I really feel like pre rotation this is a deck that can deal with all of meta minus mono green. Am I crazy? Turbo fog is the biggest thing I have to deal with. I have been out of magic before this block. But I really want to run this at tourneys. Am I wasting my time?
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If you want land destruction, the best build for it is in a ramp deck that can run the red mass removals and Star of Extinction. Win cons can be Banefire and Ballista.
Your build is just weird in that I don't get why you are running Evolving Wilds when you aren't running the full set of the duel lands first. You have a bunch of removals that can be dead in hand and Torment of Scarabs is such a trap card.
4 Chandra, torch of defiance
2 bontu's last reckoning
2 crucible of worlds
2 canyon slough
2 dragon skull summit
2 evolving winds
3 field of ruin
2 fiery cannon blade
2 gifted aetherborn
2 spreading rot
2 hour of devastation
3 swamp
2 ifnir deadlands
3 walking ballista
2 memorial to war
4 violent impact
5 mountain
4 torment of hailfire
2 puncturingblow
2 shock
4 torment of scarabs
3 star of extinction
I really feel like pre rotation this is a deck that can deal with all of meta minus mono green. Am I crazy? Turbo fog is the biggest thing I have to deal with. I have been out of magic before this block. But I really want to run this at tourneys. Am I wasting my time?
Added deck tags. Click here to find out everything you wanted to know about them!
Your build is just weird in that I don't get why you are running Evolving Wilds when you aren't running the full set of the duel lands first. You have a bunch of removals that can be dead in hand and Torment of Scarabs is such a trap card.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles