Skirk and Wily allows casting Frenzy on turn 3 if needed. Skirk is also great as mana enabler since our main guy (Kin) is not always alive. I found evolving wilds and map enough to filter lands on the top. Heroic Reinforcements - is the main killer here. on turn 3 after frenzy you most likely will have around 5-6 creatures in play - so it can easily kill the opponent.
Overall - this is experimental and far from being deck to beat. But if you just want to have some fun - you good to go
Skirk and Wily allows casting Frenzy on turn 3 if needed. Skirk is also great as mana enabler since our main guy (Kin) is not always alive. I found evolving wilds and map enough to filter lands on the top. Heroic Reinforcements - is the main killer here. on turn 3 after frenzy you most likely will have around 5-6 creatures in play - so it can easily kill the opponent.
Overall - this is experimental and far from being deck to beat. But if you just want to have some fun - you good to go
I've been meaning to think up a Boros build. The Heroic Reinforcements is certainly an interesting option that I would not have thought about.
I'm going to start thinking about a Boros build as well. All those lovely duel lands
The deck is weak to sweepers and counters (like all experimental decks) but once you get the engine going, it's nearly impossible to lose. The reason why I chose the explore package is that it does two things: filters the top of your deck and gains life with walker. The lifegain is super important vs most matchups as you won't have all that much interaction. So essentially being able to ignore what your opponent is doing is bonus. It's not unusual to be able to play your entire deck over the course of a few turns. You can then banefire your opp for lethal or simply overrun them with creatures.
I'm still trying to figure out the correct mixture of creatures and spells but this is the version that i felt has been the most consistent at doing its thing.
The deck is weak to sweepers and counters (like all experimental decks) but once you get the engine going, it's nearly impossible to lose. The reason why I chose the explore package is that it does two things: filters the top of your deck and gains life with walker. The lifegain is super important vs most matchups as you won't have all that much interaction. So essentially being able to ignore what your opponent is doing is bonus. It's not unusual to be able to play your entire deck over the course of a few turns. You can then banefire your opp for lethal or simply overrun them with creatures.
I'm still trying to figure out the correct mixture of creatures and spells but this is the version that i felt has been the most consistent at doing its thing.
That looks like a really solid build. How is your actual land base configured?
I do think there is a Jund build that can include Duress to try and punish decks that try to sit and wait to disrupt your Frenzy or wait for you to build up creatures to board wipe. So your land base can include 4 x Overgrown Tomb, 4 x Woodland Cemetery, and so the Black is essentially easy to splash.
That looks like a really solid build. How is your actual land base configured?
I do think there is a Jund build that can include Duress to try and punish decks that try to sit and wait to disrupt your Frenzy or wait for you to build up creatures to board wipe. So your land base can include 4 x Overgrown Tomb, 4 x Woodland Cemetery, and so the Black is essentially easy to splash.
5 R/G Duals
4 Mountains
13 Forests
I used to run the Zhalfir Voids but them producing no colored mana was too often an issue vs being able to clean up the top of the deck.
The newly mentioned June frenzy deck on tcg seems to be ripped off from this thread but who knows maybe he was the poster or great minds think alike but sbmtg was on to something.
I just went 0-2 drop in the latest pptq in my city with mono red frenzy. It did what it was suppose to do once out of five matches. Otherwise it was a cheesy burn deck that almost made it before getting a sweeper or outmatched by golgari tyrant or boros angels.
I think the key things to keep in my is that right now Tocatli Honor Guard is an immediate removal necessary threat. Chupacabra cannot compete. His list runs 2 assassins trophy and 3 lava coil and 4 chupacabra for removal.
The golgari decks also have the reset button find/finality which I feel like we should be including given all the exploring and sending down. Helps to reverse sweepers and blow boards with a big meaty sword tooth out.
