Hi.
Id like to share a deck I made that I have not seen elsewhere.
Its a standard legal blue-red deck that is a combo deck featuring a turn 4 kill relatively easily, adding decent amount of disruption and can also win by beatdown. I like that this is a combo deck that is faily resilient to disruption, but if the combo doesnt happen, there are only good cards in the deck, so you are not an entirely sitting duck.
The main combo is Umara Mystic - Seagate Stormcaller - Unleash Fury
This will produce a 20/3 Umara Mystic flying in for the win on turn 4.
There is a bit of card drawing with opt, anticipate and Magmatic Channeler, which anyways have good synergies with the Umara Mystic.
If the Mystic is killed or you dont draw it, the Sprite Dragon can win in a few rounds more in a more traditional manner. The Magmatic Channeler is so good because it fills the empty two mana slot and provides card searching which is reusable, and lures out any creature removal the opponent has, and can provide beating at 4/4 after a few turns.
Id like to share a deck I made that I have not seen elsewhere.
Its a standard legal blue-red deck that is a combo deck featuring a turn 4 kill relatively easily, adding decent amount of disruption and can also win by beatdown. I like that this is a combo deck that is faily resilient to disruption, but if the combo doesnt happen, there are only good cards in the deck, so you are not an entirely sitting duck.
The main combo is Umara Mystic - Seagate Stormcaller - Unleash Fury
This will produce a 20/3 Umara Mystic flying in for the win on turn 4.
There is a bit of card drawing with opt, anticipate and Magmatic Channeler, which anyways have good synergies with the Umara Mystic.
If the Mystic is killed or you dont draw it, the Sprite Dragon can win in a few rounds more in a more traditional manner. The Magmatic Channeler is so good because it fills the empty two mana slot and provides card searching which is reusable, and lures out any creature removal the opponent has, and can provide beating at 4/4 after a few turns.
8 Island
4 Sea Gate Stormcaller
4 Opt
4 Shock
3 Mountain
2 Roil Eruption
4 Umara Mystic
4 Riverglide Pathway
4 Temple of Epiphany
4 Magmatic Channeler
4 Spikefield Hazard
4 Sprite Dragon
4 Anticipate
4 Unleash Fury
1 Unsubstantiate
2 Mountain