I've been playing around with this deck archetype for a little over a year now (and have made various threads on the directions this archetype could take). Moving forward with the release of DOM, I think the deck could possibly move from token strategies (treasure and servo) to artifact beat-down decks like U or UB Metalworks Colossus decks of a year and a half ago:
Build I'm testing. I may go UB/x later, but for now, I'm staying UB. Like any good midrange deck, it plays increasingly more dangerous threats as the games go on. There's little removal in the MB, but the deck ramps pretty well.
I saw the error of my ways with hog not being able to produce mana with mox. So I with this build, it focuses on a re-animator side of u/r gifts. I wanted to go for combo with Marionette Master and just instantly vs giving my opponent to respond to Combat Celebrant. The deck doesn't care about having black mana to hard cast, although the aetherhubs could theoretically get us there to hard-cast master. Anyways you can easily get this combo off and win by turn 3. Here's the scenario:
Turn One: Spirebluff Canal, Minister of Inquiries, pass.
Turn Two: Skirk Prospector, Fanatical Firebrand, attack, mill yourself.
Turn Three: Gate to the Afterlife. Mill yourself. Sacrifice Fanatical Firebrand to Skirk Prospector, discarding away a Marionette Master. Sacrifice Skirk Prospector to itself, discarding away a Metalworker Colossus. Use the two red mana to break the Gate, Fetch GPG, go to combat grab Master, fabricate servo's, swing 4 hope they don't block they go to 16 life, 2nd main sac the servos and gpg to Colossus, proceed to shake hands with the opponent. Like Kevin Crimm's deck I like this line much better with Marionette Master vs Combat Celebrant. Thoughts?
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4 Fetid Pools
4 Drowned Catacomb
4 Spire of Industry
2 Field of Ruin
2 Inventors' Fair
4 Island
4 Swamp
CREATURES 18
4 Ornithopter
2 Padeem, Consul of Innovation
2 Yahenni, Undying Partisan
2 Marionette Master
4 Sparring Construct
2 Golden Guardian
2 Traxos, Scourge of Kroog
2 Tezzeret the Schemer
2 Karn, Scion of Urza
INSTANTS AND SORCERIES 2
2 Reverse Engineer
ENCHANTMENTS 6
4 Tezzeret's Touch
2 The Antiquities War
ARTIFACTS 6
4 Mox Amber
2 Animation Module
1 Jace's Defeat
2 Negate
2 Battle at the Bridge
2 Lost Legacy
2 Phyrexian Scriptures
4 Vraska's Contempt
2 Fatal Push
2 Doomfall
Build I'm testing. I may go UB/x later, but for now, I'm staying UB. Like any good midrange deck, it plays increasingly more dangerous threats as the games go on. There's little removal in the MB, but the deck ramps pretty well.
// 6 Artifact
2 God-Pharaoh's Gift
4 Gate to the Afterlife
// 31 Creature
4 Fanatical Firebrand
4 Champion of Wits
3 Walking Ballista
2 Trophy Mage
4 Minister of Inquiries
4 Bomat Courier
4 Skirk Prospector
4 Marionette Master
2 Metalwork Colossus
// 21 Land
3 Ipnu Rivulet
4 Spirebluff Canal
4 Aether Hub
4 Sulfur Falls
6 Mountain
// 2 Planeswalker
2 Saheeli Rai
// 15 Sideboard
// 3 Artifact
SB: 3 Silent Gravestone
// 6 Creature
SB: 2 Glorybringer
SB: 2 Padeem, Consul of Innovation
SB: 2 Siege-Gang Commander
// 6 Instant
SB: 2 Abrade
SB: 2 Spell Pierce
SB: 1 Essence Scatter
SB: 1 Negate
I saw the error of my ways with hog not being able to produce mana with mox. So I with this build, it focuses on a re-animator side of u/r gifts. I wanted to go for combo with Marionette Master and just instantly vs giving my opponent to respond to Combat Celebrant. The deck doesn't care about having black mana to hard cast, although the aetherhubs could theoretically get us there to hard-cast master. Anyways you can easily get this combo off and win by turn 3. Here's the scenario:
Turn One: Spirebluff Canal, Minister of Inquiries, pass.
Turn Two: Skirk Prospector, Fanatical Firebrand, attack, mill yourself.
Turn Three: Gate to the Afterlife. Mill yourself. Sacrifice Fanatical Firebrand to Skirk Prospector, discarding away a Marionette Master. Sacrifice Skirk Prospector to itself, discarding away a Metalworker Colossus. Use the two red mana to break the Gate, Fetch GPG, go to combat grab Master, fabricate servo's, swing 4 hope they don't block they go to 16 life, 2nd main sac the servos and gpg to Colossus, proceed to shake hands with the opponent. Like Kevin Crimm's deck I like this line much better with Marionette Master vs Combat Celebrant. Thoughts?