His list also runs 2 doom whisperers. Each time I played him he gets eaten then I use his ability to go look for removal and it’s never there and I spend ten life then concede lol but there’s more fine tuning that this deck deserves. Once the next set comes out we will be able to include llanowar elves. For now we would have to get ride of the chupacabra and trade some swamps towards forests if we were to reliably hit them turn one. But our three drop sit is impressive and not so much the two drop. I’d like to see a turn two sword tooth or jade light.
Treasure map is indeed necessary but I guess it depends on which colors your running. In his list he runs seekers squire because of wild growth walker but I suppose treasure map is an arguable replacement since it helps is dig and get the blessing with the treasures.
I think we’re light on removal and mid game creatures to apply pressure. I have 2 rekindling maybr a red green main splash black for assassins trophy and find and finality isn’t a bad idea since it hits anything.
Definitely like the use of lightning strike in this format.
Maybe we are waiting for the next set of duals to come to standard before going full jund.
I've been building a naya version of frenzy this last week and just discovered this forum, anyone still playtesting frenzy? The version I'm working on utilizes a selesnya tokens subtheme. This works very nicely for turning swordtooth on as an early threat and also convoking spells off the top of ur deck makes for very explosive turns...very fun deck, all feedback is appreciated!
The newly mentioned June frenzy deck on tcg seems to be ripped off from this thread but who knows maybe he was the poster or great minds think alike but sbmtg was on to something.
I just went 0-2 drop in the latest pptq in my city with mono red frenzy. It did what it was suppose to do once out of five matches. Otherwise it was a cheesy burn deck that almost made it before getting a sweeper or outmatched by golgari tyrant or boros angels.
I think the key things to keep in my is that right now Tocatli Honor Guard is an immediate removal necessary threat. Chupacabra cannot compete. His list runs 2 assassins trophy and 3 lava coil and 4 chupacabra for removal.
The golgari decks also have the reset button find/finality which I feel like we should be including given all the exploring and sending down. Helps to reverse sweepers and blow boards with a big meaty sword tooth out.
His list also runs 2 doom whisperers. Each time I played him he gets eaten then I use his ability to go look for removal and it’s never there and I spend ten life then concede lol but there’s more fine tuning that this deck deserves. Once the next set comes out we will be able to include llanowar elves. For now we would have to get ride of the chupacabra and trade some swamps towards forests if we were to reliably hit them turn one. But our three drop sit is impressive and not so much the two drop. I’d like to see a turn two sword tooth or jade light.
Treasure map is indeed necessary but I guess it depends on which colors your running. In his list he runs seekers squire because of wild growth walker but I suppose treasure map is an arguable replacement since it helps is dig and get the blessing with the treasures.
I think we’re light on removal and mid game creatures to apply pressure. I have 2 rekindling maybr a red green main splash black for assassins trophy and find and finality isn’t a bad idea since it hits anything.
Definitely like the use of lightning strike in this format.
Maybe we are waiting for the next set of duals to come to standard before going full jund.
My list and this list are quite different, but there are similarities and this simply comes from great minds think a like
Plus my list is a bit old as still didn't know what decks would be floating around the format, where as this their list will be in direct response to what is happening.
I personally think the Jund deck will need the duel lands for Gruul before it gets it's full power.
But I'm excited to see that it is a thing that people are moving forward.
I think the main thing I was missing out on in my list is the Merfolk Branchwalker and Seekers' Squire. Having that early interaction, that also works with the Experimental Frenzy framework later on as well.
I've been building a naya version of frenzy this last week and just discovered this forum, anyone still playtesting frenzy? The version I'm working on utilizes a selesnya tokens subtheme. This works very nicely for turning swordtooth on as an early threat and also convoking spells off the top of ur deck makes for very explosive turns...very fun deck, all feedback is appreciated!
I've wanted to put at the very least a Boros version together, but hadn't had a proper direction yet.
I like that you're pushing the tokens theme to get Wayward Swordtooth online, as this really can be one of the biggest weakeness of the deck, that Swordooth doesn't represent pressure or defense in the other builds a lot of the time, until it's too late.
