The ton of 4-/1-of's are a huge giveaway that this is an early draft, but I'm trying to play Assassin's Trophy in a deck with some resiliency and lategame.
Trying to go heavy black because I think Cabal Stronghold is one of the strongest things you can do - especially if AssTrop is seeing any play - and because the really integrated BG decks look pretty bad IMO.
Golgari Locket looks embarrassing, but I suspect I'm going to end up with more than one copy - it seems like it does a lot of things I want, from ramping toward 5-6 drops to buffing Karn tokens to adding card advantage v. control.
Plaguecrafter seems like it's going to be a necessary card when it comes to fighting both Stompy's Hexproof dudes and creatureless Teferi decks. Jamming as a 4-of, even though I know there's a good chance he trades for a 1/1 against Red/Boros/whatever that deck looks like post rotation.
Treasure Map + Karn, Scion of Urza is durdly as hell, but I think it's the best card advantage engine BG gets, and spamming artifacts makes Karn's -2 do more to protect itself or to close out the game. They (and the Duresses) might constitute too much of a focus on beating grindy UW matches, but I think Teferi is still going to be one of the boogiemen after rotation.
I tend to like maindecking some number of Duress, but if Nullhide Ferox sees frequent play, that number will probably be 1.
Doom Whisperer is so pushed, but I have a creeping suspicion he's not going to be good as long as removal exists. Still worth a try, even if he ends up getting replaced with something more resilient.
Dread Shade looks pretty dorky here, but I think it presents a real threat at a low enough mana cost that I would be happy trading with an AssTrop or Contempt, just to give the planeswalkers a better chance to stick to the board.
Anyone else brewing along these lines? Curious where other folks wind up
EDIT
19 SEP:
-2 Doom Whisperer -1 Treasure Map -1 Sentinel Totem
+1 Cast Down +1 The Eldest Reborn +1 Vraska, Relic Seeker +1 Ritual of Soot
I definitely want to brew some Golgari Rock since its my favorite guild.. However, Midrange control decks are generally built against a meta. So, without further knowledge of how it's going to shake out I would probably lean towards a more Stompy type build that splashes for 2 Trophy, 2 Cast Down, and 3 Contempt.
I don't think Cabal Stronghold is good in this deck with only 14 Swamps. Often times it's just going to be a colorless land. You'd probably be better off using Field of Ruin in place of those.
Yea, i think cabal stronghold is just not that good. Defnitely wouldn't gear around that. As with most people, i think we are all excited to play some BG rock variant tho. Maybe tune it to more of the old "spiritmonger" type of rock/stomp
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2 Cabal Stronghold
4 Overgrown Tomb
4 Woodland Cemetery
14 Swamp
Spells
4 Duress
4 Assassin's Trophy
3 Treasure Map
1 Arguel's Blood Fast
2 Cast Down
4 Plaguecrafter
1 Golgari Locket
4 Vraska's Contempt
4 Karn, Scion of Urza
2 Doom Whisperer
1 The Eldest Reborn
2 Vraska, Relic Seeker
4 Divest
4 Dead Weight
2 Sorcerous Spyglass
3 Golden Demise
2 Ritual of Soot
1 The Eldest Reborn
Trying to go heavy black because I think Cabal Stronghold is one of the strongest things you can do - especially if AssTrop is seeing any play - and because the really integrated BG decks look pretty bad IMO.
Golgari Locket looks embarrassing, but I suspect I'm going to end up with more than one copy - it seems like it does a lot of things I want, from ramping toward 5-6 drops to buffing Karn tokens to adding card advantage v. control.
Plaguecrafter seems like it's going to be a necessary card when it comes to fighting both Stompy's Hexproof dudes and creatureless Teferi decks. Jamming as a 4-of, even though I know there's a good chance he trades for a 1/1 against Red/Boros/whatever that deck looks like post rotation.
Treasure Map + Karn, Scion of Urza is durdly as hell, but I think it's the best card advantage engine BG gets, and spamming artifacts makes Karn's -2 do more to protect itself or to close out the game. They (and the Duresses) might constitute too much of a focus on beating grindy UW matches, but I think Teferi is still going to be one of the boogiemen after rotation.
I tend to like maindecking some number of Duress, but if Nullhide Ferox sees frequent play, that number will probably be 1.
Doom Whisperer is so pushed, but I have a creeping suspicion he's not going to be good as long as removal exists. Still worth a try, even if he ends up getting replaced with something more resilient.
Dread Shade looks pretty dorky here, but I think it presents a real threat at a low enough mana cost that I would be happy trading with an AssTrop or Contempt, just to give the planeswalkers a better chance to stick to the board.
Anyone else brewing along these lines? Curious where other folks wind up
EDIT
19 SEP:
-2 Doom Whisperer -1 Treasure Map -1 Sentinel Totem
+1 Cast Down +1 The Eldest Reborn +1 Vraska, Relic Seeker +1 Ritual of Soot
2 Elvish Mystic
4 Merfolk Branchwalker
2 Death gorge Scavenger
4 Jadelight Ranger
2 Ravenous Chupacabra
4 Doom Whisperer
3 Carnage Tyrant
2 Cast down
2 Vraska's Contempt
1 Vraska, relic seeker
4 Overgrown Tomb
4 Woodland Cemetery
2 Evolving Wilds
7 Swamp
6 Forest
2 Field of Ruin