My first crack at counter-burn. I'll be taking this deck with my to FNM this week. Any thoughts / suggestions are appreciated. I'll do a lil' deck write up and include any changes I make to it post FNM early next week.
I would run one or two more draw spells so you don't run out of gas. eg. Glimmer of Genius. Also, consider running a few Torrential Gearhulks. I don't play counter-burn myself but most counter-burn decks I see run them.
Sorry I haven't commented here for a while. I've suddenly and quite unexpectedly found myself in a house-buying situation and things are a bit hectic. This deck hasn't done great for me so far but I still feel pretty good about it and there seems to be a lot of options post rotation. I've practiced with a friend a good deal with this deck and it's done much better than FNM so I know it can preform better. This deck is full of great problems and solutions and when it clicks it goes off like a beast. The issue I've had at FNM is consistently getting the problems / solutions I need at the right times. I'm thinking that what this deck really needs is a method of consistent (preferably free-ish) card draw but I look forward to tinkering more post-Guilds.
4 Enigma Drake
4 Guttersnipe
Land
4 Spirebluff Canal
8 Island
5 Mountain
4 Sulfur Falls
Instant
3 Shock
3 Essence Scatter
1 Winds of Rebuke
3 Lightning Strike
4 Opt
2 Dive Down
3 Negate
2 Blink of an Eye
3 Syncopate
3 Strategic Planning
3 Banefire
Planeswalker
1 Chandra, Torch of Defiance
3 The Immortal Sun
1 Shock
4 Abrade
1 Lightning Strike
2 Spell Pierce
3 River's Rebuke
1 Banefire
Modern: Goblins,Storm
Legacy: Burn
EDH: Simic Merfolk
UR Drake
Modern:
WBGCompany, UGInfect, RBGDredge
Modern: Goblins,Storm
Legacy: Burn
EDH: Simic Merfolk