Let us know of any changes and how you're getting on.
Hi guys , I’m looking everywhere but I can’t really find any guild , do u have a list of the possible Sideboard playing the Lille Mono Red Frenzy Deck?
I just want to make it clear that there are tournament winning mono-red Experimental Frenzy deck lists now.
My version was my own take at the start of when Guilds came out, but now that the format has been going you can get a look at what is all the rage
This was the winner at GP Lille. I'm listing it so that you can see a sideboard plan for the take on it.
As far as my own version, I honestly need to see what decks are currently top tier and see if I can make sideboard cards to counteract what is happening, but I really haven't spent time on the decks in the last couple of weeks.
This is what I'm working with now...the shalai is great but right now I'm down to a single copy...this could be very wrong. Also cut the elephants. They were great if curved into early game but once the frenzy engine is online it's just not what I wanted to be doing, too low impact late game. The shivan fires maindeck are to aid against early aggression which was giving me some trouble as well as a fine topdeck against larger threats...also considered for this slot was lava coil. The one of huatli is mostly for lols...but I've kinda been loving it!
This is what I'm working with now...the shalai is great but right now I'm down to a single copy...this could be very wrong. Also cut the elephants. They were great if curved into early game but once the frenzy engine is online it's just not what I wanted to be doing, too low impact late game. The shivan fires maindeck are to aid against early aggression which was giving me some trouble as well as a fine topdeck against larger threats...also considered for this slot was lava coil. The one of huatli is mostly for lols...but I've kinda been loving it!
I'm wondering about a version that plays History of Benalia? What I like is that it can put 3 permanents onto the board (from a single card) for the city blessing for Wayward Swordtooth.
The only thing I don't like about Shivan Fire is that against creatureless decks or untargetable builds (hexproof), it can bottleneck your turns under Frenzy. That's why I stick to Shock and Lightning Strike. However you are only playing 2 so not a big deal.
Been a while, list has adapted quite a bit...shivan fire (or any burn) is out...only red spells now are the frenzy and a one of banefire. History is great in the deck! Here's what I'm rockin right now
Been a while, list has adapted quite a bit...shivan fire (or any burn) is out...only red spells now are the frenzy and a one of banefire. History is great in the deck! Here's what I'm rockin right now
Looks great! Honestly, the time for these decks to really shine is when the mana bases support the 3 colors more, so Stomping Ground will make this deck even more potent in the future. I really want to play this version, but the History of Benalia are a little too $$ expensive for me at the moment.
been running a rakdos burn deck with experimental frenzy...
I wonder if an elves deck is possible with frenzy.
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hmm, I've never tried Llanowar Scout but I suppose that does make sense. I believe there are only a few tribal payoffs and that is Vanquisher's Banner and Elvish Clancaller. There is also Beast Whisperer and you can use any creature to draw cards off of it. Though I'm not sure if we want any of those cards in a frenzy build.
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Gruul version of this deck has gotten a major boost, eh? Giving your Riot creatures haste (and with that new enchantment, making them uncounterable) seems to be really powerful here, as you can have some huge turns with loads of non-summon sick creatures hit the board.
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4 Evolving Wilds
4 Sacred Foundry
4 Clifftop Retreat
4 Lightning Strike
4 Skirk Prospector
4 Goblin Instigator
4 Wily Goblin
4 Runaway Steam-Kin
4 Treasure Map
4 Heroic Reinforcements
2 Fight with Fire
Skirk and Wily allows casting Frenzy on turn 3 if needed. Skirk is also great as mana enabler since our main guy (Kin) is not always alive. I found evolving wilds and map enough to filter lands on the top. Heroic Reinforcements - is the main killer here. on turn 3 after frenzy you most likely will have around 5-6 creatures in play - so it can easily kill the opponent.
