I have created a deck and tested it on MTGA. (I don't have an LGS near me.) It has a few problems and any advice on how to improve it would be much appreciated.
These are my main problems:
1)It is not good at dealing with fast paced, early game threats / multiple cards being played per turn. (It may deal with one threat but that will be replaced with another threat.)
2)Against control decks, it cant play early threats, and I don't have enough counter spells / mana to counter counter / kill spells played by my opponent.
It can't deal with enchantments / artefacts that have hit the board.
3)Deck can't deal with planes-walkers quickly. The obvious answer is more Vraska's Contempt but it is quite expensive removal, and not too useful against aggro.
My ideas:
1)Swap Doom Whisperer for Nezahal, Primal Tide. This has the advantage of my threats not being countered and Nezahal having a flicker effect, but I lose out on fixing my draws by surveil, which is very usefull.
2)Swap in Precognition Field for some draw fixing. I don't know if it is worth it to put this in in the place of an answer though.
3)Duress? I feel like it could be useful I'm not sure.
4)I may have too Patient Rebuildings. They sometimes mess me up when I play them, am fully or nearly tapped out, and an opponent plays a threat. They are useful for card draw and as a second win condition though.
5)I could use Dimir Guildgate instead of evolving wilds. (I am working on replacing my dual lands with shock/check lands.)
Any advice on my deck and how to improve it is great great.
Land base:
Ideally you want 4x Watery Grave / 4x Drowned Catacomb. While you collect those, Submerged Bone yard or Dimir Guild gate are fine. But you really need at least 4x Grave or Catacomb with 4x Dimir Guildgate at the very least to function decently. Drop the Evolving Wilds. Too many taplands
Counter Spells:
Syncopate 1 - 2x main deck 4x is too many
Negate 0 - 1 main. With 2 - 3x side board
Spell Pierce 0 - 1 these are playable but get weak later in the game
Essence scatter 3 - 4 main board. The top control deck, UWR, does not play any. However as a two color deck they are good. Even other control decks play creatures that can be countered.
Sinister Sabotage: 4x if you not playing Disinformation Campaign Devious Cover-up 0 - 1 Catch-all that recycles anything from your graveyard. Redrawing those Contempts can be nice.
Removal
Moment of Craving 2x Needed for aggro With x in the sideboard
Cast Down 2 - 3x main
Murder 0 - 2 I personally like this card as it great against Aurlia and Dawnbringer Angle and Niv Mizz
Vraska's Contempt 2 - 4x Premier remover in black. Really should be 4x The Eldest Reborn is also an option
Ritual of Soot and Golden Demise probably want 3x of each between the main and side Blink of an Eye - your answer to enchantments
Hand Disruption Thought Erasure 4x with out question main
duress 2 - 4x in the side Disinformation Campaign - If youare this kind of control go for 3 - 4 main
Card Advantage
Opt
Discovery // Dispersal
Chemister's Insight
Treasure Map
All of these are great options. Almost any combination of 4x - 8x of these
Win Conditions
Doom Whisperer - Im not really fan of this one. So I would not play any
Instead Dream Eater is actually pretty good. 2 - 4x
Nezahal is probably better in the sideboard as 1 - 2x Nightveil Predator could also be good
4 Syncopate
4 Essence Scatter
3 Negate
4 Cast Down
4 Sinister Sabotage
2 Murder
4 Chemister's Insight
2 Vraska's Contempt
3 Patient Rebuilding
9 Swamp
4 Evolving Wilds
4 Submerged Boneyard
These are my main problems:
1)It is not good at dealing with fast paced, early game threats / multiple cards being played per turn. (It may deal with one threat but that will be replaced with another threat.)
2)Against control decks, it cant play early threats, and I don't have enough counter spells / mana to counter counter / kill spells played by my opponent.
It can't deal with enchantments / artefacts that have hit the board.
3)Deck can't deal with planes-walkers quickly. The obvious answer is more Vraska's Contempt but it is quite expensive removal, and not too useful against aggro.
My ideas:
1)Swap Doom Whisperer for Nezahal, Primal Tide. This has the advantage of my threats not being countered and Nezahal having a flicker effect, but I lose out on fixing my draws by surveil, which is very usefull.
2)Swap in Precognition Field for some draw fixing. I don't know if it is worth it to put this in in the place of an answer though.
3)Duress? I feel like it could be useful I'm not sure.
4)I may have too Patient Rebuildings. They sometimes mess me up when I play them, am fully or nearly tapped out, and an opponent plays a threat. They are useful for card draw and as a second win condition though.
5)I could use Dimir Guildgate instead of evolving wilds. (I am working on replacing my dual lands with shock/check lands.)
Any advice on my deck and how to improve it is great great.
Ideally you want 4x Watery Grave / 4x Drowned Catacomb. While you collect those, Submerged Bone yard or Dimir Guild gate are fine. But you really need at least 4x Grave or Catacomb with 4x Dimir Guildgate at the very least to function decently. Drop the Evolving Wilds. Too many taplands
Counter Spells:
Syncopate 1 - 2x main deck 4x is too many
Negate 0 - 1 main. With 2 - 3x side board
Spell Pierce 0 - 1 these are playable but get weak later in the game
Essence scatter 3 - 4 main board. The top control deck, UWR, does not play any. However as a two color deck they are good. Even other control decks play creatures that can be countered.
Sinister Sabotage: 4x if you not playing Disinformation Campaign
Devious Cover-up 0 - 1 Catch-all that recycles anything from your graveyard. Redrawing those Contempts can be nice.
Removal
Moment of Craving 2x Needed for aggro With x in the sideboard
Cast Down 2 - 3x main
Murder 0 - 2 I personally like this card as it great against Aurlia and Dawnbringer Angle and Niv Mizz
Vraska's Contempt 2 - 4x Premier remover in black. Really should be 4x
The Eldest Reborn is also an option
Ritual of Soot and Golden Demise probably want 3x of each between the main and side
Blink of an Eye - your answer to enchantments
Hand Disruption
Thought Erasure 4x with out question main
duress 2 - 4x in the side
Disinformation Campaign - If youare this kind of control go for 3 - 4 main
Card Advantage
Opt
Discovery // Dispersal
Chemister's Insight
Treasure Map
All of these are great options. Almost any combination of 4x - 8x of these
Win Conditions
Doom Whisperer - Im not really fan of this one. So I would not play any
Instead Dream Eater is actually pretty good. 2 - 4x
Nezahal is probably better in the sideboard as 1 - 2x
Nightveil Predator could also be good
C Long Live Eldrazi C
Also, I disagree with Patient Rebuilding. There are better options for card draw and win conditions, like Karn, Scion of Urza