotage, etc. That way if you need to deal with something that is too big for scorn to kill, you bounce it and counter it. I'd pick a multi-color counter for hero to trigger.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
is it worth to run sorin ?
i see lists with even 2 sorins and i am not sure if its worth to run him, especially when they have no hostage taker and just hero, thief and guardmage and/or basillika.
if u reanimate a hero or thief it basically does nothn. if it is basillika or guardmage u can have some value, but is it worth to run sorin just for that ? cause the 1 damage doesnt seem to be worth spending 4 mana
Sorin can be great but is generally overplayed. One copy is a solid inclusion in most Esper Hero lists; he's useful for pinging opposing Teferis, and essentially functions as a 5th copy of Hero/Thief. To make optimal use of two, you need more reanimation targets, typically a set of of Deputy of Detention. You're then able to recur the Deputy consistently enough that its tendency to die is less problematic or even an advantage if you're able to rebuy it after killing off tokens, Krasises, or reclaiming permanents taken by opposing Thiefs, Mass Manipulations, etc. Gerry Thompson was advocating for three on SCG for a little while, but after trying it for a while I'd rather have another 4-drop creature.
Reanimating a 4-drop with a fresh Sorin is a desperation move, usually because you need bellhaunt/guardmage vs aggro. If you find yourself in that situation, make sure to evaluate whether it's safe/worthwhile to make any attacks (taking advantage of Sorin's lifelink) before you minus him.