Overall - this is experimental and far from being deck to beat. But if you just want to have some fun - you good to go
I'm going to start thinking about a Boros build as well. All those lovely duel lands
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
4 Wayward swordtooth
4 Wildgrowth Walker
4 Jadelight Ranger
4 Merfolk Branchwalker
4 Llanowar elves
3 Dryad Greenseeker
4 Treasure Map
4 Experimental Frenzy
4 Lightning Strike
2 Path of discovery
1 Banefire
The deck is weak to sweepers and counters (like all experimental decks) but once you get the engine going, it's nearly impossible to lose. The reason why I chose the explore package is that it does two things: filters the top of your deck and gains life with walker. The lifegain is super important vs most matchups as you won't have all that much interaction. So essentially being able to ignore what your opponent is doing is bonus. It's not unusual to be able to play your entire deck over the course of a few turns. You can then banefire your opp for lethal or simply overrun them with creatures.
I'm still trying to figure out the correct mixture of creatures and spells but this is the version that i felt has been the most consistent at doing its thing.
I do think there is a Jund build that can include Duress to try and punish decks that try to sit and wait to disrupt your Frenzy or wait for you to build up creatures to board wipe. So your land base can include 4 x Overgrown Tomb, 4 x Woodland Cemetery, and so the Black is essentially easy to splash.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
5 R/G Duals
4 Mountains
13 Forests
I used to run the Zhalfir Voids but them producing no colored mana was too often an issue vs being able to clean up the top of the deck.
I've made additional change to the deck list.
I'll post it soon.
I just went 0-2 drop in the latest pptq in my city with mono red frenzy. It did what it was suppose to do once out of five matches. Otherwise it was a cheesy burn deck that almost made it before getting a sweeper or outmatched by golgari tyrant or boros angels.
I think the key things to keep in my is that right now Tocatli Honor Guard is an immediate removal necessary threat. Chupacabra cannot compete. His list runs 2 assassins trophy and 3 lava coil and 4 chupacabra for removal.
The golgari decks also have the reset button find/finality which I feel like we should be including given all the exploring and sending down. Helps to reverse sweepers and blow boards with a big meaty sword tooth out.
His list also runs 2 doom whisperers. Each time I played him he gets eaten then I use his ability to go look for removal and it’s never there and I spend ten life then concede lol but there’s more fine tuning that this deck deserves. Once the next set comes out we will be able to include llanowar elves. For now we would have to get ride of the chupacabra and trade some swamps towards forests if we were to reliably hit them turn one. But our three drop sit is impressive and not so much the two drop. I’d like to see a turn two sword tooth or jade light.
Treasure map is indeed necessary but I guess it depends on which colors your running. In his list he runs seekers squire because of wild growth walker but I suppose treasure map is an arguable replacement since it helps is dig and get the blessing with the treasures.
I think we’re light on removal and mid game creatures to apply pressure. I have 2 rekindling maybr a red green main splash black for assassins trophy and find and finality isn’t a bad idea since it hits anything.
Definitely like the use of lightning strike in this format.
Maybe we are waiting for the next set of duals to come to standard before going full jund.
4 Hunted Witness
4 Llanowar Elves
4 Wayward Swordtooth
2 Shalai, Voice of Plenty
3 Trostani Discordant
2 Venerated Loxodon
2 March of the Multitudes
4 Treasure Map
1 Legion's Landing
4 Conclave Tribunal
4 Experimental Frenzy
1 Path of Discovery
3 Forest
2 Memorial to Glory
2 Plains
4 Rootbound Crag
4 Sacred Foundry
4 Sunpetal Grove
4 Temple Garden
1 Banefire
1 Shivan Fire
3 Lava Coil
1 Sorcerous Spyglass
1 Crushing Canopy
2 Deafening Clarion
2 Deathgorge Scavenger
3 Knight of Autumn
1 Carnage Tyrant
https://decks.tcgplayer.com/magic/standard/sbmtg-dev/jund-experimental-frenzy/1338524
My list and this list are quite different, but there are similarities and this simply comes from great minds think a like
Plus my list is a bit old as still didn't know what decks would be floating around the format, where as this their list will be in direct response to what is happening.
