I have been running this on Arena since IKO dropped, and boy, howdy does it have some insane series of triggers if/when the curve lines up. I was originally running the Baby Godzilla Symbiote, but I removed it when I started self-milling myself into losses. It honestly doesn't need more card advantage, on top of Squid and Season of Growth.
Does anyone have any inclusions/advice on things to tinker around with to push this higher into Ranked? I grinded my way to Gold 1 with it, but it seems im getting unlucky vs removal heavy opponents that can turn off my Mutated Voltron with stuff like Banishing Light/ECD or Extinction Event. Gemrazer is already on my list for additions, but I don't know what I would swap out for it.
Match ups are pretty good vs a lot of the current meta decks. I can out-race Mono Red with a good draw, or flat out stall them with Gnarr tokens.
Fires decks I can usually beat the Time Wipe/Shatter, if they stumble on land drops, or dont see their sweeper, but they also tend to have stuff like ECD or Tef that can prove an issue, but if I get Gnarr rolling, I can pile them with Tokens before they draw their win-cons. BG has tons of removal, and is honestly the biggest issue, but even if they Instant kill my base when I cast mutate guys, I still get the original for next turn. My most difficult match up is actually Mono-White, as sometimes I just cant beat the growth of their Pridemates, or they draw every Banishing Light/Glass Casket and I just cant keep anything in play.
I see loads of this type of deck on Arena. Paradise Druid -> Migreathorn -> Auspicious Starrix seems to be the main idea, but it's a bit boring; In your version, Sea-Dasher Octopus feels like the most fun part (I like mutating but find black/white/red far more interesting - Vulpikeet or Snapdax, Apex of the Hunt(!) onto e.g. Vampire of the Blood Moon is far cooler).
I've tried using Mysterious Egg but it feels slow, and you're not getting anything except +s from it. Maybe those +s are worth it if you're mutating a lot but abilities are more interesting (also Paradise Druid wins for hexproof, but everyone is doing that). People use Umori a lot but giving up everything that's not a creature feels sucky.
Is it worth splashing red just for the Everquill Phoenix? It doesn't seem like it's key to your build.
Would an Emergence Zone be useful in a mutate deck? Pouncing Shoreshark and Octopus are probably the only things which really benefit from flash and they already have it.
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3 Everquill Phoenix
4 Essence Symbiote
4 Migratory Greathorn
1 Auspicious Starrix
3 Trumpeting Gnarr
2 Parcelbeast
2 Illuna, Apex of Wishes
4 Mysterious Egg
4 Paradise Druid
3 Season of Growth
1 Mountain
4 Island
4 Forest
4 Steam Vents
4 Stomping Ground
4 Ketria Triome
4 Breeding Pool
I have been running this on Arena since IKO dropped, and boy, howdy does it have some insane series of triggers if/when the curve lines up. I was originally running the Baby Godzilla Symbiote, but I removed it when I started self-milling myself into losses. It honestly doesn't need more card advantage, on top of Squid and Season of Growth.
Does anyone have any inclusions/advice on things to tinker around with to push this higher into Ranked? I grinded my way to Gold 1 with it, but it seems im getting unlucky vs removal heavy opponents that can turn off my Mutated Voltron with stuff like Banishing Light/ECD or Extinction Event. Gemrazer is already on my list for additions, but I don't know what I would swap out for it.
Match ups are pretty good vs a lot of the current meta decks. I can out-race Mono Red with a good draw, or flat out stall them with Gnarr tokens.
Fires decks I can usually beat the Time Wipe/Shatter, if they stumble on land drops, or dont see their sweeper, but they also tend to have stuff like ECD or Tef that can prove an issue, but if I get Gnarr rolling, I can pile them with Tokens before they draw their win-cons. BG has tons of removal, and is honestly the biggest issue, but even if they Instant kill my base when I cast mutate guys, I still get the original for next turn. My most difficult match up is actually Mono-White, as sometimes I just cant beat the growth of their Pridemates, or they draw every Banishing Light/Glass Casket and I just cant keep anything in play.
1 Umori, the Collector
Creature (33)
4 Arboreal Grazer
4 Paradise Druid
4 Polly*** Symbiote
4 Migratory Greathorn
4 Pouncing Shoreshark
2 Gemrazer
4 Illuna, Apex of Wishes
4 Auspicious Starrix
3 End-Raze Forerunners
1 Castle Vantress
2 Steam Vents
2 Castle Garenbrig
4 Breeding Pool
6 Island
12 Forest
That's how I play it. Is very insane.
I've tried using Mysterious Egg but it feels slow, and you're not getting anything except +s from it. Maybe those +s are worth it if you're mutating a lot but abilities are more interesting (also Paradise Druid wins for hexproof, but everyone is doing that). People use Umori a lot but giving up everything that's not a creature feels sucky.
Is it worth splashing red just for the Everquill Phoenix? It doesn't seem like it's key to your build.
Would an Emergence Zone be useful in a mutate deck? Pouncing Shoreshark and Octopus are probably the only things which really benefit from flash and they already have it.