Here is an absolute fun, glass cannon-ish Gruul deck that is new for standard. I found out about it on "CoolStuffInc." from MTG pro Jim Davis; Bard Class. Since running the deck a around 30 times I have made some changes and am having an absolute BLAST!
The goal is to have a hand with Bard class in it, don't be afraid to mull to 4, seriously, its that explosive! Turn 2 Bard Class, Turn3 pay RG to go to level 2 then hopefully you'll have some creatures to play and from there its all about putting your library in play.
I kind of like Jims Version more to be honest. Perhaps you are trying to go more nuts but Jim's Version has a lot more resilience and reliability to it. I don't really like the high mana cost cards in your version I like all the 2-3-4 mana cards but once you go beyond that not a fan.
I kind of like Jims Version more to be honest. Perhaps you are trying to go more nuts but Jim's Version has a lot more resilience and reliability to it. I don't really like the high mana cost cards in your version I like all the 2-3-4 mana cards but once you go beyond that not a fan.
hmmm......ok. Im reviewing my deck taken what you said into consideration. I believe Vorinclex is unnecessary, Phylath too, Embercleave is probably "win-more", I have cast it but didnt do the math to determine if it mattered. I got the idea for Embercleave and Terror of Mt. Velus from Magda's 5 treasure ability but since excluding Jaspera Sentinel that doesn't come up much at all plus im more likely to use the treasures to cast spells. Henge can go own to 2 as I mentioned in the list. All being said I am going to try: -2 Vorinclex, -1 Henge, -1 Phylath, -1 embercleave, +2 Questing Beast, +3 Sentinel. New list:
I did notice a strict issue with fliers so Sentinel is very helpful there and Arasta of the Endless Web might be main deck worthy. I am going to pay closer attention to Zirda to see if her abilities are worth the slot over 1 Sentinel.
7/6 edit: Zirda's out, 4th Sentinel in, Henge and terror of mt velus out, going to 3 Esika and Birgi to ensure I see them more as having more mana to power to class 3 as soon as possible is more likily plus using their back sides are useful.
Leaving 1 vorinclex in as a way to search up purphoros if vivien is in play. Having haste on the turn you go off is a must.
first draft SB
7/22 edit: focusing on going off more than just playing hasty, -2 Questing Beast, -1 Vorinclex, -1 forest, +3 Kolvari, +1 Inferno, edited the SB
If I were to go 'Hasty' it would look like this:
Here is an absolute fun, glass cannon-ish Gruul deck that is new for standard. I found out about it on "CoolStuffInc." from MTG pro Jim Davis; Bard Class. Since running the deck a around 30 times I have made some changes and am having an absolute BLAST!
The goal is to have a hand with Bard class in it, don't be afraid to mull to 4, seriously, its that explosive! Turn 2 Bard Class, Turn3 pay RG to go to level 2 then hopefully you'll have some creatures to play and from there its all about putting your library in play.
4 Magda, Brazen Outlaw
2 Gallia of the Endless Dance
2 Targ Nar, Demon-Fang Gnoll
2 Grumgully, the Generous
2 Klothys, God of Destiny
2 Radha, Heart of Keld - get those lands off the top out of the way!
2 Esika, God of the Tree - Vigilance and EXTRA mana is key!
2 Birgi, God of Storytelling - every spell cast gives 1 mana, sometimes thats all you need to keep the train going
1 Zirda, the Dawnwaker - makes Bard class level 3 cost 2 less to increase the chance you have enough mana to go off. Purphoros and Nylea ability costs 1, reduces Radha's and Targ's ability as well
1 Nylea, Keen-eyed - make creatures cost 1 less, mana adds up quickly with Birgi when spells are free, helps keep the train going