I personally think the Jund deck will need the duel lands for Gruul before it gets it's full power.
But I'm excited to see that it is a thing that people are moving forward.
I think the main thing I was missing out on in my list is the Merfolk Branchwalker and Seekers' Squire. Having that early interaction, that also works with the Experimental Frenzy framework later on as well.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I like that you're pushing the tokens theme to get Wayward Swordtooth online, as this really can be one of the biggest weakeness of the deck, that Swordooth doesn't represent pressure or defense in the other builds a lot of the time, until it's too late.
Let us know of any changes and how you're getting on.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I just want to make it clear that there are tournament winning mono-red Experimental Frenzy deck lists now.
My version was my own take at the start of when Guilds came out, but now that the format has been going you can get a look at what is all the rage
This was the winner at GP Lille. I'm listing it so that you can see a sideboard plan for the take on it.
Creature (22)
4 Goblin Chainwhirler
4 Fanatical Firebrand
4 Ghitu Lavarunner
4 Runaway Steam-Kin
4 Viashino Pyromancer
2 Rekindling Phoenix
4 Lightning Strike
4 Wizard's Lightning
4 Experimental Frenzy
4 Shock
Land (22)
22 Mountain
2 Banefire
3 Fiery Cannonade
3 Fight with Fire
3 Lava Coil
4 Treasure Map
As far as my own version, I honestly need to see what decks are currently top tier and see if I can make sideboard cards to counteract what is happening, but I really haven't spent time on the decks in the last couple of weeks.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
4 Hunted Witness
4 Llanowar Elves
4 Wayward Swordtooth
1 Shalai, Voice of Plenty
3 Trostani Discordant
Planeswalkers
1 Huatli, Warrior Poet
Spells
2 Shivan Fire
2 March of the Multitudes
Artifacts
4 Treasure Map
Enchantments
1 Legion's Landing
4 Conclave Tribunal
4 Experimental Frenzy
1 Path of Discovery
2 Clifftop Retreat
3 Forest
2 Memorial to Glory
2 Plains
4 Rootbound Crag
4 Sacred Foundry
4 Sunpetal Grove
4 Temple Garden
1 Banefire
1 Shivan Fire
3 Lava Coil
1 Sorcerous Spyglass
1 Crushing Canopy
2 Deafening Clarion
2 Deathgorge Scavenger
3 Knight of Autumn
1 Carnage Tyrant
I'm wondering about a version that plays History of Benalia? What I like is that it can put 3 permanents onto the board (from a single card) for the city blessing for Wayward Swordtooth.
The only thing I don't like about Shivan Fire is that against creatureless decks or untargetable builds (hexproof), it can bottleneck your turns under Frenzy. That's why I stick to Shock and Lightning Strike. However you are only playing 2 so not a big deal.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
4 Llanowar Elves
2 Dryad Greenseeker
4 Merfolk Branchwalker
4 Wayward Swordtooth
2 Trostani Discordant
Spells
1 Banefire
2 March of the Multitudes
Artifacts
4 Treasure Map
Enchantments
2 Legion's Landing
4 History of Benalia
4 Conclave Tribunal
4 Experimental Frenzy
2 Clifftop Retreat
4 Forest
1 Plains
4 Rootbound Crag
4 Sacred Foundry
4 Sunpetal Grove
4 Temple Garden
3 Tocatli Honor Guard
4 Seal Away
1 Sorcerous Spyglass
3 Deafening Clarion
2 Knight of Autumn
2 Carnage Tyrant
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I wonder if an elves deck is possible with frenzy.
-Stay Frosty
A Llanowar Scout is actually useful as you do end up drawing lands under Frenzy so this can help with mana.
But the thing is that the best cards in green are still Dryad Greenseeker, Merfolk Branchwalker, Wayward Swordtooth, which don't have any synergy with Elves really.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
-Stay Frosty