Hello. Posting a quick, fun Sultai Control brew here! Surprised I haven't seen any around... Growth Spiral and Wilderness Reclamation seems amazing to me so I wanted to make a control build around them!
T2 Growth Spiral is ridiculous and ramps you to 4 lands on T3, not to mention "breaks serve" and gets you 1/2 a turn ahead in games you go 2nd. You can then do T3 Ritual of Soot, or T3 Thought Erasure + hold for Syncopate or 2 mana removal. That seems really good to me in this format without any real (non-red) one mana removal!
I like that Wilderness Reclamation pays for itself the turn it comes down in a control deck, and that it allows you to attempt ambitious main phase feats thereafter without worry of tapping out on your opponents turn. And since it's effect works the turn it comes down, it's almost like getting a free turn! It synergizes extremely well with Pteramander, Hydroid Krasis, Chemister's Insight, Precognitive Perception, and Syncopate, too. Not sure about sideboard yet but I'd love to hear your ideas. I was thinking about Vraska PW, for starters...
Mana count:
B: 16, U: 15, G: 15
This count is based on a T3/4 BB sweeper being *the most needed play to survive*, in a worst-case scenario w/ a slow draw.
I honestly feel if you are playing blue/black, you are doing yourself a disservice if you aren't playing at least 4x of a combo of duress and thought erasure
Yea... I think you are right about Thought Erasure.
The Surveil abilities really string this deck together, just as Dissolve and Drown in Sorrow did with Scry in standard control decks of yore...
Here is my v3 after a bit of testing. Wilderness Reclamation should probably be cut for a third Hydroid Krasis, but hasn't caused me problems just yet...
Fun story: in a test match tonight, I growth spiral'ed on T2, and 2x on T3, drawing and dropping lands each time.
Had 6 mana t4... Dropped Soot and held up Essence Scatter... eventually won after dropping a Krasis for 10- very nice!
Growth Spiral and Wilderness Reclamation seems amazing to me so I wanted to make a control build around them!
T2 Growth Spiral is ridiculous and ramps you to 4 lands on T3, not to mention "breaks serve" and gets you 1/2 a turn ahead in games you go 2nd. You can then do T3 Ritual of Soot, or T3 Thought Erasure + hold for Syncopate or 2 mana removal. That seems really good to me in this format without any real (non-red) one mana removal!
I like that Wilderness Reclamation pays for itself the turn it comes down in a control deck, and that it allows you to attempt ambitious main phase feats thereafter without worry of tapping out on your opponents turn. And since it's effect works the turn it comes down, it's almost like getting a free turn! It synergizes extremely well with Pteramander, Hydroid Krasis, Chemister's Insight, Precognitive Perception, and Syncopate, too. Not sure about sideboard yet but I'd love to hear your ideas. I was thinking about Vraska PW, for starters...
Mana count:
B: 16, U: 15, G: 15
This count is based on a T3/4 BB sweeper being *the most needed play to survive*, in a worst-case scenario w/ a slow draw.
2x Syncopate
4x Sinister Sabotage
Removal (8):
1x Moment of Craving
1x Cast Down
2x Assassin's Trophy
1x Vraska's Contempt
2x Cry of the Carnarium
1x Ritual of Soot
3x Thought Erasure
1x Discovery // Dispersal
Instants (8):
4x Growth Spiral
3x Chemister's Insight
1x Precognitive Perception
Enchantments (2):
2x Wilderness Reclamation
WinCons (6):
4x Pteramander
2x Hydroid Krasis
2x Breeding Pool
4x Watery Grave
4x Overgrown Tomb
4x Hinterland Harbor
3x Woodland Cemetery
3x Drowned Catacomb
2x Forest
2x Swamp
2x Island
Lands seem better now though, 16B, 16U, 15G...
4 Pteramander
2 Hydroid Krasis
Planeswalkers(1):
1 Vraska, Relic Seeker
Enchantments(1):
1 Wilderness Reclamation
Sorceries(7):
3 Cry of the Carnarium
4 Discovery // Dispersal
Instants(19):
1 Moment of Craving
2 Cast Down
1 Assassin's Trophy
2 Vraska's Contempt
2 Essence Scatter
4 Sinister Sabotage
4 Growth Spiral
3 Chemister's Insight
3 Breeding Pool
4 Watery Grave
4 Overgrown Tomb
4 Hinterland Harbor
3 Woodland Cemetery
3 Drowned Catacomb
1 Forest
2 Swamp
2 Island
Thought Erasure is just so good against so many matchups
The Surveil abilities really string this deck together, just as Dissolve and Drown in Sorrow did with Scry in standard control decks of yore...
Here is my v3 after a bit of testing.
Wilderness Reclamation should probably be cut for a third Hydroid Krasis, but hasn't caused me problems just yet...
2 Hydroid Krasis
// 1 Enchantment
1 Wilderness Reclamation
// 18 Instant
1 Moment of Craving
1 Assassin's Trophy
2 Cast Down
1 Vraska's Contempt
2 Essence Scatter
4 Sinister Sabotage
4 Growth Spiral
3 Chemister's Insight
3 Breeding Pool
3 Watery Grave
3 Overgrown Tomb
4 Hinterland Harbor
4 Woodland Cemetery
4 Drowned Catacomb
1 Forest
1 Swamp
1 Island
2 Evolving Wilds
2 Vraska, Relic Seeker
// 7 Sorcery
4 Thought Erasure
3 Ritual of Soot
// 4 Sorcery // Instant
4 Discovery // Dispersal
Fun story: in a test match tonight, I growth spiral'ed on T2, and 2x on T3, drawing and dropping lands each time.
Had 6 mana t4... Dropped Soot and held up Essence Scatter... eventually won after dropping a Krasis for 10- very nice!
No Frilled Mystic?
I think, you want to build arround Wilderness Reclamation, because it is the Main Reason to go green. Also, it works pretty good with Search of Azcanta