1 Umori, the collector - makes creatures cost 1 less, same reason as nylea
1 Purphoros, Bronze-Blooded - added him to give everyone haste once I go off
1 Phylath, World Sculptor - more dudes
2 Vorinclex, Monstrous Raider - more counters for everyone and trample
1 Terror of Mount Velus - double strike for everyone and when paired with Purphoros its lights out!
4 Bard Class
2 Vivien, Monsters' Advocate - playing off the top keep the train going!
1 Embercleave - casting this for 1 with Birgi's red mana is awesome!
3 The Great Henge - probably could get away with 2
Lands - 24
8 Forest
5 Mountain
4 Cragcrown Pathway // Timbercrown Pathway
4 Shatterskull Smashing // Shatterskull, the Hammer Pass
3 Temple of Abandon - took out 1 World tree for the 3rd one. With so many gods and huge mana potential with Esika
I have posted some ridiculous screenshots from Arena to show how crazy things can get
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
hmmm......ok. Im reviewing my deck taken what you said into consideration. I believe Vorinclex is unnecessary, Phylath too, Embercleave is probably "win-more", I have cast it but didnt do the math to determine if it mattered. I got the idea for Embercleave and Terror of Mt. Velus from Magda's 5 treasure ability but since excluding Jaspera Sentinel that doesn't come up much at all plus im more likely to use the treasures to cast spells. Henge can go own to 2 as I mentioned in the list. All being said I am going to try: -2 Vorinclex, -1 Henge, -1 Phylath, -1 embercleave, +2 Questing Beast, +3 Sentinel. New list:
4 Jaspera Sentinel
4 Magda, Brazen Outlaw
2 Gallia of the Endless Dance
2 Targ Nar, Demon-Fang Gnoll
2 Grumgully, the Generous
2 Klothys, God of Destiny
2 Radha, Heart of Keld - get those lands off the top out of the way!
3 Esika, God of the Tree - Vigilance and EXTRA mana is key!
3 Birgi, God of Storytelling - every spell cast gives 1 mana, sometimes thats all you need to keep the train going
3 Kolvari, God of Kindship - mana rock on elf early, potential 8/8 with vigilance late with ability to find that legendary creature to go off when you are empty handed
1 Nylea, Keen-eyed - make creatures cost 1 less, mana adds up quickly with Birgi when spells are free, helps keep the train going
1 Umori, the collector - makes creatures cost 1 less, same reason as nylea
1 Purphoros, Bronze-Blooded - added him to give everyone haste once I go off
1 Inferno of the star Mounts - wanted a 6 drop to find Purphoros is Vivien is in play, can also fetch with Magda and blocks fliers
4 Bard Class
2 Vivien, Monsters' Advocate - playing off the top keep the train going! Maybe 1 of?
Lands - 23
9 Forest
4 Mountain
4 Cragcrown Pathway // Timbercrown Pathway
4 Shatterskull Smashing // Shatterskull, the Hammer Pass
2 Temple of Abandon - took out 1 World tree for the 3rd one. With so many gods and huge mana potential with Esika
4 Redcap Melee - mono red, Winota, dragons
3 Chainweb Aracnir - rogues/mill
3 Scavenging Ooze - cycling, rogues ~ but less so
1 Arni Brokenbrow - control decks, more aggro, faster
1 Arasta of the Endless Web - any deck with a lot of spells, decks with fliers
2 Questing Beast - control
1 Phylath, Worlds Sculptor - creature decks
I did notice a strict issue with fliers so Sentinel is very helpful there and Arasta of the Endless Web might be main deck worthy. I am going to pay closer attention to Zirda to see if her abilities are worth the slot over 1 Sentinel.
7/6 edit: Zirda's out, 4th Sentinel in, Henge and terror of mt velus out, going to 3 Esika and Birgi to ensure I see them more as having more mana to power to class 3 as soon as possible is more likily plus using their back sides are useful.
Leaving 1 vorinclex in as a way to search up purphoros if vivien is in play. Having haste on the turn you go off is a must.
first draft SB
7/22 edit: focusing on going off more than just playing hasty, -2 Questing Beast, -1 Vorinclex, -1 forest, +3 Kolvari, +1 Inferno, edited the SB
If I were to go 'Hasty' it would look like this:
4 Jaspera Sentinel
4 Magda, Brazen Outlaw
3 Gallia of the Endless Dance
3 Targ Nar, Demon-Fang Gnoll
3 Grumgully, the Generous
2 Klothys, God of Destiny
2 Radha, Heart of Keld - get those lands off the top out of the way!
1 Birgi, God of Storytelling
2 Arni Brokenbrow
2 Esika, God of the Tree - Vigilance and EXTRA mana is key!
3 Kolvari, God of Kindship - mana rock on elf early, potential 8/8 with vigilance late with ability to find that legendary creature to go off when you are empty handed
2 Questing Beast
1 Vorinclex, monstrous Raider
4 Bard Class
1 Vivien, Monsters' Advocate - playing off the top keep the train going! Maybe 1 of?
Lands - 23
9 Forest
4 Mountain
4 Cragcrown Pathway // Timbercrown Pathway
4 Shatterskull Smashing // Shatterskull, the Hammer Pass
2 Temple of Abandon - took out 1 World tree for the 3rd one. With so many gods and huge mana potential with Esika
4 Redcap Melee - mono red, Winota, dragons
3 Chainweb Aracnir - rogues/mill
3 Scavenging Ooze - cycling, rogues ~ but less so
1 Arasta of the Endless Web - any deck with a lot of spells, decks with fliers
1 Phylath, Worlds Sculptor - creature decks
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91