I'm not a fan of the blue splash. Maybe with the next set but the duals aren't there for us to be jeskai and have white as the main colour of the deck. Then again, when then ext set comes out I'll be looking at Mardu Angels....Assuming a nice deathpact angel gets printed. Black would be my go-to splash. I also suspect Dawn of Hope is best. I will be testing them as soon as my copies arrive.
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Standard decks:
Wr Midrange
Mono white aggro
WR aggro
4 Adanto Vanguard (or Healer's Hawk, depending upon your meta)(also just thinking of playing 4 Remorseful Cleric for flying)
4 Knight of Grace (I am experimenting with Cavalry Drillmaster, it gives +2 and first strike when it enters)(you can run Boros Garrison if you run Healer's Hawk, but I think it's meh).
4 History of Benalia
3 Tajic (really good against UR)
3 Legion Warboss
3 Shalai
3 Aurelia
4 Lyra Dawnbringer
My side looks similar, experimental frenzy was meh when I played it.
- Deafening Clarion
-Citywide Bust
- Make a Stand
3 Tocatli Honor Guard
Settle the Wreckage
I find myself often with a sequencing problem at three drops: Legion Warboss, History of Benalia, or Tajic. It's made worse if I have Aurelia or Shalai in hand. In these scenarios, I often decide if I'm beat down or not and then run out the appropriate creature. If I suspect removal, that definitely impacts what I run out. I suppose that isn't a bad problem to have.
What's nice about this build is that it can take advantage of open battlefields fast. It also has backup in the form of fliers if we just need a big beater to finish out the game.
I've been playing boros angels on magic arena and I'm always facing off against izzet drakes, jeskai control, or mono red aggro. To beat drakes, I run 4x Lava Coil to kill the drakes and 2x Justice Strikes I save for Niv-Mizzets. To beat jeskai, you have to play 4x adanto vanguard and pray you land a big angel.
3x Deafening Clarion takes care of mono-red and various other go wide decks like monowhite aggro or elfball. I think 4x knight of grace should go in all history of benalia decks. Its amazing vs aggro and almost wins on its own vs golgari.
Wr Midrange
Mono white aggro
WR aggro
Modern decks:
Naya burn
Bushwhacker zoo
8 Whack
Legacy decks:
Burn
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
4 Adanto Vanguard (or Healer's Hawk, depending upon your meta)(also just thinking of playing 4 Remorseful Cleric for flying)
4 Knight of Grace (I am experimenting with Cavalry Drillmaster, it gives +2 and first strike when it enters)(you can run Boros Garrison if you run Healer's Hawk, but I think it's meh).
4 History of Benalia
3 Tajic (really good against UR)
3 Legion Warboss
3 Shalai
3 Aurelia
4 Lyra Dawnbringer
2 Lava Coil (4 dmg seems really relevant)
3 Conclave Tribunal (2 doesn't seem like enough)
1 Shivan Fire
2 Banefire
4 Mountain
4 Sacred Foundry
4 Clifftop Retreat
1 Boros Guildgate
11 Plains
My side looks similar, experimental frenzy was meh when I played it.
- Deafening Clarion
-Citywide Bust
- Make a Stand
3 Tocatli Honor Guard
Settle the Wreckage
I find myself often with a sequencing problem at three drops: Legion Warboss, History of Benalia, or Tajic. It's made worse if I have Aurelia or Shalai in hand. In these scenarios, I often decide if I'm beat down or not and then run out the appropriate creature. If I suspect removal, that definitely impacts what I run out. I suppose that isn't a bad problem to have.
What's nice about this build is that it can take advantage of open battlefields fast. It also has backup in the form of fliers if we just need a big beater to finish out the game.
3x Deafening Clarion takes care of mono-red and various other go wide decks like monowhite aggro or elfball. I think 4x knight of grace should go in all history of benalia decks. Its amazing vs aggro and almost wins on its own vs golgari.
4 Adanto Vanguard
4 Lava Coil
2 Justice Strike
2 Lightning Strike
3 Deafening Clarion
4 History of Benalia
4 Resplendent Angel
3 Shalai, Voice of Plenty
3 Aurelia, Exemplar of Justice
3 Lyra Dawnbringer
10 Plains
6 Mountain
4x Clifftop Retreat
4x Sacred Foundry